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The Pub at MMORPG.COM  » PVP?PVE? *Yawn* What ELSE do you want to see in an MMORPG?

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58 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16846

7/29/13 4:07:37 AM#21

I want a guildcity with player owned stores, player owned crafting mat farms and so on. Something you build together with your guild or alliance and can socialize, shop and other things together.

And I want that town to be customized by the guild, not AoCs pick of a few specific towns.

  niiniichan

Novice Member

Joined: 7/22/13
Posts: 15

7/29/13 4:35:27 AM#22
Originally posted by uplink4242
Originally posted by Torcip
I want to play in a world, not a game.  Make a world, give the players ways to screw others over and call it a day.

Just saying, there's already a game like this. 

Now I'm interested... care to share?

 

I would love to be in a virtual world where in you're not bound on killing monsters or players just to get exp..

People earn xp just by simply staying online or chatting or doing sumtin related to his/her profession with a little twist of hidden quests and stuff.

PvP's and Dungeon runs are limited but will give you a great deal of xp and items upon accomplishing.

For dungeons it will be more like a raid, wherein many player needs to participate to kill a bad ass boss. As for pvp, I guess it will be better if it will be more like an survival  - elimination match in a very wide map so anyone willing can participate and have a great time.

Graphics can be considered but I'm good with graphics like ROSE Online.

Niichan Xfire Miniprofile
  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4821

The only luck I had today was to have you as my opponent.

7/29/13 4:43:43 AM#23
Originally posted by niiniichan
Originally posted by uplink4242
Originally posted by Torcip
I want to play in a world, not a game.  Make a world, give the players ways to screw others over and call it a day.

Just saying, there's already a game like this. 

Now I'm interested... care to share?

 

I would love to be in a virtual world where in you're not bound on killing monsters or players just to get exp..

People earn xp just by simply staying online or chatting or doing sumtin related to his/her profession with a little twist of hidden quests and stuff.

PvP's and Dungeon runs are limited but will give you a great deal of xp and items upon accomplishing.

For dungeons it will be more like a raid, wherein many player needs to participate to kill a bad ass boss. As for pvp, I guess it will be better if it will be more like an survival  - elimination match in a very wide map so anyone willing can participate and have a great time.

Graphics can be considered but I'm good with graphics like ROSE Online.

second life is what he means.

  User Deleted
7/29/13 5:06:21 AM#24
Originally posted by mech4221

ok - its an mmorpg - your probably going to get to kill anything/everything that moves...

and someone is prolly gonna ask you to kill 10 rats..

 

Housing/Decorating/Cosmetics seem to be becoming standard,

But what OTHER things would you like to see added or improved in MMORPG's ?

 

My GF and I are 'uncle owens' - we like to homestead, build a house, explore etc.  So we'd love:

 

1.) Terraforming - wurm was awesome for this (I think Arche Age is going to have this?)

2.) Construction - design/build your own free standing structures (not just 'pick a model' but actually design our own)

3.) Hobbies - Fishing, Playable musical instruments, 'sports' (the 'beer brawl' (hockey) in GW2 was fun...),

4.) Animal husbandry - breed/raise mounts, pets or whatever.  Sell/Trade animals with other players.

5/) 'meaningful' season/weather - animals migrate with seasons, certain materials only available in certain seasons, etc (Ryzom did this well)

What do YOU guys want ?

 

i think you have the definition of PvE and PvP wrong

PvP = ANYTHING that involves competing or interaction against other players

PvE = ANYTHING that involves interaction with the game environment so fishing and building counts as PvE

where does the idea come from that it only involves fighting monsters or players?

edit*

and what comes to the actual topic, yeah sure you have the right idea what the MMORPG genre lacks but i have to disagree with the freeform house designing. picking a model and its colors is enough, if the interior design can be done freely

chores... if we can tame animals why would i bother breeding them? selling to others is not enough of a reason unless its just 1 class that can do it

terraforming limited to mines and other related areas i agree with, the world is full of as*holes i dont want to login and see that my house is surrounded by 1000 meters deep crater or barrigaded with lumber or other junk

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3561

7/29/13 5:09:17 AM#25

     I want more player made stories and abolish any pre-written ones.. When I first started playing RPG's using 2nd edition AD&D back in the day..  I and my friends MADE our own stories on the fly as we traveled thru a make believe world.. Almost 20 years later when EQ game out in 1999, it was a blessing.. It was a world with lore, but no preset story..

 

I AM THE STORY

     That was the beauty of gaming in those days..  As I leveled, I created my own story.. I am a half elf druid... I am no preset hero played by thousands of others.. My destination was not predetermined.. I can guarantee you that my travels and course of action was unique and NOT repeated by any other druid.. If I was to write a biography about my character the odds of it being copied by another would be 3,985,824,968 to 1  LOL

     This is what I want most in a MMORPG.. I want freedom to be myself, and create my own story.. NOT relive one already written by a dev.. 

  User Deleted
7/29/13 5:38:02 AM#26

I AM THE STORY

     That was the beauty of gaming in those days..  As I leveled, I created my own story.. I am a half elf druid... I am no preset hero played by thousands of others.. My destination was not predetermined.. I can guarantee you that my travels and course of action was unique and NOT repeated by any other druid.. If I was to write a biography about my character the odds of it being copied by another would be 3,985,824,968 to 1  LOL

     This is what I want most in a MMORPG.. I want freedom to be myself, and create my own story.. NOT relive one already written by a dev.. 

this too i agree with but for some people the open story line could be a bit overwhelming so there should be a linear story at first and the players could later deviate or abandon it when they find something else (Linear storylines within a global open story line) this way the linear ones are less important and those who dont want to do them can ignore them and focus on the open story line

some of the linear story lines would be class specific(if there is a class system) and still wouldnt guide the player to the end of the global open storyline.

if i were to put it in metaphors

global open storyline = huge jigsaw puzzle what the players are trying to do blindfolded while they dont know how big it is and where all the pieces are

and

Linear storylines = Would be like a sneak peak through the blindfold giving small hints about the puzzle (well dynamic events can achieve this as well)

Sense of direction is the most important thing for those indecisive players who dont know what to do  when there is "nothing" telling them what to do

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

7/29/13 6:22:55 AM#27
Originally posted by mech4221

ok - its an mmorpg - your probably going to get to kill anything/everything that moves...

and someone is prolly gonna ask you to kill 10 rats..

 

Housing/Decorating/Cosmetics seem to be becoming standard,

But what OTHER things would you like to see added or improved in MMORPG's ?

 

My GF and I are 'uncle owens' - we like to homestead, build a house, explore etc.  So we'd love:

 

1.) Terraforming - wurm was awesome for this (I think Arche Age is going to have this?)

2.) Construction - design/build your own free standing structures (not just 'pick a model' but actually design our own)

3.) Hobbies - Fishing, Playable musical instruments, 'sports' (the 'beer brawl' (hockey) in GW2 was fun...),

4.) Animal husbandry - breed/raise mounts, pets or whatever.  Sell/Trade animals with other players.

5/) 'meaningful' season/weather - animals migrate with seasons, certain materials only available in certain seasons, etc (Ryzom did this well)

What do YOU guys want ?

 

 You should have played SWG pre cu. You'd love the choices in that game.

 

SWG pre cu style MMO.

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

7/29/13 6:33:07 AM#28
I just want a game to be fun

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  deerstop

Novice Member

Joined: 7/21/13
Posts: 31

7/29/13 6:52:13 AM#29
More Realm vs Realm wars.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2902

There... are... four... lights!

7/29/13 7:03:53 AM#30
I want a modern UO with top notch 3D graphics.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

7/29/13 7:49:25 AM#31
Originally posted by mech4221

ok - its an mmorpg - your probably going to get to kill anything/everything that moves...

and someone is prolly gonna ask you to kill 10 rats..

 

Housing/Decorating/Cosmetics seem to be becoming standard,

But what OTHER things would you like to see added or improved in MMORPG's ?

 

My GF and I are 'uncle owens' - we like to homestead, build a house, explore etc.  So we'd love:

 

1.) Terraforming - wurm was awesome for this (I think Arche Age is going to have this?)

2.) Construction - design/build your own free standing structures (not just 'pick a model' but actually design our own)

3.) Hobbies - Fishing, Playable musical instruments, 'sports' (the 'beer brawl' (hockey) in GW2 was fun...),

4.) Animal husbandry - breed/raise mounts, pets or whatever.  Sell/Trade animals with other players.

5/) 'meaningful' season/weather - animals migrate with seasons, certain materials only available in certain seasons, etc (Ryzom did this well)

What do YOU guys want ?

 

You just described the game I want. 

 

I like the idea of playing a woodsman or some Grizzly Adams type character that goes into town once a week or so to sell his furs/meats and restock supplies. In UO, one of my characters was a fisherman/merchant that spent most of his time at sea and only went to town to restock or take part in town events (PK hunts, festivals, town meeting, etc)

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  mech4221

Novice Member

Joined: 7/27/13
Posts: 33

 
OP  7/29/13 8:13:08 AM#32
Originally posted by LoverNoFighter
 

 You should have played SWG pre cu. You'd love the choices in that game.

 

 

  Alas, we didn't get to SWG till after it had been 'ruined' - but I have to admit, even 'ruined' we really enjoyed it.

For us, it got a lot of things right - I loved the crafting, and the girlfriend really liked the housing.  The servers were basically empty when we got there, so we spent a lot of time just wandering around people's houses checking out the decorating and stuff.  We also really enjoyed the 'harvesting' - I think our approach was to find the most dangerous place we could, then decide to drop an extraction unit there :-P  Always made it fun to try and get back to them to empty the resources!

Wurm does a really good job with the crafting and homesteading - complete down to having to feed your animals and repair your fences.  But the graphics are really horrid :-(  Also, the girlfriend got really annoyed you can place a table in your house, but you can't put anything _on_ the table.  The terraforming in wurm is top notch - I was literally terracing the side of a mountain for farm land with an awesome lake view...

 

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

7/29/13 8:22:09 AM#33
Originally posted by mech4221
Originally posted by LoverNoFighter
 

 You should have played SWG pre cu. You'd love the choices in that game.

 

 

  Alas, we didn't get to SWG till after it had been 'ruined' - but I have to admit, even 'ruined' we really enjoyed it.

For us, it got a lot of things right - I loved the crafting, and the girlfriend really liked the housing.  The servers were basically empty when we got there, so we spent a lot of time just wandering around people's houses checking out the decorating and stuff.  We also really enjoyed the 'harvesting' - I think our approach was to find the most dangerous place we could, then decide to drop an extraction unit there :-P  Always made it fun to try and get back to them to empty the resources!

Wurm does a really good job with the crafting and homesteading - complete down to having to feed your animals and repair your fences.  But the graphics are really horrid :-(  Also, the girlfriend got really annoyed you can place a table in your house, but you can't put anything _on_ the table.  The terraforming in wurm is top notch - I was literally terracing the side of a mountain for farm land with an awesome lake view...

 

 You can still play SWG pre cu version. Google is your friend. ;-)

  mech4221

Novice Member

Joined: 7/27/13
Posts: 33

 
OP  7/29/13 8:22:32 AM#34
Originally posted by Loktofeit
 

You just described the game I want. 

 

I like the idea of playing a woodsman or some Grizzly Adams type character that goes into town once a week or so to sell his furs/meats and restock supplies. In UO, one of my characters was a fisherman/merchant that spent most of his time at sea and only went to town to restock or take part in town events (PK hunts, festivals, town meeting, etc)

 

   if you don't require good graphics - you could give wurm a shot - that style is very doable in wurm.  They have pve only and pvp servers.  Fallen Earth (I think?) was another that was supposed to support that play style, but I heard they had problems like all of the trees being cut down.  I believe that was OW pvp only, though I might be mistaken.

  You might like 'Salem: the crafting mmo' as well.  Again, graphics leave a lot to be desired.  It uses perma-death, which was a non-starter for us - we die too often from falling when playing king of the mountain :-)  We also have a perverse habit of running into areas we know are waaay to high for us (We ran our lvl 15 toons to forochel (lvl 45) in Lotro. )

  mech4221

Novice Member

Joined: 7/27/13
Posts: 33

 
OP  7/29/13 8:30:08 AM#35
Originally posted by LoverNoFighter

 You can still play SWG pre cu version. Google is your friend. ;-)

   I'll have to check that out... Might be fun for a romp thru.  I'd love to find something with a bit better graphics though.   We're looking at WildStar next - the housing and exploration 'path' might convince the girlfriend to overlook the cartoon style graphics.  Arche Age would be another we'll check out if it ever comes to the US :-P  We're interested to see what EQN is going to be like as well.  The girlfriend has decided that FF:ARR will be our 'tide us over' game, as she fell in love with the graphics and cosmetics.

Hehe..I always have to level tailor first in any game, so she can have 1 of every dress you can craft...

  MoonBeans

Novice Member

Joined: 4/23/12
Posts: 175

7/29/13 8:34:42 AM#36
Originally posted by LoverNoFighter
Originally posted by mech4221

ok - its an mmorpg - your probably going to get to kill anything/everything that moves...

and someone is prolly gonna ask you to kill 10 rats..

 

Housing/Decorating/Cosmetics seem to be becoming standard,

But what OTHER things would you like to see added or improved in MMORPG's ?

 

My GF and I are 'uncle owens' - we like to homestead, build a house, explore etc.  So we'd love:

 

1.) Terraforming - wurm was awesome for this (I think Arche Age is going to have this?)

2.) Construction - design/build your own free standing structures (not just 'pick a model' but actually design our own)

3.) Hobbies - Fishing, Playable musical instruments, 'sports' (the 'beer brawl' (hockey) in GW2 was fun...),

4.) Animal husbandry - breed/raise mounts, pets or whatever.  Sell/Trade animals with other players.

5/) 'meaningful' season/weather - animals migrate with seasons, certain materials only available in certain seasons, etc (Ryzom did this well)

What do YOU guys want ?

 

 You should have played SWG pre cu. You'd love the choices in that game.

 

SWG pre cu style MMO.

I Loved SWG pre CU.  that's exactly my idea of the ideal sandbox MMO.

sadly nowadays people when asked about what 's the most important feature they want for EQN,  they iether talk about pvp or pve.   seems originality and creativity died out after wow was born.   now we got people with clone mentality that can't see  anything beyond that.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20657

7/29/13 11:31:07 AM#37
Originally posted by ReallyNow10
Originally posted by nariusseldon

1. More instances & phasing for good story elements. Dress quests up better.

........

 

May I suggest Netflix instead of MMO's?

Who says i don't watch movies?

You don't think people only do one thing for their entertainment, do you?

Plus, if MMOs have better stories and scripting, may be i will spend a little more time in them.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

7/29/13 11:38:44 AM#38
Originally posted by mech4221
Originally posted by Loktofeit
 

You just described the game I want. 

I like the idea of playing a woodsman or some Grizzly Adams type character that goes into town once a week or so to sell his furs/meats and restock supplies. In UO, one of my characters was a fisherman/merchant that spent most of his time at sea and only went to town to restock or take part in town events (PK hunts, festivals, town meeting, etc)

   if you don't require good graphics - you could give wurm a shot - that style is very doable in wurm.  They have pve only and pvp servers.  Fallen Earth (I think?) was another that was supposed to support that play style, but I heard they had problems like all of the trees being cut down.  I believe that was OW pvp only, though I might be mistaken.

  You might like 'Salem: the crafting mmo' as well.  Again, graphics leave a lot to be desired.  It uses perma-death, which was a non-starter for us - we die too often from falling when playing king of the mountain :-)  We also have a perverse habit of running into areas we know are waaay to high for us (We ran our lvl 15 toons to forochel (lvl 45) in Lotro. )

I found Wurm rather unenjoyable, and Salem was a constant battle to replenish my saliva supply while running away from death-dealing ants and one-hitting snakes. Actually, if there was ever an 'MMO' that i would consider a complete and total piece of crap, it is Salem, where the devs even recognize their client is garbage and recommend players use a third party client to compensate for it. ymmv :)

 

Since they've added the new camping features I'll probably check out Fallen Earth again. Thanks for reminding me about that one!

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2902

There... are... four... lights!

7/29/13 11:42:45 AM#39

I also found Wurm not enjoyable, and with abysmally bad production quality too.

If I want something like that, I rather play Minecraft to be honest, even if it's not a MMORPG.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Mendel

Hard Core Member

Joined: 7/22/11
Posts: 652

7/29/13 1:41:34 PM#40

Some of the things I would like to see?  Let's see.   (This may result in a wall of text, sorry.)

  • Tools for RP.   Something more than the various chat channels and stock emotes.   I'd love the ability to create custom emotes that incorporate text and character animation.   'Sir!' /my salute 4 'Yes, sir!' , where the /my salute 4 command invokes my personal salute animation number 4.
  • Social functions.   These can be created by players or developers, and are either Public, Private or Merit Based.  If you have enough prestige with a specific faction, you get invited to the Mayor's Ball.   Everyone living in Riverview is invited to the Harvest Dance.   A player holds an invitation only party to commemorate a successful business trip.   An elderly hobbit throws himself a birthday party.   A Merit Based function will allow anyone with the requisite skill / talents / abilities to enter, but doesn't require an invitation.   Private functions are by invitation only.
  • Evaluation.  A new talent.  Certain event types could have a number of Judge slots, who would use this talent to evaluate contests.  This talent would have 2 (or more) distinct uses.
    • The ability to evaluate a crafted object and come up with a value.
    • The ability to evaluate a performance, such as dancing or singing skills.
  • A functional religion.  A system to worship the gods, with the gods being able to perform specific miracles for the worshiper.
  • Non-replenishing character resources.  Mana, fatigue and similar character traits don't automatically replenish over time.  The character needs to actively do something (eat, meditate, drink, etc.) to regain these resources.
  • Communal magic.  Certain types of magic spells (rituals) require more than a single caster to invoke the effect.  Casters would have the ability to support another caster's ritual spell, expending mana or fatigue in the process.   An example of a ritual might be a spell to prohibit undead from rising in an area (town) for a game month.
  • Voting system.  A system where players can vote.  This could tie in with Public Contests, a tool for event Judges, a mechanism to respond to a Referendum.
  • Functional governments.  Each village / town / city has leaders who determine growth and security.  Growth options could be the establishment of access taxes (Gate fees, marketing fees).   Security options could control how many guards the city hires, and where these are stationed.   Leaders can be elected, and issue Referendums to poll an opinion.
  • Hometowns.  A character has a single residence (similar to the /bind function in many games).  This enable the character the privileges of voting for officials there, participating in special events, responsibility for paying taxes, etc.
 

Logic, my dear, merely enables one to be wrong with great authority.

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