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News & Features Discussion  » [Column] Guild Wars 2: Being More Powerful

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56 posts found
  Benezetta

Novice Member

Joined: 8/12/03
Posts: 85

7/29/13 6:55:51 PM#41
It doesn't matter how many skills they add, we still have only 10 buttons on our hotbars.  And THAT is why it's getting boring.
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 473

7/29/13 8:43:29 PM#42
Originally posted by NagelRitter
So why exactly is this a problem? I see no reason to progress forever. GW2 has a pretty big skill factor, you can progress in that, and both WvW and sPvP is already adjusted for it.

 

I think a lot of the people complaining are probably more into PvE.  Both views are valid opinions.  Some people find their enjoyment simply from battling other players and seeing where they stand vs. other people.  Other people have more of a connection with their character and get enjoyment from seeing that character grow in power.  When GW2 made a good chunk of their game about PvE it was inevitable that some players would feel unsatisfied with character growth at max level.

  Naagin

Novice Member

Joined: 7/29/13
Posts: 1

7/29/13 9:10:59 PM#43

GW2 overcompensated, adding too few skills, and making the majority of each classes trait lines undesirable in what they term "challenging" content, i.e. dungeons, spvp, wvw.

This "article"? is so biased its pathetic. There is no news here, no inside info, no teaser or interpretation of teaser skills the writer got to see. In fact, WTF is this about anyway? Guesses? I can go to Reddit to hear fanbois gush or haters hate.

My main problem with the game is the future addition of dungeon content into the fractal format. You click on an entry point and hope you win the lottery to go into the dungeon of your choice? WTF is that?

 

This is quite possibly the stupidest design feature I have ever heard of. Even the adamant fans cant argue that the first 8 dungeons in Tyria involved you going to the ummm dungeon you want and entering it. I don't want to spin a wheel on the price is right, I want to go into the dungeons I like. If I don't like some, and they remain barren of players, then the devs responsible should use it as a learning tool for not developing subpar content.

 

It amazes me no one complains about RNG in dungeon selection, its fkin hideous.

 

 
  Asamof

Apprentice Member

Joined: 9/19/04
Posts: 730

7/29/13 9:39:41 PM#44
Originally posted by Naagin

This "article"? is so biased its pathetic. There is no news here, no inside info, no teaser or interpretation of teaser skills the writer got to see. In fact, WTF is this about anyway? Guesses? I can go to Reddit to hear fanbois gush or haters hate.

welcome to 99% of MMORPG.com articles LOL

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3060

I actually still like MMORPGs

7/29/13 10:01:11 PM#45
Definitely agree more skills is the way to go. But I hope they are more interesting. A lot of the current utility skills are very disappointing. Still a fun game though.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

7/29/13 10:05:31 PM#46
Originally posted by Fendel84M
Definitely agree more skills is the way to go. But I hope they are more interesting. A lot of the current utility skills are very disappointing. Still a fun game though.

Which is why I hope A-NET takes their time with the skills...which is what they are doing so far.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  goemoe

Advanced Member

Joined: 8/27/04
Posts: 169

7/30/13 12:09:45 AM#47

Every article of David North feels like advertizing the game. I wouldn't be surprised to read the exact aticle next by Colin Johanson. Even the stuff about crafting feels about right. It feels like David is a GW2 dev and they don't like crafting. They feel it necessary to add, but don't really now how to do it.

Please try to write your future GW2 ads in a way they are more believable as a personal point of view. Thank you.

  Abstracted

Apprentice Member

Joined: 9/10/08
Posts: 7

7/30/13 4:01:17 AM#48
I kinda dislike how people with no knowledge of the game whatsoever are the quickest ones to judge it. Those who complain about endgame; arenanet is constantly adding more content and story experiences every 2 weeks. It's up to the player to decide what their endgame is like.
To the ones complaining about the lack of tanks...; idk what to say. Building a main tank in gw2 is about as easy as it gets... if you have the know-how. Same with healer. Hint: guardians do both excellently.
when people hit 80 for the first time, they've only scratched the surface imo. I've clocked 900 hours on my Guardian and still having a total blast.
  Bloodaxes

Advanced Member

Joined: 3/03/09
Posts: 2633

7/30/13 4:06:40 AM#49
Originally posted by Abstracted
I kinda dislike how people with no knowledge of the game whatsoever are the quickest ones to judge it. Those who complain about endgame; arenanet is constantly adding more content and story experiences every 2 weeks. It's up to the player to decide what their endgame is like.
To the ones complaining about the lack of tanks...; idk what to say. Building a main tank in gw2 is about as easy as it gets... if you have the know-how. Same with healer. Hint: guardians do both excellently.
when people hit 80 for the first time, they've only scratched the surface imo. I've clocked 900 hours on my Guardian and still having a total blast.

This here is said a lot but it's not entirely true.

Sure you can use a shield and shout "Derp I'm a tank!!!" but with no taunts and can't hold aggro when everyone's a damage dealer it becomes impossible to execute.

Same for healing I tried healing others as elementalist but the amount healed is not enough to be 100% healer no matter what you say. Everyone is squishy even "tanks" and your pesky heals won't heal even half their health so don't expect me to believe healers work in gw2.

  verenov

Hard Core Member

Joined: 7/26/08
Posts: 61

7/30/13 4:44:17 AM#50

 

"I am handicapped...I'm psychotic."

  verenov

Hard Core Member

Joined: 7/26/08
Posts: 61

7/30/13 4:46:35 AM#51
Originally posted by Tokken
does that mean we will be overpowered at lower lvl areas? Help me understand...
 
 

Even though you are still down-leveled, you are still more powerful than those at level in the area. It's true that you won't one-shot everything, but you will still be able to take out mob(s) at a very fast rate just because of all your traits, gear, and skills acquired at max level.  I'm not sure if I'd use the word *overpowered* as group events are nowhere near solo-friendly.  Champions still pose great risk and normally require group effort to complete.

 

"I am handicapped...I'm psychotic."

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1858

7/30/13 5:13:16 AM#52
There is however one problem with getting stronger and stronger at lv. 80. Sooner or later expansion will come and areas will have to be suited also for players that have leveled only to 80 and then stopped to play. If being able to continue jurney. Well... this stronger and stronger players will be then absolutely overpowered removing and fun from playing. Same problem happen with raiders in other games when next expansion comes out.
  Dakeru

Elite Member

Joined: 9/21/09
Posts: 979

7/30/13 5:48:44 AM#53
Originally posted by Diemos

Congratulations on making one of the most frequent comments made by people that dislike the game. Awww the big Promise from the manifesto quote..

Hmm funny, I spend easily 5+ hours a day on the game but apparently I dislike it without noticing it. Just because I don't have purple glasses on that make me praise Anet on whatever they do.

I do see that they lied to me about the gear progression.

I do see that the candidate trials can only be won by abusing game mechanics. It has nothing to do with tactics and builds and  has clearly never been tested before its release.

No, Anet releases a lot of great content such as the Sanctum itself but I don't have the slightest reason to kiss their asses for the messed up parts of the content or the questionable cash items. 

Double your votes by paying cash, anyone?

  vmoped

Novice Member

Joined: 3/07/04
Posts: 1722

7/30/13 9:31:55 AM#54

I remember a game called Shadowbane.  For most of its short life reaching level cap and end game gearing was easy.  The true end game 'grind' was building/destroying cities.  I also remember pre trammel UO that made leveling skills and getting endgame gear easy as well with the focus on exploring and altering the world.  I miss the days where mmo endgame was about having fun and changing the world, not getting 'phat lewt'.  I remember games that gave players a reason to work together for a goal rather than being present to collect a reward for 'group' content.

*Sigh* I suppose I am a dying breed of gamer who prefers to have fun and be a part of a game world, rather than grind to have the shiniest gear.

Cheers!

MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  Zeroxin

Apprentice Member

Joined: 6/21/06
Posts: 2516

My words are not here to sway you,they are here to make you understand.

7/31/13 6:27:52 AM#55

The only way I can see these new skills providing some level of progression or worth is if the requirement for getting the skills was the completion of some type of scavenger hunt. Find that monster, slay it and use a magic stone to collect the skill from it's dead corpse.

Yes I do miss skill hunting in GW1 and it would be cool to see it as a way to progress the strength of your character.

This is not a game.

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2473

7/31/13 3:25:47 PM#56

In GW2 the old skills are very basic and many are very situational so what new ideas ArenaNet has come up with for new skills over the past year would easily trump the old ones.


So, in that scenario ArenaNet would buff the old skills up to the same level as the new skills so the players would still want the new skills but not feel like they must have abandon the old skills to stay competitive.


But, then, what about the PvE content? Which was balanced with the old skills levels in mind.


Tough road for ArenaNet going forward with new skills.

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