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News & Features Discussion  » [Column] EverQuest Next: Our EverQuest Next Wish List

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208 posts found

Apprentice Member

Joined: 11/27/12
Posts: 24

7/27/13 4:16:16 AM#121
Absolutely ...PREACH IT !!!  Make MMOS hard again  !!!


Joined: 7/26/03
Posts: 11863

7/27/13 4:21:08 AM#122
Originally posted by darksaber8570
Absolutely ...PREACH IT !!!  Make MMOS hard again  !!!

I wish that too but I cannot see that happening

game companies dont want to push away the casuals  ($$$)


Novice Member

Joined: 7/18/13
Posts: 11

7/27/13 4:30:15 AM#123
leads me to believe that casual will also impact the hardware market - making the traditional pc market very very defined


Apprentice Member

Joined: 7/27/13
Posts: 3

7/27/13 5:25:15 AM#124
#3. The ability to get "lost" in the world... because it's so fricken' big.


I got lost so many times in the original EQ, I would spend an entire gaming night just exploring the world...... it was great.



Apprentice Member

Joined: 11/22/10
Posts: 465

7/27/13 5:29:33 AM#125

Here’s my wish list, not long to wait until we find out now!


1. An economy similar to eve where crafting and resources actually matter (items actually break or get destroyed).

2. Non instanced player housing and guild cities.

3. No raid finder, limited dungeon finder for standard dungeons with anything higher like heroic dungeons need you to find a group.

4. Combat and progression system closer to elder scrolls games than traditional MMO's.

5. Cross platform the same as FFXIV where you can play the same characters regardless of platform.


Apprentice Member

Joined: 8/02/08
Posts: 2205

I am not a hater, I call it like I see it.

7/27/13 6:38:01 AM#126
Originally posted by Nadia
Originally posted by darksaber8570
Absolutely ...PREACH IT !!!  Make MMOS hard again  !!!

I wish that too but I cannot see that happening

game companies dont want to push away the casuals  ($$$)

I dont know why they cant look at the long term. Just look at EQ1 that game has been more profitable than any of the casual garbage released in the past 6-7 years. I cant understand why they would cater to the casuals whos going to jump ship as soon as the next MMO releases.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Favorite MMO: FFXI


Novice Member

Joined: 12/31/04
Posts: 2668

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

7/27/13 6:48:12 AM#127
Originally posted by Soldor
I'm hoping EQN is basically eq1 with updated graphics. Been playing eq1 f2p with my family lately and we having a blast

You wont EQN then...


Hard Core Member

Joined: 2/10/13
Posts: 369

7/27/13 8:23:12 AM#128

Holy crap!

Where do I sign?!?!



Novice Member

Joined: 11/04/07
Posts: 30

7/27/13 9:00:25 AM#129
I would like language to have some meaning, in EQ1 every race had one, and a handful of quests required certain languages if I remember correctly.  


Joined: 9/18/05
Posts: 1785

"You know what happened to the man that got everything he ever wanted? He lived happily ever after"

7/27/13 9:08:14 AM#130
You sir, are a genius!

Hi! My name is paper. Nerf scissors, rock is fine.
MMORPG = Mostly Men Online Roleplaying Girls


Novice Member

Joined: 5/27/13
Posts: 160

7/27/13 9:09:46 AM#131
Originally posted by Dauzqul

My wish list:

#1. Absolutely NO Arena / Battlegrounds on the PvP Server

#2. Social Tools, e.g., LoTRO's playable instruments, player vs player gambling in the taverns and INNs, intense horse racing, etc...

#3. The ability to get "lost" in the world... because it's so fricken' big.

#4. The ability to plop a house down in the open world... from close the city to the far off BFE areas.

#5. MAKING THE MMO HARD AGAIN. So sick of all of this "hold my hand while I potty... but not too far from the trail" axiom.



I like your list. However, ain't gonna happen. Devs are not designing MMORPGs anymore.

gameplay > graphics


Novice Member

Joined: 11/04/07
Posts: 30

7/27/13 9:18:06 AM#132
Highly defined classes, that do one thing well.  Warriors that are tanks, wizards that can blast wide areas, assassins that kill fast, clerics that heal the injured, rangers that can track a rare beast from 10 miles away...etc!

Advanced Member

Joined: 8/12/05
Posts: 43

7/27/13 10:27:59 AM#133
We'll get a WORLD, 100%real time feeling, like watching true a window. You'll age and die in the end. Living IN Norath, not playing a game. Got it.... Whahahaahaaa 1 more week!!!!

Playing: TESO (great!)
Most looking forward for: Everquest Next
Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, Everquest Online Adventures, Everquest 1, EverQuest 2, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan, Aion, CoH, Loong, Dragon nest, LoL, Alods, Diablo 3, NWN, Tera, Poe, Guild Wars 2, Rift
Most favorite; Everquest online Adventures (EQOA, 2003, PS2)


Apprentice Member

Joined: 9/27/04
Posts: 2993

C64 Cracked Warez Intros FTW

7/27/13 10:33:59 AM#134

I agree totally with the OP



Apprentice Member

Joined: 6/04/09
Posts: 528

7/27/13 10:53:26 AM#135
Originally posted by monarc333

Its a nice list but i think a lot of people are living in the past. Whether we like it or not, this genre has moved forward. We can write posts, complain out loud or start up that old game, but it wont matter. I think some of us need to look in the mirror and realize that we wont get old school games like this anymore. Was vanilla WoW amazing? Yes it was, but it was also 9 years ago. I bet a lot of us are in our thirties now, with families and real jobs. Who has time to grind for a skill for months. I know I don't. If I spent as much time on the comp as I used to do when i was in my twenties I would be castrated then divorced.

Lets all wake up and realize where this genre has gone and where it will likely go. We either suck it up and play or we bemoan the good old days and turn bitter with each mmo release.


Games like Demon's Souls and Dark Souls are proof that is not just rose colored glasses for the good old days. We want a challenge and time sink! I'm 29 next month and will always make time for games as its a hobby I've always enjoyed.

Apprentice Member

Joined: 7/27/13
Posts: 3

7/27/13 11:03:39 AM#136


Group dependent 

Open world, world bosses and events. 

LARGE variety in character building. 

3 factions. 

Server/ game ends like TRAVIAN with winning faction winning some boon. 





Novice Member

Joined: 6/07/07
Posts: 170

7/27/13 11:23:19 AM#137

1: Return of the grind! (Ever since Eq the path to max level has become alarmingly shorter, this is counter productive for both the devs and the player, as the overall lifespan of the game is considerably lowered, atm the path to max lvl is nothing more then a tutorial for the endgame)

2: A Player run world! (Allow players to control the games pre-determined factions, no more static npc king! pre-determined town locations, but the content of the town should be decided by players. A ever running political/military struggle between players for control of towns or even factions. a finite amount of player houses per town, aswell as hotel rooms, make people interact to aquire theyr house, this will also strengthen the game economy, pvpers would be the military backbone of a faction, with pver's being the economical backbone. And no pvp should not be forced on anyone.

3: A massive diverse world! (Filled with landmarks, massive mountain ranges, deserts, snowlands and oceans, clear territory borders (contestable), secrets and truely rare and unique creatures.)

4: Limited Auto Travel! (No npc contolled instant travel, instead add Boats and carriages and allow for a player run travel system, mabye also some limited instant travel abilities for certain classes with significant side-effects.)

5: Bosses that are not meant to be beaten! (Or atleast it should feel like it to the player, If there was a need the bosses could be scaled down over time, Also there should be bosses with heavily randomized skill sets to not turn boss killing into a routine)


Going one over the 5 limit here but I feel this one is as important as the 5 first.


6: turn crafting into diffrent minigames based on the craft with scores 1-100, based on score the quality of the item would be 1-100%, the difficulty of the minigame should be based on rarity and level of recipe, crafting the top tier items with a 100% score should be close to impossible.

This would give crafters something to work toward, and becoming as good as possible at these minigames would ultimately be very rewarding, It would also create the possibility of becoming a well known/famous crafters.





Novice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

7/27/13 12:27:25 PM#138
Originally posted by elocke

I happen to really like quest finder tools and quest hubs.  I don't think they make a game less "hard" just faster to get done when my time is short.  Think about this.  Take a game like FFXI.  It's a pretty unforgiving game and it's quests take some research to figure out how to do.  I personally always just used a guide or online guides to get them done.  Imagine if they had just put quest tracking in the game and showed folk where the quests are yet didn't change the actual quest itself or it's objective.  Guess what?  Still hard as hell to accomplish.  Which means, these extra tools DON"T make the game EASIER.  Really wish you "challenge" nuts would stop speaking for "most gamers" when it's not a universal desire. 

Just had to pipe up on your number "5.  Make it Hard again."  The rest are ok I guess.

I am with you, man.  There are a lot of people on these forums that want their games to be so slow and difficult that they become like second jobs and the term "fun" takes on a different meaning.  These people are loud and well represented on the forums, but they represent a niche of a niche and the game they want isn't likely to make any money for the devs.  I understand the desire for some to have to work so hard at something that when you complete it, you can be satisfied because you are one of the few people that did it, but on the other hand, the vast majority of gamers don't find tedium and endless grind fun. 

I personally would like a giant fantasy sandbox that has open world PVP with no battlegrounds or arenas to dilute the action and objectives that mean something, like holding keeps and towers in DAoC.  Deep crafting, a player driven economy, and deep systems are a necessity in this type of game.  The devs have to make the game FUN, though, and tedium and grind aren't a good substitute.

Currently playing:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC


Novice Member

Joined: 7/11/13
Posts: 2

7/27/13 12:38:42 PM#139
with regards to the comments about quest markers and difficulty: i have noticed some games have the quests marked on the map and mini map and you can't turn it off. i remember when WoW addons first popped up with coordinates and then markers and then eventually there was a function on the actual game to turn the markers on or off. i wonder if having this feature led to the dumbing down of the actual quest text making it more logical to just use the markers? also, if you have the ability to make the game more difficult, with these marker settings and also maybe with a difficulty setting (not sure how to implement on an mmo) maybe it would be more fun for you, while someone who prefers it with markers and maybe less mobs, or easier can change it to fit their preferences. i personally enjoy having to read through the quest and run around trying to find the physical markers in the world to find what i am supposed to be looking for. because of this, it doesn't matter if it is on google, because i am not going to go look it up on google. if i really want to try to figure it out on my own then i will, whether someone already posted it a hundred thousand times online or not. just my opinion. basically, it'd be nice for people to be able to set it how they like (for the quests and map markers, and maybe even quest text content)

Elite Member

Joined: 2/27/07
Posts: 7205

7/27/13 1:25:45 PM#140
Originally posted by likenew
Highly defined classes, that do one thing well.  Warriors that are tanks, wizards that can blast wide areas, assassins that kill fast, clerics that heal the injured, rangers that can track a rare beast from 10 miles away...etc!

What an awful thought.  Restrictive classes are absolutely the last thing they need.   They need to have an extensive skill tree since it seems they are having classes, where you can uniquely define your avatar.  Without that, the game will not be a sandbox.   That is the problem with most of these theme park games, classes that are way to defined.  You sound like a theme park player, that is your niche.

I like your list Suzie.  Let's hope they have something on that order.

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