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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Adding SWG "like" features to SWTOR.

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64 posts found
  JRVthatsME

Novice Member

Joined: 12/19/12
Posts: 17

 
OP  7/16/13 3:09:30 PM#1

I've been checking comparisons people have done between SWG and SWTOR and there has been debate about why one is better then the other and It got me thinking that if some similar features to what existed in SWG were added to SWTOR they could work well together and only help to enhance the game, especially when it comes to what players can do once they've finished playing through all the story content. I know exactly the same versions of SWG feature wouldn't work with how SWTOR is but there could be potential options. For example SWG had vast land maps on planets where players could build houses and even player run cities. SWTOR isn't designed for vast stretches on land on planets but there could be colony zones where players can build houses and city on and that are open to any faction so they would also be good for pvp. A colony zone would at most take up as much area as a plantets story content area and might at first just have a little trading outpost that players can take a shuttle to until eventually the players who are developing a colony there build a starport and give the colony a name. Once that is done when a player goes to land on the planet in question they can select to land in the standard story content zone or can choose to land at the starport of a named colony. The land and terrain feature of all colony zones on the same planet could be identical even to save having to create an entirely new look for every one (and thus each colony could be essentially an individual instance of the colony zone assigned to that planet that players with buildings etc) and there could be several clearings scattered about the colony zone where players from the opposing faction of the colony members could land so that there can be pvp and raids etc.

There could also be system space around a planet extending off to a distance from the planet so that players could fly around a planets solar system, interact with other player and npc ships and even have their own pvp battles with other ships.

I do have some other ideas that I will post in this threat at a later time but I would like to know what people think of this first. I do think it would be possible to implement something like this in SWTOR with the way the game is structured.

  NomadMorlock

Advanced Member

Joined: 12/09/07
Posts: 447

7/16/13 3:15:23 PM#2

Many players asked for these features while SWTOR was still in development.  Asked, begged, demanded...etc.

 

Bioware feels it knows best and decided that they were not worth the time or expense to develop.  Don't live in a fantasy (or scifi) world here.  You will never see these things. 

 

Really...they can't even handle programming chat bubbles.  It's true..

  Muke

Elite Member

Joined: 1/04/07
Posts: 1606

7/16/13 3:17:30 PM#3
Originally posted by NomadMorlock

Many players asked for these features while SWTOR was still in development.  Asked, begged, demanded...etc.

 

Bioware feels it knows best and decided that they were not worth the time or expense to develop.  Don't live in a fantasy (or scifi) world here.  You will never see these things. 

 

Really...they can't even handle programming chat bubbles.  It's true..

Player bounties, PVE bounties *with droid seekers* and a playable engine when more then 20 players are in 1 spot is all I wanted. :P

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  NomadMorlock

Advanced Member

Joined: 12/09/07
Posts: 447

7/16/13 3:21:24 PM#4
Originally posted by Muke
Originally posted by NomadMorlock

Many players asked for these features while SWTOR was still in development.  Asked, begged, demanded...etc.

 

Bioware feels it knows best and decided that they were not worth the time or expense to develop.  Don't live in a fantasy (or scifi) world here.  You will never see these things. 

 

Really...they can't even handle programming chat bubbles.  It's true..

Player bounties, PVE bounties *with droid seekers* and a playable engine when more then 20 players are in 1 spot is all I wanted. :P

 

Preach on my brother!    These, chat bubbles, and space off rails and it would have kept me longer.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

7/16/13 8:08:35 PM#5

sandbox is much harder to develop, than themepark,,so good luck with that

specially , if they go full sandbox,,,destructible objects, cover mechanics etc.

player housing sounds good to me, but i dont think they have resources left , to do it

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

7/17/13 3:43:50 AM#6
Open world and speech bubbles are a must for a MMO.
  Kazara

Advanced Member

Joined: 3/20/06
Posts: 1067

"Denial does not change reality."

7/17/13 9:13:17 AM#7
Originally posted by simplius

sandbox is much harder to develop, than themepark,,so good luck with that

specially , if they go full sandbox,,,destructible objects, cover mechanics etc.

player housing sounds good to me, but i dont think they have resources left , to do it


A sandbox (or adding some sandbox elements) may be harder to develop, but you must consider that Boware had the resources to do so! Over $200 million was invested in the development of SWTOR, and this content shallow "bird bath" is what was delivered.

The only way players will see any sandbox-y goodness is if Bioware believes it can successfully hang a price tag on it in the Cartel Market.

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1789

Dyslexics of the world...UNTIE!

7/17/13 9:23:49 AM#8
Originally posted by LoverNoFighter
Open world and speech bubbles are a must for a MMO.

I agree with the open world, but I hated chat bubbles in SWG. You would go outside MI and there were tons of barkers spamming chat with their wares and it looked ridiculous.

  Sabas

Apprentice Member

Joined: 8/26/05
Posts: 203

This is the sound of me

7/17/13 9:46:53 AM#9

ha!

 

I remember being banned from the official forum for bringing up space flight one to many times.

I didn't start threads about it, only participated in debates about the space on rails as it was called.

That was pre-release when such a feature would have been "easy" to implement.

The hero engine is perfectly able to do those things but Bioware knew best.

 

Its fine to enjoy ToR but don't expect anything like what you propose to ever be implemented.

 

  Harafnir

Hard Core Member

Joined: 2/18/04
Posts: 1366

7/17/13 9:53:06 AM#10
Originally posted by loopback1199
[mod edit]

Actually started again. left first month at release. Now I started knowing what it is, no rosetinted glasses, and... yeah, it's still bad. But I am played out on the rest. So I switch between SWToR and Blood Bowl right now. It is sooo depressing.

"This is not a game to be tossed aside lightly.
It should be thrown with great force"

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

7/17/13 11:20:00 AM#11
Originally posted by Kazara
Originally posted by simplius

sandbox is much harder to develop, than themepark,,so good luck with that

specially , if they go full sandbox,,,destructible objects, cover mechanics etc.

player housing sounds good to me, but i dont think they have resources left , to do it


A sandbox (or adding some sandbox elements) may be harder to develop, but you must consider that Boware had the resources to do so! Over $200 million was invested in the development of SWTOR, and this content shallow "bird bath" is what was delivered.

The only way players will see any sandbox-y goodness is if Bioware believes it can successfully hang a price tag on it in the Cartel Market.

yup,, but they chose themepark , because all the big mmos are in that category

and their focus on story didnt help much either

a good product will sell, a bad product will gather dust on the shelves

im still recovering from my last panda infection, only 3 weeks this time

maybe im clean, when im 60

  JRVthatsME

Novice Member

Joined: 12/19/12
Posts: 17

 
OP  7/17/13 5:46:09 PM#12

I know that SWTOR is not designed to have planets where you can run for hours in one direction and still be able to keep on going and I'm not suggesting that. A simple example of the kind of colony zone I'm thinking of would be an island like on Ord Mantel (or any similar sized area of land that players can not walk beyond its borders). When player choose to take a shuttle or land on such an island they will see the appropriate launching and landing movie sequence and would either appear at the spaceport there (if a spaceport has been built and the character is of the same faction as the colony) or on one of the clearings there randomly decided by the game.

Perhaps being able to place buildings where ever you want (within reason) like in SWG may not be possible in SWTOR but that would not automatically mean that player owned colonies and outpost would be impossible. At the very least something similar to how the housing system in LOTRO should be able to work. "If" this could could be combined with a mechanic similar to cities are developed in so many strategy game where the required resources are spent, there's a construction time that much pass and then a specific building appears in a specific location once the construction is finished (granted this may not be possible either). Of the houses that would exist in such a colony players that are members of that colony would set which house door would act as a transition point to their own personal house interior so more then one player could have the same house set in the colony but when they transition into their house they would each be sent to their own house interior instead of the exact same interior as the other players. Merchants in a colony could work as a location specific variation of a player auction that has an npc merchant to interact with in order to access it. I know such a colony would be more restrictive then what was in SWG but it would still be useful for RP, pvp etc.

As for Bioware not listening to it players I think that is more accurately EA doing since before EA got their hooks into Bioware they were always supporting all their games as far back as Baldur's Gate and adding updates to Neverwinter Nights to make it easier for players to create the kind of custom content they wanted for the modules and persistent worlds the players had created. EA put a stop to that when they took over and are likely insisting that demands they have for SWTOR must be met regardless of what players say. Bioware itself has never been that kinda of gaming company. Something players have been asking for is coming in August which is a bounty hunting system as stated by Bioware staff in the link below.

http://www.youtube.com/watch?v=JVevWDdgt40&feature=c4-overview&list=UUBGBXQmTRZ0uwfxvcCMfz_A

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1436

7/17/13 7:17:43 PM#13

nothing of this will ever happen.

I've read countless similiar suggestions in the official forums since beta. If you still think BW will ever listen you will wait until hell freezes. I've no more hope for this game, I just wait if the new Battlefront will have some good multiplayer modes, or maybe there will be another SW MMO one day which is not based on WoW.

 

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

7/17/13 10:00:11 PM#14

they already tried one, remember?

that certain game didnt do so well either

no elves= no Money

  NagilumSadow

Novice Member

Joined: 1/26/12
Posts: 243

7/18/13 12:23:44 AM#15

Guild Wars 2 is still selling boxes like a coveted treasure, and by contrast SWTOR couldn't give away boxes. Generally corporate entities do not invest in major  future development unless there is promise of serious prodigality.

 

Besides the game engine was never designed for that level of dynamism, it was designed as a one trick pony.


http://wyrdgaming.blogspot.com/

  Kinado

Novice Member

Joined: 5/08/13
Posts: 186

7/18/13 12:37:14 AM#16

I had HIGH hopes for SWTOR but since they said their main feature was story....Story is cool but it can t be the main feature of a MMO. Other key features will be overlooked this way, and they were. SWTOR has fun combat though but they seem to ignore pvp players so eventually I had to quit also.

 

Chill people, WILDSTAR its on its way. Carbine are the first dev's I ve read about that actually say all the things a veteran WoW player wants to hear.

At first I didn't like Wildstar one bit, immediatly said "another flop". Couldn t be more wrong as I read more and more information and looked at the videos and beta feedback.

 

If carbine released SWTOR it would have been epic. Instead we ll have to manage with Rock people, furry dragon people, squirl people, octopus people? And my favorite, humans. Maybe the lore isn't as deep and epic as Star Wars but it looks fun and that's what games are all about, fun.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3275

7/18/13 2:20:24 AM#17
     Bioware wanted to do a style they know best..   The entire game plays on rails like their other games KoTOR and Dragon Age.. There really isn't much difference.. I really enjoyed SWG, but it did have some glaring flaws that drove me and many others away.. And most of those flaws were pre-CU..  Many of the crafting professions were broke, and the holocron thing for Jedi was just crazy stupid.. The player cities needed tweaked, and missions need fixed as well.. 
  Swanea

Apprentice Member

Joined: 4/25/08
Posts: 2380

7/18/13 2:30:58 AM#18

If only you knew about the FnF beta.  The stuff they had.  Three factions was the biggest.  Skills, abilities.

 

But it still comes down to the TERRIBLE engine.  If this game was sandbox, it would be even WORSE off because people would get together a LOT more causing even more stress on the bad job of an engine they tried to make.

  klagmire

Apprentice Member

Joined: 6/26/13
Posts: 49

7/18/13 2:54:02 AM#19
Originally posted by Rydeson
     Bioware wanted to do a style they know best..   The entire game plays on rails like their other games KoTOR and Dragon Age.. There really isn't much difference.. I really enjoyed SWG, but it did have some glaring flaws that drove me and many others away.. And most of those flaws were pre-CU..  Many of the crafting professions were broke, and the holocron thing for Jedi was just crazy stupid.. The player cities needed tweaked, and missions need fixed as well.. 

I agree, pre-CU sucked. They put in alot of awsome stuff after the Combat upgrade. It was soo much better Anyone who quit SWG because of the upgrade MISSED OUT!.  But they would know that, if they would have played it. Instead they did the "You made me Mad, so I quit" childish tantrum.

Played:SWG(pre NGE/CU sucked)Yep its true, anyone who quit SWG because of the NGE/CU missed out on a much better combat system. DCUO, Fallen Earth, STO, The Secret World. Battlefield series. Planetside 2.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

7/19/13 7:19:15 AM#20

PVE bounties would've been damn nice as a sidemission for BH and even smuggler.


And yes game performance when multiple players are in one area.


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