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EverQuest Next

EverQuest Next 

General Discussion  » The World Needs EverQuest Next

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81 posts found
  Havepie

Apprentice Member

Joined: 1/08/11
Posts: 8

 
OP  7/06/13 9:39:14 PM#1

The MMO world has taken a terrible turn from the days of EQ1. Developers have had to balance the wants and needs of a younger generation that needs instant gratification, and an older generation with less time on their hands. The days of camping 28 hours for JBoots are a thing in the past, the day of grinding in a dungeon from level 22 to 23 is all but over. Today, if you die, you simply respawn and go something else, you could even die as a mode of transportation. Yesteryear, if you died, you just signed up for 2 hours of getting your body back or paying someone to do it.

The landscape has changed, and while I, like most people, don't have time to burn into a game, I miss the sense of achievement when I finally get my epic after a month long journey. It will take a titan, one like SOE to right the ship in EQN. World of Warcraft capitalized on the instant gratification model, the easy model, but I am ready, and the world is ready for SOE to deliver the best of both worlds. To innovate and amaze. To Immerse and wonder us all over again.

I look forward to growing old friendships and forging new ones once again in the world of Norrath.

  craftseeker

Elite Member

Joined: 4/11/09
Posts: 695

7/06/13 9:44:36 PM#2
Originally posted by Havepie

The MMO world has taken a terrible turn from the days of EQ1. Developers have had to balance the wants and needs of a younger generation that needs instant gratification, and an older generation with less time on their hands. The days of camping 28 hours for JBoots are a thing in the past, the day of grinding in a dungeon from level 22 to 23 is all but over. Today, if you die, you simply respawn and go something else, you could even die as a mode of transportation. Yesteryear, if you died, you just signed up for 2 hours of getting your body back or paying someone to do it.

The landscape has changed, and while I, like most people, don't have time to burn into a game, I miss the sense of achievement when I finally get my epic after a month long journey. It will take a titan, one like SOE to right the ship in EQN. World of Warcraft capitalized on the instant gratification model, the easy model, but I am ready, and the world is ready for SOE to deliver the best of both worlds. To innovate and amaze. To Immerse and wonder us all over again.

I look forward to growing old friendships and forging new ones once again in the world of Norrath.

Always chuckle when I see that sort of comment (highlighted in red) what about the gamers like me, over 50 retired or semi-retired cashed up and more free time than a college student?

But as for Everquest NEXT and the original Everquest, that is right on the money IMHO.

  Havepie

Apprentice Member

Joined: 1/08/11
Posts: 8

 
OP  7/06/13 9:59:38 PM#3
Originally posted by craftseeker

Always chuckle when I see that sort of comment (highlighted in red) what about the gamers like me, over 50 retired or semi-retired cashed up and more free time than a college student?

But as for Everquest NEXT and the original Everquest, that is right on the money IMHO.

Heh, well, I am generalizing obviously. But it is exactly to my point!

Games have been so geared to players who have no time. But there are so many people WITH time, who want a world that rewards you if you put in more time than the next guy.

Obviously not just time, playing smart is important too. But I have had it up to 'here' with easy mode!

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1452

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

7/08/13 12:10:05 PM#4

OP makes excellent points. The WoW masses must be ready for a new challenge by now. Massive opportunity for $OE if they play their cards right which, history has shown, they don't. But I'm hoping they have finally learned a thing or two about business.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit

  Gallus85

Advanced Member

Joined: 3/13/11
Posts: 1119

7/08/13 12:20:11 PM#5
Originally posted by Arclan

OP makes excellent points. The WoW masses must be ready for a new challenge by now. Massive opportunity for $OE if they play their cards right which, history has shown, they don't. But I'm hoping they have finally learned a thing or two about business.

History has shown?

EQ (Best game ever, still live today, 14 years and 19 expansions later, practically created the Genre, or at least popularized it)

EQ2 (Was just as good was WoW *If you like WoW*, but had much higher PC system requirements so it didn't take off, but offered everything WoW did and more)

SWG (One of the best sandbox games ever, destroyed by LA, not SOE)

Planetside (One of the best online shooters ever)

Planetside 2 (Highly successful and very fun MMOFPS, pretty much sets the standard for the genre)

Vanguard (Was created by another company who went way out of scope, ran out of funding and launched a nearly unplayable mess, SOE fixed it up and it's still live today, getting updates and everything, people still play it.)

DCU Online (Currently the best done superhero themed MMO, average ratings of good to very good)

SOE isn't perfect but they've shown time and time again that they can innovate, produce quality products and even save broken games they didn't even make.

EQ was one of the best MMORPG experiences ever created and I'm glad it's SOE that's going to change the way we play again.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 5163

7/08/13 12:23:48 PM#6

The world needs Daethyca 2

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 1866

7/08/13 12:30:27 PM#7

OP makes GREAT points. I would LOVE to see this game released as advertised. However! There are a couple really, REALLY good reasons to cringe. 

 

1) Wizardry Online

2) Dragon's Prophet

 

Both games had such potential. I mean SOE basically took the Wizardry franchise and added in some permadeath and how can you mess it up? Well, download it. 

 

Secondly, you've got Dragon's Prophet! Ummmmm, let's see, it's freakin' Runewalker. Oh, oh, yeah and there are freakin' DRAGONS! How can you possibly mess that up? Well.... download it. 

 

I am literally ill thinking about EQN. First, I want to love it, I pray that it is half as good as it's being hyped, but then I also look at the other games that have been horrible. It's not even that the ideas are horrible, but the games are unfinished, unrealized, and uninspired. 

 

So! I think that the real question here, since you've basically got someone (Smed) trying to control the head of a dragon (SOE), is what wins? Money or "The Vision", because the delta between what we're expecting and what will actually be delivered will ultimately be sopping up cash, so unless someone writes a blank check to get this game done right, it will likely let us down. 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  Telondariel

Elite Member

Joined: 4/11/10
Posts: 980

7/08/13 12:34:52 PM#8

That was a very optimistic post, OP.  I happen to be hoping that EQN is as advertised, but I will maintain my own cautious realism.  Wait and see for me.

 

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1376

7/08/13 12:36:44 PM#9

I think the world already has enough viral marketing, which is pretty much what this game is at this point as far as non-developers are concerned. TBH I feel a little sorry for all the people who are really excited right now, because I'm pretty sure most of them will be disappointed.

  User Deleted
7/08/13 12:40:51 PM#10
I'm hyped to see what EQN had to offer, BUT it's smart to keep that hype firmly there. We don't know exactly what SOE had planned. The devil is in the details as they say. But from what we do know, the game does sound promising.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2945

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/08/13 12:47:48 PM#11

I am over 50 and I am ready for a return to dedication in an MMO, longevity in an MMO, MMO's that cater to people with passion and commitment. In essence I agree with most of the OP's comments.

 

However let me just state for the record, you need to innovate upon old techniques, something that worked in 1999 do nto work in 2013 so please do not circumvent new style, quality and ease of use with old trappings and potential hurdles (see SotA's newest video for reference of what not to do).

 

Lastly please let PvE be the forefront of this game, exploration, discovery, social interactivity and hard ass boss fights are what many are looking for not another Darkfall Online or a gankfest blind player killer society.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Nadia

Tipster

Joined: 7/26/03
Posts: 11851

7/08/13 12:48:25 PM#12
Originally posted by CrazKanuk

OP makes GREAT points. I would LOVE to see this game released as advertised. However! There are a couple really, REALLY good reasons to cringe. 

1) Wizardry Online

2) Dragon's Prophet

both of those games - SOE published but did not develop

http://en.wikipedia.org/wiki/Wizardry_Online

http://en.wikipedia.org/wiki/Runewaker_Entertainment#Dragon.27s_Prophet

 

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

7/08/13 12:55:35 PM#13
Originally posted by Gallus85
Originally posted by Arclan

OP makes excellent points. The WoW masses must be ready for a new challenge by now. Massive opportunity for $OE if they play their cards right which, history has shown, they don't. But I'm hoping they have finally learned a thing or two about business.

History has shown?

EQ (Best game ever, still live today, 14 years and 19 expansions later, practically created the Genre, or at least popularized it)

EQ2 (Was just as good was WoW *If you like WoW*, but had much higher PC system requirements so it didn't take off, but offered everything WoW did and more)

SWG (One of the best sandbox games ever, destroyed by LA, not SOE)

Planetside (One of the best online shooters ever)

Planetside 2 (Highly successful and very fun MMOFPS, pretty much sets the standard for the genre)

Vanguard (Was created by another company who went way out of scope, ran out of funding and launched a nearly unplayable mess, SOE fixed it up and it's still live today, getting updates and everything, people still play it.)

DCU Online (Currently the best done superhero themed MMO, average ratings of good to very good)

SOE isn't perfect but they've shown time and time again that they can innovate, produce quality products and even save broken games they didn't even make.

EQ was one of the best MMORPG experiences ever created and I'm glad it's SOE that's going to change the way we play again.

I have to agree. SOE makes it's mistakes in managing a game. But as far as the games themselves, they are always high quality. Whether EQN delivers on what everyone thinks SOE is promising or not is beside the point. The game will be slick, stylish, and have plenty of "wow, cool" components that all but the most jaded players will appreciate. That's not to say that is enough to lift a game to critical acclaim, but it's to say that SOE's track record for quality stands. Whether it can build on that and continue in a good direction is yet to be seen.

 

What I see so far: SOE's first mistake might be letting everyone get their hopes up to ridiculous heights. There are so many posts and articles speculating on what might be. It's the job of SOE to deliver something that pleases whatever target audience they're after. Not everyone will be happy with the result, no matter how (hopefully) awesome the end result is. I'm sure there will be a very vocal demographic who will bash EQN come August 3rd and beyond no matter what. Probably they're not part of the target demographic. That's fine. Just move along to another game. I will do that, if it turns out the game isn't for me. Can't wait to see one way or another.

  Iadien

Novice Member

Joined: 2/12/04
Posts: 648

7/08/13 12:56:25 PM#14
Originally posted by CrazKanuk

OP makes GREAT points. I would LOVE to see this game released as advertised. However! There are a couple really, REALLY good reasons to cringe. 

 

1) Wizardry Online

2) Dragon's Prophet

 

Both games had such potential. I mean SOE basically took the Wizardry franchise and added in some permadeath and how can you mess it up? Well, download it. 

 

Secondly, you've got Dragon's Prophet! Ummmmm, let's see, it's freakin' Runewalker. Oh, oh, yeah and there are freakin' DRAGONS! How can you possibly mess that up? Well.... download it. 

 

I am literally ill thinking about EQN. First, I want to love it, I pray that it is half as good as it's being hyped, but then I also look at the other games that have been horrible. It's not even that the ideas are horrible, but the games are unfinished, unrealized, and uninspired. 

 

So! I think that the real question here, since you've basically got someone (Smed) trying to control the head of a dragon (SOE), is what wins? Money or "The Vision", because the delta between what we're expecting and what will actually be delivered will ultimately be sopping up cash, so unless someone writes a blank check to get this game done right, it will likely let us down. 

It's time to learn the difference between published and developed.

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 1866

7/08/13 2:53:24 PM#15
Originally posted by Iadien
Originally posted by CrazKanuk

OP makes GREAT points. I would LOVE to see this game released as advertised. However! There are a couple really, REALLY good reasons to cringe. 

 

1) Wizardry Online

2) Dragon's Prophet

 

Both games had such potential. I mean SOE basically took the Wizardry franchise and added in some permadeath and how can you mess it up? Well, download it. 

 

Secondly, you've got Dragon's Prophet! Ummmmm, let's see, it's freakin' Runewalker. Oh, oh, yeah and there are freakin' DRAGONS! How can you possibly mess that up? Well.... download it. 

 

I am literally ill thinking about EQN. First, I want to love it, I pray that it is half as good as it's being hyped, but then I also look at the other games that have been horrible. It's not even that the ideas are horrible, but the games are unfinished, unrealized, and uninspired. 

 

So! I think that the real question here, since you've basically got someone (Smed) trying to control the head of a dragon (SOE), is what wins? Money or "The Vision", because the delta between what we're expecting and what will actually be delivered will ultimately be sopping up cash, so unless someone writes a blank check to get this game done right, it will likely let us down. 

It's time to learn the difference between published and developed.

 

Ok, so first of all, I referenced Runewalker with regards to Dragon's Prophet, so *face palm* to your argument altogether. 

 

As far as the other arguments related to these games NOT being DEVELOPED by Sony, the argument amounts to a hill of beans because you're basically talking about the difference between funnelling money into a third party, or funnelling money into your own Development firm. I can tell you with a great deal of certainty that the people handling the money will be treating the people developing the game no differently than they would a third party. In fact, most companies, Sony included, have these two functions operate independent of each other for the precise reason that it's still a business and, as much as I'd love it, they can't funnel money into a project that won't have the desired return. Period. 

 

Give your head a shake, if it was as simple as making a tweet, then don't you think it would have been done already? Some people must think that game developers are idiots and haven't the foggiest idea of what they're doing. 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  Iadien

Novice Member

Joined: 2/12/04
Posts: 648

7/08/13 3:10:00 PM#16
Originally posted by CrazKanuk
Originally posted by Iadien
Originally posted by CrazKanuk

OP makes GREAT points. I would LOVE to see this game released as advertised. However! There are a couple really, REALLY good reasons to cringe. 

 

1) Wizardry Online

2) Dragon's Prophet

 

Both games had such potential. I mean SOE basically took the Wizardry franchise and added in some permadeath and how can you mess it up? Well, download it. 

 

Secondly, you've got Dragon's Prophet! Ummmmm, let's see, it's freakin' Runewalker. Oh, oh, yeah and there are freakin' DRAGONS! How can you possibly mess that up? Well.... download it. 

 

I am literally ill thinking about EQN. First, I want to love it, I pray that it is half as good as it's being hyped, but then I also look at the other games that have been horrible. It's not even that the ideas are horrible, but the games are unfinished, unrealized, and uninspired. 

 

So! I think that the real question here, since you've basically got someone (Smed) trying to control the head of a dragon (SOE), is what wins? Money or "The Vision", because the delta between what we're expecting and what will actually be delivered will ultimately be sopping up cash, so unless someone writes a blank check to get this game done right, it will likely let us down. 

It's time to learn the difference between published and developed.

 

Ok, so first of all, I referenced Runewalker with regards to Dragon's Prophet, so *face palm* to your argument altogether. 

 

As far as the other arguments related to these games NOT being DEVELOPED by Sony, the argument amounts to a hill of beans because you're basically talking about the difference between funnelling money into a third party, or funnelling money into your own Development firm. I can tell you with a great deal of certainty that the people handling the money will be treating the people developing the game no differently than they would a third party. In fact, most companies, Sony included, have these two functions operate independent of each other for the precise reason that it's still a business and, as much as I'd love it, they can't funnel money into a project that won't have the desired return. Period. 

 

Give your head a shake, if it was as simple as making a tweet, then don't you think it would have been done already? Some people must think that game developers are idiots and haven't the foggiest idea of what they're doing. 

The developers on a game make a huge difference, just look at the CoD games...

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

7/08/13 3:23:52 PM#17
Originally posted by Gallus85


EQ2 (Was just as good was WoW *If you like WoW*, but had much higher PC system requirements so it didn't take off, but offered everything WoW did and more)

Now it is. At launch it was a terrible game that had little in common with wow. It was hardly the system requirements that sent people over to wow. It was the lack of fun.

It is a very different game now.

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 1866

7/08/13 3:30:53 PM#18
Originally posted by Iadien
The developers on a game make a huge difference, just look at the CoD games...

 

Sure, but a million monkeys with a million PCs could write CoD if they had an eternity to do it. Actually, they could write what EQN is supposed to be as well :)

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  Iadien

Novice Member

Joined: 2/12/04
Posts: 648

7/08/13 3:32:20 PM#19
Originally posted by DamonVile
Originally posted by Gallus85


EQ2 (Was just as good was WoW *If you like WoW*, but had much higher PC system requirements so it didn't take off, but offered everything WoW did and more)

Now it is. At launch it was a terrible game that had little in common with wow. It was hardly the system requirements that sent people over to wow. It was the lack of fun.

It is a very different game now.

A beast of a computer was needed in order to run the game well with decent graphics. It was also very buggy at launch, and not solo friendly at all.

Originally posted by CrazKanuk

Sure, but a million monkeys with a million PCs could write CoD if they had an eternity to do it. Actually, they could write what EQN is supposed to be as well :)

My point is that the majority of people prefer the CoD games made by Infinity Ward over the CoD games made by Treyarch.
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17880

7/08/13 3:32:36 PM#20
Originally posted by CrazKanuk

OP makes GREAT points. I would LOVE to see this game released as advertised. However! There are a couple really, REALLY good reasons to cringe. 

 

1) Wizardry Online

2) Dragon's Prophet

 

Both games had such potential. I mean SOE basically took the Wizardry franchise and added in some permadeath and how can you mess it up? Well, download it. 

 

Secondly, you've got Dragon's Prophet! Ummmmm, let's see, it's freakin' Runewalker. Oh, oh, yeah and there are freakin' DRAGONS! How can you possibly mess that up? Well.... download it. 

 

Sony didn't make Wizardry they published it.

The same thing with Dragon's Prophet.

sigh, I'm just going to edit myself "for snarkiness".

 

If you want to lambaste SOE for anthing you should do so for things they actually have done.

They didn't make these games and they didn't screw them up.

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