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News & Features Discussion  » [Column] EverQuest Next: Five Things We Don’t Want in EverQuest Next

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209 posts found
  Thecowlord

Novice Member

Joined: 3/01/04
Posts: 10

7/30/13 6:27:28 PM#121
It was the brownies for me, man they drove me up the wall side ways screaming! Running around as a Ogre warrior getting the beans kicked out of my family jewels by a tiny little shrimp.
  shakermaker0

Apprentice Member

Joined: 5/25/09
Posts: 198

7/30/13 7:15:57 PM#122
I believe the "we" is either the royal "we" or instead, "we here at the site" rather than implying that everyone that glimpses at MMORPG.com is now part of the hive mind. Which granted, would be cool. 
  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1397

7/30/13 8:12:17 PM#123
How do you make a big world without it lagging or crashing without breaking it up in smaller areas? But it would be nice it just takes longer to load I guess. It's nice having dungeons in the open world but there just going to be people there who camp the spawn and you won't be able to complete the quest. 

This isn't a signature, you just think it is.

  zellmer

Novice Member

Joined: 8/30/09
Posts: 452

7/30/13 8:19:43 PM#124

Meh, other then a big world that doesn't focus on "instant travel" outside of a couple magic classes spells that take a long time to learn/have a large cool down, not to huge for most of these.

 

 

I liked the zones system and the variety of each continents zones.  Kunark would generally be quiet for the most part since Iksar where pretty hard to play, and everyone already had devoted characters.  Freeport would be trade spam and a hangout spot for players with the tunnel, etc., etc.

 

 

Not to mention when zones had unique traits or things to know about them.  Hell, even stuff like "If you go this way you're going to fight 30 weak mobs and/or cause a mob train" or "A pretty tough mob spawns there, and will probably murder you if you blindly run there" added to making zones different.

 

 

Mushing all that together would make areas just seem like "another place" that you might have glanced at the name for 3 seconds.

 

 

As far as races, I could do without the stuff like cat people that they put in, but guess it's in there for good, and not to far off form lizard people anyways.

 

 
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

7/30/13 8:40:46 PM#125
Originally posted by William12
Originally posted by grifj

Why do people want instanced dungeons?  Go play Skyrim if you want a dungeon all to yourself.

Instanced dungeons are not needed, however to have any raids at all you need to either accept instances or come up with a new way to do it.  I.E raid bosses are trigger spawned and not static.  You do not need instances if you want raids if they do it right.

Plenty of MMOs have done raids without instancing. DAoC for instance.

  Jeauseoff

Apprentice Member

Joined: 4/24/06
Posts: 35

7/30/13 8:48:45 PM#126
Originally posted by BadSpock

I'd add "no absolutely horrible character models / faces."

EQ2 had and still has IMO the absolutely most hideous player models in existence.

 

Absolutely agree.  I don't always judge a game by it's graphics, but when I do... I tend to think I was justified afterward.  EQ2 character models look like they could have come from the cast of Robot Chicken action figures - so plastic and shiny as to be horribly unappealing to me.  That said, I think the Forgelight Engine is gorgeous and would be surprised to see EQN not look great.
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

7/30/13 8:51:29 PM#127
Originally posted by Asamof
Everyone ITT saying they want instancing gone are going to be crying/begging for it back when it's near impossible to get any good gear drops due to camping.

And people like you who have no grasp of game design and cannot imagine an MMO without instancing, will realize that good MMOs can be designed not to need instancing. Stop picturing WoW minus instances. It's stupid.

  Alber_gamer

Advanced Member

Joined: 10/08/12
Posts: 478

7/30/13 8:53:44 PM#128

Seeing the "No Fae" point underlines the quality of this list of "demands". As opinion, I don't mind, we all have one. I just hope nobody from EQN team thinks this is what "we" want. That list is only what one random whimsical person wants.

 

 

 

PS: For god's sake, do keep the instancing in, at least for PvE dungeons. Else I won't even bother trying this game.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

7/30/13 9:00:49 PM#129
Originally posted by Alber_gamer

PS: For god's sake, do keep the instancing in, at least for PvE dungeons. Else I won't even bother trying this game.

Good, enjoy a different game. If you would rather play singleplayer games, have at them. You have many choices. Though there seem to be no logical reasons to fear an open MMO.

  gaeandilth

Apprentice Member

Joined: 7/02/13
Posts: 2

7/30/13 9:13:13 PM#130

 5 things I do not want to see in EQN

1. Craft all button

2. ! over npcs heads

3 any kind of arrow pointing me where to go on the map

4 any type of automatic grouping system

5 and damn sure nothing at all to do with F2P or anything that would attract those players since they are the worst thing to happen to MMOs ever.

  Skuz

Novice Member

Joined: 12/25/08
Posts: 1041

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

7/30/13 9:18:53 PM#131

Good, fun article & I think some of the points are very good ones that resonate with me too while others are personal nit-picks.

My wish for no species restrictions, if it is smart enough to know to wear armor & wield weapons it should be playable, goblins, orcs, kobolds, sarnak, pretty much anything that can pick up a weapon can be a player and NPCs are not termed "a goblin" in their nameplates, they have names! or no nameplate at all, the only way that you know what it is, is to study it, or fight it.

I'd hope there is no distinction between "Players" & "Monsters" there are sentients, then there are creatures, exceptions being things like dragons, or other very powerful but intelligent creatures such as Griffins.

No, or very few "static spawns" real beings & creatures move around & do things, like migrating, hunting prey or foraging for food or visiting granny...

  Kirzan

Novice Member

Joined: 3/25/05
Posts: 39

Currently Excited For:

- ARR
- Wildstar

7/30/13 9:37:10 PM#132
Amazing list... But I have a feeling it's an obvious one too. Wasn't EQN scrapped because it was too much like the points on this list? They said it would have been a fine game, but it was really just another iteration of what's popular these days which I assume was EQ2 style gameplay with dynamic events and new art. I can be thankful that The Smeds didn't want that. But if it's not that, then it's exactly the opposite of this list!
 
I strongly agree with No Instances and No Linearity. Contested dungeons with bosses all over the place on respectable respawn timers are just... so much more fun and exciting. Camping them is like owning a piece of the land.
  Kirzan

Novice Member

Joined: 3/25/05
Posts: 39

Currently Excited For:

- ARR
- Wildstar

7/30/13 9:48:06 PM#133
Originally posted by emperorwings
How do you make a big world without it lagging or crashing without breaking it up in smaller areas? But it would be nice it just takes longer to load I guess. It's nice having dungeons in the open world but there just going to be people there who camp the spawn and you won't be able to complete the quest. 
 

You instance continents. I'm not too familiar with network architecture of that scale, but I'm sure you could allocate bandwidth for a specific zone too. Maybe even have the bandwidth allocation dynamic to the amount of players in the area. I have a feeling the zoning in EQ games has to do with: EQ having a very archaic file structure and design and EQ2 was just designed the same way. EQN will most likely not be using the same design. Things have changed since 1999.

As for dungeon nameds that drop loot... just don't make a quest for them. And don't calculate named drops part of the expected gear to progress normally. If you don't NEED the gear, and you don't NEED the kill for a quest, then you don't NEED to go there. It's all about giving players something to do without having it be a mandatory thing that blocks progression.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

7/30/13 9:54:16 PM#134
Originally posted by Kirzan
Originally posted by emperorwings
How do you make a big world without it lagging or crashing without breaking it up in smaller areas? But it would be nice it just takes longer to load I guess. It's nice having dungeons in the open world but there just going to be people there who camp the spawn and you won't be able to complete the quest. 
 

You instance continents.

Wrong.

 

Darkfall and Vanguard both have massive worlds without instancing or even zoning.

 

PUBLIC SERVICE ANNOUNCEMENT: LEARN THE DIFFERENCE BETWEEN ZONING AND INSTANCING

  Maquiame

Advanced Member

Joined: 8/21/07
Posts: 661

Power without perception is spiritually useless and of no true value

7/30/13 10:21:31 PM#135
Originally posted by ninjagranny

Great list although id add

No Race after Iksar

No mounts

No evil erudites ( they just didnt fit really)

zoning i can live with  - just :) 

Alchol abuse needs to come back - nekked drunk running was superb fun .

Not sure about instancing - it seems to ruin most other games UNLESS you have to walk there / get a party to get there 

God I loved EQ1 - from beta till i decided to stop due to the dumbing down -  I had an SBH ;) early on and I was awesome as i could actually kill whisps outside BB - no xp just did it  cos at last i could ... 

GOD I LOVED THAT GAME  - up to  Kunark ( minus the hole) it has never been bettered or even anything come close ..

 

 

 

Your in luck there won't be any Erudites at all! Because different humans and different human cultures in and mmo no longer makes sense to SOE. *rolls eyes*

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

7/30/13 10:30:27 PM#136
Originally posted by grimfall
Originally posted by Asamof
Everyone ITT saying they want instancing gone are going to be crying/begging for it back when it's near impossible to get any good gear drops due to camping.

I don't know anything about how EQN's drops are going to work, but this post here just shows how trapped inside the box most players are when thinking about MMO's.

WoW basically just gave the magic item drops (in the open world) to any number of mobs.  Why can't you do that with EQN?  Because EQ had named mobs 14 years ago that dropped the best loot?

Why not have certain (again many different, but in different dungeons or areas) mobs drop the crafting materials required to make the best gear available to you at a certain level?

Why not walk up to a blacksmith NPC and say "I don't have much gold, but I am an tough adventurer, is there some service I can perform for you for a new sword?"

These are all game mechanics that are already in use.

This.

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2434

"Free crack and everybody gets laid."

7/30/13 10:47:45 PM#137
We?  I'm sorry but you don't represent me.  While I tend to agree with some points you make, that does not mean I will stoically be a part of your general statements.  You are you and I am I.
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

7/30/13 11:06:14 PM#138
Originally posted by TheHavok
We?  I'm sorry but you don't represent me.  While I tend to agree with some points you make, that does not mean I will stoically be a part of your general statements.  You are you and I am I.

You don't know to what we he is referring to, please don't just derail the topic off splitting hairs.

  toddze

Novice Member

Joined: 8/02/08
Posts: 2203

I am not a hater, I call it like I see it.

7/30/13 11:07:27 PM#139

Ok SBFord who are you and what have you done with the old Themepark loving SBFord? I remember your praise for SWTOR before launch. I very much disagreed with you then, but now I agree with you, Your right I dont want to see that garbage in my game. If EQ next takes the old school approach it will be around and still be P2P for many many years to come. I do not know why MMO games cater to casuals anyways, they just hop to the next MMO when the new flavor of the month releases.

 

Edit: By the way I can deal with zones as long as there is a feeling of some transitioning terain. AoC was abysmal in that, you would be in a swamp then zone to a freaking desert! That kills any feeling of a world, but makes you feel like your playing zones. I can deal with some instances for story missions. I however hate instancing zones and dungeons, those need to be open. A true real MMORPG has enough options of content for players to do that it does not bottleneck players into 1 area. where you are forced to instance zones. That is a hallmark of crappy themepark MMO's.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  HappyThoughts

Novice Member

Joined: 11/17/11
Posts: 24

7/30/13 11:10:52 PM#140
Originally posted by Maquiame
Originally posted by ninjagranny

Great list although id add

No Race after Iksar

No mounts

No evil erudites ( they just didnt fit really)

zoning i can live with  - just :) 

Alchol abuse needs to come back - nekked drunk running was superb fun .

Not sure about instancing - it seems to ruin most other games UNLESS you have to walk there / get a party to get there 

God I loved EQ1 - from beta till i decided to stop due to the dumbing down -  I had an SBH ;) early on and I was awesome as i could actually kill whisps outside BB - no xp just did it  cos at last i could ... 

GOD I LOVED THAT GAME  - up to  Kunark ( minus the hole) it has never been bettered or even anything come close ..

 

 

 

Your in luck there won't be any Erudites at all! Because different humans and different human cultures in and mmo no longer makes sense to SOE. *rolls eyes*

You would do yourself a lot of good by taking a step back off the overreaction train.  They can always add Odus and the Erudites in.

 

have a nice day

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