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EverQuest Next

EverQuest Next 

General Discussion  » Not enough content

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92 posts found
  User Deleted
7/14/13 5:57:51 AM#41
Originally posted by Karble
Originally posted by Grailer
Originally posted by MMOGamer71
Originally posted by Vunak23
Sandboxes don't have endgame. Go back to WoW. 

^

This.

SWG was a great sandbox game .

 

I unlocked jedi and maxed abilities and skills , made the best lightsaber possible .

 

That was pretty much beating the sandbox .

A well built sandbox will provide you with the tools to entertain yourself for years. Moral choices and pvp, Complicated factions, politics, player housing, effecting the lands around you. These keep players hooked for a long time.

Sure the race to get a carrot is a fun element until you have the carrot. Then another expansion with another carrot. But good sandboxes have more than just a simple gear and raid progression. Some also have the gear and raid progression added.

You will have to wait until all is known about EQ Next  before judging it. And even then, not every game is for every type of gamer.

 

Which is the thing.. we're still waiting to see what type of gamer this game will appeal to.   Beyond a lot of speculation due to the key PR phrases various SOE people have used.   The actual game may.. or may not deliver what various people are expecting in relation to those PR lines.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2720

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/14/13 6:02:27 AM#42
Originally posted by Hrimnir
 
 
Originally posted by Raunu
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

 

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

 

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

No MMO will ever provide enough content for players who like to rush to the end and play 24/7. This is a problem with every MMO that comes out and will continue to be a problem until the end of time.

Wasnt a problem in EQ1, never became a problem.  The whole idea of "end game" was part of WOW.  When leveling times are literally 500+ hours to get to max, people stop trying to rush to 60 or whatevre the cap is and they enjoy the path along the way.

The reality is no developer has the balls to do it that way and tell the customers to take it or leave it.  I honestly bet if the rest of the game was good, well made, etc, more people would take it then leave it.

 

True open ended and sandbox games offer tons of things to do and it takes a long time to do it.  Asheron's Call and original Everquest are prime examples.  Blame WoW for the rush to level cap mentality because I will most assuredly promise you that EQN's leveling speed will take a long time.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5979

7/14/13 6:03:54 AM#43
Originally posted by craftseeker
Originally posted by swedago
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

This is definitely one of the most moronic posts I have seen all month.

Yep, but he has at least one truth in there.  Some moron (probably many morons) is going to post how they got to max level in 2 days and there is no end game content. 

.....and I will laugh my socks off at their stupidity.

PS It may very well be Grailer making one of those posts.

Interesting because I remember a few of you Guild Wars 2 fanboys saying the same thing about laughing at people who complained about a lack of endgame. The game released and you got just that, yet I see no more laughing...

 

i say wait till you actually see the game before making judgments like that. You don't even know if the game is a real sandbox or just marketing terms.

  Tindale111

Hard Core Member

Joined: 11/21/12
Posts: 184

7/14/13 6:14:54 AM#44
Originally posted by sethman75

I'm not judging your play style but can you explain this to me.

What enjoyment do you get by maxxing out in 2 days time and then complaining you are bored?

 

Agreed

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5432

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/14/13 6:18:01 AM#45
anyone can play any way they want, but if you like to rush to lvl cap in 2 days dont complain theres not enough content. There is enough content to play at a decent pace as long as they dont add ridiculous exp gain

My endgame begins with character creation and ends with a new mmorpg

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

7/14/13 7:13:01 AM#46
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

 

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

 

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

Awesome, a 100% lose lose scenario no matter what.  Man playing mmo's must be fun for you. 

  Iadien

Novice Member

Joined: 2/12/04
Posts: 646

7/14/13 7:39:48 AM#47
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

 

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

 

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

Smedley agrees with you! http://www.polygon.com/2012/12/18/3777814/planetside-2-is-just-the-start-of-sony-online-entertainments-free

"Our opinion is that today's MMOs, and I'd include ours in that mix, are stagnant and stuck in this model that we frankly helped create with EverQuest, where we put new content in the game, and they go through it at an incredibly fast rate because of sites like Thottbot and that kind of stuff," Smedley said."

"We need to change the way we do this," Smedley said. "We're building a sandbox and giving players the tools to help shape the world that they're in. That's the direction we're going in with EverQuest Next; trying to make a world that players create while being a living, breathing world around them. It's not just a prop for them to walk around in, which is really what all of today's MMOs are. Their worlds are nothing more than a movie set."

  Kiyoris

Novice Member

Joined: 7/13/13
Posts: 356

7/14/13 7:42:03 AM#48

Oh my, I think you will be safe no problem.

Remember how long it took to max out the charm item from the LDON expansion or the wooden figurine from PoP. They will have something to keep you all nighters busy, no worries.

  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

7/14/13 8:21:41 AM#49
EVE has 22 years of skills to train. EVE has been out for 10 years. Come back in 12 years and let us know about EVE's end game.
  donpopuki

Novice Member

Joined: 4/06/12
Posts: 598

7/14/13 9:51:37 AM#50
Sandboxes take time to mature. I recommend not playing the game when it comes out if you are a power leveler. Come back in 6 months.
  Grailer

Apprentice Member

Joined: 6/13/06
Posts: 819

 
OP  7/14/13 3:17:32 PM#51
Originally posted by Iadien
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

 

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

 

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

Smedley agrees with you! http://www.polygon.com/2012/12/18/3777814/planetside-2-is-just-the-start-of-sony-online-entertainments-free

"Our opinion is that today's MMOs, and I'd include ours in that mix, are stagnant and stuck in this model that we frankly helped create with EverQuest, where we put new content in the game, and they go through it at an incredibly fast rate because of sites like Thottbot and that kind of stuff," Smedley said."

"We need to change the way we do this," Smedley said. "We're building a sandbox and giving players the tools to help shape the world that they're in. That's the direction we're going in with EverQuest Next; trying to make a world that players create while being a living, breathing world around them. It's not just a prop for them to walk around in, which is really what all of today's MMOs are. Their worlds are nothing more than a movie set."

This doesn't make sense .  Is he saying they aren't giving us a game but the tools to make a game ? Or is the game making the game ?

 

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2641

7/14/13 3:24:26 PM#52
Originally posted by Grailer
Originally posted by Iadien
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

 

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

 

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

Smedley agrees with you! http://www.polygon.com/2012/12/18/3777814/planetside-2-is-just-the-start-of-sony-online-entertainments-free

"Our opinion is that today's MMOs, and I'd include ours in that mix, are stagnant and stuck in this model that we frankly helped create with EverQuest, where we put new content in the game, and they go through it at an incredibly fast rate because of sites like Thottbot and that kind of stuff," Smedley said."

"We need to change the way we do this," Smedley said. "We're building a sandbox and giving players the tools to help shape the world that they're in. That's the direction we're going in with EverQuest Next; trying to make a world that players create while being a living, breathing world around them. It's not just a prop for them to walk around in, which is really what all of today's MMOs are. Their worlds are nothing more than a movie set."

This doesn't make sense .  Is he saying they aren't giving us a game but the tools to make a game ? Or is the game making the game ?

 

 

What would really make you think from reading that, that they weren't giving you a game?  You will get a game, how much players can shape/create/change the game we will have to see.

 

Everyone has to wait till August 2-3-4 to find out information, and then supposedly information will come out fast, and their will be a lot of interaction.  I would expect a beta date or time frame to probably be announced and not that far off the reveal.  No sense in taking something out of the black box, if you are not going to be ready to release within 4-6 months total.

 

If it was going to be longer, I would think they would keep it in the box, and had a reveal later imo.

 

  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 2716

7/14/13 3:24:56 PM#53
Provide proper game features and mechanics and you'll never run out of content. if the game is a loot whore based game you'll never be able to created enough content to keep the locusts happy. The world and other players are your content not some stupid instanced raid boss.
  EQN13

Apprentice Member

Joined: 6/30/13
Posts: 11

7/14/13 3:32:17 PM#54

racing through a game to get max level is so useless. You miss 90% of the content the game offers. 

people like you get max level then complain that you have nothing to do.

Most people have a life that includes responsibilities: a  Job,  house payments, bills, kids. 

[mod edit]

  hockeyplayr

Advanced Member

Joined: 9/27/10
Posts: 555

7/14/13 3:33:42 PM#55
If it is a sandbox, the amount of stuff you have to do is what you make of it.  Played rs for 5 years and always had something to do
  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6685

Perhaps tomorrow will be better.

7/14/13 3:47:06 PM#56

It is not all about content,it is about game design and so far SOE EQ team does NOT get it.

IMO there may be more to it,perhaps they do get it but don't care.Maybe they are just operating like a business trying to make money and do it quickly and cost effectively.

Example,they could have made crafting a lot more in depth as it started,but they chose to stream line it down and make it faster.So why would they do that?Why would  they create linear questing that easily pushes players forward?I think they are i mentioned as well as catering to the hand holding,they figure,just let the players have it easy and they will come back.

look how often you would go out and have all your bags full of crap loot from just a couple hours of playing.They again figure,just give them lots of loot and that will keep them happy,again give them stuff easy.Also lots of loot supports our cash shop idea of forcing players  to upgrade bag space.

I would much rather have some puzzled content added into MUCH fewer quests.I want to see a quest that is so long and so well laid out,you get a nice choice of loot.

I also want to see a better game world example,i want to see the first developer to bring us an eco system.I know in EQ2 they have mobs fighting each other sometimes but there seems to be no purpose to it.Have mobs die and not re spawn for a very long time.The same for harvesting,most of the harvesting items should come from the creatures,so if they are inside an Eco system,they become valuable resources not just hubs for completing linear quests.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

7/14/13 4:01:49 PM#57
Originally posted by BearKnight
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

 

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

 

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

You've never played a true Sandbox title then.

 

Sandboxes do NOT suffer from "Developer Driven Content" like Themepark titles do. 

 

Sandbox = developers focus on mechanics & tools to interact with each other and the gameworld. 

 

Themepark = developers focus on handcrafting scripted events & quests for people to "burn through".

 

You're wrong :)

Exactly... Content is nothing more than filler in a sandbox game, the beef of the game is the way in which players shape the world.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1696

7/14/13 4:08:23 PM#58
I think someone has missed the point.

You stay sassy!

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

7/14/13 4:09:07 PM#59
Originally posted by craftseeker
Originally posted by swedago
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

This is definitely one of the most moronic posts I have seen all month.

Yep, but he has at least one truth in there.  Some moron (probably many morons) is going to post how they got to max level in 2 days and there is no end game content. 

.....and I will laugh my socks off at their stupidity.

PS It may very well be Grailer making one of those posts.

Running around in a circle as a sandbox feature would also never end.  Doesn't make it special.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1606

7/14/13 4:10:12 PM#60
Originally posted by Grailer

I don't think any MMO even EQNext will provide enough content for players like me who rush to end game and play 24/7

 

I'm not alone in this because we all know someone is going to post how they got max level in 2 days and that there is no end game content .

 

They talk about how they are going to make something different but I just cant see how it could be done without creating a boring NW foundry type game which we know will fail .

Fun, a review before the game is even released, yet even before ingame footage or ingame movies have been released.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

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