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EverQuest Next

EverQuest Next 

General Discussion  » Interview at EQHammer.com with Georgeson - customize char. huge focus on story.

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72 posts found
  Gallus85

Apprentice Member

Joined: 3/13/11
Posts: 1115

7/19/13 10:30:19 AM#41
Originally posted by Kiyoris
 

Cool. I hope not too much focus on storytelling though. I want to play the game you know, not read a book to progress.

A bit of lore is ok, but with Quests I just do *click* *click* *click* without reading them in most MMO if I can be honest.

Exactly the problem.  If the game made more of an attempt to make the stories interesting in both their presentation and utility, with lots of input from the player, people would care a lot more about them in the present moment.  Not just years later on some forum talking about the good ol days haha.

As they are in many games right now, the story is scripted, you have to read a wall of text to know what is going on, you can't add anything to them or influence the story in any way.

But if the game presented lore and story better, and put the player in charge of the outcome and actions within the story, it would be a much different, and much more interesting experience.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  Acidon

Hard Core Member

Joined: 9/09/05
Posts: 775

Permabanned

7/19/13 10:33:50 AM#42
Originally posted by Karble
Originally posted by Iadien

http://eqhammer.com/interview/linda-carlson-and-dave-georgeson-defining-mmo

Dave Georgeson: I don’t like the term MMO. It’s generic and it means nothing. I actually like the older term that never caught on which is virtual world. That’s really what we’re building. We’re building a reality that’s better than reality. One where you can customize a character that you want to be, and then perfect yourself.

You have complete control over a virtual world in a way that you do not have in real life. It’s a better experience, it’s a better life experience, and it’s fun to have connections with people internationally and all that other stuff. You meet a broad class of people, and are able to be involved in situations you’re never going to become involved in here in the real world. Very heroic, bigger than life kind of things.

A virtual world is more like that, rather than just a persistent game. The persistence is important because it’s not a world if it’s not persistent, but that’s the least of the things that makes a virtual world or an MMO what it is.

http://eqhammer.com/preview/everquest-next-story-so-far

"Wait until you see spellweaving in the next EverQuest," Georgeson teased. "I've said too much but you've never played a game like it. I can promise you that.

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year. We want characters to become memorable parts of the story arcs. We want to bring back the world to virtual worlds. This is a re-imagined Norrath. Think of the EverQuest games as three separate universes--a multiverse."

Looks like they used the profits to rent a proton colider. Used the colider to create some wurm whole and cracked a hole in the space time continuum. Then of course they linked several versions of the same universe together with warp gates. So we are clearly in for something we (humans) have never seen yet.  :)

lol.. Just awesome.

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  Tibbz

Novice Member

Joined: 7/05/07
Posts: 621

"Never underestimate the power of stupid people in a group"

7/19/13 11:04:41 AM#43

I would kind of like to see the subclass / specialization build done better.  EQ2 had this, though terribly basic, at launch.  I would love to see a very specialized/customization type of builds as in you can have a “support” based Druid vs. a DoT based vs. a weather DD based druid build.  Almost, dare is say ESO, based system where you can level up your spells and build them the way you want your class to act.  Honestly I would rather have too many things to skill up (Swimming, running, conjuring, meditating, 1h Slash, swords, 2h blunt etc etc) then the overly basic when you level up your skills auto level or take all of 3 monsters to max out. 

so the extensive customization gives me hope... 13 more days.... 

Just my 2 cents really. 

 

  JIUBHUNNY420

Novice Member

Joined: 4/14/13
Posts: 134

7/19/13 11:15:32 AM#44
Originally posted by Tibbz

I would kind of like to see the subclass / specialization build done better.  EQ2 had this, though terribly basic, at launch.  I would love to see a very specialized/customization type of builds as in you can have a “support” based Druid vs. a DoT based vs. a weather DD based druid build.  Almost, dare is say ESO, based system where you can level up your spells and build them the way you want your class to act.  Honestly I would rather have too many things to skill up (Swimming, running, conjuring, meditating, 1h Slash, swords, 2h blunt etc etc) then the overly basic when you level up your skills auto level or take all of 3 monsters to max out. 

so the extensive customization gives me hope... 13 more days.... 

Just my 2 cents really. 

 

As much as I try to forget EQ2, your totally right, they did have avery similiar system in place, slightly more advanced than EQ1's, just not as fluid. 

 

I would love to see them revisit this in EQN and make it actually work.

J-Hun Lookin to Creep Yall!

  SlyLoK

Elite Member

Joined: 7/04/08
Posts: 1096

7/19/13 11:19:02 AM#45
If EQN is going to focus on story then I HOPE they will leave cut scenes OUT. They do not belong in an MMO.
  Lokero

Spotlight Poster

Joined: 4/30/06
Posts: 341

7/19/13 10:59:27 PM#46
Originally posted by Masterfuzzfuzz
Originally posted by DMKano

If they focus on personal story like GW2 and SWTOR..... /shudder

EQN should be focusing on dynamic and engrossing online world, let the players create their own stories through gameplay like we did in EQ1.

I don't need a scripted story to tell me who my character is, I am playing my character, I have my own ideas already, can't we just leave it at that?

Just my opinion.

 

Agreed. If they do anything like GW2, it will be an awful game. I won't give a shit about the world. I don't want to be the hero of norrath. I want to be an adventurer. 

Yeah, EQ1 had it right.  There were plenty of quests and tons of lore scattered everywhere, but you weren't the central focus of them.  You were just the nameless adventurer helping some NPCs out when you did do them.

I don't want to be the hero of norrath. I want to be an adventurer.

This can't be said enough.  All these designers trying to make it like we are the center of the universe... man, talk about really not getting it.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/19/13 11:29:35 PM#47
Originally posted by thedood123
Not exactly sure what this is supposed to mean

Less emphasis on acquiring gear, more emphasis on roleplay (lite).

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

7/20/13 3:30:32 AM#48
Originally posted by thedood123
Not exactly sure what this is supposed to mean

"Our game is the bestest game evah. Here is precise details: it's the bestest EVAH! Is this level of details about the bestest game not enough for you?"

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

7/20/13 3:45:06 AM#49
Originally posted by arieste
Originally posted by Iadien

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year. We want characters to become memorable parts of the story arcs. We want to bring back the world to virtual worlds. This is a re-imagined Norrath. Think of the EverQuest games as three separate universes--a multiverse."

I find this to be an interesting contradiction.   The "appropriate" way to create story in order to support a virtual world is to create an overall "world story" and make individual characters take parts "on the fringes" of it, so as to allow for the "reality" of all the player characters existing and being part of the world. 

 

At the same time, in more recent years (thanks mainly to games like TOR and GW2), the terms "focus on storytelling" and "be part of the story arc" have come to refer to the exact opposite of that.  In the aforementioned games, each player's character is given a (more or less) exactly identical story which makes them the main protagonist of the game.  This destroys any chance of creating a proper virtual world due to the fact that every person's story - by its definition - precludes other player characters from existing.  (e.g.  In TOR, if i am the Jedi that slayed Bob the Sith, this precludes the idea of there existing other Jedi who've slayed Bob the Sith, which makes it so that in effect, every Jedi in the game is playing in a different version of the World, not in a shared virtual world).

 

In a proper virtual world, the story needs to be designed for the world, with every individual storyline being designed to communicate to the player behind the keyboard that they're "one of many" people partaking in the story.   This is what made SWG and EVE great.   (There were parts to both games that were more "themepark" and didn't quite align to this, but they were relatively minor and other parts outweighed them anyway.)    Really hope to see this approach again.

 

This is a great post. I think you nailed it on how the story should be implemented. The Alpha Hero storylines are world destroyers. The advocates of that style just want a quick virtual hand job and don't need a long lasting persistent world, thus the Post-WoW malaise.

Survivor of the great MMORPG Famine of 2011

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

7/20/13 4:43:52 AM#50
Originally posted by DMKano

If they focus on personal story like GW2 and SWTOR..... /shudder

EQN should be focusing on dynamic and engrossing online world, let the players create their own stories through gameplay like we did in EQ1.

I don't need a scripted story to tell me who my character is, I am playing my character, I have my own ideas already, can't we just leave it at that?

Just my opinion.

 

I look forward to it if there is story involved personally.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3173

7/20/13 5:28:37 AM#51

All this talk of "virtual worlds" by the SOE devs makes me very happy. That is the kind of MMORPG I've always hoped for, but only experienced briefly in pre-NGE SWG.

 

But I've become a somewhat disillusioned gamer in that respect, so I'm leery of getting too carried-away by all these vague but awesome-sounding snippets. I'll reserve my wild cheering for after the "big reveal". Hopefully I'll be blown-away...

 

Story can fit into a virtual world, but not if my character is forced to complete "my story" in order to progress. However, if the "story" (or even "stories") are to be found in their own independant quest arcs, then I have no objections to it being there. But if I'm forced to complete a certain pre-defined series of events to get to level-cap, then it becomes more of a themepark than a virtual world.

 

To me, a virtual world offers you alternative paths to reach a certain destination, not a central 8-lane highway with little excursions leading off of it.

  tixylix

Hard Core Member

Joined: 12/02/11
Posts: 1144

7/20/13 5:30:22 AM#52
I want story done right like in EQ2 where you have voice overs in the game and you just stand there in real time hitting dialogue options. I don't want cutscenes, they take you out of the game and ruin your sense of immersion. 
  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3561

7/20/13 6:08:48 AM#53
Originally posted by Iadien

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year. We want characters to become memorable parts of the story arcs. We want to bring back the world to virtual worlds. This is a re-imagined Norrath. Think of the EverQuest games as three separate universes--a multiverse."

     OMG!!!  More damn prescript story BS.. And here I thought it was suppose to be a sandbox..  If they go story telling like other games I won't even bother to look at EQN anymore..  Very Very disappointing to read this..  Multiverse? Starting to sound like a clusterf*ck of features..  I"m sad

  Iadien

Novice Member

Joined: 2/12/04
Posts: 648

 
OP  7/20/13 7:30:57 AM#54
Originally posted by Rydeson
Originally posted by Iadien

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year. We want characters to become memorable parts of the story arcs. We want to bring back the world to virtual worlds. This is a re-imagined Norrath. Think of the EverQuest games as three separate universes--a multiverse."

     OMG!!!  More damn prescript story BS.. And here I thought it was suppose to be a sandbox..  If they go story telling like other games I won't even bother to look at EQN anymore..  Very Very disappointing to read this..  Multiverse? Starting to sound like a clusterf*ck of features..  I"m sad

Don't get all upset ...until August 2.

  TheRealFantomex

Novice Member

Joined: 6/05/13
Posts: 36

7/20/13 7:51:41 AM#55
All exciting stuff to see but really nothing new information wise that has not already been out there. We will not be getting any new information for another two weeks sadly.

EverQuest Nexus - http://www.eqnexus.com
Head of Social Media and part time writer/interviewer.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6241

7/20/13 9:15:52 AM#56
Originally posted by Iadien
Originally posted by Rydeson
Originally posted by Iadien

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year. We want characters to become memorable parts of the story arcs. We want to bring back the world to virtual worlds. This is a re-imagined Norrath. Think of the EverQuest games as three separate universes--a multiverse."

     OMG!!!  More damn prescript story BS.. And here I thought it was suppose to be a sandbox..  If they go story telling like other games I won't even bother to look at EQN anymore..  Very Very disappointing to read this..  Multiverse? Starting to sound like a clusterf*ck of features..  I"m sad

Don't get all upset ...until August 2.

I want to whine like baby on August 2nd. It brings back my youth..

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6241

7/20/13 9:29:53 AM#57
Originally posted by Iadien

http://eqhammer.com/interview/linda-carlson-and-dave-georgeson-defining-mmo

Dave Georgeson: I don’t like the term MMO. It’s generic and it means nothing. I actually like the older term that never caught on which is virtual world. That’s really what we’re building. We’re building a reality that’s better than reality. One where you can customize a character that you want to be, and then perfect yourself.

You have complete control over a virtual world in a way that you do not have in real life. It’s a better experience, it’s a better life experience, and it’s fun to have connections with people internationally and all that other stuff. You meet a broad class of people, and are able to be involved in situations you’re never going to become involved in here in the real world. Very heroic, bigger than life kind of things.

A virtual world is more like that, rather than just a persistent game. The persistence is important because it’s not a world if it’s not persistent, but that’s the least of the things that makes a virtual world or an MMO what it is.

http://eqhammer.com/preview/everquest-next-story-so-far

"Wait until you see spellweaving in the next EverQuest," Georgeson teased. "I've said too much but you've never played a game like it. I can promise you that.

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year. We want characters to become memorable parts of the story arcs. We want to bring back the world to virtual worlds. This is a re-imagined Norrath. Think of the EverQuest games as three separate universes--a multiverse."

Hey time for some anti-hype IMO.

customize character could also be talking purely about Storyline of the character .i heard the same use of words to describe story elements like in gw2 and SWTOR.

 

spell weaving can be combo fields like Guild Wars 2, Skyrim, and other games.

 

for that last part. The first two Everquest games are Themeparks. So how can that be a test ground for a sandbox unless they are using a different definition of sandbox. Interesting to think about. But yeah. Sometimes a little anti-hype comes in handy.

  killahh

Novice Member

Joined: 8/25/04
Posts: 455

As famous as the unknown soldier

7/20/13 10:01:19 AM#58
Originally posted by Nadia

Ethernere is a realm shared by all 3 EQs ?

 

from Ops same link

Mathew Chilton @TuxedoMat
@DaveGeorgeson if cazic thule died in eq1....how was he at the council of the gods in eq2....?

David Georgeson @DaveGeorgeson
@TuxedoMat each Norrath is different plane. CT dead in EQ, not EQII. Reverse true for rallos zek. But all Norraths touch in Ethernere.

TTH commentary:

For those less familiar with the lore, Ethernere is a realm introduced to EverQuest II with the Chains of Eternity expansion. It’s described as “a realm never intended for living souls.” There’s been a few, um, “god and dragon incidents” since that have wrought havoc across Norrath. It’s also a testament to just how far ahead SOE was thinking about this in terms of the lore and weaving it into the project in some way. But what they’re up to, and where this is going, is anyone’s guess.

as far as gods go, you cannot really ever kill a god, only kill his form on that plane .

 

 Therefore, Cazic thule did die in EQ1 , was banished from the plane, and managed to re-enter the plane around the time of EQ2.. Or, as a matter of conjecture, the council is held on a different plane  entirely.

 

 

 

Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  adderVXI

Hard Core Member

Joined: 1/08/05
Posts: 635

~Brawndo~

7/20/13 10:07:28 AM#59

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year."

So over the next year... Looks like the people hoping for a release this year will be disappointed!

Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

George Washington

  Iadien

Novice Member

Joined: 2/12/04
Posts: 648

 
OP  7/20/13 10:26:57 AM#60
Originally posted by adderVXI

"We have two EverQuest games we can already use as testbeds for what we plan on with the next one. While we're doing that we're putting a huge focus on storytelling over the next year."

So over the next year... Looks like the people hoping for a release this year will be disappointed!

The interview is not new, it's from June, 2012...

original source: http://www.tentonhammer.com/previews/everquest/soemote-and-eq-next

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