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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Another anti-social themepark MMORPG?

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80 posts found
  Maik36

Novice Member

Joined: 6/24/13
Posts: 51

7/06/13 3:54:22 AM#21

This is beta and people are trying out the game/testing. No one has time to stop and talk when they want to experience the content. There is quite a bit of content within just the first 20 levels that requires parties, such as Guildhests, Fates, and main story instances, as well as normal instances. Many people also have legions/guilds where there's plenty of chit-chat. People also occasionally carry-on on conversations via /shout in each zone.

It's sad that you never really gave this game a chance. You played it for a little while and because you didn't see much chat you automatically assumed it's ant-social and aren't going to play it again.

 

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2324

7/06/13 3:54:50 AM#22
Originally posted by rojo6934
Originally posted by Waterlily
Originally posted by Lord.Bachus
Its not the game.... Its the players that change and become less social...

You can solo all the way through the game.

and tahts why mmorpgs these days are "anti social" because they are all soloable. Remove every solo experience and you will see people talking to each other and grouping. There are lots of amazing single player rpgs for those anti social creatures.

Why not just make the whole game FFA PVP with full loss of items on death then as well? You know to get people really into groups...

 

MMOs need choices not rails, MMOs need to be virtual worlds not kiddie rides where you either need to be alone or in a group to get onboard (the social aspect is laughable considering you can just random group up with people and do "social" group MMOs just as easy if you were solo).

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3070

Magic Propels my Rolly Chair.

7/06/13 3:59:52 AM#23


Originally posted by Hrimnir
It really pains me to say it, but i just can't get excited about anything Final Fantasy anymore.  What used to be IMO the greatest RPG IP of all time gaming wise, turned into a bunch of asexual techno-robot adolescent cutesy, just, shit.  I can't think of a better word.  I remember back in the day of FF7 because we old FF1-6 vets laughed at how laughably large cloud's sword was.  But, the whole game wasnt like that, it was here and there but not like now.  Nowadays clouds sword would be considered small to medium small.

The whole art style has just gone to shit, the stories are vapid and uninteresting.  Its just not a world i can bring myself to care about.


^


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Wicoa

Advanced Member

Joined: 1/08/07
Posts: 1569

7/06/13 4:03:57 AM#24
Originally posted by Dihoru
Originally posted by Murugan
Originally posted by wonkayang
Originally posted by hMJem

I am in the beta, and decided to play it today. I coudln't get anyone to talk in the major city you start in, despite it being flooded with players. I've seen other people say this as well, people are still as "gogogogogogogo" as they are in WoW in this game.

 

Is this unfortunately true? I feel like this is a reason I'm starting to like themepark MMORPG's less -- They promote anti-social behavior when playing as grouping usually doesnt have any benefit, and the only time people talk in dungeons are for buffs or to blame someone if something went wrong.

 

Was hoping this wouldnt be the case, but in my experience with this game it was. I don't want to go out on a limb and pay $60 and $15 a month for this game for it to happen beyond the beta too.

 

Guess I'll stick to waiting for August 2nd for the Everquest Next live reveal. Worst case scenario it's a free to play game anyways so all I'd lose is time if I dont like it, but I feel like Sandbox games cater more to grouping/being social :/

This is game is not as difficult so people can pretty much solo if they want too. Its not gonna be like Final Fantasy 11, where you have to talk to people to get some where. But im sure as a Final Fantasy game and an MMORPG in general there are lots of things you can only do as groups. Just have to wait for people to get to that point in the game i guess before they start reaching out.

Limit Breaks level 1, cannot be used without a party.

Level 10 Guildhests (require a group, alternate spawned content leveling option)

Level 15 dungeons (part of main storyline, you CANNOT progress without doing them, also suitable leveling option)

level 25? Ifrit (storyline, 4 person party required, cannot progress without it)

Jobs level 30 (designed only for party play, require a party for their subsequent quests)

\

This is a group CENTRIC MMORPG that allows people to solo when they do not have the time to form a party.  It does not really cater to the "I never want to group for anything ever" demographic because you literally cannot progress even through the main storyline in this game without grouping at multiple key points in your progression.

 

Originally posted by Robokapp
Originally posted by Arcticnoon

Its a beta that only last for 2 days at a time. People don't want to have random conversations with strangers while they rush to accomplish stuff.

Try shouting in a mall on black Friday and see how many people stop to talk with you.

testing and bugs/features/workarounds i'd imagine is a good ice-breaker in a beta...

There really hasn't been that many bugs since alpha, but people do talk in game.  I have conversations all the time with people I'm playing with, even through the duty finder.

Sounds like an forced party MMO where choice is an illusion and the more intelligent and less lazy among the player base will just find the obvious loopholes to solo so yeah... I'd give this MMO 2 years before F2P by what you've just said ( it gets 2 because it'll last one more year after they actually start giving players choices in terms of progression, if you gotta have vertical progression don't be a dumbass and tell people there's only one path, that isn't a challenging game, that's a punishing one for anyone who doesn't fit that specific player type).

 

This game will not go F2P.  The logic is that they already have another mmorpg happily churning along on a subscription with a low subscriber base, if their old game even now  has never gone F2P, I sincerely doubt their new one will.

To the OP this is like a hybrid themepark/sandbox. Quests don't last forever and there are serious advantages to being in a guild, some of them mechanic based within the game, can't say more than that.

  Wicoa

Advanced Member

Joined: 1/08/07
Posts: 1569

7/06/13 4:08:20 AM#25
Originally posted by Dihoru
Originally posted by rojo6934
Originally posted by Waterlily
Originally posted by Lord.Bachus
Its not the game.... Its the players that change and become less social...

You can solo all the way through the game.

and tahts why mmorpgs these days are "anti social" because they are all soloable. Remove every solo experience and you will see people talking to each other and grouping. There are lots of amazing single player rpgs for those anti social creatures.

Why not just make the whole game FFA PVP with full loss of items on death then as well? You know to get people really into groups...

 

MMOs need choices not rails, MMOs need to be virtual worlds not kiddie rides where you either need to be alone or in a group to get onboard (the social aspect is laughable considering you can just random group up with people and do "social" group MMOs just as easy if you were solo).

This comes down to how bothered people are as an individual to make those links and join a guild.  It is easy in any game to just run around solo except for DFUW and that game is not my cup of tea.

  Waterlily

Novice Member

Joined: 5/26/08
Posts: 2875

7/06/13 4:09:12 AM#26
Originally posted by Maik36

This is beta and people are trying out the game/testing. No one has time to stop and talk when they want to experience the content. 

Has nothing to do with that, it's just a very unsocial game environment. I have been in plenty of betas where people talked, FFXIV is very anti-social, and it's not the players, it's the game that allows you to solo through 99% of the content.

  Wicoa

Advanced Member

Joined: 1/08/07
Posts: 1569

7/06/13 4:11:46 AM#27
Originally posted by Waterlily
Originally posted by Maik36

This is beta and people are trying out the game/testing. No one has time to stop and talk when they want to experience the content. 

Has nothing to do with that, it's just a very unsocial game environment. I have been in plenty of betas where people talked, FFXIV is very anti-social, and it's not the players, it's the game that allows you to solo through 99% of the content.

When you run out of quests after levelling your 3rd job, grouping and knowing people and having friends will be a "huge" advantage.  Even more so with the PvP.

Just want to generally add

If you feel that you do not think this game is for you.You don't have to play it!

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2324

7/06/13 4:21:13 AM#28
Originally posted by Wicoa
Originally posted by Dihoru
Originally posted by Murugan
Originally posted by wonkayang
Originally posted by hMJem

I am in the beta, and decided to play it today. I coudln't get anyone to talk in the major city you start in, despite it being flooded with players. I've seen other people say this as well, people are still as "gogogogogogogo" as they are in WoW in this game.

 

Is this unfortunately true? I feel like this is a reason I'm starting to like themepark MMORPG's less -- They promote anti-social behavior when playing as grouping usually doesnt have any benefit, and the only time people talk in dungeons are for buffs or to blame someone if something went wrong.

 

Was hoping this wouldnt be the case, but in my experience with this game it was. I don't want to go out on a limb and pay $60 and $15 a month for this game for it to happen beyond the beta too.

 

Guess I'll stick to waiting for August 2nd for the Everquest Next live reveal. Worst case scenario it's a free to play game anyways so all I'd lose is time if I dont like it, but I feel like Sandbox games cater more to grouping/being social :/

This is game is not as difficult so people can pretty much solo if they want too. Its not gonna be like Final Fantasy 11, where you have to talk to people to get some where. But im sure as a Final Fantasy game and an MMORPG in general there are lots of things you can only do as groups. Just have to wait for people to get to that point in the game i guess before they start reaching out.

Limit Breaks level 1, cannot be used without a party.

Level 10 Guildhests (require a group, alternate spawned content leveling option)

Level 15 dungeons (part of main storyline, you CANNOT progress without doing them, also suitable leveling option)

level 25? Ifrit (storyline, 4 person party required, cannot progress without it)

Jobs level 30 (designed only for party play, require a party for their subsequent quests)

\

This is a group CENTRIC MMORPG that allows people to solo when they do not have the time to form a party.  It does not really cater to the "I never want to group for anything ever" demographic because you literally cannot progress even through the main storyline in this game without grouping at multiple key points in your progression.

 

Originally posted by Robokapp
Originally posted by Arcticnoon

Its a beta that only last for 2 days at a time. People don't want to have random conversations with strangers while they rush to accomplish stuff.

Try shouting in a mall on black Friday and see how many people stop to talk with you.

testing and bugs/features/workarounds i'd imagine is a good ice-breaker in a beta...

There really hasn't been that many bugs since alpha, but people do talk in game.  I have conversations all the time with people I'm playing with, even through the duty finder.

Sounds like an forced party MMO where choice is an illusion and the more intelligent and less lazy among the player base will just find the obvious loopholes to solo so yeah... I'd give this MMO 2 years before F2P by what you've just said ( it gets 2 because it'll last one more year after they actually start giving players choices in terms of progression, if you gotta have vertical progression don't be a dumbass and tell people there's only one path, that isn't a challenging game, that's a punishing one for anyone who doesn't fit that specific player type).

 

This game will not go F2P.  The logic is that they already have another mmorpg happily churning along on a subscription with a low subscriber base, if their old game even now  has never gone F2P, I sincerely doubt their new one will.

To the OP this is like a hybrid themepark/sandbox. Quests don't last forever and there are serious advantages to being in a guild, some of them mechanic based within the game, can't say more than that.

The Rift devs said they would never go F2P... has Square Enix even gone on the record with saying something like "we'll run this game as P2P or close it down" ?

Also consider that FFXI has nostalgia going for it so people go back to it from time to time to play again whereas FFIV doesn't have anything beyond a failed first launch to its name. I am not saying it isn't a good game what I am saying is that as a P2P game to last it needs to be a great game on par in terms quality of gameplay offered as say EVE-Online (note: I said quality not type ). It might be possible for the game to craft out its own niche but... it's a bloody cramped space in the MMO-verse already and with Archeage coming down the pipes from SKorea and Black Desert on the horizon... the niche is set to get even more clusterfucky so while I do hope the game makes it I kinda doubt it too ( aside from visuals what I've read and seen of it just doesn't stand out to me in gameplay or feel terms ).

  NetSage

Apprentice Member

Joined: 3/20/10
Posts: 1008

7/06/13 4:21:39 AM#29
Originally posted by Waterlily
Originally posted by Maik36

This is beta and people are trying out the game/testing. No one has time to stop and talk when they want to experience the content. 

Has nothing to do with that, it's just a very unsocial game environment. I have been in plenty of betas where people talked, FFXIV is very anti-social, and it's not the players, it's the game that allows you to solo through 99% of the content.

Didn't even know you had access to 99% of the content.  But, I would assume dungeons/raids are more than %1 so your logic is obviously wrong either way.

An MMO(any) will be as social as you make it.  If you fall in line and just solo don't complain about it.  Take the time and find a group to play with or god forbid play with some people you know in real life.

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4546

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/06/13 4:23:14 AM#30
Originally posted by Dihoru
Originally posted by rojo6934
Originally posted by Waterlily
Originally posted by Lord.Bachus
Its not the game.... Its the players that change and become less social...

You can solo all the way through the game.

and tahts why mmorpgs these days are "anti social" because they are all soloable. Remove every solo experience and you will see people talking to each other and grouping. There are lots of amazing single player rpgs for those anti social creatures.

Why not just make the whole game FFA PVP with full loss of items on death then as well? You know to get people really into groups...

 

MMOs need choices not rails, MMOs need to be virtual worlds not kiddie rides where you either need to be alone or in a group to get onboard (the social aspect is laughable considering you can just random group up with people and do "social" group MMOs just as easy if you were solo).

i did not mention pvp in my post. And full loss of items (which i dont like or want) has nothing to do with grouping, social interaction, solo gameplay at all...... Also, an mmorpg cannot be any more kiddie ride on rails (like you say) than making it fully soloable. You want to solo content in an mmorpg? fine, use skills and combat tactics to try and beat hard mobs. As soon as they make the mobs easy peasy that ruins everything.

"in peace, in sleep under the barren, abandoned soil"

  Wicoa

Advanced Member

Joined: 1/08/07
Posts: 1569

7/06/13 4:35:29 AM#31
Originally posted by Dihoru
Originally posted by Wicoa
Originally posted by Dihoru
Originally posted by Murugan
Originally posted by wonkayang
Originally posted by hMJem

I am in the beta, and decided to play it today. I coudln't get anyone to talk in the major city you start in, despite it being flooded with players. I've seen other people say this as well, people are still as "gogogogogogogo" as they are in WoW in this game.

 

Is this unfortunately true? I feel like this is a reason I'm starting to like themepark MMORPG's less -- They promote anti-social behavior when playing as grouping usually doesnt have any benefit, and the only time people talk in dungeons are for buffs or to blame someone if something went wrong.

 

Was hoping this wouldnt be the case, but in my experience with this game it was. I don't want to go out on a limb and pay $60 and $15 a month for this game for it to happen beyond the beta too.

 

Guess I'll stick to waiting for August 2nd for the Everquest Next live reveal. Worst case scenario it's a free to play game anyways so all I'd lose is time if I dont like it, but I feel like Sandbox games cater more to grouping/being social :/

This is game is not as difficult so people can pretty much solo if they want too. Its not gonna be like Final Fantasy 11, where you have to talk to people to get some where. But im sure as a Final Fantasy game and an MMORPG in general there are lots of things you can only do as groups. Just have to wait for people to get to that point in the game i guess before they start reaching out.

Limit Breaks level 1, cannot be used without a party.

Level 10 Guildhests (require a group, alternate spawned content leveling option)

Level 15 dungeons (part of main storyline, you CANNOT progress without doing them, also suitable leveling option)

level 25? Ifrit (storyline, 4 person party required, cannot progress without it)

Jobs level 30 (designed only for party play, require a party for their subsequent quests)

\

This is a group CENTRIC MMORPG that allows people to solo when they do not have the time to form a party.  It does not really cater to the "I never want to group for anything ever" demographic because you literally cannot progress even through the main storyline in this game without grouping at multiple key points in your progression.

 

Originally posted by Robokapp
Originally posted by Arcticnoon

Its a beta that only last for 2 days at a time. People don't want to have random conversations with strangers while they rush to accomplish stuff.

Try shouting in a mall on black Friday and see how many people stop to talk with you.

testing and bugs/features/workarounds i'd imagine is a good ice-breaker in a beta...

There really hasn't been that many bugs since alpha, but people do talk in game.  I have conversations all the time with people I'm playing with, even through the duty finder.

Sounds like an forced party MMO where choice is an illusion and the more intelligent and less lazy among the player base will just find the obvious loopholes to solo so yeah... I'd give this MMO 2 years before F2P by what you've just said ( it gets 2 because it'll last one more year after they actually start giving players choices in terms of progression, if you gotta have vertical progression don't be a dumbass and tell people there's only one path, that isn't a challenging game, that's a punishing one for anyone who doesn't fit that specific player type).

 

This game will not go F2P.  The logic is that they already have another mmorpg happily churning along on a subscription with a low subscriber base, if their old game even now  has never gone F2P, I sincerely doubt their new one will.

To the OP this is like a hybrid themepark/sandbox. Quests don't last forever and there are serious advantages to being in a guild, some of them mechanic based within the game, can't say more than that.

The Rift devs said they would never go F2P... has Square Enix even gone on the record with saying something like "we'll run this game as P2P or close it down" ?

Also consider that FFXI has nostalgia going for it so people go back to it from time to time to play again whereas FFIV doesn't have anything beyond a failed first launch to its name. I am not saying it isn't a good game what I am saying is that as a P2P game to last it needs to be a great game on par in terms quality of gameplay offered as say EVE-Online (note: I said quality not type ). It might be possible for the game to craft out its own niche but... it's a bloody cramped space in the MMO-verse already and with Archeage coming down the pipes from SKorea and Black Desert on the horizon... the niche is set to get even more clusterfucky so while I do hope the game makes it I kinda doubt it too ( aside from visuals what I've read and seen of it just doesn't stand out to me in gameplay or feel terms ).

 

I doubt it will go F2P looking at their history.   Think about it if they were going to go F2P surely they would have done so in 1.0. They pulled the plug instead to rework the game and re-launch it as a subscription. Plus the fact that the western market isn't its home market, Japan and Asia are.

My view is F2P is a false god and this has meant for the games I have tried low quality and quantity in updates. I rarely play a F2P game longer than an hour or 2.

From the looks of things many people (from what I have read) are able and wanting to pay a subscription.  I read an interesting blog the other day that stated as a developer, they prefer a steady flow of income over pocket money drops in a blue moon.

 

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2650

The Critical Hit Pretzel!

7/06/13 4:37:34 AM#32

Pretty much all MMos. Its better then Gw2 (which to their credit they had done what they did to spur socializing though it only made it less so) though its kind of traditional MMO where people are all doing their own thing half the time. Grouping for dungeons and all might help but its not likely to make a massive difference as far as the game goes. I do see it being more social then the average game but unfortunately MMOs have a big stigma lately of holding back social interaction.

 

Guess we wait and see how group content is later on if it can bring people together... in a positive way.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2861

7/06/13 6:31:12 AM#33
Like we dont know how MMOs work. Come on people you dont know the direction or flavor of a MMO till you have gotten to mid to high level content. If you play beta for a few days you should know by now you have only just started to taste 1% of 1% of what the game is trying to give the player. Snap judgments like this are bad form.
  DMKano

Elite Member

Joined: 6/17/11
Posts: 3760

7/06/13 6:39:30 AM#34
Originally posted by rojo6934
Originally posted by Waterlily
Originally posted by Lord.Bachus
Its not the game.... Its the players that change and become less social...

You can solo all the way through the game.

and tahts why mmorpgs these days are "anti social" because they are all soloable. Remove every solo experience and you will see people talking to each other and grouping. There are lots of amazing single player rpgs for those anti social creatures.

You will see a large portion of players quit - most players will not stick around if they must group, as a large portion of players prefer solo gameplay.

MMORPGs need players to cover the Dev cost - so catering to solo players keeps the games running.

If the majority of players wanted to group all the time - group content would be the majority of all MMORPGs

 

  Bigmamajama

Apprentice Member

Joined: 6/18/13
Posts: 206

7/06/13 9:32:40 AM#35

It probably wont be much different at launch.  People will be racing to level cap.........to....complain about being bored?  If its one thing I noticed about gamers these days, its the utter lack of patience for anything.  Devs, realize this and are now catering towards this group of totally impersonal and impatient gamers.

I would guess it takes me about 4 to 5 times longer to level than todays average player, and when I talked to them about their leveling experience they remember almost nothing about it, none of the detail in the zones, the NPC, the quests almost nothing to them, its just a blur to end game.

  Dr_Shivinski

Elite Member

Joined: 10/02/12
Posts: 126

7/06/13 9:52:53 AM#36

"I can't be social with people unless the game enforces social interactions" /thread

"HOW DARE THEY FORCE SOCIAL INTERACTIONS ON ME!" /thread

 

But seriously people, it is not up to the Devs as to whether or not the playerbase chooses to be social or anti-social. The FFXIV 1.0 community (atleast on my server) was pretty damn social with one another, and I can say with some certainty that the closed off/solo players will not last very long in FFXIV. There is no powerleveling, there is no rush to MAX LEVEL!!!!!!! Yes there are some forced points of group play during the storyline and if  for some reason that makes you feel like 'MUH FREEDUMBS" are being taken away then I'm sure there was no hope for you from the start. 

There are many ways to acquire XP and level up classes/jobs. You can do EVERYTHING on one toon if you so choose. MMO Devs shouldn't have to try to brute force some social interaction on people in an MMO, but if you look at the playerbase of most MMOs it almost seems necessary to remind people that they are playing with hundreds/thousands of other people on their server and maybe they should /wave every now and then. 

Here Siggy Siggy!

  Maik36

Novice Member

Joined: 6/24/13
Posts: 51

7/06/13 10:00:32 AM#37
Originally posted by Waterlily
Originally posted by Maik36

This is beta and people are trying out the game/testing. No one has time to stop and talk when they want to experience the content. 

Has nothing to do with that, it's just a very unsocial game environment. I have been in plenty of betas where people talked, FFXIV is very anti-social, and it's not the players, it's the game that allows you to solo through 99% of the content.

After I went and mentioned all the group content just from 1-20, you go and tell me that only amounts to 1% of the content? Do you have problems reading? Also, you're precious new Everquest isn't going to much different from the current "anti-social themepark MMORPG." You're just another hater who has come on here to create senseless drama. Your opinion is simply that, your opinion. You lost all credibility in your last sentence.

  Dr_Shivinski

Elite Member

Joined: 10/02/12
Posts: 126

7/06/13 10:05:33 AM#38
Originally posted by Maik36
Originally posted by Waterlily
Originally posted by Maik36

This is beta and people are trying out the game/testing. No one has time to stop and talk when they want to experience the content. 

Has nothing to do with that, it's just a very unsocial game environment. I have been in plenty of betas where people talked, FFXIV is very anti-social, and it's not the players, it's the game that allows you to solo through 99% of the content.

After I went and mentioned all the group content just from 1-20, you go and tell me that only amounts to 1% of the content? Do you have problems reading? Also, you're precious new Everquest isn't going to much different from the current "anti-social themepark MMORPG." You're just another hater who has come on here to create senseless drama. Your opinion is simply that, your opinion. You lost all credibility in your last sentence.

There is no getting through to these people Maik36. They haven't actually gotten past level 3 in the beta, they never really wanted to test the game, they wanted to compare it to their expectations of their upcoming "HOPES N DREAMS: The Video Game" or just to try find ways it falls short to their current favourite. The amount of misinformation I have read in this thread alone is almost reaching "These motherfuckers have to be trolling" levels.

Here Siggy Siggy!

  Cymdai

Advanced Member

Joined: 6/05/05
Posts: 1078

It's my job to be objective, it's my right to have an opinion.

7/06/13 10:08:34 AM#39

This thread is almost word for word copy-pasta'd on GameFAQS btw...

So, in true form, I'm Copy-pastaing my answer.

The problem with themeparks is that they shuffle you through the content. With this game especially, the notion of "The game doesn't really start until level 50" really, REALLY reinforces that message. Stop and chat... why? You're just wasting your time and prolonging the "task" phase of the game. And this seems to be the attitude for a lot of people.

Also, this isn't to say I've never stopped and chatted nor should this be a reflection of my play style. It's just what you notice the most. People want to knock out quests as fast as possible, move to the next zone, and start dungeons asap. There's a lot of chat 1-20, but there's substantially LESS chat 20+, and I wouldn't be shocked if that continued all the way until 50, where communication becomes mandatory.

I also really do feel that a lot of this has to do with the incredible easiness of this game. The first 3 dungeons are essentially impossible to lose assuming anyone is pressing buttons at all. Death penalties are non-existent, the risk of death is equally non-existent, and so there's no real need to coordinate or communicate early on. How many of you are 30 yet? It's not any harder (with the hardest battle I've done still being Lazy Laurence) and you can still, essentially, get away without communicating or coordinating. Would it make a difference? Yes, but is it mandatory? No.

In a way, it's an example of the game's philosophy working against itself. The game doesn't start til 50, so neither will the community. This, coupled with the general casual player attitude this game seems to be targeting ("What is the least I need to do to complete this content?") really doesn't promote a social atmosphere.

That being said, it isn't anti-social; people aren't against the idea of chatting entirely. They're just sort of indifferent. Anyone I've sent a tell to replies, groups WILL chat if you start up some convo. It just seems like a lot of folks assume that no one else has an interest in chatting either.

Waiting for something fresh to arrive on the MMO scene...

  separateunion

Novice Member

Joined: 6/29/13
Posts: 29

7/06/13 10:11:22 AM#40
Originally posted by Waterlily
Originally posted by NetSage

A lot of people are playing it like wow because it's what they know.  

because the game is like WoW

ARR is overrun by retarded 13 year olds "pwning" people with their recycled Chuck Norris jokes?

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