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The Pub at MMORPG.COM  » Reasons OTHER than social for playing MMORPGs

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85 posts found
  BatCakez

Novice Member

Joined: 12/20/07
Posts: 127

7/19/13 12:00:55 AM#61

For me:

(1) Crafting ~ Though, no game except for EQ2 and now FFXIV ARR have a reasonably appealing crafting system.

 

(2) PvP ~ I'll admit, I hated it when I was younger. Now, it actually spices things up a bit. It's that 'something else to do' when everything else fails to amuse you.

 

(3) Being able to immerse/interact in a world that otherwise just could never exist. I think we all know what I'm talking about here.

 

 

Now, whether the OP likes it or not, the social aspect of an MMO is what makes a real MMO. Otherwise it wouldn't be 'online' with 'other people'. It's sharing an experience, and the memories that follow. MMOs these days have just let it spoil, and guess what... the game loses its soul, the community sucks, it just makes it less fun for everyone. It's just how it works.

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1331

7/19/13 2:29:32 AM#62
Only as a time sink that is it. Anything else which comes from it is a bonus. First to find some red named one of a kind item which only lasts a week although it's nice it's not necisary for the whole server to know. Or who did what first. I just use it to waste time and that's it.

This isn't a signature, you just think it is.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

 
OP  7/19/13 10:07:37 AM#63
Originally posted by djazzy
Originally posted by nariusseldon
Originally posted by djazzy

Correct, the only reason to play mmorps is to play and/or be social with other people.

mmorpgs are terrible games if you play it alone

Obviously wrong.

Did you actually read the topic? Many have listed many reasons OTHER than social for playing MMORPGs.

Those may not be your reasons, but you can't deny those are reasons for others.

I can't speak for others. But other than the social aspects and the community, mmorpgs are vastly inferior to single player games.

Uh?

How about trading on AH? It is not possible to do so in any SP games, except diablo 3. And don't tell me MMO AH is "vastly inferior" to D3's AH.

 

  Masterfuzzfuzz

Novice Member

Joined: 6/30/13
Posts: 176

7/19/13 10:08:49 AM#64
You play for other than social reasons? Ok. Play single player. Take EVERY SINGLE PERSON out of an mmo. PVP is social. Anything involving other people is social.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

 
OP  7/19/13 10:09:07 AM#65
Originally posted by BatCakez

 

Now, whether the OP likes it or not, the social aspect of an MMO is what makes a real MMO. Otherwise it wouldn't be 'online' with 'other people'. It's sharing an experience, and the memories that follow. MMOs these days have just let it spoil, and guess what... the game loses its soul, the community sucks, it just makes it less fun for everyone. It's just how it works.

Obviously wrong.

I have more fun in modern MMOs that does not care for community than the old traditional MMOs.

You don't speak for everyone.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

 
OP  7/19/13 10:12:15 AM#66
Originally posted by NagelRitter

The other is world persistence and dynamism. The understanding that the world you are currently in is "live" makes it feel different from a static world in a single player game. The players themselves, of course, add to the dynamic of it, but also developers could implement things and run events.

I don't think it is ONLY "world" persistency.

I think character and progression peristency is a big part of it. Hence there are many games with no persistent world, but persistent characters.

In fact, the rise of instance gaming pretty much shows that persistency of the world is less important than persistency of character & progression. If you instanced the world, or use phasing, few complains, and many will applaud. If you take away the persistency of the characters (resetting, roll-back, what-not), everyone will cry bloody murder and rage-quit.

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

7/19/13 10:40:22 AM#67

I am not speaking in terms of what most people like, I haven't collected a census.

This is just what I see as one of various reasons, especially for myself, personally. I strongly dislike instances of any sort, as can be easily guessed.

Progression can effectively achieved in many non-MMO games, such as Diablo II. The persistency of such progression is a separate concept - playing Diablo II single player differs from playing it multiplayer.

Furthermore, a lot of MMO's do not have progression.

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 748

Your tears make my gun work better.

7/19/13 10:45:02 AM#68
Originally posted by nariusseldon

Some seems to think that socialization is the ONLY reason for playing MMOs for everyone. That is clearly not true. I am a good counter example. In addition, since most MMO support solo-ing, and solo-ing is quite popular, it shows that many do play MMO not to social.

So this thread is created to clear that up and list all the OTHER reasons why one want to play MMOs, instead of a single player game.

Here is my some reasons i have observed.

- Trading on AH. You cannot do that on single player games.

- Unique settings. There are quite a few settings that you just cannot get from SP games. In fact, i would play those MMOs as SP games. Example. STO. There is no Star Trek (TNG era) RPG aside from this one game. TSW is another good example. It is hard to find a RPG with a modern conspiracy setting. There are many more like Marvel Heroes (granted you can get almost the same thing in Marvel Ultimate Alliance, and i do prefer MUA over MH .. but i finished MUA. So i have no alternative but MH)

- PvP (Obviously, and you don't need to social to pvp)

- Showing off and compare gear. Progression means more when you can show it off. The fact that wowprogress, wow-hero, and similar "show off" cites are so popular shows that this is one reason. Gearscore is used by almost every WOW player for a reason.

- There is some people argue that people like to be alone in a crowd. That is not my reason, but certainly it is a preference and i will not write it off just because i don't have that preference.

Any other reasons?

 

Fun/Waste time...no reason to over think it...video GAMES, sort of self explanatory.

If you want a new idea, go read an old book.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3242

7/19/13 11:13:49 AM#69
Originally posted by nariusseldon
Originally posted by BatCakez

 

Now, whether the OP likes it or not, the social aspect of an MMO is what makes a real MMO. Otherwise it wouldn't be 'online' with 'other people'. It's sharing an experience, and the memories that follow. MMOs these days have just let it spoil, and guess what... the game loses its soul, the community sucks, it just makes it less fun for everyone. It's just how it works.

Obviously wrong.

I have more fun in modern MMOs that does not care for community than the old traditional MMOs.

You don't speak for everyone.

So says the person that thinks S/he speaks for everyone.. lol 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12108

Currently playing EVE, SMITE, Wildstar, and Combat Arms

7/19/13 11:53:46 AM#70
Originally posted by Rydeson
Originally posted by nariusseldon
Originally posted by BatCakez

 

Now, whether the OP likes it or not, the social aspect of an MMO is what makes a real MMO. Otherwise it wouldn't be 'online' with 'other people'. It's sharing an experience, and the memories that follow. MMOs these days have just let it spoil, and guess what... the game loses its soul, the community sucks, it just makes it less fun for everyone. It's just how it works.

Obviously wrong.

I have more fun in modern MMOs that does not care for community than the old traditional MMOs.

You don't speak for everyone.

So says the person that thinks S/he speaks for everyone.. lol 

I don't believe I've ever seen or read a post where he stated or implied that he speaks for everyone. Can you link to the post you are basing that accusation on? 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

 
OP  7/19/13 11:56:32 AM#71
Originally posted by Loktofeit
Originally posted by Rydeson
Originally posted by nariusseldon
Originally posted by BatCakez

 

Now, whether the OP likes it or not, the social aspect of an MMO is what makes a real MMO. Otherwise it wouldn't be 'online' with 'other people'. It's sharing an experience, and the memories that follow. MMOs these days have just let it spoil, and guess what... the game loses its soul, the community sucks, it just makes it less fun for everyone. It's just how it works.

Obviously wrong.

I have more fun in modern MMOs that does not care for community than the old traditional MMOs.

You don't speak for everyone.

So says the person that thinks S/he speaks for everyone.. lol 

I don't believe I've ever seen or read a post where he stated or implied that he speaks for everyone. Can you link to the post you are basing that accusation on? 

Never claim that.

I speak for myself. I may even speak for  a majority of players (for example, LFD is popular and used by most and so i am also in that group). But never EVERYONE.

As opposed to BatCakez who claimed "it just makes it less fun for EVERYONE". He is obviously wrong. In fact, he does not even dispute that. Since he  can't find an argument, and he has resort to personal attacks.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

 
OP  7/19/13 11:58:10 AM#72
Originally posted by NagelRitter

Progression can effectively achieved in many non-MMO games, such as Diablo II. The persistency of such progression is a separate concept - playing Diablo II single player differs from playing it multiplayer.

Agreed. MMO has no claims to all the desirable features of video games. It is just that progression persistency is in a majority of MMOs, and is a feature people usually associated with MMOs.

 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10517

I've become dependent upon spell check. My apologies for stupid grammatical errors.

7/19/13 1:07:57 PM#73

I think MMORPG need to be first and foremost a fun game whether other people are there or not. I've heard a lot of talk about how games used to be more social, but a lot of that just seemed to be making players hang around in one area waiting for something to do, so they are forced to talk with each other or look weird.

When I think of a social aspect to a game, I think of things that bring people with common interests together, or things that bring people with opposing interests together so they can argue. Sticking a bunch of random people together with nothing else to do just makes people bored. It works, because people get so bored they talk to each other, but still. Bored.

So, anyway, games should be fun, whether there are other people there or not. An MMORPG should be more fun with other people around, but it should be a fun game regardless.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

 
OP  7/19/13 3:45:02 PM#74
Originally posted by lizardbones

I think MMORPG need to be first and foremost a fun game whether other people are there or not. I've heard a lot of talk about how games used to be more social, but a lot of that just seemed to be making players hang around in one area waiting for something to do, so they are forced to talk with each other or look weird.

When I think of a social aspect to a game, I think of things that bring people with common interests together, or things that bring people with opposing interests together so they can argue. Sticking a bunch of random people together with nothing else to do just makes people bored. It works, because people get so bored they talk to each other, but still. Bored.

So, anyway, games should be fun, whether there are other people there or not. An MMORPG should be more fun with other people around, but it should be a fun game regardless.

Very much so. MMORPGs are entertainment products. Social is just a by-product.

 

  Brabbit1987

Hard Core Member

Joined: 10/02/11
Posts: 653

7/19/13 3:50:23 PM#75

Well, the main reason I ever started playing MMOs wasn't for the social portion. It was more of the whole virtual world that you can do anything in that caught my attention. I am a big VR enthusiast. It's always been my dream to be able to play in a Virtual reality world.

.hack or Sword art Online is great examples of what I am looking for eventually. For those of you who do not watch anime, just use google =^.^=.

  crack_fox

Novice Member

Joined: 7/09/04
Posts: 398

7/19/13 6:54:06 PM#76

I certainly don't play to be social. When I first started playing MMOs, I was a much more social player. This was partly out of necessity - those games were not so solo-friendly. It was also due to my perception that MMO games, as a niche genre, appealed to players with a particular mindset; players with whom I felt I had something in common.  This is no longer the case, and so I feel less inclined to socialise. Frankly, you only need to cast a cursory glance over the content of most game forums or chat channels to come to the conclusion that other players are, by and large, complete cretins. 

The reasons I keep playing these games are 1. force of habit, and 2. a love of virtual worlds. 

 

  Bjelar

Novice Member

Joined: 4/07/12
Posts: 383

7/19/13 6:56:36 PM#77

To me, MMOs compete with the telly.

 

I don't consider watching TV as being "social" and I don't consider playing computer games as being "social".

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

 
OP  7/20/13 12:36:43 AM#78
Originally posted by Bjelar

To me, MMOs compete with the telly.

 

I don't consider watching TV as being "social" and I don't consider playing computer games as being "social".

Telly, movies, novels, manga, anime .. all forms of entertainment compete for my time, including MMOs. And yeah, i totally see your point.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3540

7/20/13 5:14:22 AM#79

I play games for one reason only; a good story.

Tell me a good story and I'm there.

So far, only SWTOR has managed to tell a story that's above fan-fic in the MMO genre.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2707

There... are... four... lights!

7/20/13 5:17:25 AM#80
Originally posted by Bjelar

To me, MMOs compete with the telly.

 

I don't consider watching TV as being "social" and I don't consider playing computer games as being "social".

Do you chat with the guys on screen when watching TV? If yes, you should stop, they can't hear you... unlike other players in a MMORPG.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

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