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News & Features Discussion  » General: Revival - New Sandbox MMO Announced

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47 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 12066

 
OP  7/23/13 2:37:55 PM#1

Revival is a new sandbox MMO just announced by IllFonic. According to a new report over at ShogunGamer.com, the team is creating Revival out of a sheer love of the sandbox genre. The team is looking to create an immersive world where every single person has a hand in the way the world plays out.

“The game is non-linear, start where you want, do what you want, when you want.  Don’t like PVP? Don’t do it, you aren’t punished for it. Hate people? Don’t play with them, do what you want.  Love PVP? This is an open ended sandbox world, kill who you want, when you want,” said Kedhrin of the general approach Revival is currently striving for. It may seem like the game is mildly reminiscent of titles on the market already, but IllFonic is going several steps further to provide a gameplay experience that doesn’t simply provide a modicum of improvement upon a standard series of design tropes.

Read more about Revival at the link above.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  thegreatestagain

Novice Member

Joined: 7/11/13
Posts: 37

7/23/13 2:42:01 PM#2
i like the screenshots and they have some great ideas there, but the b2p/f2p discussion at the end concerns me
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 12066

 
OP  7/23/13 2:44:26 PM#3
Originally posted by thegreatestagain
i like the screenshots and they have some great ideas there, but the b2p/f2p discussion at the end concerns me

As always, huh? :|

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  azarhal

Elite Member

Joined: 7/06/09
Posts: 511

7/23/13 2:50:54 PM#4

hmm, isn't the bold parts contradicting each others. How can you ignore PvP when PvP players can kill who ever they want, want they want?

“The game is non-linear, start where you want, do what you want, when you want.  Don’t like PVP? Don’t do it, you aren’t punished for it. Hate people? Don’t play with them, do what you want.  Love PVP? This is an open ended sandbox world, kill who you want, when you want,”

They have cool ideas and nice looking game, but some features seems like a goldmine for griefers (you can rob stores at night, aka expect all the stores to be empty every morning).

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2430

7/23/13 2:56:53 PM#5

From the producers of the well-known "Nexuiz" and the acclaimed "Ghetto Golf", we have the next sandbox FFA-PVP MMORPG: "Revival" !

Uhuh...

 

Yet ANOTHER "sandbox" MMO ? What is the world coming to ? 

 

Is this a groundbreaking title, or is it the first "EQNext clone" ? 

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 3458

7/23/13 2:59:40 PM#6
Originally posted by SpottyGekko

From the producers of the well-known "Nexuiz" and the acclaimed "Ghetto Golf", we have the next sandbox FFA-PVP MMORPG: "Revival" !

Uhuh...

 

Yet ANOTHER "sandbox" MMO ? What is the world coming to ? 

 

Is this a groundbreaking title, or is it the first "EQNext clone" ? 

sounds more like a Ultima Online clone

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2886

7/23/13 3:42:04 PM#7

"Don’t like PVP? Don’t do it"

"Love PVP? ... kill who you want, when you want"

 

....riiiiiiiight.
 

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 353

7/23/13 4:27:50 PM#8
Originally posted by Vannor

"Don’t like PVP? Don’t do it"

"Love PVP? ... kill who you want, when you want"

 

....riiiiiiiight.
 

LOL.. I thought the same thing.

 

What he really meant was "Don't like to PVP? Don't do it, as long as it doesn't contradict someone else's love of PVP and slaughtering you over and over again."

You can't say you don't have to PvP and then tell others they can kill whoever they want whenever they want. It's not logical.

 
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

7/23/13 4:43:30 PM#9

Killing who you want, when you want combined with not doing PvP when you don't want to? How does that make any sense?

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

7/23/13 4:45:33 PM#10

haha wat?!

If you thought the events were dynamic, you'll think the stories are living.

  Muerte_X

Novice Member

Joined: 11/22/11
Posts: 104

7/23/13 4:46:33 PM#11
Hm... a bit of PR before a kickstarter campaign? Either way interesting ideas.

Often lurking, rarely posting

  mcrippins

Hard Core Member

Joined: 7/01/07
Posts: 878

7/23/13 5:15:37 PM#12

So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

 

I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

  bubbabill

Novice Member

Joined: 5/23/13
Posts: 82

7/23/13 5:21:20 PM#13
Originally posted by mcrippins

So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

 

I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

nope not tired of the no risk full reward,  if game is forced pvp i just dont play it.  simple.    but you enjoy your pvp im not here to stop you or any pvpers  to play my way. 

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

7/23/13 5:23:23 PM#14


Originally posted by mcrippins
So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

 

I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 



Why do mmos always rely on risk of death and losing your stuff as a primary motivator? There are so many other ways people can log on and play together in a fun and rewarding manner. Its discouraging sometimes that we as a gamers can't seem to evolve past our obsession with death. We have to constantly be faced with the threat of death, conquer it, deal it out, bend it to our will. Its exhaustingly played out.

If you thought the events were dynamic, you'll think the stories are living.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2277

7/23/13 5:27:26 PM#15
Open world FFA games are the most fun because of the randomness and anything can (and does) happen.  As for this game...wake me up when its released because I'm not going to waste another moment thinking about it.
  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

7/23/13 5:32:11 PM#16
Originally posted by mcrippins

So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

 

I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

No one before you was crying you were the first to start the whine train.

Before that people were only pointing out the incongruity  of two of the statements made

  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

7/23/13 5:33:53 PM#17
Originally posted by Dakirn
Originally posted by Vannor

"Don’t like PVP? Don’t do it"

"Love PVP? ... kill who you want, when you want"

 

....riiiiiiiight.
 

LOL.. I thought the same thing.

 

What he really meant was "Don't like to PVP? Don't do it, as long as it doesn't contradict someone else's love of PVP and slaughtering you over and over again."

You can't say you don't have to PvP and then tell others they can kill whoever they want whenever they want. It's not logical.

 

  PsychoticHamster

Advanced Member

Joined: 12/01/12
Posts: 93

7/23/13 5:38:10 PM#18
Just one question: does IllFonic posses the millions it will take to make this game? I cant imagine that they have a lot of funds from Nexuiz which was a badly optimized, buggy game that garnered very little attention/players. 

  StonesDK

Hard Core Member

Joined: 8/06/11
Posts: 1803

7/23/13 5:38:56 PM#19
Originally posted by mcrippins

So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

 

I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

I've always felt that PvP was a cheap way for developers to avoid creating continuous entertaining PvE content. "Hey lets throw PvP into the mix, so when people get  tired of playing through our crappy boring PvE content, they can always just fight each other for a change. It's a win win!

Or better yet. Lets not create any content at all (sandbox) except a few tools some trees and some bushes, and some clickity click crafting then let the players just hit each other and call it content.

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2319

7/23/13 5:39:00 PM#20
Originally posted by lizardbones

Killing who you want, when you want combined with not doing PvP when you don't want to? How does that make any sense?

Flagging system or safe zones, one or the other would explain that pretty well though I am curios to see how FFA PVP fits into a system like that... perhaps something akin to what MO uses but with a more severe punishment for PKing someone who isn't flagged for PVP/not in a safe zone?

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