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Help Wanted  » A pirate mmorpg based on the OnePiece Anime [ PROJECT ]

19 posts found
  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/25/13 8:01:03 PM#1

Hello,

[ Read this through if you're interested in a pirate naval  / onepiece based game ] 

      Getting started ;   Note that the text below is copied from another topic then edited by me. 

Main Idea
Okay, Here's my Concept/Idea for a One Piece MMO, Whilst you may
not be familiar with the One Piece world i can assure you it is a vast open
world that could easily be transferred into an MMO. Lets start with the 4 main
seas, The North Blue, The West Blue, The South Blue and of course the East
Blue. You could create a character, not necessarily a Pirate - You could be a
marine or even a Bounty Hunter (I'll talk about this idea later), It would be
your choice as the player and you would start off in your choice of which sea
you would start in. There would not be a level system, more of an Open world
sandbox type of deal, where your 'Threat' level could be based off of the
amount of 'Bounty' - as a pirate, or Reputation as a Marine or Bounty Hunter (Both
could work for a Pirate and Bounty Hunter), and the islands and ports
could be explored freely. Also you would have a fully customisable ship, even
as far as being able to create your own flag/banner on your ship, such as they
do in the One Piece series, and obviously like pirates did. The customisation
on your ship would also reach as far as your crews quaters, size of the ship,
Captains quaters, amount of sails ect. There hasn't really been an MMO
that really does this whole Pirate deal very well in the past, the only one i
can think of is Uncharted waters, which you aren't even a Pirate in.

Combat

Naval Combat would be a big thing in the game, obviously and, i
don't believe that it has been properly achieved in any naval game before. My
idea for this is very similar to the game 'Guns of Icarus' where you are free
to walk around your ship in a battle situation and choose what to focus on,
like manning the cannons, repairing the ship and of course steering the ship.

Other than Naval Combat, you would need Ranged and Melee Combat,
which could incorporate Devil-Fruit powers at the same time (Very hard to
acquire). This type of combat could be more conventional, e.g. Similar to WoW,
But i think that it would be far better in a Hack/slash sort of style, where
you have combos to pull of, whilst still having certain skills. This type of Combat
would be initiated on land or If you were boarding other ships or if you were
being Boarded in turn. I also like the idea of having your ships physically
showing the damage that they take, e.g. Holes in the ships during Naval Battles
and on boarding, being able to break barrels and enemy's cannons and just the
wooden banisters on the ships.

Devil Fruits

Devil fruits is one of the main concepts of the One Piece series,
and i feel could be incorporated quite easily into a MMO, No one would start
with these devil fruit powers but they could find devil fruits throughout the
world, Maybe on remote islands that are hard to get to or very well NPC Guarded
areas. These devil fruit powers could be Unique ore there could be multiple,
Whatever could make the game more balanced. (I would prefer Unique ones).
Whilst these devil fruit powers would give an advantage to other players, there
would be ways to defeat them as all Devil fruits have a weakness, e.g. Whilst
Luffy's Rubber abilities can repel bullets and cannons they can't do anything to
block swords/sharp objects because they can cut/pierce. And of Course one of
the main disadvantages to Devil-fruit's the fact that after consuming one the
person can't swim, (which could be bad in a naval battle where they couldn't
swim after their ship is destroyed). A devil fruit will be lost when a person dies
Wether if it was consumed or not, and it will be spawned again somewhere in the world.

Development

Like i previously said, I don't think that there should be levels
only a bounty/reputation system which would distinguish the threat and
experience of the other players." But there probably will be something like you
get experience points which you can use to imrpove your skills at specifec areas"
Other than these levels you would have skill development, which is seen quite
often in new MMO's, advancing your skill with
swords, or specific type of guns to other things such as cannons or your
ability to steer the ship, the more you get up these skills the more benefits
you would get in that area. However, I'm not sure if there should be a cap in
the amount you can 'spec' into, like in 'Mortal Online' you only get a certain
amount of total points for all skills, otherwise the balancing could just get
ridiculous. Otherwise you could have 1000 in your swords abilities and also 1000 in say your gun
abilites, which would be unbalanced, because it would mean you would be a
overpowered god-type character. I still think this is a better system than if
there where levels.

Now death - If you were to die, i don't think that your char
should be dead for ever, but otherwise you just lose a fair amount of stats and
you lose the majority of you bounty/rep. You would also respawn at the nearest
friendly port/town for your 'class' (Like Pirate/marine/bounty Hunter's would
have different friendly ports, Bounty hunters would be Neutral). Your ship
would also be on say 25% of its max Durabilty And i dont think you should lose
all of your money either, just a small amount.

'Faction'

Pirate - This 'Faction' would
be just a general pirate, you would roam the seas taking out marine ships and
fighting for a better reputation or bounty on your head and of course,
Treasure! You could also pillage and loot towns of course as long as you have a
sufficient strength to be able to complete the task.

Marine - This 'Faction' would be
the law bringer to the Pirate's and any rogue Bounty Hunters that don't know
there place, you could take your share from any pirate ships that you sink and
would increase you rank through the Marine rank-system starting from recruit
and eventually, maybe working your way up to Lieutenant's or Officer rank
positions.

Bounty Hunters - The 'Faction' that would usually travel Solo or in a small group,
and would hunt down Pirate's for there Bounty that they have accumulated from
travelling on the sea. You would cash in these bounties in the nearsest
Ports/Towns at the marine office there (Or bounty office).

Race:

Human And Fisherman ------ Advantages and Disadvantages for each will be set out later.

Classes:

Doctor - Heal the wounds and diseases of the crew members
Chef/cook - Cook food that replenishes the health and stamina of fellow crew members
Navigator - Map out areas of the world, hand them to crew members or even sell them for the newbies
Shipwright - Build ships
Musician - Support crew members with possible buffs and such.

Now all of the classes listed above can have the offensive ability but it's just their profession in-game.

Well, that's pretty much it, i know that there are definatley some
of the features/ideas that i have left out, i just couldn't think of it.

( Everything is subject to change )

Now as you can see, this game is not only a good anime game/ onepiece based game, it would be a great
game in which you can sail through the world and have interesting naval fights.
The idea of the game is superb in my opinion, which is why i think it'd make a nice game.

--------------------------------

Now for the members of the team, what we have and want.

The Engine that is going to be used is probably going to be Unity.
What we have ;

1 level designer/environment artist
1 programmer
1 modeler
1 sound/music

What we need ;
 
more programmers,animator,riggers,more modelers,character modelers,web designer,and texture artist.

Note that this an indie non paid project, we're doing this because we wish to have such a game and are passionate about making it come true.

Thank you for your time.
Any constructive criticism is more than Welcome.

 Project Page on indiedb : Indiedb.com 
As you can see, there is not much on this page, but this is what we are hoping to change.

Post here if you're interested , contact me on Moddb.com
or contact the project leader at: mail : n0mi@live.com | skype : nomi1337  Moddb.com

anything concerning copyrights has been thought of, and is still being discussed.

just wanted to note that copyrights isn't going to be a problem.

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2868

7/25/13 8:02:23 PM#2
Good luck, I'd love to see this happen :) However, be careful with what you're using because One Piece is not owned by yourselves and unless you have the right(s) to produce content from the anime your dream project might be shutdown.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13768

7/25/13 8:08:03 PM#3
Originally posted by SaitouX3

anything concerning copyrights has been thought of, and is still being discussed.

just wanted to note that copyrights isn't going to be a problem.

Unless either you have a license to the One Piece IP or else are going to drop any reference to it long before the game goes anywhere, the only thing that will stop you from being sued into oblivion over copyright infringement is if your game is so far from becoming a reality that the owner of the IP can't be bothered to sue you.

  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/25/13 8:20:54 PM#4

Pirates/marines are not something owned by onepiece..

 

the only thing they own i think is Haki/devil fruit and the map of the world.

 

map is easy to remake..

devil fruit could possibly be something you know like a god fruit which you have to make a juice out of it then consume it 

or something like that.

 

 

other than that this is a non commercial project meaning that there will be no cash going into our pockets while working on this.

So i don't think anyone will be bothered to sue us.

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2868

7/25/13 9:11:10 PM#5
Originally posted by SaitouX3

Pirates/marines are not something owned by onepiece..

 

the only thing they own i think is Haki/devil fruit and the map of the world.

 

map is easy to remake..

devil fruit could possibly be something you know like a god fruit which you have to make a juice out of it then consume it 

or something like that.

 

 

other than that this is a non commercial project meaning that there will be no cash going into our pockets while working on this.

So i don't think anyone will be bothered to sue us.

You're not allowed to make money on the project at all during the production process or after the production process when the game goes live. Unless you have the right(s) to the IP.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Barrikor

Novice Member

Joined: 12/06/07
Posts: 317

7/26/13 2:13:44 AM#6

While I'd love to see One Piece as an MMO, I think you should steer clear of the One Piece IP for your project...

Reasons:

- While Oda (the author of OP) is a great guy, the rights are owned by SJ who are protective of their IPs.

- SJ might already be thinking about creating an OP MMO once the series is finished, they've already licensed the IP to Bandai for single player games.

- Oda has only shown us the East Blue, Sky Island, and half of the Grand Line so far. The North/South/West Blues and most of the New World haven't been visited yet. We know that there's interesting stuff going on in some of these places we don't know about.

- In OP only one person can have a specific Devil Fruit power at a time. After that person dies that unique Devil Fruit appears somewhere in the world until someone eats it. Whoever makes an OP MMO would be stuck making 1000s of different supper-powers that only one person each will use, just making the 100s that have appeared in the story would be a huge pain and there still wouldn't be enough for everyone. If the devs cheat and allow multiple people to have the same Devil Fruit power then almost everyone would pick the Gum Gum Fruit or else something totally overpowered like Magellan's or Whitebeard's.

- The true nature of the Devil Fruits is still unknown. Everyone in the OP world believed that you can only have one Devil Fruit power at a time or you die. Blackbeard seems to have found a game-breaking glitch letting him have multiple DF powers... We can only assume he's lurking in the background somewhere racking-up 100's of powers, laughing at the main characters and hoping to be the story's main villain instead of Akainu... In an MMO would the players be bound to only one Devil Fruit?

- There's another forum thread going right now about Food in MMOs. If you're doing an OP MMO you'd need to make food be an important factor... In the story, Luffy can put up a much better fight after he's eaten, and when he's been beaten/exhausted/drained he's gotta eat a TON to recover. That's part of the reason the crew needed Sanji to join up as the ship's cook. In Water-7, Nami delays the rescue train to grab food and rum for Luffy and Zoro. At the start of one of the movies it's reviled that the reason the crew is broke all the time is because all the money goes to feeding their captain... Other crews eat a lot too, Ace gate-crashes a feast on Buggy's ship, and Red Hair's crew seems to be eating every time we see them.


- How should being on a pirate crew work in an MMO? When you log-in you might find that none of your crew-mates on the ship are online... Could anyone in the crew navigate the ship? Do you have to wait for the ship's navigator to log-in? In the One Piece storyline, bad things tend to happen if they try to navigate without the navigator...

- King's/Conqueror's Haki, Only "1 in a million" people in the OP world have it, in an MMO would the players be able to achieve it? Wouldn't it be over-powered for players to use it on each other?

- You'd need to make swimming an important skill, to make not being able to swim a disadvantage worth considering.

- What happens if someone on the crew logs off on an island and the ship sails away? When they log-in would they start on the ship or the island?

.

............I'm getting off-track, but anyway, I think you'd be better off making your own world that isn't One Piece but has some things in common with it. For your project to survive you'd need the rights, and that takes a lot of money. I might be interested in joining to make a Pirate MMO sometime (I'm thinking about making a pirate web game myself in PHP sooner or later, (Pirate Tide) but making a game takes a LOT of time, working on a game for YEARS that could be shut down at the drop of the hat because of IP wouldn't sit well with me.

Grand Canyon Studios | Projects: Pith Framework (0.5), CactusGUI (0.3) | Planning: Ant Battles, Pirate Tide

  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/26/13 5:01:29 AM#7
Originally posted by Barrikor

While I'd love to see One Piece as an MMO, I think you should steer clear of the One Piece IP for your project...

Reasons:

- While Oda (the author of OP) is a great guy, the rights are owned by SJ who are protective of their IPs.

- SJ might already be thinking about creating an OP MMO once the series is finished, they've already licensed the IP to Bandai for single player games.

- Oda has only shown us the East Blue, Sky Island, and half of the Grand Line so far. The North/South/West Blues and most of the New World haven't been visited yet. We know that there's interesting stuff going on in some of these places we don't know about.

- In OP only one person can have a specific Devil Fruit power at a time. After that person dies that unique Devil Fruit appears somewhere in the world until someone eats it. Whoever makes an OP MMO would be stuck making 1000s of different supper-powers that only one person each will use, just making the 100s that have appeared in the story would be a huge pain and there still wouldn't be enough for everyone. If the devs cheat and allow multiple people to have the same Devil Fruit power then almost everyone would pick the Gum Gum Fruit or else something totally overpowered like Magellan's or Whitebeard's.

- The true nature of the Devil Fruits is still unknown. Everyone in the OP world believed that you can only have one Devil Fruit power at a time or you die. Blackbeard seems to have found a game-breaking glitch letting him have multiple DF powers... We can only assume he's lurking in the background somewhere racking-up 100's of powers, laughing at the main characters and hoping to be the story's main villain instead of Akainu... In an MMO would the players be bound to only one Devil Fruit?

- There's another forum thread going right now about Food in MMOs. If you're doing an OP MMO you'd need to make food be an important factor... In the story, Luffy can put up a much better fight after he's eaten, and when he's been beaten/exhausted/drained he's gotta eat a TON to recover. That's part of the reason the crew needed Sanji to join up as the ship's cook. In Water-7, Nami delays the rescue train to grab food and rum for Luffy and Zoro. At the start of one of the movies it's reviled that the reason the crew is broke all the time is because all the money goes to feeding their captain... Other crews eat a lot too, Ace gate-crashes a feast on Buggy's ship, and Red Hair's crew seems to be eating every time we see them.


- How should being on a pirate crew work in an MMO? When you log-in you might find that none of your crew-mates on the ship are online... Could anyone in the crew navigate the ship? Do you have to wait for the ship's navigator to log-in? In the One Piece storyline, bad things tend to happen if they try to navigate without the navigator...

- King's/Conqueror's Haki, Only "1 in a million" people in the OP world have it, in an MMO would the players be able to achieve it? Wouldn't it be over-powered for players to use it on each other?

- You'd need to make swimming an important skill, to make not being able to swim a disadvantage worth considering.

- What happens if someone on the crew logs off on an island and the ship sails away? When they log-in would they start on the ship or the island?

 

............I'm getting off-track, but anyway, I think you'd be better off making your own world that isn't One Piece but has some things in common with it. For your project to survive you'd need the rights, and that takes a lot of money. I might be interested in joining to make a Pirate MMO sometime (I'm thinking about making a pirate web game myself in PHP sooner or later, (Pirate Tide) but making a game takes a LOT of time, working on a game for YEARS that could be shut down at the drop of the hat because of IP wouldn't sit well with me.

Thank you for all these questions ; 

First of all, the game we're planning to make is based the famous fights between the pirates and the Navi.

The map is going to be totally different than the one in the One Piece world.

We are going to have God fruits, which should be turned into a juice, then drunk for a boost, instead of the devil fruits.

So we're going to avoid getting slammed by the copyrights as much as we can while still keeping a feel of the world of one piece.

We're going to take in ideas for all kinds of devil fruits later in the development, i mean, we saw all kinds of fruits that i actually tried guessing the up coming ones like the fart fart fruit or something.

Anyways.. Yes there wont be enough fruits to cover up everyone in the game and that's why, when you die, you'll lose the fruit and it will be spawned somewhere else in the world.

the usage of the fruit's power and fighting for a while will drain one's stamina, and when the stamina is slow, your max hp will be lower than usual and you'll be slower in action aswell as a bit weaker. and that's where a cook's food will come in handy.

If a crew member logs out somewhere, he/she will log back to the same place. If the person logged on an island and the crew sailed, then that person will have to either wait for their return or get back to one of the major cities that is discovered and find another crew.

King's haki isn't really necessary , i mean it's like making a naruto game and everyone can be the sage of the six .paths, which's ridiculous if you think about it. The only type of haki we "might" need is the armanent Haki

 We're going to  try to make swimming an important feature, where if you're a "god fruit" user, you will surface for  a while, and then drown and die if not saved within time.

Currently these things are just in mind, and we're yet to get more team members to work on it for real.

Note that everything said above is a mere idea of how it might be going to work.

Any better ideas will be much appreciated.

All sorts of questions are welcome :)

We'll be getting the forums online soon for people to post suggestions.

P.s; If you're really interested in joing this project, pm me your skype and we can talk about it :)

 

  JamesP

Advanced Member

Joined: 1/04/06
Posts: 315

7/26/13 6:25:50 AM#8
Originally posted by SaitouX3

Hello,

[ Read this through if you're interested in a pirate naval  / onepiece based game ] 

      Getting started ;   Note that the text below is copied from another topic then edited by me. 

Main Idea
Okay, Here's my Concept/Idea for a One Piece MMO, Whilst you may
not be familiar with the One Piece world i can assure you it is a vast open
world that could easily be transferred into an MMO. Lets start with the 4 main
seas, The North Blue, The West Blue, The South Blue and of course the East
Blue. You could create a character, not necessarily a Pirate - You could be a
marine or even a Bounty Hunter (I'll talk about this idea later), It would be
your choice as the player and you would start off in your choice of which sea
you would start in. There would not be a level system, more of an Open world
sandbox type of deal, where your 'Threat' level could be based off of the
amount of 'Bounty' - as a pirate, or Reputation as a Marine or Bounty Hunter (Both
could work for a Pirate and Bounty Hunter), and the islands and ports
could be explored freely. Also you would have a fully customisable ship, even
as far as being able to create your own flag/banner on your ship, such as they
do in the One Piece series, and obviously like pirates did. The customisation
on your ship would also reach as far as your crews quaters, size of the ship,
Captains quaters, amount of sails ect. There hasn't really been an MMO
that really does this whole Pirate deal very well in the past, the only one i
can think of is Uncharted waters, which you aren't even a Pirate in.

Combat

Naval Combat would be a big thing in the game, obviously and, i
don't believe that it has been properly achieved in any naval game before. My
idea for this is very similar to the game 'Guns of Icarus' where you are free
to walk around your ship in a battle situation and choose what to focus on,
like manning the cannons, repairing the ship and of course steering the ship.

Other than Naval Combat, you would need Ranged and Melee Combat,
which could incorporate Devil-Fruit powers at the same time (Very hard to
acquire). This type of combat could be more conventional, e.g. Similar to WoW,
But i think that it would be far better in a Hack/slash sort of style, where
you have combos to pull of, whilst still having certain skills. This type of Combat
would be initiated on land or If you were boarding other ships or if you were
being Boarded in turn. I also like the idea of having your ships physically
showing the damage that they take, e.g. Holes in the ships during Naval Battles
and on boarding, being able to break barrels and enemy's cannons and just the
wooden banisters on the ships.

Devil Fruits

Devil fruits is one of the main concepts of the One Piece series,
and i feel could be incorporated quite easily into a MMO, No one would start
with these devil fruit powers but they could find devil fruits throughout the
world, Maybe on remote islands that are hard to get to or very well NPC Guarded
areas. These devil fruit powers could be Unique ore there could be multiple,
Whatever could make the game more balanced. (I would prefer Unique ones).
Whilst these devil fruit powers would give an advantage to other players, there
would be ways to defeat them as all Devil fruits have a weakness, e.g. Whilst
Luffy's Rubber abilities can repel bullets and cannons they can't do anything to
block swords/sharp objects because they can cut/pierce. And of Course one of
the main disadvantages to Devil-fruit's the fact that after consuming one the
person can't swim, (which could be bad in a naval battle where they couldn't
swim after their ship is destroyed). A devil fruit will be lost when a person dies
Wether if it was consumed or not, and it will be spawned again somewhere in the world.

Development

Like i previously said, I don't think that there should be levels
only a bounty/reputation system which would distinguish the threat and
experience of the other players." But there probably will be something like you
get experience points which you can use to imrpove your skills at specifec areas"
Other than these levels you would have skill development, which is seen quite
often in new MMO's, advancing your skill with
swords, or specific type of guns to other things such as cannons or your
ability to steer the ship, the more you get up these skills the more benefits
you would get in that area. However, I'm not sure if there should be a cap in
the amount you can 'spec' into, like in 'Mortal Online' you only get a certain
amount of total points for all skills, otherwise the balancing could just get
ridiculous. Otherwise you could have 1000 in your swords abilities and also 1000 in say your gun
abilites, which would be unbalanced, because it would mean you would be a
overpowered god-type character. I still think this is a better system than if
there where levels.

Now death - If you were to die, i don't think that your char
should be dead for ever, but otherwise you just lose a fair amount of stats and
you lose the majority of you bounty/rep. You would also respawn at the nearest
friendly port/town for your 'class' (Like Pirate/marine/bounty Hunter's would
have different friendly ports, Bounty hunters would be Neutral). Your ship
would also be on say 25% of its max Durabilty And i dont think you should lose
all of your money either, just a small amount.

'Faction'

Pirate - This 'Faction' would
be just a general pirate, you would roam the seas taking out marine ships and
fighting for a better reputation or bounty on your head and of course,
Treasure! You could also pillage and loot towns of course as long as you have a
sufficient strength to be able to complete the task.

Marine - This 'Faction' would be
the law bringer to the Pirate's and any rogue Bounty Hunters that don't know
there place, you could take your share from any pirate ships that you sink and
would increase you rank through the Marine rank-system starting from recruit
and eventually, maybe working your way up to Lieutenant's or Officer rank
positions.

Bounty Hunters - The 'Faction' that would usually travel Solo or in a small group,
and would hunt down Pirate's for there Bounty that they have accumulated from
travelling on the sea. You would cash in these bounties in the nearsest
Ports/Towns at the marine office there (Or bounty office).

Race:

Human And Fisherman ------ Advantages and Disadvantages for each will be set out later.

Classes:

Doctor - Heal the wounds and diseases of the crew members
Chef/cook - Cook food that replenishes the health and stamina of fellow crew members
Navigator - Map out areas of the world, hand them to crew members or even sell them for the newbies
Shipwright - Build ships
Musician - Support crew members with possible buffs and such.

Now all of the classes listed above can have the offensive ability but it's just their profession in-game.

Well, that's pretty much it, i know that there are definatley some
of the features/ideas that i have left out, i just couldn't think of it.

( Everything is subject to change )

Now as you can see, this game is not only a good anime game/ onepiece based game, it would be a great
game in which you can sail through the world and have interesting naval fights.
The idea of the game is superb in my opinion, which is why i think it'd make a nice game.

--------------------------------

Now for the members of the team, what we have and want.

The Engine that is going to be used is probably going to be Unity.
What we have ;

1 level designer/environment artist
1 programmer
1 modeler
1 sound/music

What we need ;
 
more programmers,animator,riggers,more modelers,character modelers,web designer,and texture artist.

Note that this an indie non paid project, we're doing this because we wish to have such a game and are passionate about making it come true.

Thank you for your time.
Any constructive criticism is more than Welcome.

 Project Page on indiedb : Indiedb.com 
As you can see, there is not much on this page, but this is what we are hoping to change.

Post here if you're interested , contact me on Moddb.com
or contact the project leader at: mail : n0mi@live.com | skype : nomi1337  Moddb.com

anything concerning copyrights has been thought of, and is still being discussed.

just wanted to note that copyrights isn't going to be a problem.

What Game Engine are you usng?

What Networking Engine are you using?

Do you even have the money to rent/buy servers and keep them running?

Lead Programmer
Greed Monger
http://www.GreedMonger.com

  Mr.Kujo

Novice Member

Joined: 5/23/12
Posts: 392

“Discussion is impossible with someone who claims not to seek the truth, but already to possess it.”

7/26/13 7:23:51 AM#9

Here are some problems with the whole idea:

Naming them god fruits doesn't make it less bad. It is way to obvious. Like chinese shoes adidos... everyone knows what is ripped off here. It is really a bad idea to make a game based on ip you are fan off, even if you try to change some things.


If you would want to make people use devil fruit powers, you would need to create skill animations for each of the fruits. You can see how many attack skill animations large mmorpg's have. The number is really low, because not only it would take many years even for a huge corporation to produce, but also because it would need super PC's to handle so many of them on screen in a mmo. So it's is a double no for this. Some devil fruit powers would require a lot of modifications on the actual models, with adds another years of developement and more recources.


And on top of devil fruit powers you also want to implement regular classes. More of insanity for programmers and graphic artisits.


Even if you manage to make all the animations and models for devil fruit powers by a miracle, you would need to balance all of the statistics to make them all even. You can see that in modern mmo's balancing even three classes is hard by professional team, how would you approach that with all the devil fruits.


Same with customization. The level of customization you want to achieve is more complex than any of currently avaliable. And there is a reason why it is not implemented so far. If you want to make your character customizable and ship, no pc can handle it, unless it will have low quality graphics, or much much less complexity.


Factions have problems too. You are free to roam the sea, customize the ship and do whatever you want as a pirate, but what if you choose to be a marine? It is an organization, you can't change your flag, or your ship, because they do not belong to you. Changing any of that would ruin the whole idea of being a marine. So those people would have much less choice and customization. This would be unfair and everyone would pick to be a pirate.


Now bounty hunters. So if a bounty hunter catches a 80 million beri pirate, he gets 80 million beri? So much money? How much does he get from quest? Is everyone incredibly rich in this game? Where is the challenge? And marines get nothing. And pirates can't catch pirates unless they are warlords. So everyone would pick bounty hunters to earn best gold. Or you would make little rewards for pirates to balance it out. That would be weird.


Factions need to be balanced, so that no matter what you chose, you have equal chances to earn experience and gold. In case of this ip it would be impossible unless you change it to the point it is no longer OP, but some generic mmo.

There are a lot more issues but those are the ones that come to my mind first. I love One Piece so I would really like to see your propositions to this problems, just to hope it is possible, but I doubt it.


One Piece ip may sound as a good mmo, but it has many many problems and situations that don't fit the genre or are impossible to implement. And if you drop them, or modify them to much it will get worse and worse.


Unless you have a team size od SWTOR and GW2 put together with the budget of the two, you will just make another crappy attempt on this ip, which will either be abandoned half way in production because of the amount of work it needs, or simplified to a point it will just piss off fans, and no one will want to play it. Or you'll just get sued :D It is just too many things to work on - devil fruits, naval fights, ship customization. Best titles currently don't have even half of this functionality and you want to make indie project like that.

Like I said, you would need to simplify it to the point it is not enjoyable anymore.

Sorry, that is how I see it. Don't want to ruin your exitement. But it looks like you are pretty knew to the whole developement process. Or I have a bad picture of what you want to make.

  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/26/13 9:59:12 AM#10

.It's true that i have no experience in the development thing

nfact I was simply a fan of the project and the idea, but i got into the team with lore and ideas.

 

 Appearently the the project leader decided not to include devil fruits anymore, and now i guess we cut relation off one piece a bit.

 

Yeh there wont be devil fruits but that doesnt make the game no fun anymore.

When i thought of the game, devil fruits were not a big part of the "good idea"

 

Regarding the classes, they're more of jobs than classes, uhm simply put, a doctor will be able to heal damage

 a cook will be able to cook "i dont sayyy" 

a navigator will be able to map areas and so on

these are things that they can do, but that doesn't mean that's all they can do, as we see in the OnePiece anime.

 

For the bounty hunters, they will not be receiving all of the bounty, a part of the bounty will be given to the marines, andt hen distributed amongst the marines "the ones who are online during the capture" with a specifec percentage according to ranks.

 

Pirates will have quests and will be able to find treasures of gold/items to be able to sell.

for the customization for the marines.. in the anime we can see that some of the marine captains /vice admirals have their own flag on their ship while having the marine logo still on it.

 

So as you can see, these classes " jobs " dont need balancing because they do not give advantage in combat or so.

A variety of jobs will only help make a good crew.

 

Balancing in gold earnings will be discussed, and the community will have a say in it ofcourse once the forums are up.

 

I know and as you say some of the fans might be pissed with a one piece based game with no devil fruits, but you yourself explained why that would be irrational.

Thank you for your criticism.. Keep em coming along with solutions if you got any ^^

 

  Mr.Kujo

Novice Member

Joined: 5/23/12
Posts: 392

“Discussion is impossible with someone who claims not to seek the truth, but already to possess it.”

7/26/13 10:32:47 AM#11

If your game will have no devil fruits, your own bounty rules, and your own job system, you are basically not using anything from One Piece. You can't use any characters from series, because of copyright, then will you use anything at all?

More than OP I would say this game will have more similarities to those games:

http://www.piratekingonline.com/

https://www.pirate101.com/

So you don't have to worry. Guess I need to wait a little more for a One Piece mmo xD

 

  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/26/13 10:38:47 AM#12

the job system is the same one as seen in one piece.

the devil fruits are almost impossible to develop, unless you got any suggestions ?

your bounty will increase when doing mischief like normal

only thing that will change regarding the bounty will change is the distriputing of the money because this is a game and it's different from the one piece world.

in the one piece world they become marines for "justice" and to get rid of the dirty pirates without caring about money or so, but now you cannot see that happening in a game now can you ?

  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/26/13 12:17:10 PM#13

Down  the road, if we must or feel like the community wants it, we can implement up to 20 fruits or about that, change the name of it and tweak the effect.

 

and they'll be well hidden so that it's rare to find.

  Barrikor

Novice Member

Joined: 12/06/07
Posts: 317

7/26/13 1:48:58 PM#14


Originally posted by SaitouX3
in the one piece world they become marines for "justice" and to get rid of the dirty pirates without caring about money or so, but now you cannot see that happening in a game now can you ?

Marines wouldn't have to care about money as much since the Navy pays a lot of the expenses (food, ship, weapons) that pirates and bounty hunters have to pay for themselves. Also Marines can get promoted to a higher rank when they beat high-bounty pirates. I can imagine there's players who will like that; also some players might jump-start their training in the marines but quit the marines for bounty-hunting or being a pirate later.


It's much safer to be a low-level marine than a low-level pirate. Low-level bounty-hunters will have a hard time making money.

Grand Canyon Studios | Projects: Pith Framework (0.5), CactusGUI (0.3) | Planning: Ant Battles, Pirate Tide

  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/26/13 2:00:42 PM#15

Yeh also true, but the custom bounty system is more like to not get the bounty hunters so rich you know..

and yeah i do like how marines will have the advantage of not having to spend on themselves, such not making everyone go pirate.

I myself for one might go marine and just catch people XD

also,  you most probably wont be able to change what you're once you make the character. you wont be able to change from marine to pirate or marine to bounty or hunter. because that'd be exploiting all the advantages of every faction to make an ultimate character.. so yeah it wouldn't make sense for us to make that possible.

Another thing, anyone got a suggestion for a name for the game ?

 

We're thinking of some atm, but there's nothing better than the communities' opinion.

 

  JamesP

Advanced Member

Joined: 1/04/06
Posts: 315

7/26/13 7:46:02 PM#16
Originally posted by SaitouX3

Yeh also true, but the custom bounty system is more like to not get the bounty hunters so rich you know..

and yeah i do like how marines will have the advantage of not having to spend on themselves, such not making everyone go pirate.

I myself for one might go marine and just catch people XD

also,  you most probably wont be able to change what you're once you make the character. you wont be able to change from marine to pirate or marine to bounty or hunter. because that'd be exploiting all the advantages of every faction to make an ultimate character.. so yeah it wouldn't make sense for us to make that possible.

Another thing, anyone got a suggestion for a name for the game ?

 

We're thinking of some atm, but there's nothing better than the communities' opinion.

 

 

You still haven't answered the questions I asked you...

 

What Game Engine are you using?

What Networking engine are you using?

Do you guys even have the money needed for buying/renting the needed servers and keeping them running where you would be unable to get any money at all for the game?

Lead Programmer
Greed Monger
http://www.GreedMonger.com

  Barrikor

Novice Member

Joined: 12/06/07
Posts: 317

7/26/13 9:04:47 PM#17


Originally posted by JamesP


You still haven't answered the questions I asked you...

 

What Game Engine are you using?

What Networking engine are you using?

Do you guys even have the money needed for buying/renting the needed servers and keeping them running where you would be unable to get any money at all for the game?


Aren't those the same questions everyone was asking about Greed Monger?


You're going to use a Networking engine?

Grand Canyon Studios | Projects: Pith Framework (0.5), CactusGUI (0.3) | Planning: Ant Battles, Pirate Tide

  SaitouX3

Novice Member

Joined: 7/24/13
Posts: 14

 
OP  7/26/13 9:09:29 PM#18

Unity game engine, it's written down in the first post which you qouted me for. so read plox =3

 

we hope to use a custom networking engine

 

and now for the server, we could pay for like for the first 2 months or so.. but we might resort to making money from the game.. like a cash shop  or something in which you would get skins, custom looking gear etc..

Yeh we'll have to get money from the game eventually, be it donations/ cash shop system... if we're going to drop referrence from one piece to a minimum in which we' wont hit a wall with because of the copy rights, we might aswell get money from the game just enough to keep the servers running.

  JamesP

Advanced Member

Joined: 1/04/06
Posts: 315

7/29/13 7:04:49 PM#19
Originally posted by Barrikor

 


Originally posted by JamesP

 


You still haven't answered the questions I asked you...

 

What Game Engine are you using?

What Networking engine are you using?

Do you guys even have the money needed for buying/renting the needed servers and keeping them running where you would be unable to get any money at all for the game?


 

Aren't those the same questions everyone was asking about Greed Monger?


You're going to use a Networking engine?

For Greed Monger those questions have already been answered...

Unity3D is a great engine to use... For networking unless you have Highly professional AAA Programmers on your team I would suggest you don't try to use a custom Networking engine... It would be untested and you would have no idea how many players it can support. If you do decide to go the Custom route though I would suggest using Lidgren as a base since it's a solid Opensource Networking Library and it would cut down on alot of work for you guys. If you decide NOT to go the custom route I would Suggest uLink from Much Different for your Networking which is what we are using for Greed Monger. It's a great Networking engine that has a proven Track record. It's in use in different MMOs and it holds the record for having the most players in a Online FPS match at nearly 1,000 players. 

Lead Programmer
Greed Monger
http://www.GreedMonger.com