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News & Features Discussion  » [Column] General: Botting is a Weird Word

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31 posts found

Hard Core Member

Joined: 9/13/10
Posts: 183

7/06/13 12:24:58 PM#21
Originally posted by donpopuki

I used to bot in EQ2. Problem with holy trinity games is that sometimes it's very hard to find groups that have the right composotion. I had my main/tank which I controled manualy and a healer and dps which were controled by the bot program. Actually programming the bots was quite fun and a good intro into basic scripting.

A friend of mine also ran a 3 man bot team and we would team up to do group content such as dungeons. We weren't trying to make loads of money and we never used the bots offline. We just wanted to experiance the game's content. Another guy in our guild had a 6 bot team and we would team up with him to do easy raid content, 3 from me, 3 from friend one and 6 from the last guy which made a 12 man raid team made up of just 3 people!

We did't make a nuisance of ourselves and camp contested mobs. Like I said before it was due to wanting to play the content of the gam but the game mechincs of grouping made that difficult.


I think you're referring to multiboxing. Different aspect of gaming, with (depending on the game) a lot more legitimacy as a tactic since you're playing ALL those characters at once.

A writer and gamer from the Philippines. Loves his mom dearly. :)

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Novice Member

Joined: 4/06/12
Posts: 603

7/06/13 12:57:51 PM#22
Originally posted by victorbjr
Originally posted by donpopuki

I used to bot in EQ2. Problem with holy trinity games is that sometimes it's very hard to find groups that have the right composotion. I had my main/tank which I controled manualy and a healer and dps which were controled by the bot program. Actually programming the bots was quite fun and a good intro into basic scripting.

A friend of mine also ran a 3 man bot team and we would team up to do group content such as dungeons. We weren't trying to make loads of money and we never used the bots offline. We just wanted to experiance the game's content. Another guy in our guild had a 6 bot team and we would team up with him to do easy raid content, 3 from me, 3 from friend one and 6 from the last guy which made a 12 man raid team made up of just 3 people!

We did't make a nuisance of ourselves and camp contested mobs. Like I said before it was due to wanting to play the content of the gam but the game mechincs of grouping made that difficult.


I think you're referring to multiboxing. Different aspect of gaming, with (depending on the game) a lot more legitimacy as a tactic since you're playing ALL those characters at once.

Well yes it is multi boxing but my other toons were controlled by macro scripts so in a way it was multiboxing botting. I was using  third party software that technically could get me banned. I guess if you really wanted to split hairs a true "bot" would operate without human supervision.



Joined: 6/15/08
Posts: 2243

Posts deleted: 12589457

7/06/13 1:47:25 PM#23

I've been botting in WoW for a very long time and in and around the botting "scene" incl. writing tutorials, doing translations etc. It was a great time.

I never intended to make a fortune on gold or matsm or put 50 stacks of some weave on the AH, i rather did it for the fun of it. So you probably never run into me, as unlike the pro-farmers i prefered rather unpopular spots in the game. Setting up the bot to make it look as human as possible or route through a difficult terrain and then watch it doing it's thing was fun and interesting. I'm not talking about these cheap scripts you saw running characters into a tree or another obstacle for 12 hours or that get your toon stuck in a die, rezz, drink, rebuff, die loop to no end. Mine was set up to idle when another player was near, to not interrupt someone's questing or farming. I also did not run the bot in PvP.

In the end, i lost my account in a huge banwave, but at that time i was already so tired of WoW that i didn't mind so much.

I leveled fishing in Rift by a simple fishbot that i wrote, it brought back a little of the old thrill.

If a game is fun, i'd always play and enjoy it myself. But setting up automated playing, fiddling around to get it working is also an interesting thing, as i imagine multiboxing is in it's own way.



Novice Member

Joined: 7/06/13
Posts: 214

7/06/13 9:02:03 PM#24
I'll never understand how people can buy in game currency for real life money , just look how messed up Diablo 3's auction house is today, if you haven't played for 6~12 months, you will get a heart attack when you open the AH and view the prices.   Botters screw any economy and players buying off botters are simply shooting themselves in the foot.  D3 is just one easy example but almost all F2P titles if not ALL have a screwed up economy.  And it's funny how it's always the F2P titles that have the WORST botting problems and the WORST economy.   Ok in EVE-Online you do have botters, but at least in EVE-Online we can shoot the living hell out of them since the game is a open FFA PVP concept. :)

Apprentice Member

Joined: 1/31/13
Posts: 11

7/06/13 10:14:02 PM#25

I'm starting to get into the whole economic scene of MMOs and trying my hand at writing one with a bunch of friends. After reading scores of pages about Bartle Gamer Types and Sinks vs Faucets, I've come to the conclusion that bots (no matter how hated they are) are essential for the developers of games.


When an element of a game is botted more often than not, it tells the devs of an area of the game that needs attention and improvement. In this mindset, if resource harvesting in a game such as Wushu or ATITD is botted, it says that those aspects need to be revised to improve interest in the core mechanics of the game.


I've witnessed first-hand the effect bots have in a game. In ATITD, bots are not only allowed, but almost encouraged. Due to this, the resources to build stuff goes up, and the vicious cycle just repeats itself.


I'm not trying to justify botting or anything like that - I think it's the sleazy form of income gain that hurts the game as a whole. I just believe that there is potential gain from the developers looking at the aspects of the game that are botted.


Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

7/06/13 11:01:32 PM#26
I've never been too bothered by what they did in game to slow my own progress.  I could usually avoid them, it was just their presence in games like WoW that irked me, it was the principle of the thing.  Thankfully, ANet pretty much eliminated them from GW2.  It's an amazing difference from earlier this year.

Novice Member

Joined: 10/26/10
Posts: 241

7/07/13 10:34:22 AM#27
I used to write botting programs back in High School when I first discovered Robot class in Java. It wasn't nearly as perfect as I wanted it to be and it didn't always accomplish the tasks fully, but it got to the point where I had semi-autonomous instance runs.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.


Apprentice Member

Joined: 7/15/08
Posts: 3718

7/07/13 12:52:27 PM#28
The word "botting" doesn't bother me at all, but I do not like the word "blogging"......That one just sounsd plain dumb.

Hard Core Member

Joined: 10/10/03
Posts: 5731

7/08/13 2:04:43 AM#29

"For those of you who don’t know what botting is...we’re talking about the “running around a predetermined path killing things and looting them and selling the goods for gold for hours on end” sort of automated gameplay."

Is this not what players do in the average F2P release?


Novice Member

Joined: 7/23/09
Posts: 218

7/08/13 2:45:14 AM#30

As an ex-bot developer for the MMORPG RuneScape (before being legally handcuffed), i can safely say that the biggest reasons for development are:

1. Profit

2. Learning experience

Fact of the matter is, i very much enjoyed finding ways to bypass security measure and find clever solutions to complicated problems. I myself was never terribly interested in the act of botting myself, the income from donations/advertisement however (amount up to about 2k euros a month on average), allowed me to have a social life during college, and get a pretty substantial savings account at the same time.

Thesedays i am very much morally aganist it in games with free/player-driven economies as i have seen the damage it causes first-hand.


Elite Member

Joined: 10/10/07
Posts: 948

7/09/13 4:52:06 PM#31

I played SWG, it had recursive macros as a game feature.  The first macro I made was to dismount my speeder and survey for resources then mount again.  The next macro I made was to put on my armour (Mabari) or my casual clothes (Patterned Slip Dress).  Then I made a macro to sample, pause and make a gun barrel then repeat to level crafting. But it took me eight months to level to Master Carbineer / Master Creature Handler.  I couldn’t understand how others could master a combat professions in a week or less.  


Then I learned about MOB targeting in a macro, and corpse targeting / looting.  Don’t get me wrong, I used combat macros.  But I had to manually target, then start and stop the combat.  During this time my character was not very rich and I could afford composite armour or doctor buffs.  I was very anti-dieing so I did my leveling on Naboo.  I know what I should have done was go to Dantooine and joined a leveling group and make beaucoup (bookoo) exp and credits.


But then I wrote a combat leveling macro and leveled a master Teräs Käsi Artist.  Watching her level was like watching my own SW movie.  I wasn’t waiting on cool downs or watching the toolbar.  I was watching the combat.  I was happy and I was rich, I bought my first set of composite gear with that macro.


The real change to the game that come from he CU was a switch from tab targeting to FPS action targeting, and the removal of recursive macros.  And that is why  people left SWG after the CU/NGE.  Any other reason is just hiding this fact.

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