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The Pub at MMORPG.COM  » Poll: Would you play an mmo where your character is ordinary?

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127 posts found
  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

7/07/13 5:36:00 PM#101

All depends on the gameplay.

Although if gameplay quality is equal, I slightly prefer heroism.

With equal gameplay, it's slightly more fun to defeat villains and save people than do menial labor as a dirty peasant.

  XxGrimmxX

Apprentice Member

Joined: 6/03/09
Posts: 245

7/07/13 5:37:31 PM#102
Well in a game where everyone is the super hero, aren't we all ordinary?
  BrucyBonus

Spotlight Poster

Joined: 3/30/13
Posts: 224

 
OP  7/07/13 5:38:39 PM#103
Originally posted by XxGrimmxX
Well in a game where everyone is the super hero, aren't we all ordinary?

If I had a pound for every time this has been posted... I'd probably have a tenner.  

  XxGrimmxX

Apprentice Member

Joined: 6/03/09
Posts: 245

7/07/13 5:40:23 PM#104
Originally posted by BrucyBonus
Originally posted by XxGrimmxX
Well in a game where everyone is the super hero, aren't we all ordinary?

If I had a pound for every time this has been posted... I'd probably have a tenner.  

I haven't read through the posts, saw the thread and posted the reply =P

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2395

Whatever you do, do NOT speak ill of Asheron's Call 2...

7/07/13 5:40:44 PM#105

When I read the books I read I don't do it to know how many meals Slappy the Cook made for the armies that fought the great evil. Unless that is, Slappy the Cook rose to greatness and vanquished the great evil with a mighty turkey leg or something. I can be mundane and read about and see and hear mundane things every single day of my life.

So no, I wouldn't play a game where I was stuck in mediocrity. Now if there was a way that through my actions I could rise up to become a hero then heck yeah. And by that I mean where my rise is not scripted, it happens organically, that would be cool.

Although, I don't see how it could happen unless every character you came in contact with in said game was an actual player.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  sado2020

Novice Member

Joined: 5/11/10
Posts: 112

Brazilian Jiu Jitsu is my PVP

7/07/13 5:41:57 PM#106

depends on the game and setting :)

 

If I could be the ordinary guy in a sci fi game set in fictional planets in the future or a steam punk fantasy setting then hecks ya. 

 

Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2213

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

7/07/13 5:47:37 PM#107
Originally posted by botrytis
Originally posted by BrucyBonus
Originally posted by botrytis
Originally posted by BrucyBonus

What I mean is that your character story would not portray you as the hero saving the mmo world.  There may well be an all-encompassing threat and you may well be a foot soldier or archer in the army or a sailor in the navy that fights it.  You would see everything that happens but the npc's would not be hailing you once victory is achieved, rather you might get a pat on the back from a fellow soldier and a ration of rum.  

Given the massively part of mmo's this would strike me as slightly more credible than most 'every-player-the-hero' stories.   

There is already a game published like that - GW2. That is what the whole story is about  (going through your PS - especially from the Human perspective in the game) and people are complaining that they want to b e a Hero (like Hercules).

What?  I've had npc's standing around applauding me and hailing me as some kind of super human (well, little furry thing) during the GW2 story.  

It is about an ordinary person doing extraordinary things. This is especially true in the Human PS line.  Really listen to it, it is pretty interesting.

In the introduction to the human who was raised in nobility, the avatar says something like,

"The little people look up to me and revere me, they rely on me for their safety, I must honor that responsibilty"

That's a paraphrase, but the gist is about the hokiest 'I'm the hero" story of all time.

I agree with the OP; GW2 is about the worst example which could be used. 

IMO, EQ did it best - vanilla WoW a close second. In both of those games early on - you could simply look a character and separate the wheat from the chaff. EQ made me feel like an absolute nobody for years. It took years to earn your status as 'uber' in that game.

I believe that's what the OP wants. 

Rather than having everyone in Nord congratulate me for being the hero of the tutorial.

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1824

7/09/13 1:31:36 PM#108

I think one needs to define what "ordinary" is in terms of the question.....

"Ordinary" in terms of some guy who does nothing but run around fixing the plumbing on the Death Star until it gets blown up..... yeah probably not too appealing.

"Ordinary" in terms of one of the hundreds of nameless G.I.'s who landed in the first wave at Omaha Beach and contributed thier bit to help breach the Atlantic Wall......yeah I'll take that over most "story-driven" MMO's any day.

In fact, one of my favorate MMO's was WWII Online.....and I also enjoyed playing PlanetSide 2 for a bit.

What I really don't like is those MMO's who cast you as "The One".....The chosen super-hero predestined (and pre-scripted) to save the Universe (tm).

It's all just too cartoonish, over the top and plastic to be enjoyable for me.

Being put in the role of a highly-trained, highly skilled or naturaly talented individual among many other such individuals who CAN (but isn't scripted or hard-coded) participate and contribute some part (even if very small) to something significant going on in the world is where it's at for me.

For example taking out the crew of an 88 that was holding up your side's tank column attack on an objective in WWII Online felt way more fun and more of an accomplishment then, for example, playing Commander Shepard in Mass Effect, saving the whole Universe from baddies (by hitting the write combination of keys in a mission over and over again, until you got it right).

 

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1824

7/09/13 2:15:48 PM#109
Originally posted by vesuvias

The laws of relativity apply even to MMOs. No one wants to "play" ordinary. Even the ones that respond that way I think really just want everyone else to be ordinary so they, relatively speaking, have the opportunity to be extra-ordinary. The ideal situation that would serve all players is one where everyone "believed" they were extraordinary while also "believing" all other non NPCs were ordinary. To turn this conversation a little more philosophical, Achievement seems to be huge part of the genre for most here. Also Achievement seems to only be measurable as a ratio to the success and achievement of other "real" players in the game. Meaning that a given accomplishment is only meaningful if other people haven't achieved the same..........

Softball, baseball, basketball, soccer, hockey, football, etc......  All seem to be pretty successfull game designs that a ton of people enjoy participating in, even for those who aren't particularly skilled at them or who don't play on championship teams.

As a game designer, you don't have to resort to appeals to the players ego by pinning a gold medal on the players chest (regardless of what they actualy did) if the gameplay itself is fun and engaging enough.

Of course everyone wants to do well and everyone wants the opportunity to "win" but most players can handle loss fairly well.....especialy if there isn't some permanent barrier precluding the future opportunity for experiencing a win and if the gameplay itself was fun.

I think part of the problem here is that MMO designers still largely treat the MMO as single-player games with other folks around......and they also tend to provide fairly limited, narrow (and frankly uninteresting) gameplay options. Then they rely on dolling out rewards/achievements to players in a Pavlovian fashion to keep the player "engaged".

If we look at Softball as analogy.....if the game were all about hitting home-runs then anyone who wasn't a powerfull hitter probably wouldn't enjoy it for long.....but the game isn't all about that....contact hitting is important, as is on base percentage, as is speed on the base's, as is pitching, catching, throwing, coaching, figuring out line-ups, etc. There are so many different and diverse skills involved in a game that almost everyone can find something interesting that is within thier skillset to do.

  Jaedor

Elite Member

Joined: 8/17/09
Posts: 938

7/09/13 2:31:32 PM#110

You're pretty much a grunt in LOTRO. You can't be Frodo so you're some guy in the burbs being as heroic as you can while the real heroes go do their thing. Always appreciated how Turbine made it work.

  User Deleted
7/10/13 3:02:51 AM#111
Originally posted by BrucyBonus

What I mean is that your character story would not portray you as the hero saving the mmo world.  There may well be an all-encompassing threat and you may well be a foot soldier or archer in the army or a sailor in the navy that fights it.  You would see everything that happens but the npc's would not be hailing you once victory is achieved, rather you might get a pat on the back from a fellow soldier and a ration of rum.  

Given the massively part of mmo's this would strike me as slightly more credible than most 'every-player-the-hero' stories.   

 

Good question and one I actually answered in a conversation about Skyrim the other day. I told a friend that I haven't played Skyrim much at all because I made a character, logged in, and felt I had played the same game as Morrowind and Oblivion (really, a prisoner again that becomes the hero of the world?). I would want to be part of some epic conclusion, rather than the epic conclusion.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

7/10/13 3:07:51 AM#112

I'd rather be able to do something heroic through my own merit than have the game tell me I'm the Hero and then run me through the same stuff as everyone else.

 

Everybody is the hero = Everybody is average.

Survivor of the great MMORPG Famine of 2011

  jesad

Advanced Member

Joined: 9/30/06
Posts: 731

Think of something witty and pretend that I typed it in this spot :)

7/10/13 4:38:21 AM#113

I think I have been playing an MMO where the character is ordinary for the last several years already.  I mean really, what sets any of us apart in any of these games?  Is there something that you and your character can get or do that me and my character cannot?  What then defines "extraordinary"?

Edit - It took me two iterations and several years of playing to ever meet Firiona Vie in person.  In all that time I never once thought I was anything more than some random chump in the universe of that game.  Meanwhile the big name NPC's of that game were doing things that I had absolutely no control over.  Is this what you mean?  Or do you mean less powerful individually overall, i.e. just human.  Get hit in the mouth and fall down?

  Fry__lock

Novice Member

Joined: 11/17/05
Posts: 7

7/10/13 7:29:57 PM#114
Originally posted by ignore_me

I'd rather be able to do something heroic through my own merit than have the game tell me I'm the Hero and then run me through the same stuff as everyone else.

 

Everybody is the hero = Everybody is average.

Exactly.

 

I'd rather relish (mmm tasty alliteration) the chance to create my OWN story.  This is part of the reason I enjoy Eve Online and miss the original SWG...you know, before they ruined it by chasing WoW.

Just the opportunity to write a unique player biography and have it visible to other players that examine my character is huge.

While I don't think I'd line up to play a data entry MMO, I wouldn't mind being one of the spies at the spaceport instead of a copy of Luke Skywalker or Darth Malgus...

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2757

7/10/13 8:11:58 PM#115
Originally posted by Fry__lock
Originally posted by ignore_me

I'd rather be able to do something heroic through my own merit than have the game tell me I'm the Hero and then run me through the same stuff as everyone else.

 

Everybody is the hero = Everybody is average.

Exactly.

 

I'd rather relish (mmm tasty alliteration) the chance to create my OWN story.  This is part of the reason I enjoy Eve Online and miss the original SWG...you know, before they ruined it by chasing WoW.

Just the opportunity to write a unique player biography and have it visible to other players that examine my character is huge.

While I don't think I'd line up to play a data entry MMO, I wouldn't mind being one of the spies at the spaceport instead of a copy of Luke Skywalker or Darth Malgus...

Nothing brought that home more than walking up to Darth Vader at one of the random shuttle landings and being insta-incapped when you tried to use any disrespectful emotes on him . The clear message was: "No... you are not in the same league."  One of a thousand nice little small touches that made the original game great.

 

  User Deleted
7/10/13 8:24:42 PM#116
As others have said, I don't need to be the main hero like in SWTOR, but I don't want to be some average Joe. I play MMOs to have abilities and powers I don't have in real life. I can do pointless busywork in real life.
  Gardavsshade

Advanced Member

Joined: 6/27/11
Posts: 631

7/10/13 8:34:33 PM#117
Originally posted by aktalat

I love the poll results, being the 'hero' is nice but not when every single other person walking past you is....

In SWG you could be a fairly large variety of professions, plus mix-and-match them so if you wanted to be a 250-point Baking, Spice-Making, Teras Kasai Master feel free. It also enhanced the game a lot I think, because while some people were 'stacker' templates with every conceivable amount of combat bonus you could find, there were also a lot of more mundane professions that you really needed else you couldn't get things done, such as crafters, dancers for buffs, and the list goes on.

So not everyone was a 'hero' or even close. And it a lot of ways it was a good thing.

 

This.

Somebody has to be the Sidekick, I mean seriously....

Somebody has to be the techy nerd fix-it guy/gal that runs in to work their magic just to save the day for a few minutes, just to fade away again later...

and SOMEBODY just has to be Jane. YES.... Jane. Sometimes completely worthless and annoying but the Verse just wouldn't be the same without Him. True, Jane was a Hero for a little while, on one world, but of course THAT was a screwup of epic proportions.... but even Jane knew his place in the Verse.

Not everyone can or should be the Hero. It ain't Natural, and it ain't good MMO design either imo. GREAT Console Game design.... TERRIBLE MMORPG design.


Nothing to see here... just another MMO Ghost....

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

7/10/13 8:39:37 PM#118

I would much rather not be the hero.  Much more immersive than having everyone be the hero in the same story like GW2.

 

 

Look at UO.  You start out being some random shmuck.  But through your actions you earn a reputation and have the potential to accomplish great things.

  User Deleted
7/10/13 8:43:44 PM#119
Oh and in GW2 you are most certainly the hero, playing second fiddle only to Trehearne. I hated the story. The NPC chatter was so much more interesting. I like to have magic or better than average combat skills but I don't want to be hailed as the next messiah by NPCs like in GW2 and SWTOR. EQ2 handled it well, certain NPCs would acknowledge your achievements without overstating it, and this applied to real achievements such as epic quests. Not finishing a solo quest line.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5850

7/10/13 9:56:55 PM#120
I voted no.  It's not so much my characters need to be heroic, but I want them to have extra-ordinary potential.  All the cool skills and powers a character gains aren't really the purview of ordinary people.  If a character doesn't have heroic potential then I probably won't be interested in playing long.

Curse you AquaScum!

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