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News & Features Discussion  » [Column] Rift: Returning to RIFT

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63 posts found
  observer

Novice Member

Joined: 2/17/05
Posts: 2008

First came pride, then envy.

7/05/13 5:34:14 PM#21
I actually tried Rift a couple months before it went f2p, and it was decent.  It's just way too similar to WoW though.  I didn't like the art style, character creation, combat, races, or the story.  It just felt so bland, so i quit.  Then i tried it again when f2p launched (my sub was still active too), and i found it to be a great f2p system with very minimal restrictions.  My only gripe is the p2w gear that's in the cash shop (save your typing, because it's p2w in my eyes and i'm not changing my view).  Other than that though, it's a decent game if you need an alternative to WoW.
  Chrisbox

Apprentice Member

Joined: 7/15/10
Posts: 1160

7/05/13 7:32:40 PM#22
It's interesting to see how many WAR devs originally went to make this game and the pvp remains awful.  Other than that, I do agree they pump out a lot of content.  

Played-Everything
Playing-WoW
Want:Destiny, WoD

  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 447

It is a double pleasure to gank the ganker.
-Raven Treeavelli

7/05/13 7:43:37 PM#23
I couldn't agree more with this article.  I have played Rift since shortly after it came out and always found fun things to do.  The FT2 conversion has added a ton of new stuff that is even more awesome.  Trion just cranks out the content and really listens to their players.  Granted, you can't make every single person happy, but the things we have been asking for, they really try to deliver.  Rift just has every feature the other MMOs have and more.  You just can't go wrong playing it, especially since it is now free.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1408

7/05/13 7:44:11 PM#24
And that only proves my point:

WAR should've been a PvE game. As it was designed. As the Asuryan willed it...

(Not to mention that we need a good story focused Warhammer game-or PvE Warhammer game, both would suffice)

  Chrisbox

Apprentice Member

Joined: 7/15/10
Posts: 1160

7/05/13 7:45:52 PM#25
Originally posted by Gorwe
And that only proves my point:

WAR should've been a PvE game. As it was designed. As the Asuryan willed it...

(Not to mention that we need a good story focused Warhammer game-or PvE Warhammer game, both would suffice)

WAR and PVE shouldn't be in the same sentence.  PvE game generally also equals themepark and we certainly don't need another one of those either.  

Played-Everything
Playing-WoW
Want:Destiny, WoD

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1851

7/05/13 7:58:03 PM#26
I made it to level 5 and deleted the game. I was looking for world class faction conflict...and its not there.the CONQUEST feature is just awful.
  rodingo

Elite Member

Joined: 1/18/07
Posts: 1376

7/05/13 9:12:59 PM#27
This game just had to much of a "been there, done that" feel to it.  It seems like once you have played one quest hub, trinity, raid gear treadmill game, you have played them all.  Unfortunately I have played more than one, so I just couldn't stomach another.  Don't get me wrong, the quality and polish is there, just not the fun factor due to it being the same ole same ole.  No biggie though, it's not like I spent a dime on the game so no harm no foul.
 

"If I offended you, you needed it" -Corey Taylor

  Volgore

Tipster

Joined: 6/15/08
Posts: 1694

Posts deleted: 12589457

7/05/13 9:19:29 PM#28

The transition to F2P is well done. But once i went back and played some, i again saw why it went F2P in first place.

No thanks.

Back from the banned...again.

  bbbb42

Apprentice Member

Joined: 10/16/12
Posts: 282

7/05/13 9:28:08 PM#29
:/ I do not like wow gameplay its boring for me, and the controls are clunky and outdated.

  MondoA2J

Novice Member

Joined: 3/18/13
Posts: 259

"You are mine, I'm yours, and if we die, we die. But first we'll live." Ygritte

7/05/13 9:50:55 PM#30

Game is fine. I wish all the best luck in the universe.

Just was kinda ugly for my tastes.

MMORPG Gamers/Developers need a reality check!

  GameByNight

Apprentice Member

Joined: 9/08/09
Posts: 67

7/06/13 1:27:03 AM#31
Originally posted by strangiato2112

"They listened to their players and reacted. When the tides turned towards three-faction PVP, RIFT added Conquest. When players wanted solo and small-group dungeons, Chronicles were introduced. When they asked for housing, they delivered the hands-down best and most customizable system this side of Minecraft."

Come back to reality a little here, this is ridiculous.

 

The three faction PvP was *not* a major request of the community.  The community (in general) wanted meaningful open world PvP.  Conquest, as its an instanced battleground, does not provide that.  What the three faction PvP likely was is rushing to add it in before GW2 launch.  Don't try and act like this was Rift listening to their players.

And the housing, while fantastic, is still not as good as EQ2.  Its a near direct copy of EQ2 actually, just EQ2's is a bit deeper because its been out longer.  At least give the proper credit here to EQ2.  Rift's housing is the closest thing to EQ2, not Minecraft.

It does have the best f2p model from a f2p players perspective though (the sub option is pretty terrible though...it only exists to take advantage of people who prefer to sub instead of rewarding them for their dedication)

 

The 800 lb Gorilla in the room with Rift is it has a soulless game world and is the possibly the least immersive AAA option out there.   If you care about this stuff, there are far better options than Rift.  If you don't and only care about the carrots, then Rift is one of the best games on the market.

 

Thanks for the comment! I have to disagree with you though and on nearly everything, so maybe we just have different tastes.

 

While you're right that the RIFT community wasn't actively seeking three faction PvP (why would most players think of it when there were only two factions?), the larger MMO community has been vocally crying out for it since pre-WAR and even moreso with the build up to Guild Wars 2. They put it in to preempt GW2? I don't doubt that they did, but that doesn't make it bad. RIFT became one of the few MMOs to have three faction RvR and, after some time to work out the hitches, it turned out to be a lot of fun -- so long as you are into large scale, zerg-PvP (which happens in any objective based, high player count battleground). It would have been nice to see it take place in the open world, but short of significantly re-designing parts of the game it wasn't going to be pulled off well. Just look at Wintergrasp in WoW. 

 

For housing, I disagree EQ2 is better but that may also be because their system gets so little press. How is it better? In RIFT, you're given a big space and extremely customizable tools. What's more, the most creative dimensions are downright astounding. Players can move, resize, tilt, etc any object to make it fit as a building block. You see people building floating ships with canon ports, castles, tree houses, enchanted gardens... the sky is the limit. Or your plat on hand. Either way, if that exists in EQ2 please point me towards it. I am willing to be convinced otherwise and would love to see more examples of player creativity at work. But the sheer depth of the builds being made in RIFT is easier to associate with Minecraft than typical "use this hook/size this painting" stuff we usually think of with MMOs.

 

And finally, about the game not having a soul. I would have agreed only in terms of narrative delivery preceding Storm Legion. Vanilla quests are uninspired, no doubt about it. I feel that SL brought some much needed focus, however. There are simply fewer quests at each hub making it much easier to hold and follow the main story thread. That said, using Carnage Quests as a primary vehicle to replace the throwaway, unremarkable ones? Not a good idea. They feel grindy.

 

To that point, I agree with previous posters about the 50-60 leveling experience. I don't think it's that players are "too soft" for long leveling curves (although many are), I think it's that the game spends 50 levels letting players level up quickly and then promptly throws the breaks on. Where before you would do -- throwing a number out there -- 50 quests to level up, Storm Legion ups it to 350. It feels like a wall. I get the sense that the developers didn't intend it that way because it significantly speeds up when you add in dungeons, hunt rifts, and zone events. They just did a terrible job of emphasizing that to players. Again, 1-50 set one precedent (you can ignore them with little penalty) and then switched to another with no notice (ignore other activities at your own peril). 

 

The stories being told, however, are much better. They are deeper, more mature, and all around more interesting. 

 

Writer of The Tourist, Tripping the Rift, and co-writer of Player Versus Player
Host of Game On: ESP Edition
Blogger at GameByNight.com

  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

7/06/13 1:29:43 AM#32
Originally posted by psysention

i played rift before, did world first , eu first achievements raids wise..

even tho the game has really good class system, its tab targeting crap...

at the moment there are games out there with action combat.. they are far more fun and require skillz.. anybody can tab target somebody and spam 1 2 3.. 

 

rift or any other tab targeting mmo is no more appealing to me..

next gen mmos must be action combat like neverwinter/tera or hybrid action like gw2

 

Are you serious about that?? It is much more harder to play with a lot of skills on your bar than with mindless 4 button spamming like in NW/Tera/GW2. If i want to play shooter i play shooter and not mmorpg

  GameByNight

Apprentice Member

Joined: 9/08/09
Posts: 67

7/06/13 1:30:05 AM#33
Originally posted by Shadanwolf
I made it to level 5 and deleted the game. I was looking for world class faction conflict...and its not there.the CONQUEST feature is just awful.
 

 

Shenanigans. 1) PvP is a level 10 feature, 2) Conquest is a level 60 feature, 3) What game did you think you were playing? 

 

I don't know a single person that has looked at RIFT for "world class faction conflict." Knocking the game for that would be like buying shampoo and being upset that it isn't mayonnaise.  

 

That said, if you like instanced battlegrounds, I had a hell of a lot of fun playing my assassin in there.

 

Writer of The Tourist, Tripping the Rift, and co-writer of Player Versus Player
Host of Game On: ESP Edition
Blogger at GameByNight.com

  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

7/06/13 1:32:11 AM#34
Originally posted by Shadanwolf
I made it to level 5 and deleted the game. I was looking for world class faction conflict...and its not there.the CONQUEST feature is just awful.
 

This is most ridiculous post i ever saw. lol you leveled to level 5 and you know everything....

  GameByNight

Apprentice Member

Joined: 9/08/09
Posts: 67

7/06/13 1:34:43 AM#35
Originally posted by bubaluba
Originally posted by psysention

i played rift before, did world first , eu first achievements raids wise..

even tho the game has really good class system, its tab targeting crap...

at the moment there are games out there with action combat.. they are far more fun and require skillz.. anybody can tab target somebody and spam 1 2 3.. 

 

rift or any other tab targeting mmo is no more appealing to me..

next gen mmos must be action combat like neverwinter/tera or hybrid action like gw2

 

Are you serious about that?? It is much more harder to play with a lot of skills on your bar than with mindless 4 button spamming like in NW/Tera/GW2. If i want to play shooter i play shooter and not mmorpg

 

 

I tend to agree. Action combat can take a lot of skill if many different abilities are put into play but it's not like action bar combat is somehow flawed because you don't click to attack. Both systems have there merits. 

 

And also, players who don't move in either style are probably bad. 

Writer of The Tourist, Tripping the Rift, and co-writer of Player Versus Player
Host of Game On: ESP Edition
Blogger at GameByNight.com

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1564

7/06/13 4:38:11 AM#36

As already said, original Rift was fun, bugless since release, very good game. Had however one big problem ... that idea of theirs of rifts opening all over world and especially(!) near quest hubs ... made game unplayable at end. I remember could happen for entire week I have returned from job at evening ... in few hours I was unable to play anything because quest hubs where my alts were were invested all over with invasions, npc's got killed in secs and all players around too. I had enough of this and left.

This problem was remedied somehow so at least quest hubs were not in middle of rifts or invasions .... but with expansion my enjoyment was ended after aprox 1 week. Had enough of "fun" to spend to kill REGULAR mobs lv. 50 MORE time that I would spend to kill ELITES lv. 50 in old world. Normal mobs hp aprox 26000/27000, ELITES in old world more then half of that. WTF?? And nobody else is bothered by that? Maybe somebody that have raided constantly does much more dps and hp .... but if expansion targeted radiers only ... welll another reason to quit.

I'm logging back from time to time to check if something had changed ... but quit in instant I realize nothing changed. At this time not sure if will ever log back.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1408

7/06/13 5:18:18 AM#37
Nope.

Current WAR shouldn't be mentioned anywhere near PvE term. That much I agree with. However, ideal WAR should've been WHFRP ported into MMOland. And WHFRP is not PvP last I checked. Their biggest mistake was that they tried to emulate TT from Fantasy(which is equal to 40k Armageddon-or epic forgot which :) ) and they failed because of outleveling tiers/zones etc. One also can't simply Expect to fill even 2-3 squads from TT, let alone half an army lol. And they didn't advertise in White Dwarf. Those are their biggest mistakes.

Also, Mythic can't make a good PvP game even if someone developed it for them lol. All their PvP games were mindless zergs/imba fests. So, why insist on PvP if you can't make it???

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

7/06/13 6:11:12 AM#38
Originally posted by GameByNight
Originally posted by bubaluba
Originally posted by psysention

i played rift before, did world first , eu first achievements raids wise..

even tho the game has really good class system, its tab targeting crap...

at the moment there are games out there with action combat.. they are far more fun and require skillz.. anybody can tab target somebody and spam 1 2 3.. 

 

rift or any other tab targeting mmo is no more appealing to me..

next gen mmos must be action combat like neverwinter/tera or hybrid action like gw2

 

Are you serious about that?? It is much more harder to play with a lot of skills on your bar than with mindless 4 button spamming like in NW/Tera/GW2. If i want to play shooter i play shooter and not mmorpg

 

 

I tend to agree. Action combat can take a lot of skill if many different abilities are put into play but it's not like action bar combat is somehow flawed because you don't click to attack. Both systems have there merits. 

 

And also, players who don't move in either style are probably bad. 

Action combat like in GW2, NW, Tera is more situational. While oldschool mmorpg combat is not as situational, it's more about what skills you spam in order to do the most damage and kill your enemy before he kills you, or if you're a healer how you can heal the most and tank tank the most. You see my point.

  User Deleted
7/06/13 7:56:55 AM#39
I just cant go back after playing GW2, for the sheer dullness of combat. Standing in place and mashing buttons till one of you dies is just boring.
  dragnmastralex

Novice Member

Joined: 3/28/13
Posts: 20

7/06/13 8:29:38 AM#40

there are 2 bad things about Rift that is annoying...

First the massive amount of world events that happen, sure its great to have an event once and a while but like every 2 minutes some major event in every zone happens tossing thousands of raiding enemies all over the place and random rifts appearing all over the questing areas and teleport points making it hard to quest or travel without first taking 20 to 40 minutes to clear the event then hurry before another event starts.  IMHO it should have been set up so that lower level has less events like the 1-30 zones has one every hour and rifts that need to be opened by players not spawn open and the 31-60 rifts happen often.

 

Second problem is the dungeon queues. Since all the shards (servers) are piled together you have every single dps in the game competing for a spot in a group which means it takes 45 minutes to 2 hours to enter a dungeon per run unless you form a group yourself before you enter which finding a healer is impossible because it only takes 10 seconds to 2 minutes for a healer to get in using the queue.  Shards should have been seperated for dungeon queues (you can't trade or do anything anyways) so that less dps is competing and it takes less time to enter.

 

 

Other than those 2 things the game is perfect.

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