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News & Features Discussion  » [General Article] Guild Wars 2: ArenaNet’s Master Plan for 2013

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92 posts found
  neosparkk

Novice Member

Joined: 2/01/09
Posts: 42

7/18/13 7:32:44 PM#61
LFG? It's only been multiple months after release in a modern day mmo market.... Glad they launched the game when it was done like they said
  Vannor

Advanced Member

Joined: 8/11/03
Posts: 3041

7/18/13 7:54:53 PM#62
Originally posted by neosparkk
LFG? It's only been multiple months after release in a modern day mmo market.... Glad they launched the game when it was done like they said

They didn't want a LFG tool in at release... so what's your point?

Anyway.. everything on that list looks good to me. It's enough to make me revisit and check it out again soon.

  stayBlind

Advanced Member

Joined: 4/19/06
Posts: 537

7/18/13 7:58:11 PM#63
Originally posted by neosparkk
LFG? It's only been multiple months after release in a modern day mmo market.... Glad they launched the game when it was done like they said

That is like saying every FPS that comes out needs regenerating health and crosshairs because they are 'standard' features of the modern FPS.

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

7/18/13 8:10:45 PM#64
Originally posted by rykim86

Good plans.

But still no plans for expansions I see.  That's a shame.

I don't get sentiments like these.  Unlike traditional MMOs, GW2 adds content without releasing a paid expansion, and guess what?  People still want a paid expansion.  Maybe I should emphasize paid.  They can add and already have added new zones, new items, and altered skill and trait strengths, it wouldn't even be out of the question for them to add something "big" like a new race or class, all without us having to pay.  So again, I'm not sure why, if they have the technology to make the "Vanilla" game last as long as possible through updates, why an expansion is necessary.  I'm not even defending ANet here, I simply have a genuine curiosity as to why everyone wants this so badly.

  nennafir

Advanced Member

Joined: 10/13/05
Posts: 277

7/18/13 9:13:04 PM#65

The main problem I see is that they ditched their GW1 base.

 

We wanted a game without a stupid high-level gear-chasing end-game, but they still want to give it to us.

 

I don't really know what to say about that except:  No thanks!!!  I have played all of the end-game gear-chasing games that I would like to.

  NaMeNaMe

Novice Member

Joined: 8/24/09
Posts: 91

7/18/13 9:36:18 PM#66
  • New skills and traits for EVERY PROFESSION, as a form of endgame progress.
 
OMG IM SORRY I EVER HATED ON GW2, literally all i wanted to get back into the game. 

"if u forcefully insert foriegn objects into my? body, i will die"

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 3087

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/18/13 9:40:40 PM#67
Originally posted by nennafir

The main problem I see is that they ditched their GW1 base.

 

We wanted a game without a stupid high-level gear-chasing end-game, but they still want to give it to us.

 

I don't really know what to say about that except:  No thanks!!!  I have played all of the end-game gear-chasing games that I would like to.

Did you even play GW2 or did you even read this article or the blog post?  GW2 is possibly the least gear dependent game on the market an it takes a few days tops at the level cap to get kitted out with top level gear.  And no where in this article did they say they were turning this into a gear dependent game, in fact Colin said much to the contrary.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

7/18/13 9:44:40 PM#68
Originally posted by Chrisbox

If you have something negative to say about this, you might me a madman.

Absolutely amazing job Anet.  

Well, here's an outstanding one:

Originally posted by Maquiame
This game is the exact reason why I will never play a b2p or f2p game again that has no subbing. You get what you pay for, seriously. As someone mentioned the game is as shallow as a kiddy pool. They need a full goddamned expansion and they are doing crap like this. Hell there is still no word on the game housing.

I don't know he's able to type all that after reading the updates list, but I guess he really doesn't care for GW2 in the first place.

I'm getting sick of the "we want expansions!" comment, honestly. The game doesn't need it yet. There's still so much ground to cover on the base game.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

7/18/13 10:07:52 PM#69
Originally posted by nennafir

The main problem I see is that they ditched their GW1 base.

 

We wanted a game without a stupid high-level gear-chasing end-game, but they still want to give it to us.

 

I don't really know what to say about that except:  No thanks!!!  I have played all of the end-game gear-chasing games that I would like to.

lol When I hit 80, I chased down a trading post and bought my high level gear.  That's it.  If that's a chase to you, well your shoes must still look brand new.

  Distopia

Drifter

Joined: 11/22/05
Posts: 16901

"what a boring life, HATING everything" -Gorilla Biscuits

7/18/13 10:22:20 PM#70
Originally posted by Eir_S
Originally posted by nennafir

The main problem I see is that they ditched their GW1 base.

 

We wanted a game without a stupid high-level gear-chasing end-game, but they still want to give it to us.

 

I don't really know what to say about that except:  No thanks!!!  I have played all of the end-game gear-chasing games that I would like to.

lol When I hit 80, I chased down a trading post and bought my high level gear.  That's it.  If that's a chase to you, well your shoes must still look brand new.

I think the point was content and goals being based around gear (I'd also add titles and achievements, judging from the article) purchasing gear has nothing to do with it. Although I think he missed the part about new abilities/skills to build after 80 (A big part of GW1 character progression). He seemed to focus on the part about "new legendary gear" .

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  ZoeMcCloskey

Apprentice Member

Joined: 7/14/05
Posts: 1134

INTJ, fun is fun except when it's not

7/18/13 11:14:29 PM#71
All sounds good to me.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

7/18/13 11:22:42 PM#72
Originally posted by Distopia
Originally posted by Eir_S
Originally posted by nennafir

The main problem I see is that they ditched their GW1 base.

 

We wanted a game without a stupid high-level gear-chasing end-game, but they still want to give it to us.

 

I don't really know what to say about that except:  No thanks!!!  I have played all of the end-game gear-chasing games that I would like to.

lol When I hit 80, I chased down a trading post and bought my high level gear.  That's it.  If that's a chase to you, well your shoes must still look brand new.

I think the point was content and goals being based around gear (I'd also add titles and achievements, judging from the article) purchasing gear has nothing to do with it. Although I think he missed the part about new abilities/skills to build after 80 (A big part of GW1 character progression). He seemed to focus on the part about "new legendary gear" .

You might be right.  I guess since I'm not into chasing Legendaries for the meagre stat increase they provide, I realize that there isn't much chase, seeing as I can be just as useful to a group with runed exotics as someone with a purple sword.  I'm still excited about being able to craft Ascended gear myself, but that's a different story.  What I'm saying is I don't feel the need to do something I don't want to in GW2 the way I did in WoW, just to stay "viable".  I missed several months of the game and am still valued in dungeon groups.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 5286

7/18/13 11:23:33 PM#73

Lotta good stuff coming our way.

Just goes to show that some people will complain about anything. I, for one, am excited about these promises. While they aren't including everything I want, they are trying new things and listening to their playerbase. I can't really ask for more than that. It's a game designed to be played by millions of people, not just myself.

I am curious as to what they plan on changing out the orbs mechanic for, though, as well as the new sPvP game modes.

  Wolfhammer

Advanced Member

Joined: 12/11/08
Posts: 680

Bleh!

7/19/13 12:36:43 AM#74

I'm guessing I still cant head out into the world and collect some mats then go craft everything to make a nice set of armour to sell??

Is it still the case I can fully equip my character with pre-made pieces from the AH for peanuts, but cost a fortune if I buy the component parts and put them together myself.

I've got 3 max level characters and havent ever got the parts to make one single sigil etc from scratch.  Just never seen the mats drop.

Oh and don't get me started about the Mystic Toilet.  Biggest excuse for lazy development ever !!

Roll on August 27th (for those keeping tabs).

 

  Maquiame

Elite Member

Joined: 8/21/07
Posts: 770

Power without perception is spiritually useless and of no true value

7/19/13 12:51:21 AM#75
Originally posted by KhinRunite
Originally posted by Chrisbox

If you have something negative to say about this, you might me a madman.

Absolutely amazing job Anet.  

Well, here's an outstanding one:

Originally posted by Maquiame
This game is the exact reason why I will never play a b2p or f2p game again that has no subbing. You get what you pay for, seriously. As someone mentioned the game is as shallow as a kiddy pool. They need a full goddamned expansion and they are doing crap like this. Hell there is still no word on the game housing.

I don't know he's able to type all that after reading the updates list, but I guess he really doesn't care for GW2 in the first place.

I'm getting sick of the "we want expansions!" comment, honestly. The game doesn't need it yet. There's still so much ground to cover on the base game.

I have to disagree, the game is a bit boring for PVE content. Not to mention did you play the GW1 series? and I don't mean one of them I mean all of them. The storyline alone craps on the plastic swiss cheese stories of GW2. Notice that the most people who are complaining here are ones who played the first. If you didn't play the first of course the game is fantastic because there is nothing to compare it to.   Yes the game needs an expansion, something mirroring the expansions of its precursor. Many of us wanted to see what happened in Cantha, Elona and the like, hell I'd even look forward to a story focused on Jormag right now.  These bits and pieces updates while good intentioned are overall lacking depth because they are telling stories that are pretty much fluff. Don't give me a festival with Canthans in it, give me a festival that leads into the Cantha expansion. Give me more Whispers quests that lead into the lore of the Whispers origins in Elona. Give me things that matter to the lore of what was established in the first game.

 

Want to make the situation of the mists not suck? How about a full paid expansion about Orr's past, you start out through a trip through the mists into Orr during the time that Arah was still prominent. You give the playerbase a taste of the history while providing an area that wasn't ever truly explored in GW1, you get to see important historical figures and even get involved in the politics of the time period.

See my problem isn't that I don't like GW2, its that I appreciated the depth of storytelling that was in GW1 and wish it was there in GW2 instead of the story of the whiny knight and the pretty pretty princess. Its a shame that the story in GW1 took itself a lot more seriously. Not to mention I had to outright applaud Anet with the racial diversity of the game, namely the Krytans (Basically Brazilians), Orrians (Arabians) and the Elonians (three different set of Africans including the merged African American/Ethiopian Sunspears and Istan culture) along with the Canthans (Japanese/Pacific Islander/Greek/Korean Chinese cultures).

 

 

     The humans in GW1 were a beautiful cornucopia of rl races and to see the Krytans themselves was just absoulutely amazing and commendable, and what did they do with this glorious race of proud people of color, they dumped them into the ocean  and pushed many of them into the countryside (check out the pirates and brigands in many of the areas including the quests with Tybalt, the reason why they are of darker skin more exotic hairstyles like dreadlocks  and many of them have red hair is because they are representative of the original Krytans in GW1, much of the original Krytans were darkskinned with red hair hence Queen Jenna's darker complexion and pseudo African American look too bad Krytans that look like her in their main city are now few and far between with the city being overrun by more "Ascalonian" looking human npcs) in order to toe the party line of "appeasing the new playerbase". A downright shame in my opinion.

    I want the old Anet back that trailblazed like this and didn't give a damn about what others think. I want the Anet back that was innovative in its world design and diverse in its humanity, not this current Anet that seems to be full of marshmallow writers too scared to do anything different at all and have reduced the glorious diversity of the first series to basically nothng, completely rewriting the world history in some cases (Now they are saying that Krtya was originated by Orr (who they are also trying to turn European instead of the original Arabian), which was not the case in GW1 where it was explained that Kryta was a colony of Elona take a look at the GW1 wikis for proof of this) or exhibiting disturbing traits that one would never think would have existed amongst the GW1 team.

At one time the human diversity in GW put the human diversity in the Elder Scrolls series to shame. Nowadays, not at all. Its as if they are ashamed of the past they established and are trying to sweep it underneath the proverbial "rug of fitting in" as quickly as possible, and I find that to be a damn shame. For a company that sold more than twice the amount of copies for GW1 that they have sold for GW2 I don't get this approach at all because apparently being yourself sells more and makes better financial sense from a business standpoint. Not to mention GW1 had an overall higher player retention rate uniike GW2. Bottom line is they are making less money with this new approach.

 

The ultimate sad fact about GW2 vs GW1? While GW2 is a lot more MMO than GW1, GW1 was a lot more RPG.

 

It just be nice if they would combine the two together you know?

 

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Lydon

Hard Core Member

Joined: 7/20/06
Posts: 2928

7/19/13 3:54:33 AM#76
Awesome stuff! I can't wait to see what they do with the replacement of orbs. I do quite miss that mechanic.

  User Deleted
7/19/13 7:35:50 AM#77
Originally posted by BillMurphy
Originally posted by mCalvert
WvW is gonna be big in 2014, I tell ya! (just not this year)

I dunno, up until recently, WvW's gotten the most actual features added to it.  Were you hoping for more maps, or something else in the zones though?  But in terms of stuff to do and work towards, WvW's gotten a lot of love in the past several months.

It had plenty of features already. It just has no content. Tier 1 has been stuck playing the same match for 3 months. Same opponents, same maps, same fights.

Meanwhile PVE has gotten entire zones, armors, stories, dungeons, and this map shows 99% of development aimed at pve. FIne, its a PVE game.

  User Deleted
7/19/13 7:41:20 AM#78
Originally posted by Methos12
Originally posted by BillMurphy
Originally posted by mCalvert
WvW is gonna be big in 2014, I tell ya! (just not this year)

I dunno, up until recently, WvW's gotten the most actual features added to it.  Were you hoping for more maps, or something else in the zones though?  But in terms of stuff to do and work towards, WvW's gotten a lot of love in the past several months.

I'm inclined to agree. No idea what exactly people expect in the WvW department that would satisfy them. Some kind of complete 180?

 

Read the WVW forums. Tons of ideas in the there. The devs don't even have to think them up, just code it.

  archy1985

Novice Member

Joined: 3/27/13
Posts: 15

7/19/13 8:13:58 AM#79
hmm , no raids, no addon friendly , no large epic/heroic dungeons. i pass. k tybb
  jacktors

Apprentice Member

Joined: 10/16/11
Posts: 159

7/19/13 1:21:41 PM#80

I loved my time in Guild Wars 2, but sadly i got bored after leveling my Engineer to 80 and completing the world map.  I personally do not like the mechanics of WvWvW. I found that I was doing the same old thing, with not much of a reward.  I also found that after I completed the world map, there was not much more to do in the game.  The Dungeons Fractals got old for me too. 

I beleive that GW2 has so much potential, and I would come back to play in a heartbeat if there were some more content that could keep me going. This is certainly not a knock against the game. It is just my personal play style against the rest of the content. Many people love the pvp, WvWvW system. Others love the dungeons and Fractals.  But for me, I got bored too fast. 

I look forward to new content and hopefully new Professions in the future. I hope they add Faction and Reputation systems in the game.  I like building rep with different groups in  the gaming world. I would also like to see more unique Ascended and Legendary gear to have a shot at obtaining. That would be a nice reward for a reputation system in-game. I think Unique gear for crafters would be nice too.  These types of grinds keep people playing MMO's. We need carrots on a stick for us to keep playing, sadly. But the successful games have mastered this method over and over. Plus, these additions do not hurt casual players as the gear appearance is the only reward. 

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