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News & Features Discussion  » [General Article] Guild Wars 2: ArenaNet’s Master Plan for 2013

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92 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13195

 
OP  7/17/13 7:29:59 PM#1

ArenaNet has set a terrific pace of development over the past few months. Now the time has come to reveal the "master plan" for the balance of the year. We have a terrific preview for you to read before heading to the comments to hash it out.

Yesterday I had the chance to catch up with Guild Wars 2’s Game Director Colin Johanson to talk about the metric buttload of an update he put out via the official Guild Wars 2 site today. In short, there is a whole lot of new stuff coming to Tyria before the end of 2013 and I’m fairly certain you’ll have a hard time arguing with any of the additions.  Unless of course you like free features and content... then I guess you’ll hate this little article.  Before we dive into the bits of Colin’s blog that we talked about on our call, let me give you a handy-dandy bullet point list detailing the many new things coming to GW2 in the latter half of the year. 

Read more of Bill Murphy's Guild Wars 2: ArenaNet’s Master Plan for 2013.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1132

7/18/13 8:05:50 AM#2
Lots of good stuff here!   My only problem is the bringing back of the orbs. I never liked them in the first place and was glad they got rid of them. 
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1696

7/18/13 8:15:24 AM#3
I don't think they're bringing them back specifically, just something else in their place.
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

7/18/13 8:23:21 AM#4
I'll be in my bunk.

Oderint, dum metuant.

  Disxxx

Apprentice Member

Joined: 5/28/13
Posts: 3

7/18/13 8:27:44 AM#5

Allow me to get XP and level my character in sPVP and I'd be back in a heartbeat. Until then it'll sit gathering dust on my hard drive.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

7/18/13 8:31:54 AM#6
Originally posted by Disxxx

Allow me to get XP and level my character in sPVP and I'd be back in a heartbeat. Until then it'll sit gathering dust on my hard drive.

sPvP is meant to be on the outside of the leveling experience. You're automatically fully level 80 in sPvP, and you level your sPvP experience bar. You can level in WvW however if you want to do so in a PvP setting.

 

If that's the only reason you're not playing GW2 then... dude.

Oderint, dum metuant.

  beej1986

Novice Member

Joined: 7/11/07
Posts: 75

7/18/13 8:37:40 AM#7
Give my necro a greatsword and will be best friends for a looong time!

CENTER][/CENTER]

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

7/18/13 8:37:54 AM#8

How can you not love these guys?  Some of these changes (unlike kites - sorry kite fans) are pretty amazing and prove they're listening to people.  The Legendary update itself proves they're not willing to irritate players just to earn transmute stone money in the shop.

Among my other faves are:

- more permanent content

- rewards for downing tough Champions in places like Orr and the Cove, giving people  a reason to actually go there

- the ability to craft Ascended gear instead of spending laurels on them

The rest I'll have to wait and see, but more (usually) = better.  Sounds like there will even be more reasons for people to run more than CoF path 1 lol

  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 472

7/18/13 8:39:51 AM#9
Great stuff!!!! Skill progression alone will keep me playing but also being a ls toCRAFT ascended gear!
  Disxxx

Apprentice Member

Joined: 5/28/13
Posts: 3

7/18/13 8:44:11 AM#10
Originally posted by Volkon

sPvP is meant to be on the outside of the leveling experience. You're automatically fully level 80 in sPvP, and you level your sPvP experience bar. You can level in WvW however if you want to do so in a PvP setting. 

If that's the only reason you're not playing GW2 then... dude.

 

I've levelled up one character to level 80 with 100% world completion and some world PVP (which was very boring) so for an alt I'd rather not follow the same path. 

Many other games offer levelling through PVP Battlegrounds and it's allot of fun and a great way level ... especially when you've seen all/most of the PVP content already.

 I see nothing wrong with wanting to progress my character in 'the real world' when i'm playing sPVP.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

7/18/13 8:45:27 AM#11
I will say, however, I'd really like it if they added more weapon skills, or allowed you the option of changing some of them around.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/18/13 8:52:08 AM#12

"and has a whole bunch of slick functionality to find groups for all kinds of content... without taking away the need to socialize."

So..duplicating what CoX already had nine years ago.

Works for me.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2105

joie de vivre

7/18/13 8:52:52 AM#13

If they did drop "resources to craft good new stuff" rather than "drops new stuff" I would be much happier, crafters would be much happier, and GW2 would suddenly become a much better game.

mmorpg.com/blogs/Xobdnas

  User Deleted
7/18/13 9:04:37 AM#14
WvW is gonna be big in 2014, I tell ya! (just not this year)
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1696

7/18/13 9:09:37 AM#15
Originally posted by mCalvert
WvW is gonna be big in 2014, I tell ya! (just not this year)

I dunno, up until recently, WvW's gotten the most actual features added to it.  Were you hoping for more maps, or something else in the zones though?  But in terms of stuff to do and work towards, WvW's gotten a lot of love in the past several months.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

7/18/13 9:17:54 AM#16
All sounds great, can't wait!!!
  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2882

I actually still like MMORPGs

7/18/13 9:58:10 AM#17
Originally posted by Disxxx
Originally posted by Volkon

sPvP is meant to be on the outside of the leveling experience. You're automatically fully level 80 in sPvP, and you level your sPvP experience bar. You can level in WvW however if you want to do so in a PvP setting. 

If that's the only reason you're not playing GW2 then... dude.

 

I've levelled up one character to level 80 with 100% world completion and some world PVP (which was very boring) so for an alt I'd rather not follow the same path. 

Many other games offer levelling through PVP Battlegrounds and it's allot of fun and a great way level ... especially when you've seen all/most of the PVP content already.

 I see nothing wrong with wanting to progress my character in 'the real world' when i'm playing sPVP.

If you don't enjoy the open world PvE after only one play through, then there really is no need to level up. Just enjoy the sPvP and be done with it.

Also, if you don't enjoy the sPvP enough to play it without getting experience then you shouldn't bother playing at all. It's meant to be fun not a treadmill. The PvE is so fun to me I don't even look at my EXP bar even in zones I've been through several times.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 757

7/18/13 10:29:56 AM#18
Originally posted by Tierless

If they did drop "resources to craft good new stuff" rather than "drops new stuff" I would be much happier, crafters would be much happier, and GW2 would suddenly become a much better game.

Is that what they said Champion Chests would do, exactly?  Account bound crafting mats that help craft new Tier 7 (level 500) items that can be crafted 1-per-day to help sell Ascended items (yes, that was mentioned).

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1895

May the game be ever in your favor.

7/18/13 10:33:34 AM#19
Originally posted by Fendel84M
Originally posted by Disxxx
Originally posted by Volkon

sPvP is meant to be on the outside of the leveling experience. You're automatically fully level 80 in sPvP, and you level your sPvP experience bar. You can level in WvW however if you want to do so in a PvP setting. 

If that's the only reason you're not playing GW2 then... dude.

 

I've levelled up one character to level 80 with 100% world completion and some world PVP (which was very boring) so for an alt I'd rather not follow the same path. 

Many other games offer levelling through PVP Battlegrounds and it's allot of fun and a great way level ... especially when you've seen all/most of the PVP content already.

 I see nothing wrong with wanting to progress my character in 'the real world' when i'm playing sPVP.

If you don't enjoy the open world PvE after only one play through, then there really is no need to level up. Just enjoy the sPvP and be done with it.

Also, if you don't enjoy the sPvP enough to play it without getting experience then you shouldn't bother playing at all. It's meant to be fun not a treadmill. The PvE is so fun to me I don't even look at my EXP bar even in zones I've been through several times.

Well I honestly don't know how the PvE is fun to you... It's very much the same thing in every map. Do the hearts and random zerg events that they have going on everywhere and look for POI, waypoints, vistas, and skill challenges. It all feels very much the same and after about three maps gets boring. 

 

As for this article, my problem is the content that I've played in their updates feels very much the same as previous content. Grind x amount of events for a certain reward. It got to the point where I just didn't care and completely ignored the events opting to instead do dungeons. Maybe this has changed and the living story now feels like it actually matters but after the Dragon Bash I was officially burned out from their events and living story content updates. Just felt boring and repetitive by that point.

Smile

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2505

7/18/13 10:38:07 AM#20
Originally posted by Razeekster
Originally posted by Fendel84M
Originally posted by Disxxx
Originally posted by Volkon

sPvP is meant to be on the outside of the leveling experience. You're automatically fully level 80 in sPvP, and you level your sPvP experience bar. You can level in WvW however if you want to do so in a PvP setting. 

If that's the only reason you're not playing GW2 then... dude.

 

I've levelled up one character to level 80 with 100% world completion and some world PVP (which was very boring) so for an alt I'd rather not follow the same path. 

Many other games offer levelling through PVP Battlegrounds and it's allot of fun and a great way level ... especially when you've seen all/most of the PVP content already.

 I see nothing wrong with wanting to progress my character in 'the real world' when i'm playing sPVP.

If you don't enjoy the open world PvE after only one play through, then there really is no need to level up. Just enjoy the sPvP and be done with it.

Also, if you don't enjoy the sPvP enough to play it without getting experience then you shouldn't bother playing at all. It's meant to be fun not a treadmill. The PvE is so fun to me I don't even look at my EXP bar even in zones I've been through several times.

Well I honestly don't know how the PvE is fun to you... It's very much the same thing in every map. Do the hearts and random zerg events that they have going on everywhere and look for POI, waypoints, vistas, and skill challenges. It all feels very much the same and after about three maps gets boring. 

 

As for this article, my problem is the content that I've played in their updates feels very much the same as previous content. Grind x amount of events for a certain reward. It got to the point where I just didn't care and completely ignored the events opting to instead do dungeons. Maybe this has changed and the living story now feels like it actually matters but after the Dragon Bash I was officially burned out from their events and living story content updates. Just felt boring and repetitive by that point.

It is not always the same. You don't have to do any of the things you pointed out in any map. I love the random zerg comment, as opposed to a coordinated zerg in Rift, Neverwinter, etc. I mean, if you dealt with Rift's update, Sorm Legion, etc, you find those updates are the same also.

 

Suggest how to make them different then, just don't complain without constructive criticism - I like to know how people would change it.

 

The last living story update is unique enough and different enough to be interesting and fun.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

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