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The Pub at MMORPG.COM  » When did atlas shrug?

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52 posts found
  mbd1968

Elite Member

Joined: 2/21/07
Posts: 1803

7/25/13 2:44:26 PM#41
Originally posted by dave6660
Who is John Galt?

 

  madazz

Advanced Member

Joined: 10/07/03
Posts: 1245

7/25/13 6:41:22 PM#42
I keep seeing posts like the OP's. People are over reacting to news and hype. The MMO landscape is full of broken promises. Developers are saying things, but that's all they are doing. I wouldn't assume MMO's are headed in any direction for 100%, but it is nice to hear some conversation and interest in making them into something you can really sink your teeth into again.
  dave6660

Elite Member

Joined: 9/26/08
Posts: 2266

"Next time I see you, remind me not to talk to you."

7/25/13 7:32:21 PM#43
Originally posted by itchmon

"atlas shrugging" in the sense of mmo's would be something like all the major developers packing up shop and saying "go ahead little developers, make your games without us"

 

which would be, essentially, my personal gaming nirvana.

Can you imagine Brad McQuaid saying, "I will stop the motor of the world".

"Why so serious?"
-- The Joker

  jesad

Elite Member

Joined: 9/30/06
Posts: 644

Think of something witty and pretend that I typed it in this spot :)

7/26/13 1:51:19 AM#44
Originally posted by dave6660
Originally posted by itchmon

"atlas shrugging" in the sense of mmo's would be something like all the major developers packing up shop and saying "go ahead little developers, make your games without us"

 

which would be, essentially, my personal gaming nirvana.

Can you imagine Brad McQuaid saying, "I will stop the motor of the world".

Don't have to imagine it.  I was there when Garriot went to outer space LOL.  That was the closest thing I've ever seen to Atlas Shrugging.  Proof being that even after that there are STILL people willing to throw money at him to make them the next great toaster.

  aspekx

Advanced Member

Joined: 12/24/05
Posts: 2133

7/26/13 2:37:48 AM#45
Originally posted by dave6660
Originally posted by itchmon

"atlas shrugging" in the sense of mmo's would be something like all the major developers packing up shop and saying "go ahead little developers, make your games without us"

 

which would be, essentially, my personal gaming nirvana.

Can you imagine Brad McQuaid saying, "I will stop the motor of the world".

and then the world would rejoice i would imagine.

i think folks are getting so fed up with the purported atlases that we're ready for them to go ahead and move.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2391

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/26/13 2:51:24 AM#46
Originally posted by Robokapp

much like players, companies tried to slay the wow dragon...and failed.

 

wowkiller after wowkiller ended up in the graveyard.

 

then they stoppd trying.

 

and here we are.

 Pretty much this.

 

Although I will add plenty of Triple-A studios are still trying to chase that WoW model, namely with games like TESO and Wildstar.  However by and large indie developers have always strayed from the WoW model, its a shame too because given enough capital and investment they could probably churn out a good game here and there but for the most part Indie's suck because they have no polish and zero production quality.

 

Let's just hope future Triple-A studios try and innovate and make great games with longevity right now all my hopes are pinned on EQN, other then that there's nothing in the immediate future that I am really interested in.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  jesad

Elite Member

Joined: 9/30/06
Posts: 644

Think of something witty and pretend that I typed it in this spot :)

7/26/13 3:12:21 AM#47
Originally posted by azzamasin
Originally posted by Robokapp

much like players, companies tried to slay the wow dragon...and failed.

 

wowkiller after wowkiller ended up in the graveyard.

 

then they stoppd trying.

 

and here we are.

 Pretty much this.

 

Although I will add plenty of Triple-A studios are still trying to chase that WoW model, namely with games like TESO and Wildstar.  However by and large indie developers have always strayed from the WoW model, its a shame too because given enough capital and investment they could probably churn out a good game here and there but for the most part Indie's suck because they have no polish and zero production quality.

 

Let's just hope future Triple-A studios try and innovate and make great games with longevity right now all my hopes are pinned on EQN, other then that there's nothing in the immediate future that I am really interested in.

It's funny.  I watched a thing on Good Morning America (or whatever that one morning show with Charley Rose on it is) this morning where they were talking about how movie ticket sales were down this year and how the blockbuster movies had not done their job in boosting them as they did in past years.

So Charley Rose asks the guy - Do you think that now that the studios see that people aren't going to spend their money on these big blockbuster movies as much anymore that they will now start making "better" movies instead?

The guy says - No, my concern is that since Iron Man is the only thing that did well, they might say well we need to make more superhero movies.

That's the way these dumbf*&#s think.

http://www.cbsnews.com/video/watch/?id=50151614n

  dave6660

Elite Member

Joined: 9/26/08
Posts: 2266

"Next time I see you, remind me not to talk to you."

7/26/13 8:05:03 AM#48
Originally posted by aspekx
Originally posted by dave6660
Originally posted by itchmon

"atlas shrugging" in the sense of mmo's would be something like all the major developers packing up shop and saying "go ahead little developers, make your games without us"

 

which would be, essentially, my personal gaming nirvana.

Can you imagine Brad McQuaid saying, "I will stop the motor of the world".

and then the world would rejoice i would imagine.

i think folks are getting so fed up with the purported atlases that we're ready for them to go ahead and move.

That's probably true.  There's a great quote ( I don't know who said it though) ... The graveyards are full of indispensable men.

"Why so serious?"
-- The Joker

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2085

joie de vivre

 
OP  7/26/13 8:25:55 AM#49


Originally posted by jesad

Originally posted by azzamasin

Originally posted by Robokapp much like players, companies tried to slay the wow dragon...and failed.   wowkiller after wowkiller ended up in the graveyard.   then they stoppd trying.   and here we are.
 Pretty much this.   Although I will add plenty of Triple-A studios are still trying to chase that WoW model, namely with games like TESO and Wildstar.  However by and large indie developers have always strayed from the WoW model, its a shame too because given enough capital and investment they could probably churn out a good game here and there but for the most part Indie's suck because they have no polish and zero production quality.   Let's just hope future Triple-A studios try and innovate and make great games with longevity right now all my hopes are pinned on EQN, other then that there's nothing in the immediate future that I am really interested in.
It's funny.  I watched a thing on Good Morning America (or whatever that one morning show with Charley Rose on it is) this morning where they were talking about how movie ticket sales were down this year and how the blockbuster movies had not done their job in boosting them as they did in past years.

So Charley Rose asks the guy - Do you think that now that the studios see that people aren't going to spend their money on these big blockbuster movies as much anymore that they will now start making "better" movies instead?

The guy says - No, my concern is that since Iron Man is the only thing that did well, they might say well we need to make more superhero movies.

That's the way these dumbf*&#s think.

http://www.cbsnews.com/video/watch/?id=50151614n


Sad but true, look at how many movies have some sort of Transformers/Iron man robo suit stuff happening. THey even made the freakin Silver Samurai into a robo suit WTF!

mmorpg.com/blogs/Xobdnas

  ariasaitcho

Novice Member

Joined: 5/20/12
Posts: 107

7/27/13 11:44:07 AM#50

Oh look it's another sandbox vs. themepark thread. I'm reminded of two things:

1) wabbit season! duck season! wabbit season! duck season!

 

2) aaahhh, the good olde days, when the level topped out at (insert level here) and only very few truly dedicated (or using the more modern term: no life) players reached! Or put another way: I remember loving a game where the grind made a Korean grinder look like child's play; yet today the thing I despise most is (you guessed it) GRINDING!

 

 

  Vigiliance

Apprentice Member

Joined: 3/24/11
Posts: 205

7/27/13 4:08:52 PM#51
Originally posted by Tierless

It's pretty obvious now. The times they are a changing. It seems like every other day we hear about a new MMO from a small company that plans to get back to the old school, the way they used to be, to have consequence and meaning again. Its a beautiful thing but I wonder, when did this happen? Was it one event or several that led us to this place? I have my thoughts, but I'm curious what everyone else is thinking before I sway anyone with my view.

So, when did the genre take a turn and head back into the virtual world (for both PVP and PVE MMOs) and away from the WOW model?

*edit I had no idea this was a Novel Title by Ayn Rand I thought it was an expression about a sudden change of the world.

I don't know when because I haven't honestly being paying strict attention to the MMO market for the last year or two but I can tell you why..

 

Every developer tried mass market appeal, they wanted the largest audience they could get to support their game... Sounds great in theory, but that is incredibly hard to do out of the box..

 

WoW didn't just start off as this huge success that it is today, it pandered to its player base, people who enjoyed MMO's (a much smaller audience back then) and people who loved the WarCraft lore and universe. Over time they slowly adapted to expand to a wider range of gamer... and became the MMO Behemoth they are today.

 

Now all these companies try to do the same thing as WoW right out of the box release.. problem is they have no base following, they are relying completely on marketing and they raerly offer anything new or innovative...  Most people just shrug and go.. why don't I just stick with what I know? Why change games when I have invested X hours in WoW?

 

Then new developers tried the same thing, and with each new game, and each new marketing campaign and hype build up, the MMO genre's player base as a whole more and more very cynical..

Oh haven't seen this before... and the term "WoW clone" was created.

 

Finally developers are starting to understand your not going to tear up the rug from underneath WoW right now. It's going to end on its own time line so the best thing for you to do now, is to market to the people who... aren't interested in WoW and that is an expanding market..

 

Each new expansion, patch, etc is changing the game, and change isn't universally good. Granted, blizzard does a good job of understanding what people want for the most part.. but that doesn't mean there aren't people who have been and are being turned off from WoW and the direction it is going and will continue to go.

 

Some are just tired of it, some feel the game is too inclusive, some want a stronger smaller community, etc etc. Its finding those successful elements that WoW has abandoned with the times and creating a game that focuses on those while making it fun and enjoyable.

 

 

What those elements are... is up to debate.

 

 

 

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2085

joie de vivre

 
OP  7/27/13 10:47:34 PM#52


Originally posted by ariasaitcho
Oh look it's another sandbox vs. themepark thread. I'm reminded of two things:

1) wabbit season! duck season! wabbit season! duck season!

 

2) aaahhh, the good olde days, when the level topped out at (insert level here) and only very few truly dedicated (or using the more modern term: no life) players reached! Or put another way: I remember loving a game where the grind made a Korean grinder look like child's play; yet today the thing I despise most is (you guessed it) GRINDING!

 

 


If you READ it you will realize it's much more than that silliness.

mmorpg.com/blogs/Xobdnas

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