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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » FFXIV: ARR is the MMORPG of this year

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175 posts found
  h0tNstilettos

Apprentice Member

Joined: 6/23/13
Posts: 14

7/28/13 4:42:11 PM#101

@froggiestonemn:

I can tell you didn't even play the game. There's no way you played it to make a comment like that. There's a reason this game is being highly praised. By far one of the best MMOs of the past 10 years. Assuming you did play beta you must not of gotten very many levels in as the game piles on layers every 5-10 levels, and much more depth than your typical MMO. It starts very slow. I'm thinking you're a troll. I'm not saying that because you don't like it. I'm saying that because of exactly what you're saying. I don't even think the very few people that do have issues with the game would believe you've played it because you aren't even pointing out an issue, but rather saying absurdly over exaggerated things. That, or you're new to MMORPGs and FFXIV: ARR was your first. In that case you should avoid MMOs because if you try any of the others out there you'll see just how better ARR is compared to your average MMORPG. Then again, maybe you're getting FFXIV: A Realm Reborn mixed with the original FFXIV. Your words only make sense when referring to the original FFXIV. This is FFXIV: A Realm Reborn. A completely different game rebuilt from the ground up.

 

EDIT: This post was meant to be a quote to the poster above me, but I forgot to click quote instead of reply, lol. >.<

  spankybus

Apprentice Member

Joined: 11/20/05
Posts: 1164

"Don''t touch that squirrel''s nuts!" - Willy Wonka

7/28/13 4:44:43 PM#102
Originally posted by NagelRitter
Originally posted by spankybus

Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

If it was slower to give you time to coordinated chained attacked between you and your group mates, hell no, that'd be awesome. But it isn't slower to give you time to work the complex combat system...it isn't all that complex in its current form...it's just plain slower.

 

Gladiator fight: skill 1......ok, skill 2......waiting, ok skill 1 again.......need a heal, I'll use my conjurer skill for a change of pace.....ok skill 2. (20 minutes later) ok limit break is ready...who will use it? Once...and that's it, for another 20 minutes...

 

I'd rather have the following....

 

ok, everyone has full TP and their limit break is ready...middle of a fight..."ok, at, go with skill X.".....ok, archer, follow with skill Y...,boom, bonus effect lvl 1....healer closes with skill Z...BOOM....bonus effect lvl 2.....now, does anyone else have a limit ready? Maybe one more chain will get yal the mega flare burst! 

 

I am just pulling crap out of my butt as to what could happen with some of FFXI's combat features in FFXIV...not FASTER...just smarter.

 

 

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  spankybus

Apprentice Member

Joined: 11/20/05
Posts: 1164

"Don''t touch that squirrel''s nuts!" - Willy Wonka

7/28/13 4:49:45 PM#103
Originally posted by froggiestonemmo
Take the worst game design from the last 10 years and put it into a single game = FFXIV. If the game manages just 50k subs for a month i'll be very surprised.

It's got well over a million people trying to get into beta. Your post is obsurd lol

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  lafaiel

Novice Member

Joined: 12/07/05
Posts: 96

7/28/13 5:05:00 PM#104
Originally posted by froggiestonemmo
Take the worst game design from the last 10 years and put it into a single game = FFXIV. If the game manages just 50k subs for a month i'll be very surprised.

Go ahead Froggie, tell how you really feel.

  Xarus

Novice Member

Joined: 7/22/13
Posts: 40

7/28/13 6:20:30 PM#105

Originally posted by froggiestonemmo
Take the worst game design from the last 10 years and put it into a single game = FFXIV. If the game manages just 50k subs for a month i'll be very surprised.


Originally posted by spankybus

Originally posted by NagelRitter
Originally posted by spankybus

Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

If it was slower to give you time to coordinated chained attacked between you and your group mates, hell no, that'd be awesome. But it isn't slower to give you time to work the complex combat system...it isn't all that complex in its current form...it's just plain slower.

 

Gladiator fight: skill 1......ok, skill 2......waiting, ok skill 1 again.......need a heal, I'll use my conjurer skill for a change of pace.....ok skill 2. (20 minutes later) ok limit break is ready...who will use it? Once...and that's it, for another 20 minutes...

 

I'd rather have the following....

 

ok, everyone has full TP and their limit break is ready...middle of a fight..."ok, at, go with skill X.".....ok, archer, follow with skill Y...,boom, bonus effect lvl 1....healer closes with skill Z...BOOM....bonus effect lvl 2.....now, does anyone else have a limit ready? Maybe one more chain will get yal the mega flare burst! 

 

I am just pulling crap out of my butt as to what could happen with some of FFXI's combat features in FFXIV...not FASTER...just smarter.

 

 

@froggie

Final Fantasy XIV a Realm Reborn currently has a lot going for it,  Triple A production, a dedicated and caring producer, realistic expectations and an open market. Despite everything that is good there are a few aspects of ARR that have some gamers crying foul. Which aspects might I be referring to? the sub model for starters is a hot button topic seeing as most current MMOs are "F2P" or "B2P". There are several positive things about this game being sub based and very few (if any) Negatives.

Many players feel that all games especially mmos should be free of charge but what they do not realize is that "F2P" and "B2P" games cost much more to actually play than a sub based game. This is not an opinion it is a Fact. The "F2P and B2P" model caters to casual gamers who require immediate gratification and generally make up what is know as the "MMO Hopping" group of players. These players will play a game (Rift for example) for a month maybe two spend heavily in that time and then move on to the next game and do the same.  F2P games generally try to persuade you at every turn to spend a bit of money in their cash shops by not so subtly reminding you that it would be nice to have a bit of extra bag space or an item that would give you an advantage in PvP. Some of these games even sell tokens allowing you to reset daily missions to earn tokens/marks to get better gear. (Dcuo) 

This is not a bad business model it simply targets a select group of gamers and this is not the demographic that SE is looking to target with their game.  

 

Subscription based games that are successful generally have very high production value and a wealth of end game content as well as several expansions or add-ons that further add massive amounts of content which is generally developed using the subscribers fees. Also for the most part they do not lure you to cash shops to get things that are essential to your playing experience. WoW has a cash shop for Mounts and Companions but they are not required to actually play the game.(I do not like the idea of a sub based game with a cash shop that sells things that cannot be earned in the game through hard work as it defeats the purpose of actually subscribing to a game.) Another benefit to a sub based game is everyone having access to everything within the game earned through hard work. 

 

There are several people that boldy proclaim that "Sub models don't work and ARR must go F2P in order to be successful."  This could not be further from the truth. WoW the current Sub King is still sitting at a lofty (purported) 7+ million subs I just glanced at the world pop  and there are at this exact second 2.4 million people playing WoW  in some capacity.  Square enix only needs 400k subs for about a two year period to make this game a success. That is  a very modest number seeing as their 11 year old game (Final Fantasy XI) is still over 300k subs.(It was 270k before the new expansion  seekers released) The beta for Final Fantasy XIV A realm reborn is currently at 1,600,000+ applicants. Of course not all of them will buy the game and sub to it but 1/4th would be a safe assumption. 

 

I have played every current F2P MMO that there is and have been in the ARR beta test.  From my personal experience FFXIV ARR has higher production value than any game currently on the market, this is to include games that also started off as sub based games. (TOR,DCUO,TERA,RIFT)  The attention to detail put into this game is absolutely amazing and shows a level of care that is seldom seen in this genre. From the way light peeks through forest canopies to the actual visual cue for the protect spell taking place everything in this game exudes quality. 

 

So what is Final Fantasy XIV a Realm Reborn? 

At its core it is a final fantasy game, more so than any other SE game in quite some time and upon closer examination I feel as if they took the best parts of Final Fantasy Tactics, (PS1) Final Fantasy XI and borrowed heavily from what other MMOS got right and ignored what does not generally work.

Uninformed statements such as yours are the reason a lot of MMO gamers are not taken seriously at all.

 

@spanky I do agree with you about the combat in XI and XIV, XI's combat is not better but it feels more fleshed out at the moment. I will say I enjoyed the game much more while using a control pad which is a FIRST for an MMO the game seemed more intuitive  and fun using the controller to me.  Even though the game is set to go live on the 27th of next month I am sure several things will be addressed about the combat and how it works. In its present form only certain jobs really shine within the system Pugilist/Monk are really fun at the moment while Thurm/BLM seem kind of .... dull. 

  swizards01

Novice Member

Joined: 5/01/12
Posts: 27

7/28/13 6:50:58 PM#106

Why do you like to pay monthly subscription? There is a lot of  free 2 play mmo games and  more greater. In free 2 play mmo you can make a lot of friends. All games is not perfect and boring because no one is perfect. Just enjoy the game and make friends. No matter how many great games is coming, if you have a lot of friends on that game, its hard to quit :)

If you are rich person just subscribe 12.00 dollar a month. After 1 month or 2 months you getting board of killing mobs  back to back daily .

  Sinaku

Advanced Member

Joined: 1/06/07
Posts: 467

7/28/13 6:56:15 PM#107

I agree mostly because, like you said, it is the only big name MMO coming out this year. Everything else that came out was more directed towards a certain audience.

I probably wont play it initially because I am having fun with the games I have right now, but I was impressed enough with beta and their attempts to change a broken game that I will without a doubt end up at least trying it out.

  NetSage

Novice Member

Joined: 3/20/10
Posts: 1010

7/28/13 7:08:44 PM#108
Originally posted by swizards01

Why do you like to pay monthly subscription? There is a lot of  free 2 play mmo games and  more greater. In free 2 play mmo you can make a lot of friends. All games is not perfect and boring because no one is perfect. Just enjoy the game and make friends. No matter how many great games is coming, if you have a lot of friends on that game, its hard to quit :)

If you are rich person just subscribe 12.00 dollar a month. After 1 month or 2 months you getting board of killing mobs  back to back daily .

Because if I don't get bored of the game it's well worth the $15 a month and will probably be cheaper than f2p game because of this.  Because, I actually like to support games I like.

  Arskaaa

Advanced Member

Joined: 4/15/06
Posts: 688

Your chararacter gains experience and levels up, defining a role playing game.

7/28/13 7:16:46 PM#109

Played beta. No pvp leveling:/ forced do main quests follow ups to get in instances or move another town. 

dunno what level u can pvp.

game should be F2P becouse its dont add nothing new to market and been out years.

  Raserei

Novice Member

Joined: 5/04/06
Posts: 991

7/28/13 7:32:05 PM#110
Originally posted by Syno23

There's always ONE big MMORPG that comes out every year. Last year it was Guild Wars 2, before that was Star Wars: The Old Republic in 2011, in 2010 it was Final Fantasy XIV 1.0, in 2009 it was Aion, in 2008 it was Warhammer Online, and before then.....

 

So this year we get FFXIV: ARR, and that's why it will be pretty successful at launch. Mainly it's is because there's nothing else coming out and everyone wants to gravitate to the NEXT big thing.

 

In 2014 we have The Elder Scrolls Online coming out to Xbox One, PS4, and PC next year. That'll be the next big MMORPG after FFXIV: ARR.

Also Wildstar

  PsychoticHamster

Advanced Member

Joined: 12/01/12
Posts: 97

7/28/13 7:42:23 PM#111
If those big name MMOs are anything to go by, ARR had better hope it isnt like them at all. All of them, barring GW2, has gone through massive sub loss eventually having to turn to f2p(Im not entirely sure about Warhammer but last I checked it wasn't doing so well population wise, may still sub).

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

7/28/13 9:27:09 PM#112
Originally posted by spankybus

If it was slower to give you time to coordinated chained attacked between you and your group mates, hell no, that'd be awesome. But it isn't slower to give you time to work the complex combat system...it isn't all that complex in its current form...it's just plain slower.

Gladiator fight: skill 1......ok, skill 2......waiting, ok skill 1 again.......need a heal, I'll use my conjurer skill for a change of pace.....ok skill 2. (20 minutes later) ok limit break is ready...who will use it? Once...and that's it, for another 20 minutes...

*shrugs* I mean, I don't know how to reply to this. This just doesn't mirror my perception of dungeons to any degree, nor does it seem reflective of the game's skillset. I presume you are indicating some sort of balance issues?

I haven't gotten the game yet, and I don't know about Gladiator, but Lancer/Dragoon has 3 separate combos, 2 of them have 3 skills in them, apply various DoT's and debuffs, and some of them need to be activated at the flank or behind. + a bunch of other stuff that amplifies the damage. I mean, it's fairly standard stuff, but it's definitely not represented by "1212121212". From what I've seen, the Dragoon benefits from completing those combos compared to if he didn't try to complete them. In addition to that, there are a bunch of enhancer spells, some interrupts, the jumps, and there are also some offtank skills although I don't know yet if Dragoon will be used that way.

But a Dragoon rotation is closer to 1-2-3-X-Y-4-5-T-Y-Z-6, where X, Y, T, Y, Z depend on the situation.

I mean, it's not exactly terribly difficult to walk up to a training dummy and do a combo set correctly, but it's a different issue if you have to actively react to changing dungeon conditions, interrupt targets, god forbid offtank for a little, all while keeping up with the combos which involve positioning. I can't imagine how easy FFXIV have to be for slowed down combat speed to not make the process smoother and not one of frantically pressing buttons.

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 171

7/29/13 5:21:35 PM#113

What the FtP ad BtP supporters seem to forget is when you add everything up in the game it will be a solid mmo.

Fact 1 it will be cross platform, PC, PS3 and Ps4, so people will go out a buy all those 1.0 versions left in circulation (yes any 1.0 account will work, including the ones that haven't been bought) . The ARR purchases, PC and Ps3 at release, then for those who decided to wait for Ps4, will be purchasing that as well. SE is going to make a bundle on game purchases alone.

No MMO has been released to support both crossfirex and sli, after Ps4 it will support directx11, the nice graphics now, will be tweaked even better.

Fact 2 The dungeons will have normal and hard mode at 50 but unlike the normal harde mode versions you see in a game like rift, the hard modes will be in different parts of the dungeon with different mobs. There are also the primals, normal, hard and extreme modes, then there will be 2 raids, all this will be at release. "Hardcore" raiders will not be able to faceroll this endgame content in a month. Yoshi-P intends hardcore to be very hard. 

Fact 3 Crafting is the most in depth crafting minigame ever released for a mmo, the closest second was Vanguards, even though dungeon and raid drops will exceed what can be crafted, Yoshi has more plans for crafters, Housing, the furniture, rugs, decore, will give bonues to your character in some manner, small buffs, but buffs none the less. But it doesn't stop there for crafters and gatherers, The large scale PvP is a WvWvW style PvP and the crafters and gatherers will be needed for the upkeep of the seiges.

Fact 4 PvP at release there will be a casual PvP zone and the collusiem, which will be 4v4 and 8v8, Frontline is due to release 6 months after release. PvE and PvP will have different abilities, meaning in order to obtain PvP ability progression, you have to PvP, just like PvE, an interesting little twist, abilities are also effected by what GC you're on, so the abilities are different not only from class to class, but GC to GC as well. Finally seperate ability balance, one set abilities for PvE the other for PvP, PvP will have it's own set of gear as well. Currently we have only seen PvE combat, we have not experienced PvP combat at all, keep that in mind.

Fact 5 Other than killing things, you will have housing, which will come at the first patch, except for FC housing which will be available at release. You buy a plot of land, build your house, the bigger the house the more expensive it is, hence why the hold off on housing at the start no one will be able to afford it anyways. There is gardening and chocobo raising in the housing instances as well. The golden saucer is another choice for non combat game play too. 

Fact 6 Fates there are different varieties, some are just kill mobs, some are gathering things, some escorts, and big boss fates, this is the dynamic event aspect which doesn't over take a zone, like rifts do, you can also level sync if your level is too high, same with dungeons. Guildhests group play in open world, sort of you are teleported to a small instance, and this is where group play mechanics are learned, not too mention lots of gil and xp to be had.

Fact 7 Holiday events will be present, as usual, which are community fun stuffs. 

 

There alot of stuff I probably missed on, but those are just a few facts of the game, which to me states a very solid mmo. With the curret state of Blizzard and their parent company, it looks like WoW will be headed for the big cash grab too. 

It won't be everyone's favorite, but I think there are a lot of people who tend to think it will be at best mediorce, I think it'll be a bit better than that, purely from what I have seen so far.

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

7/29/13 7:00:28 PM#114
Dammit, MagikrorriM, I am excited enough already.

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19111

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/29/13 7:05:36 PM#115

Well, with little else in the room, it's hard to argue with the logic, it will win game of the year by default, but it appears to be a solidly built theme park so should please a fairly large audience.

Just not me.

Arrogant, Condescending, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  simulacra

Novice Member

Joined: 7/11/13
Posts: 93

7/29/13 11:03:26 PM#116
Originally posted by NagelRitter
Dammit, MagikrorriM, I am excited enough already.

 

LOL my thoughts exactly after reading that! :D

  Draemos

Apprentice Member

Joined: 2/20/10
Posts: 1462

7/30/13 1:02:58 AM#117
Originally posted by NagelRitter
Originally posted by spankybus

Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

 

Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.
  NetSage

Novice Member

Joined: 3/20/10
Posts: 1010

7/30/13 2:14:25 AM#118
Originally posted by Draemos
Originally posted by NagelRitter
Originally posted by spankybus

Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

 

Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

You can't please everyone.  If you can't get past the combat speed move on to another game.

  KingAlkaiser

Novice Member

Joined: 4/12/12
Posts: 56

7/30/13 2:33:17 AM#119

the fanboy'ism on this thread is over 9000

 

jokes asides this game will definatly do better than 1.0 did but it definably won't be breaking records i think people are getting hype get the better of them.

  WKMitchell

Novice Member

Joined: 1/26/13
Posts: 70

7/30/13 2:41:31 AM#120

   I do think this will be GOTY because as people have said unless something amazing comes along it is the only real triple A MMORPG coming out this year.

 

   My only issue with this thread is all the people saying it is going to flop because they don't like it (IE it needs to be sand box, action combat, or F2P/B2P), or they didn't get past the tutorial of 1-15 on your first class.  I played on my 1.0 char and once you unlock all the content up to lvl 30 there is a heck of a lot of interesting things to do that will please most people who don't need something brand new and unique, or ultra fast paced.  Just a nice refined and well polished version of things we have seen before with a twist of FF.

 

   It feels like what Rift was to WoW a more polished game with a few new ideas added to make it different.  I am pretty sure I will stick with this game just do to the wow factor of the graphics and the music combining.  I had an amazing experience exploring in a place called the Burning Wall in Thanalan standing in stream surrounded by giant crystal shards, waterfalls, and the sun rise.  I had to just stop and watch it unfold,  which is never a feeling I got from Rift.

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