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News & Features Discussion  » [Column] Elder Scrolls Online: Give Me Nooks and Crannies

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54 posts found
  Zairu

Novice Member

Joined: 1/09/09
Posts: 493

Yes, this is a personal attack.

7/17/13 1:00:56 AM#41
Originally posted by kedara
Exploration is nice, but what are the limitations on killing NPCs?

exactly.

 

this is why TES does not belong as a MMO.

killing, stalking, and robbing npc's is what makes TES an amazing rpg. i've never made a character that did not have sneak as a main skill.

 

they won't emulate the same experience online , and I would wager that the modding community has more creativity than the sister-company who is just using the IP because of how popular TES is. seriously... nothing is the same but the lent-out names and titles.

 

do yourself a favor and don't even leave Skyrim, because you will not get a newer and better TES until BETHESDA makes TES-6.

 

they are making a rail-road game for pvpers and linear gamers. nothing more.

 

 

  Zairu

Novice Member

Joined: 1/09/09
Posts: 493

Yes, this is a personal attack.

7/17/13 1:00:56 AM#42
edit cuz it double posted.
  Brabbit1987

Hard Core Member

Joined: 10/02/11
Posts: 644

7/17/13 3:23:57 AM#43

No, you know what, I am going to stick to what I believe. Why? Because not a single person who has had a negative out look on this game has been able to actually show proof. 

The least person I believe is azzamasinbecause as usual, always here telling everyone how crappy the game is. Borderline conspiracy theorist XD.

"Im telling you Maaaaann ... they exist ... they exist maaaan .. and the government is just hiding it from you. Also ... Also .. that Elder Scrolls Online game maaaan is going to suck. I have seen things man. I have seen things!"

*coughs*

The fact you come on here so much just to rag on the game all the time, makes me actually believe you less. Actually this is a common scenario, the more you do it the less you are taken serious. People get tired of hearing the same thing over and over again.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2649

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/17/13 3:36:25 AM#44
Originally posted by Brabbit1987

No, you know what, I am going to stick to what I believe. Why? Because not a single person who has had a negative out look on this game has been able to actually show proof. 

The least person I believe is azzamasinbecause as usual, always here telling everyone how crappy the game is. Borderline conspiracy theorist XD.

"Im telling you Maaaaann ... they exist ... they exist maaaan .. and the government is just hiding it from you. Also ... Also .. that Elder Scrolls Online game maaaan is going to suck. I have seen things man. I have seen things!"

*coughs*

The fact you come on here so much just to rag on the game all the time, makes me actually believe you less. Actually this is a common scenario, the more you do it the less you are taken serious. People get tired of hearing the same thing over and over again.

That's fine, live in your shell and turn the radio up so you can't hear anyone's issue with the game but by all means do not come here bitching and complaining 2 or 3 months post launch and the majority of the player base has left because there's no endgame or that the game's exploration centric open world content feels nothing like Skyrim.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Brabbit1987

Hard Core Member

Joined: 10/02/11
Posts: 644

7/17/13 4:02:49 AM#45
Originally posted by azzamasin
Originally posted by Brabbit1987

No, you know what, I am going to stick to what I believe. Why? Because not a single person who has had a negative out look on this game has been able to actually show proof. 

The least person I believe is azzamasinbecause as usual, always here telling everyone how crappy the game is. Borderline conspiracy theorist XD.

"Im telling you Maaaaann ... they exist ... they exist maaaan .. and the government is just hiding it from you. Also ... Also .. that Elder Scrolls Online game maaaan is going to suck. I have seen things man. I have seen things!"

*coughs*

The fact you come on here so much just to rag on the game all the time, makes me actually believe you less. Actually this is a common scenario, the more you do it the less you are taken serious. People get tired of hearing the same thing over and over again.

That's fine, live in your shell and turn the radio up so you can't hear anyone's issue with the game but by all means do not come here bitching and complaining 2 or 3 months post launch and the majority of the player base has left because there's no endgame or that the game's exploration centric open world content feels nothing like Skyrim.

lol I don't complain, if a game sucks, I simply just leave.

  goemoe

Advanced Member

Joined: 8/27/04
Posts: 150

7/17/13 4:15:59 AM#46

[quote]I’d like to see more random content added to ESO’s PVE, and the Dark Anchors are something we haven’t really seen that much of but they’re one solution to this (though they don’t happen in the starting experience).  But more than “dynamic” stuff, I’d really like to know if the “real world” of Tamriel opens up into a more explorable and less directed experience.  You can, from what I’ve played, go just about anywhere and the landscape does not feel like you’re fenced in.  But what good is all that space if there’s not a lot of little minutia to uncover?  More than just treasure chests in the wild, I want to see caves without a quest tied to them, dwemer ruins that go deep into the earth and offer chances to discover something I’d not ordinarily find if I just followed the storyline.[/quote]

The same here. I like to twink and to replay the game not twice but often. If it is each time exactly the same I will wander off soon. So hopefully some dynamic stuff or optional zones like in Guild Wars 2 will be found in the game as well. :)

  Boldman58

Novice Member

Joined: 6/25/07
Posts: 11

7/17/13 10:37:11 AM#47

One thing everyone seems to be ignoring.  Developers do not know howe to make a game with exploration.  Even Single player games like Skyrim wasn't true exploration.  Developers make combat oriented games.  You can not explore without being swarmed by enemies every 30 seconds.  In Skyrim how many enemies did you have to fight through to explore a cave, dungeon, or castle?  And once inside did you find anything without fighting more swarms of enemies?  The same is true for MMO's even more so.  There isn't one MMO that lets you explore freely.  Stand still for 30 seconds to check your map and you are being swarmed by enemies.  Did Louis and Clark spend every minute of every hour of every day fighting to cross the America?  No they did not.  They had other hurdles to cross but fighting was not the primary action.

    One thing I am confused about.  Is TESO WoW 3.0, Dark Age Camelot 2.0, or SWTOR 2.0?  The developerws must be doing something right if every one thinks it is somethhing else.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2649

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/17/13 10:45:17 AM#48
Originally posted by Boldman58

One thing everyone seems to be ignoring.  Developers do not know howe to make a game with exploration.  Even Single player games like Skyrim wasn't true exploration.  Developers make combat oriented games.  You can not explore without being swarmed by enemies every 30 seconds.  In Skyrim how many enemies did you have to fight through to explore a cave, dungeon, or castle?  And once inside did you find anything without fighting more swarms of enemies?  The same is true for MMO's even more so.  There isn't one MMO that lets you explore freely.  Stand still for 30 seconds to check your map and you are being swarmed by enemies.  Did Louis and Clark spend every minute of every hour of every day fighting to cross the America?  No they did not.  They had other hurdles to cross but fighting was not the primary action.

    One thing I am confused about.  Is TESO WoW 3.0, Dark Age Camelot 2.0, or SWTOR 2.0?  The developerws must be doing something right if every one thinks it is somethhing else.

While I disagree on a personal level, exploration without combat is not worth doing I will say that there can be other things to do.  But exploring for exploring sakes for me is as pointless as grinding quests.  Exploration needs danger to make the sense of amazement and awe worth doing.  For me at least this is the case.

 

I've not played it but from my understanding the PvE leveling progression is very similar to GW2 with a dash of quest hub design from WoW.  The PvP is still unknown since it's not been tested yet but I suspect it will be similar to DAoC.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16999

7/17/13 10:51:43 AM#49
Originally posted by Zairu
 

 

 

 

killing, stalking, and robbing npc's is what makes TES an amazing rpg. i've never made a character that did not have sneak as a main skill.

 


 

Well, for you I suppose.

None of my characters really ever used sneak and I never indiscriminately killed NPC's. Well, once a long time ago in Morrowind and I learned that the world was becoming barren.

In any case, people have to realize that this is an mmo and there need to be concessions for the multi-player aspect of it.

Just like when you take a book and make it into a movie you have to fit it to the new format so does a single player game need to be fitted to an mmo format.

 

  Iselin

The Listener

Joined: 3/04/08
Posts: 3731

7/17/13 5:38:10 PM#50

@ Bill

 

For the time being, I'm going to take everything you say about upcoming MMOs that aren't EQN with a grain of salt.

I mean... you saw a preview demo that impressed you guys enough to give EQN the best of E3 award and said this:

"What we can say is that we saw grand plans for the world's largest sandbox and it was more than enough to stand head and shoulders above any game we saw at E3. When Sony pulls back the curtain later this summer, you will not be disappointed. EverQuest Next is this year's E3 Best of Show, and in just a couple months you'll all understand why. We promise."

If it was it me, and I knew what you know, I'd find it hard not to feel bored with features in MMOs that have become so standard that they feel "a lot tired." 

As a matter of fact, if I was a developer and had an MMO in the works, I'd be foolish not to step back a bit and wait for THE BIG REVEAL to give myself some time to react. Maybe even postpone the release by a few months... know what I mean? Nudge, nudge... wink wink...

  Ratero

Advanced Member

Joined: 5/19/04
Posts: 292

7/17/13 5:50:09 PM#51

I'm looking forward to just heading out into a random direction and just see what I can find.  I love Skyrim and all the other TES games, if ESO lives up to what Skyrim has given us then I'm in for the long haul.

Ratero.

  YrthWyndAndFyre

Advanced Member

Joined: 3/06/13
Posts: 8

7/21/13 8:03:50 AM#52

It's a fair point.  I remember my very first foray into MorrowWind.  I got the quest to go and see the spymaster almost immediately.  It took me about a month and a half (real time) to actually *get there*.  I tried walking.  It's a long way.  There is a ton of stuff in between.  I found things to do.  *LOTS* of things to do.  When I actually did finally reach Balmora from Seyda Neen, I came in via mage teleport from Caldera - I'd missed the city completely - and I didn't go there to see the spy-master.  I was there on other business, and noticed that I had the spymaster quest waiting, so I did it while I was in the area.  At that point, I'd pretty much forgotten that I even *had* a main quest line, and it was a bit of a surprise to discover that I was on one.  I'd pretty much evolved into just wandering around talking to people and doing stuff - you know - adventuring.  

Skyrim was considerably more linear - in the run from Helgen to Whiterun, there were only a few things to distract me from my main purpose, which was to get to Whiterun.  But once in Whiterun, getting to the keep wasn't the first thing on my mind, either.  The main thought in my mind at the time was to get to the Companions.  I needed to find a bed, and keeps aren't generally known for their take on the hospitality industry.  I eventually reported to the Jarl - about a week later.  What can I say?  I was busy.  In Skyrim, I periodically clean up my quest log just because it's getting hard to find stuff.

I'm playing one now, called Firefall (in Beta) where there isn't actually *any* main quest line - at least not that I've been able to determine.  It's a straight sandbox MMO.  Oh, there's a ton of stuff to do - so much so that I have to deliberately tune out the advisories from my lieutenant if I want to actually go someplace in particular, because there are invariably about a hundred things that I could do en-route.  I could, effectively, spend the entire game just ping-ponging from one incident to another, with no real objective in mind.  But before long, I started making my own objectives.

But in all of these, there is a distinction.  It is a simple one, but a very important one.  For that kind of mechanism to grow, you can't have a limited queue of unresolved quests.  In the other MMOs, that is the limiting factor.  i'm more than a little Completionist - I don't like to get rid of anything by dropping it if I can finish it instead.  So if there are, for example a maximum of 25 open quests, I tend to run that list up to 25 and then start chewing holes in it to make room for new stuff.  As a consequence of that, I *MISS* a lot of quests.  I have no room in my quest log, so I'm obliged to drop them.

An unlimited quest log in a single-person game is easy enough - the only thing you're eating is your own disk drive.  In an MMO, though, the same concept translates into database space *on the servers*.  Thus, it is not quite as easy.  In Firefall, you basically don't take a 'quest' until you actually start executing it.  They're all over the map, and if they're done for one they're done for all - they're all dynamic.  So your 'quest log' is just a list of the half-dozen or so things that are currently at the top of the local pile of stuff to do.  If you move, the list changes to match the new local pile.

It might not be an easy thing for the ESO developers to implement.  They have things that have to be balanced against available resources.  So they may actually have to place a cap on the number of available quests simply because of resource constraints.  It would be great, though, if they could find a way around that particular problem and make the quest system more Elder-Scrolls-ish and less World-of-Warcraft-ish.

  yuvalmul

Apprentice Member

Joined: 7/23/13
Posts: 2

7/23/13 1:35:10 AM#53
i totaly agree that it should be an advanture game like or Tes but you say you want to go where ever you like i agree and i want it to but i want to own what ever i like i mean i think you should be able to own a horse and a home all things that seams easy to get in skyrim will be expensive but only youres i would like to have the ability to lockpick into a reach guy home and steal and if i have a house i want to be able to put traps for ppl who try to come in and steal thats being able to do what i want and when a player die he should have money left so the killer will earn sumthing this things will make eso great maybe it will make u angrey but its being able to buy what i want and do what i want 
  Knotwood

Apprentice Member

Joined: 2/08/14
Posts: 1110

2/08/14 12:04:24 PM#54

Well Written.  Loved the review.

 
 
 
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