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General Discussion  » Why Do I Find Rift Bland?

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92 posts found

Apprentice Member

Joined: 7/08/12
Posts: 214

7/17/13 4:06:07 AM#41
It's as fun as a budget package holiday on the Costa del Sol with warm-bitter-serving 'Queen Victoria' bars full of Beckham-tattooed shaven monsters stuffing their faces with curry and chips and pristine beaches with identical plastic deck chairs topped with dangerously tanned Northern people who shouldn't tan. In short, it's not unless your requirements are fairly piss-shallow.    

Hard Core Member

Joined: 5/31/08
Posts: 544

7/17/13 4:14:44 AM#42
It's not really the gameplay that makes it bland for me, but the entire presentation of the game. Story models animations world, best way to describe I think would be that it's in an uncanny valley, just can't connect with the game.

Advanced Member

Joined: 1/28/04
Posts: 504

7/17/13 2:54:27 PM#43
Originally posted by Vigg
Originally posted by furbans

Most likely you are just tired of WoW themepark MMOs.  Rift for me was just too much a rehash of WoW which I played for years, game might be great but for me it's too much of the same ol' same ol'.  For me I suppose I am just to tired of WoW or WoW clones.  GW2 I have fun with because the combat and mechanics are completely different.

Sounds like you simpely tired of the typical WoW based themeparl MMOs.

Maybe.  But when I go back to WoW for a few months at a time, usually at expansion releases, I still find it fun and engaging...

Odd since to me Rift is WoW without the suck.  WoW has involved into an infantile game whereas Rift sort of cloned WoW before it started to slide into pathetic and has grown from there.  And there's way more to do in Rift.  I do find the armor and races (all basically human variants) to be bland but that shouldn't impact combat.  WoW has more interesting looking characters and combat animations.


I find Rift combat fine but having played TERA I now find pretty much all tab-target wacamole combat to be pretty weak in comparison.  GW2's combat is in between and is ok, but the skills, classes, and especially grouping in GW2 are horribly boring and limited.  NW goes for action style TERA combat but gives you target assist to make it approach a WoW-like state of for idiots.


Another thing about Rift is the macro system - which any player with a clue would be using.  It shrinks your hotbar and amplifies the button mashing and is almost necessary to be efficient (and avoid hotbar overload).  WoW's macros work very differently (at one point the worked the same as in Rift but Bliz considere it exploitve and changed the system) and you can't just stack 20 attacks in one macro to create a few macros that encapsulate the bulk of your skills.  If you're using macros to be efficient it might make combat feel less engaging since you make far fewer meaningless decisions for generic combat.


Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.


Novice Member

Joined: 6/23/09
Posts: 2728

7/17/13 3:00:03 PM#44

I played it for the first two months at launch and I found it extremely underwhelming as well.


The combat was boring and stale (I played several types of characters, got the same feeling with them all). The content felt very uninspired and uninteresting. The PvP wasn't engaging enough to want to keep doing it. Overall the game just felt very meh.


They did get the polish down. You didn't run into a lot of unfinished areas, or broken quests/skills, or just plain rough around the edges feeling. But it was almost like they spent all of their time doing what's been done and making sure it was polished as opposed to making anything new and interesting.


I had a group of friends who all played at launch and everyone of them stopped in 1-3 months.


Novice Member

Joined: 2/16/11
Posts: 627

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

7/17/13 3:31:11 PM#45
Originally posted by Calerxes

From reading these boards I thought I was the only one that thought Rift was an uninspiring, bland, soulless MMORPG but it seems not. Trion and Rift seem to get a big thumbs up from many MMO players but I too found the game like the OP. I played in beta and was bored in a few hours so did not buy the game but about a year later Raptr offered me a free copy so I grabbed it and gave the game another go, it took me about 20 minutes after getting out of the starter zone to become incredibly bored I even tried to see what had changed in the game by talking in general chat, I got a couple of answers of not much, coupled that with the dead zones I logged out and I haven't been back since. 


Rift was all promise and zero delivery, a cheap WoW knock off with nothing to set it apart from any other game with poorly executed systems, sound is generic, graphics are the same, combat is dull, world design in painfully linear, major cities are a joke (One GW2 home city is three times the size of Sanctum and there 5 home cities and a neutral one in Tyria), Rifts are PQ's, they never change and always spawn in the same spot, dynamic they are not, soul system is just WoW talent trees split apart and called "souls" (they changed that a bit I know), Crafting is pointless, the list goes on and on. I cannot see the f2p transition working and with the massive failure of Defiance I worry about Archeage being properly converted.

Couldn't have said it better myself but these boards are full of nostalgia freaks yearning for another, 'golden age', which clearly to them DAOC represented. Trion get a free pass because of their links to the old Mythic devs, there seems to be no other explanation for why such a bland game isn't critised more.



This looks like a job for....The Riviera Kid!


Spotlight Poster

Joined: 1/15/04
Posts: 2003

7/17/13 3:36:50 PM#46

I keep trying to like Rift. But...

  • no replayability whatsoever, due to the lack of starting regions
  • no choices possible where to continue questing, you just keep running from one reason to the next, and can't decide anything
  • I like the models of the characters and enemies, but the landscape itself looks somehow very sterile
  • the quests are to 99% always the same
I don't know. I log on, I play a bit, I accept some more quests, and they are always the same, and I immediately get bored and log off again. Maybe it's because I'm not part of a guild. I don't really know any players of Rift. But then again... I have no motivation to be in a guild.
I guess what I miss the most is the lack of exploration. Compare it to 10 year old WoW. Even when that started, I had choices to make where to go to. When I turned level 15 or something, as horde, would I explore the forests of the Ashen Vale? Would I go into the whatsitcalled Mountains west of the Barrens? Would I explore the southern Barrens? Would I move over to the other continent, and have a look at Hillsbrad?
And those are the choices of the basic WoW, without any expansions, 10 years ago, and of just one faction, at one point of the game. I don't have any choices whatsoever in Rift.
Even if Rift has now, due to it's expansions, more content than Vanilla WoW, it doesn't matter, because leveling up in Rift is, to me, a horrible bore. All the end game content is absolutely irrelevant for me if I never get there because I fell asleep on my keyboard.

Let's play Fallen Earth (blind, 300 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)


Advanced Member

Joined: 3/05/07
Posts: 3922

7/19/13 6:45:35 AM#47
Originally posted by furbans

Most likely you are just tired of WoW themepark MMOs.  Rift for me was just too much a rehash of WoW which I played for years, game might be great but for me it's too much of the same ol' same ol'.  For me I suppose I am just to tired of WoW or WoW clones.  GW2 I have fun with because the combat and mechanics are completely different.

Sounds like you simpely tired of the typical WoW based themeparl MMOs.

    Yeah, that was my feeling too about Rift.. It felt like WoW but only 100 times smaller.. At least with WoW you had 8 starting zones when I canceled, unlike Rift.. Every zone in Rift felt the same for the most part.. and every fight was the same.. No kiting, No CC'ing etc etc.. It was a solo run and gun themepark that I just couldn't take anymore.. End Game was exactly like WoW's and I wasn't going to jump thru those hoops anymore either.. Does Rift even have a true open world dungeon like EQ's Lower Guk? or a castle to explore like Permafrost Keep?  Older game worlds were so much more inviting and special


Novice Member

Joined: 4/25/13
Posts: 10

7/19/13 7:02:36 AM#48

I also had the same exact issue , the combat was uninsteresting for me  , evrything was prettymuch  very traditional mmo on my frist impressions , i was trying to suck myself in but i couldnt.. but then one day i decided to give it another chance , i quested from lvl 20-30 then imo it got interesting as soon as you discover lots of things  ,  i dont know why but i just got sucked in , i love the many ways of leveling , the dynamic events such as Rifts like evrybody was fighting on big ass monster in the map ,the invasions the makes the map active, the open world pvp when i and my friends had such a blast , The battlegrounds , you know those little things that motivates you to keep going(when i got my lvl 25 mount :) ).. in fact now i have 1 char at max level and other one at 27 atm..the biggest thing whats important is to be social , be in a guild have fun with others otherwise whats the point of playing an mmo? :)) i hope this helps

ps: i never played wow


Novice Member

Joined: 12/24/05
Posts: 53

7/19/13 9:03:35 AM#49
Originally posted by Vigg
I'm trying Rift again, haven't really played since launch.  On paper, Rift has everything that I find interesting in an MMO, including housing.  But for some reason, I'm finding the gameplay, especially combat, to be very bland and uninspiring.  I can't put my finger on what it is.  Possibly the washed-out graphics, the armor models and the combat animations?  Anyone else have the same issue?

 I actually like Final Fantasy 14 better than I do Rift. I just cant put my finger on it exactly.  But it just does not interest me at all. This game has better graphics than FF 14. It has a better battle system. To me, Rift feels like one of those everyday same ole Asian type mmorpgs.

 Maybe it is the story line. I think it is cheesy as hell. YoU aRe Reborn and come back from the dead blah blah blah ooooOOOOOoooHH. Infact, this game reminds me of that other Asian mmo where you can fly and have wings and that was boring to me too.


Maybe I am just getting jaded in me old age.

 This game is well built and certainly a great mmorpg to play. It's just not for me.


End of line.         


Spotlight Poster

Joined: 9/21/12
Posts: 1566

7/20/13 9:49:06 AM#50

I really hope before designing their next game Trion sees this thread. There is so much wrong with Rift, yet it is things that aren't obvious initially. This thread does a good job at covering a lot of them.


Novice Member

Joined: 2/05/12
Posts: 262

7/20/13 9:56:07 AM#51
Originally posted by Vigg
I'm trying Rift again, haven't really played since launch.  On paper, Rift has everything that I find interesting in an MMO, including housing.  But for some reason, I'm finding the gameplay, especially combat, to be very bland and uninspiring.  I can't put my finger on what it is.  Possibly the washed-out graphics, the armor models and the combat animations?  Anyone else have the same issue?

I find the combat bland but only as a melee, or maybe its just the class I'm playing who knows... so I role tank to make it a bit more exciting

Community I find horrible -  some people shouldn't be allowed to breed and need to know how too communicate to other people properly.

But other than those 2 pints I find it quite enjoyable.


Apprentice Member

Joined: 6/11/08
Posts: 10959

I think with my heart and move with my head.-Kongos

7/20/13 10:02:06 AM#52

Rifts zones looked good, but they weren't epic. I mean, they were built very well. The woods felt a lot like woods, the areas were pretty dense with things to do, but it didn't feel very epic.

The factions had philosophical differences, but they all looked the same. This is something that WoW got right. You could look at someone and know from looking at them if they were Horde or Alliance, whether they were mounted or not and whether they had high level gear or not.

The eponymous Rifts were dynamic, but they weren't organic. There was also only one way to deal with them. If you happened to be by yourself, you were just stuck waiting for them to go away. It would have been cool if soldiers headed out from the faction cities or something to fight the rifts that got out of hand or that stuck around too long rather than having them just fade away.

I remember reading a lot about how OW PvP was going to have some sort of meaning, but it never really seemed to get off the ground. I think this is because it would have been disruptive to leveling players. So maybe if they had taken that kind of cool territory control scenario and moved it to a max level area with a max level city, it would have worked. Also, I might have kept playing.

The souls were a good idea. It still felt a lot like WoW though. Not nearly as much as SWToR, but still, way too similar for me.

Combat was OK, standard MMORPG stuff. I didn't really expect anything different though, so no biggie.

Crafting, same thing. Standard MMORPG stuff. I didn't really expect anything different, so no biggie. Would be nice to see a theme park game with decent crafting.

I think having epic zones, OW PvP or the crafting could have made the biggest difference in making the game feel a lot "more".

I can not remember winning or losing a single debate on the internet.


Elite Member

Joined: 9/16/11
Posts: 2421

7/20/13 7:25:08 PM#53
There is a Themepark with very good crafting indeed:


It's certainly nothing like Rift or WoW!

Advanced Member

Joined: 12/14/08
Posts: 1643

7/21/13 4:10:15 AM#54

Yes I've only been playing a week and am already having a hard time logging in.  I knew it would just be a time waster till other stuff comes out but I'm having a hard time even playing till then.  It's just so incredibly generic.  I'll give it that it's done with quality for the most part, but everything is just so themepark clone generic.  Rifts and invasions are pretty much the only thing of interest and that gets fairly old quick too.  After that it's the same old quests, same old shallow crafting, same old monotonous click fishing, same old dungeons and raids, same old achievement system, boring and bland cities / world. 


And having said that, I don't fault RIFT too much, they released still in the themepark crazed era and tried to implement something new with the rifts.  But man, makes it scary to think that a game like Wildstar is still trying to release another generic themepark clone with it's twist like all of them have (paths and a bit more interesting housing) in this day and age when the trend is going more and more to sandbox and new things than this themepark model.  But that's kind of off topic so....... ultimately, yes rift is a bit bland, because it is


Elite Member

Joined: 9/26/04
Posts: 3770

7/21/13 5:21:01 AM#55

Until about a month ago, I had never played Rift or any of the Final Fantasy MMO's.


Since then I have had a taste of both Rift and FFXIV:ARR. Both are undeniable themeparks, that much is clear, and superficially there seem to be quite a few other similarities between the game designs. Both feel technically solid and well-made.


But whereas I'm eagerly looking forward to the (re)launch of FFXIV, I tend to forget that I have Rift installed. Perhaps Rift only "comes into it's own" at much higher levels ? I've heard the same said about FFXIV, but that doesn't bother me in that game, because I'm really enjoying the lower levels already.


Technically, my play experience in both games was the same. I noticed no bugs and my low-level character had no difficulty progressing.


But the world and the "starting experience" in Rift comprehensively failed to excite me or draw me in. If I never logged-in to Rift again, it would not be missed at all.

FFXIV drew me in in completely. It felt like a world (a beautiful one at that) and I was at home almost immediately. I cannot imagine NOT logging-in to that world again.


It's all just personal taste really...



Advanced Member

Joined: 2/28/04
Posts: 4744

7/21/13 5:28:11 AM#56

Yeah, Rift is a bit shallow, but it is free and it's revenue model is reasonable (AKA you are no forced to buy anything)

I am playing it until something better (EQNext) comes out.


Advanced Member

Joined: 2/20/10
Posts: 1518

7/21/13 5:42:30 AM#57
Originally posted by furbans

Most likely you are just tired of WoW themeparhook somet for me was just too much a rehash of WoW which I played for years, game might be great but for me it's too much of the same ol' same ol'.  For me I suppose I am just to tired of WoW or WoW clones.  GW2 I have fun with because the combat and mechanics are completely different.

Sounds like you simpely tired of the typical WoW based themeparl MMOs.


Nah, Rift is just super generic.Technically its a good solid game, but its just so bland that it doesnt hook some people.

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Joined: 3/11/10
Posts: 228

Games are epic.

7/22/13 9:16:54 AM#58
Originally posted by furbans

Most likely you are just tired of WoW themepark MMOs.  Rift for me was just too much a rehash of WoW which I played for years, game might be great but for me it's too much of the same ol' same ol'.  For me I suppose I am just to tired of WoW or WoW clones.  GW2 I have fun with because the combat and mechanics are completely different.

Sounds like you simpely tired of the typical WoW based themeparl MMOs.

WoW has ancient combat, meant to have been evolved long ago but no one did that so everyone copied off WoW and this happened, try GW2 maybe or so on. :)

Veteran MMORPG Player -

RS (pre-EOC)- Habbo
Combat Arms - Crossfire -AVA
Maplestory, and more.


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Joined: 9/16/11
Posts: 2421

7/25/13 3:18:07 PM#59
It's interesting how everyone and his grandma copyied WoW and its mechanics yet nobody bothers that much about other smash hits(Starcraft/Warcraft, Diablo, CoD, BF{the whole Tank spam in PS 2 can be avoided by copying BF's mechanics-for example}, etc...). What was it about WoW that gave birth to such copyitis?

Meanwhile, about the question I stand by my previous statements and I'll add the following:

It. Just. Is.


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Joined: 7/18/13
Posts: 613

7/25/13 3:24:08 PM#60
As much as I like Rift, or used to, at least (the combination of F2P and what they did in SL drove me away), Rift is the definition of bland...

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

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