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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Will SWTOR ever recover?

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545 posts found
  Xthos

Elite Member

Joined: 4/18/10
Posts: 2623

7/27/13 10:18:16 PM#221
Originally posted by ignore_me
Originally posted by Xthos
Originally posted by ktanner3
Originally posted by BadOrb

Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

http://www.swtor.com/community/showthread.php?t=664635

Cheers,

BadOrb.

Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

Nah, TOR has a popular IP, and it is Sci-fi, only thing in common is the word mmorpg, which is loosely used anymore. I do got my money out of TOR with my free month, didn't want to play after that though, as it didn't offer the depth to keep me, but as a f2p mmo, it is fine, then add in the IP, it should keep going at or around current levels.

 

No game ever destroys another game, hell UO is still around and p2p, so is WoW a failure for not killing it?

 

Now to make TOR better, it seems like they have a bottleneck, and it is their game engine, I am not a expert, but I wonder how hard/expensive it would be to port the game to a different engine, if a lot of the art/system assets could be kept?  If they could get a more optimal engine, they could then expand what they do, and maybe instead of staying around what they are doing now, to making it really take off, even maybe open things up some?

 

If it would cost say $5-10 million, I think it could be worth doing, if it is a lot more, then probably not.  I am sure the designers/producers would like to not have the engine be the bottleneck it is now, and be able to be more creative.

 

Re-engine TOR?! lmao 5-10 million!  oh man thanks for that.

People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

So any experts on here, how much would it cost them? 

  MidBoss

Apprentice Member

Joined: 9/03/09
Posts: 91

7/27/13 11:05:04 PM#222
Originally posted by Xthos

People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

So any experts on here, how much would it cost them? 

It's really hard to find good information on that, since development costs are one of the game industries' closest guarded secrets.

The best information random googling has given me on building your own engine is it's "not cheap" and a "significant chunk of development"

  simplius

Novice Member

Joined: 12/12/12
Posts: 978

7/27/13 11:37:39 PM#223

...and thats why they didnt do it

despite , having so much experience, and EAs moneytank

 

  Frostvein

Novice Member

Joined: 7/11/13
Posts: 155

7/28/13 10:30:02 AM#224
Originally posted by ktanner3
Originally posted by BadOrb

Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

http://www.swtor.com/community/showthread.php?t=664635

Cheers,

BadOrb.

Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

 

People over use the word destroy.

 

Tera was full of ex SWTOR players at launch, so was GW2 (and I'd bet TSW, although I didn't play it)  Any time a new MMO comes out, its bad news for SWTOR.

 

SWTOR will probably never go away, as there is a fairly large population of people that play anything with Star Wars on the box, regardless of how good/bad the game itself is. That still doesn't protect it from new releases.

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1380

7/28/13 10:44:31 AM#225
Originally posted by Frostvein
Originally posted by ktanner3
Originally posted by BadOrb

Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

http://www.swtor.com/community/showthread.php?t=664635

Cheers,

BadOrb.

Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

 SWTOR will probably never go away, as there is a fairly large population of people that play anything with Star Wars on the box, regardless of how good/bad the game itself is. That still doesn't protect it from new releases.

 I´m quite a Star Wars fan but SWTOR would need a lot more starwarsy stuff to do and overall feeling more like the movies to keep me.

I can´t fly my ship, the speeders don´t feel like speeders, the look is not very similiar to the movies, the music is almost non existant which was a major driving force in the movies... I dunno, not as much Star Wars in SWTOR as one would expect

 I wish SWTOR would be a crossover of Defiance, SWG and Jump to Lightspeed -> pure epicness

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2623

7/28/13 11:09:26 AM#226
Originally posted by MidBoss
Originally posted by Xthos

People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

So any experts on here, how much would it cost them? 

It's really hard to find good information on that, since development costs are one of the game industries' closest guarded secrets.

The best information random googling has given me on building your own engine is it's "not cheap" and a "significant chunk of development"

Well, I wasn't saying they had to develop one from scratch, but maybe lease/buy the usage of one that is proven to be able to do the type of things they want to do....Although if they did develop one from scratch, say like SoE has done with their engine, you could then recoup costs, when you use it on other games, so that could be taken into account.

 

I was just saying port costs to a established engine, that would not hold back what they want to do, since this seems to be a roadblock for them.

 

I am not trolling or anything, just something I threw out there, as a response from reading stuff.  I also to be honest am not sure that it isn't just bad coding, but I imagine that with as much that is on the line, if that was it, they would of hired the people to fix that....That is why I assumed it had to be the engine at this point.

 

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

7/28/13 11:32:31 AM#227
Originally posted by Xthos
Originally posted by MidBoss
Originally posted by Xthos

People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

So any experts on here, how much would it cost them? 

It's really hard to find good information on that, since development costs are one of the game industries' closest guarded secrets.

The best information random googling has given me on building your own engine is it's "not cheap" and a "significant chunk of development"

Well, I wasn't saying they had to develop one from scratch, but maybe lease/buy the usage of one that is proven to be able to do the type of things they want to do....Although if they did develop one from scratch, say like SoE has done with their engine, you could then recoup costs, when you use it on other games, so that could be taken into account.

 

I was just saying port costs to a established engine, that would not hold back what they want to do, since this seems to be a roadblock for them.

 

I am not trolling or anything, just something I threw out there, as a response from reading stuff.  I also to be honest am not sure that it isn't just bad coding, but I imagine that with as much that is on the line, if that was it, they would of hired the people to fix that....That is why I assumed it had to be the engine at this point.

 

The idea of them doing this would be like waiting for an Amish man to start mass producing super-computers. The history of this game is one that defines a completely incapable development team. Even if they could do this, they wont. There have been cries for adding more game to SWTOR from early beta, and the Bioware fops have proven themselves exceedingly deaf to the very suggestions that could have saved their game.

The joke here is how far away your reasonable suggestion is from reality due to Bioware's willful neglect of this title.

Survivor of the great MMORPG Famine of 2011

  simplius

Novice Member

Joined: 12/12/12
Posts: 978

7/28/13 7:19:07 PM#228

BioWare did try

and at least they didnt launch at the same stage, as sto did,,half finished, and full of bugs

but just because a man is a good pianist, doesnt mean that he is good at the drums too

in fact , a specialist , is usually only good at ONE thing

BW have failed to understand one basic rule of mmos:

the developer has to seduce the player,,every day

when they fail at that, the players go for greener pastures

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

7/29/13 9:04:52 AM#229


Originally posted by Frostvein


Tera was full of ex SWTOR players at launch, so was GW2 (and I'd bet TSW, although I didn't play it)  Any time a new MMO comes out, its bad news for SWTOR.



Yes I know LOTS of SWTOR players including myself that migrated to GW2 when it released, between June (when SWTOR had some major changes) and August 2012 (when GW2 released), most of us were playing the emu*cough*.


  LizardKing89

Novice Member

Joined: 5/07/05
Posts: 54

7/29/13 12:29:53 PM#230
Originally posted by simplius

BioWare did try

and at least they didnt launch at the same stage, as sto did,,half finished, and full of bugs

but just because a man is a good pianist, doesnt mean that he is good at the drums too

in fact , a specialist , is usually only good at ONE thing

BW have failed to understand one basic rule of mmos:

the developer has to seduce the player,,every day

when they fail at that, the players go for greener pastures

Well said.  I Don't blame Bioware so much as I do EA.  Bioware had a great track record (DA2 aside) before SWTOR.  If they would have been allowed the time I think we would have seen a much better game.  Once EA got their hooks into the game is was rushed and was a buggy mess from the start.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

7/29/13 12:44:53 PM#231
Originally posted by LizardKing89
Originally posted by simplius

BioWare did try

and at least they didnt launch at the same stage, as sto did,,half finished, and full of bugs

but just because a man is a good pianist, doesnt mean that he is good at the drums too

in fact , a specialist , is usually only good at ONE thing

BW have failed to understand one basic rule of mmos:

the developer has to seduce the player,,every day

when they fail at that, the players go for greener pastures

Well said.  I Don't blame Bioware so much as I do EA.  Bioware had a great track record (DA2 aside) before SWTOR.  If they would have been allowed the time I think we would have seen a much better game.  Once EA got their hooks into the game is was rushed and was a buggy mess from the start.

Why wouldn't you blame Bioware? Blame all of them.

 

Bioware made a singeleplayer game and called it an MMO, hence why it failed.

  LizardKing89

Novice Member

Joined: 5/07/05
Posts: 54

7/29/13 12:53:19 PM#232
Originally posted by DavisFlight
Originally posted by LizardKing89
Originally posted by simplius

BioWare did try

and at least they didnt launch at the same stage, as sto did,,half finished, and full of bugs

but just because a man is a good pianist, doesnt mean that he is good at the drums too

in fact , a specialist , is usually only good at ONE thing

BW have failed to understand one basic rule of mmos:

the developer has to seduce the player,,every day

when they fail at that, the players go for greener pastures

Well said.  I Don't blame Bioware so much as I do EA.  Bioware had a great track record (DA2 aside) before SWTOR.  If they would have been allowed the time I think we would have seen a much better game.  Once EA got their hooks into the game is was rushed and was a buggy mess from the start.

Why wouldn't you blame Bioware? Blame all of them.

 

Bioware made a singeleplayer game and called it an MMO, hence why it failed.

That's where their inexperience showed I think.  Not to mention that awful engine they used I wish they would have made one from the ground up.

  Terranah

Apprentice Member

Joined: 7/03/04
Posts: 3612

7/29/13 1:02:00 PM#233

They screwed up design and implementation.  There is no recovery from that. 

 

They could make it better though.  But would the cost justify it?  I don't think so.  There's too many things wrong with the game and they missed that initial window to impress.  It would be better to start over with another developer and a whole new design philosophy and implementation.

  Ziegler

Apprentice Member

Joined: 11/01/06
Posts: 140

7/29/13 1:23:55 PM#234

This game was a total trainwreck. For one, people thought the same BW that did Baldurs gates and Neverwinter Nights was going to be doing SWG 2.0. That probably would have been a great game.

Instead what we got, was a fading company riding the fame of previous programmers. Ones who were offended to even have Star Wars Galaxies mentioned. It was only a week or two after the forums went live that one of the very few developer posts basically quoted someone about starwars galaxies and made the comment...this isnt going to be ..a day in the life of starwars"..... That was the very first post that made me feel worried and it didnt get anything but worse as they went.

EALouse was right. If you can still find the letter he posted, he called this a full year? before release, talking about how they were over budget, had little of the game in place, and the programmers were bracing for a trainwreck due to the suits.

They squandered probably the most lucrative IP out there..and worse, LA killed SWG specifically to allow them to do it.

  DEATHRAMENT

Advanced Member

Joined: 2/13/07
Posts: 580

7/29/13 1:28:34 PM#235
I find this game boring and bland. So no i don't think it will recover. Maybe if they change many things about it. (my opinion of course)
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

7/29/13 6:16:44 PM#236
Originally posted by Ziegler

This game was a total trainwreck. For one, people thought the same BW that did Baldurs gates and Neverwinter Nights was going to be doing SWG 2.0. That probably would have been a great game.

Instead what we got, was a fading company riding the fame of previous programmers. Ones who were offended to even have Star Wars Galaxies mentioned. It was only a week or two after the forums went live that one of the very few developer posts basically quoted someone about starwars galaxies and made the comment...this isnt going to be ..a day in the life of starwars"..... That was the very first post that made me feel worried and it didnt get anything but worse as they went.

EALouse was right. If you can still find the letter he posted, he called this a full year? before release, talking about how they were over budget, had little of the game in place, and the programmers were bracing for a trainwreck due to the suits.

They squandered probably the most lucrative IP out there..and worse, LA killed SWG specifically to allow them to do it.

double homicide, so true.

Survivor of the great MMORPG Famine of 2011

  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 965

7/29/13 6:23:12 PM#237
Hm recover,I dont know how the game is doing, for me it was fun for few weeks untill finished the class quest then it was game over for me. Dont Think I will ever even considder playing it again.
  Sephiroso

Advanced Member

Joined: 8/01/05
Posts: 1056

7/29/13 6:27:28 PM#238
Was this necro'd or something? How can this thread be alive still.


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  nomss

Apprentice Member

Joined: 7/21/10
Posts: 1488

7/29/13 6:38:51 PM#239
I don't see how it can recover. Look at the MMORPG's release line up.

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

  ktanner3

Master

Joined: 3/19/06
Posts: 4142

Trolls will be ignored

7/29/13 8:59:52 PM#240
Originally posted by Frostvein
Originally posted by ktanner3
Originally posted by BadOrb

Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

http://www.swtor.com/community/showthread.php?t=664635

Cheers,

BadOrb.

Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

 

People over use the word destroy.

 

Tera was full of ex SWTOR players at launch, so was GW2 (and I'd bet TSW, although I didn't play it)  Any time a new MMO comes out, its bad news for SWTOR.

 

SWTOR will probably never go away, as there is a fairly large population of people that play anything with Star Wars on the box, regardless of how good/bad the game itself is. That still doesn't protect it from new releases.

Of course players are going to try the new releases when they come out. Every MMO has to deal with that so it's hardly a problem exclusive to TOR. New games are going to be released every year and that will have an effect on current titles. That's just the nature of the business. That's a bit different from saying "the new releases will kill TOR" which WAS said around these parts frequently. 

Currently Playing: Star Wars The Old Republic

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