|2 posts found|
Hard Core Member
OP 7/24/13 3:20:12 AM#1
Thanks to Unknown Mantra and his idea on how to fix villages I have come up with a revision of my original idea that I believe, not only works better than my first idea, but would infact be easier to implement, promote more PvP, promote more conflict. This thread is about fixing the system only, not addressing the rewards and only deals with the clan's portion of the system. Please keep that in mind when reading :D
The primary issue with the village system is that they don't produce regional PvP AV intended, nor are they a hot spot for PvP. The main issues with the village system, IMO, has always been the stealing system. Its simply not worth going to a village to steal from it when there are better ways to get loot and PvP because people have to SIT AT THE VILLAGE and CAMP IT to make stealing worth it. To address these issue with the system, the following changes can be made.
i make art,
7/24/13 11:01:56 AM#2
It starts with by making everything about housing craftable.
Then the free not predfined spot to place. (at least a defined areal in a radius )
Thats recommdended to even start talking about player housing and villages.
DF:UW isnt even offering that basic stuff. It failed already beyond repairable.
But lets assume the unexpected and AV has implemented the above real player housing.
Local markets could be attached to villages, which would also be starting and end points of caravans. It would attracked thieves and would offer a playstyle for playercontrolled guards or village milizia.
A village elder could be voted who could negotiate with the land owning clans for protection for taxes etc.
Endless options for a good game...but with the current sad state of how its desgned like a themepark...
cant be fixed..its born dead.
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)