Trending Games | Guild Wars 2 | Elder Scrolls Online | TERA: Rising | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,786 Users Online:0
Games:687  Posts:6,083,799
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: Up to 90% of MMO Real Estate is Wasted

9 Pages « 1 2 3 4 5 6 7 » Last Search
169 posts found
  Zakane

Novice Member

Joined: 9/09/04
Posts: 67

7/05/13 10:32:45 AM#21

I'd love to see game developers use zones over again for example.

 

You start in zone A:

You go to zone B as a certian level:

Progress to zone C, that then for example leads you back to zone A:

Just one example they could do it.

  User Deleted
7/05/13 10:48:49 AM#22

I agree with the point of the post, and many of this have been saying it for years. This is why sandboxes are superior. All areas are useful to all players.

I see no reason to have levels at all. Instead, challenge should be dictated by skill, group size, strategy. Adventuring should be dynamic instead of static.

  grummz

Novice Member

Joined: 1/07/07
Posts: 39

7/05/13 11:04:17 AM#23

Its really going to hamstring the discussion if I can't mention Firefall. I try to leave it at the very end only and talk about the philosophy that we observe in current MMOs. 

As for facts and figures, there are no public sources. I am drawing upon my experience leading the WoW team, working on Diablo II, and talking to many of my friends who are leaders in the industry. I'm not the only one who feels this way.

 

 

Follow me on <a href="https://twitter.com/grummz">Twitter: @Grummz</a>

  Fendel84M

Defender of Worlds

Joined: 5/20/04
Posts: 2352

I actually still like MMORPGs

7/05/13 11:18:15 AM#24

While I enjoy your articles Mark and they have even peaked my interest in logging back into Firefall to give it another shot. I do wonder, with all the accusations of paid advertisements in articles on this site, what these must look like.

It is great to hear some thoughts from someone actually in the industry though. Instead of just all the forum posts from people who think they're in the industry. Keep it up!

  grummz

Novice Member

Joined: 1/07/07
Posts: 39

7/05/13 11:23:04 AM#25
I'm going to leave Firefall out of my next article. See if that helps...my prediction is that people will still find fault. ;)

Follow me on <a href="https://twitter.com/grummz">Twitter: @Grummz</a>

  Fendel84M

Defender of Worlds

Joined: 5/20/04
Posts: 2352

I actually still like MMORPGs

7/05/13 11:28:58 AM#26
Originally posted by grummz
I'm going to leave Firefall out of my next article. See if that helps...my prediction is that people will still find fault. ;)
 

On this site? Ya, but you can't let that get you down! Some of us aren't bitter and angry, I swear it!

  jakin

Novice Member

Joined: 7/27/04
Posts: 233

7/05/13 11:29:10 AM#27
Originally posted by grummz

Its really going to hamstring the discussion if I can't mention Firefall. I try to leave it at the very end only and talk about the philosophy that we observe in current MMOs. 

As for facts and figures, there are no public sources. I am drawing upon my experience leading the WoW team, working on Diablo II, and talking to many of my friends who are leaders in the industry. I'm not the only one who feels this way.

 

 

I don't think the issue is the simple mention of Firefall, is the structure of the article.  Both of the past pieces have essentially boiled down to: 

- this is what's wrong with every other MMO.

- this is how Firefall will do it right.

 

It would appear more balanced if you covered several MMOs specifically rather than hand-waving more generally. 

As mentioned in the comments - there is no area in EVE that is "wasted" as your article addresses the point.  That could be a discussion of the validity of using hard and fast character levels vs. skill-based systems, but still the point should be addressed.

You mention down-leveling as being negative, but don't mention what model you're dismissing.  GW2's level-matching doesn't take anything away from the player that I've ever observed, and I have found myself in lower-level areas far more often than the highest level ones.

 

I don't think anyone begrudges you the right and ability to talk about the game you are creating in the context of the article, but the framing of the pieces so far is really is coming off as more Firefall advertisement than MMO commentary.

 

My two cents.

  Fendel84M

Defender of Worlds

Joined: 5/20/04
Posts: 2352

I actually still like MMORPGs

7/05/13 11:48:06 AM#28
Originally posted by jakin
Originally posted by grummz

Its really going to hamstring the discussion if I can't mention Firefall. I try to leave it at the very end only and talk about the philosophy that we observe in current MMOs. 

As for facts and figures, there are no public sources. I am drawing upon my experience leading the WoW team, working on Diablo II, and talking to many of my friends who are leaders in the industry. I'm not the only one who feels this way.

 

 

I don't think the issue is the simple mention of Firefall, is the structure of the article.  Both of the past pieces have essentially boiled down to: 

- this is what's wrong with every other MMO.

- this is how Firefall will do it right.

 

It would appear more balanced if you covered several MMOs specifically rather than hand-waving more generally. 

As mentioned in the comments - there is no area in EVE that is "wasted" as your article addresses the point.  That could be a discussion of the validity of using hard and fast character levels vs. skill-based systems, but still the point should be addressed.

You mention down-leveling as being negative, but don't mention what model you're dismissing.  GW2's level-matching doesn't take anything away from the player that I've ever observed, and I have found myself in lower-level areas far more often than the highest level ones.

 

I don't think anyone begrudges you the right and ability to talk about the game you are creating in the context of the article, but the framing of the pieces so far is really is coming off as more Firefall advertisement than MMO commentary.

 

My two cents.

I have to agree, GW2's system of down leveling never feels bad. Most of the time I don't even notice I got down leveled. And I do still feel more powerful in lower level zones but just not a ridiculous amount where I one shot everything like in other MMOs. It's nice because I can go play wherever I feel like and my guildies and friends whatever level they are can play with me. 

  Bjelar

Advanced Member

Joined: 4/07/12
Posts: 383

7/05/13 11:51:24 AM#29

"Dynamic content and more horizontal, rather than vertical, progression is one way to do this."

 

Why can't we just have a world with bunnies and elder dragons and players from lvl 1 to 80 in the same zone? We don't need dynamic content or more horizontal progression for that. We just need lvl 1s to be careful, sneak around for an apropriate prey or look for powerful friends/ clans to help them.

 

AoC did that in the gathering zones of all places. It works well there, but in the other zones mobbs are from lvl 39-42 or something silly like that.

 

I enjoy picking my fights and get easily bored by bulldozing through zones, knowing that all mobs magically are adjusted to my level.

 
 
 
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16654

7/05/13 11:59:28 AM#30

I agree.

It's almost a sin that perfectly good areas are left to stagnate.

I always thought that there should be "starter areas" but that these starter areas should be areas where new players started because it was convenient and helpful for them to do so. Yet, there should be players of all sorts of levels and experience there doing their own thing.

So, starter areas aren't solely starter areas. They are just places for people to start and learn the game. As opposed to plunking them down in the middle of nowhere.

which, by the way, is also a viable method of introducing a player to the game world. Just not for everyone.

 

 

  Renoaku

Advanced Member

Joined: 2/10/07
Posts: 934

7/05/13 12:11:15 PM#31
Originally posted by BelegStrongbow

@wormed,  stop trolling.  Mark is passionate about what he is doing and believes in it, and so do I.  How can you not agree that noob level zones are just purely wasted development cost.  Yet Devs put forth so much effort to get you hooked on the game.  

 

One thing I wish Firefall did better was use more Sandbox systems,  Sandbox crafting and resource gathering keeps zones from being useless,  when every tree or rock is worth harvesting.  Yes Thumpers are great,  but so many zones have weak thumping spots and are always rushed over and never used. 

While this is true unless major changes come to FireFall on Release, I agree that the game is going to be one of the worst MMO's this year. Sure it offers some  new content okay so I can drop a harvester which just riggers a script on the server telling bugs to spawn at X Location play Animation dirt coming up from ground and so on and then attack with objective to kill X Target and attack X players X Distance nothing new to me.

After awhile of doing this 4 hours a day you would get tired of FireFall already.

But lets assume you actually play the story is good enough to keep you longer along with PVP, Character Models are absolutely a joke they suck, the memory usage the game uses on high graphics is way too high compared to other games like Rift, or TERA for that matter it needs to be optimized better and offer better customization options with better 3D models like seriously TERA, Guild Wars 2, APB all have better.

And this is likely why I will not be buying founder pack or even playing the game on release.

  Vion1x

Novice Member

Joined: 10/15/04
Posts: 186

7/05/13 1:00:22 PM#32
This is spot on, nice reading, thanks! - also one of the reasons that i'm putting my money and time into firefall!
  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1013

7/05/13 1:18:43 PM#33
Originally posted by Vion1x
This is spot on, nice reading, thanks! - also one of the reasons that i'm putting my money and time into firefall!

+1

id like to see Mike   Morhaime  write a current article about the state on gaming...

oh Activision  riiiight, i forgot...

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/05/13 1:33:07 PM#34
Originally posted by Bjelar

I enjoy picking my fights and get easily bored by bulldozing through zones, knowing that all mobs magically are adjusted to my level.

Of course, the alternative is "go to the one remaining spot on this map where the mobs aren't grey to me, and grind away for weeks".

That's kinda boring too, right?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3548

If you can't kill it, don't make it mad.

7/05/13 1:57:39 PM#35
Originally posted by Sanguinelust
I can't remember if Anarchy Online had one when it came out

Thats easy... Little if ANYTHING worked when AO launched... ^^ That continued for several weeks.  I still (painfully) remember that launch.  It was one of the WORST in MMO history, and I'm still amazed to this day that Funcom was able to come back from that.  AO eventually, turned out to be a fun game (for its time).

 

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3548

If you can't kill it, don't make it mad.

7/05/13 2:02:38 PM#36
Excellent and timely ideas.  The Devil as they say is in the details.  Attempting to put all of the variables together takes experience, and when you are creating something new, that can be painful.  But I'm still hopeful. Once the base system is in place, connecting various operational systems (success/failure in a mission event, sparks a chain of events) would be a great follow up.
  evolpc

Novice Member

Joined: 7/10/09
Posts: 74

7/05/13 2:04:23 PM#37

I think it is odd that this guy is writing columns here at MMORPG, especially in the same week as an "updated first look at Firefall" is posted on the front page of the website. I spent quite a bit of money on Firefall already and have found it to be a massive mess. They seem to have no cohesive strategy and this is confirmed by reading reviews of Red 5 written by former and current employees. These employees describe a company in which Mr. Kern is an absentee manager, rarely shows up, and when he does, makes uninformed, shoot-from-the-hip decisions to make massive changes to the game. The whole environment sounds chaotic and unproductive. I just wonder whether his time would be better served at the studio getting us all our moneys worth out of the game rather than writing fluff articles here to attempt to garner attention.

Thus far he is all ideas and no implementation judging by the state of Firefall. Proof is in the pudding, and like I said, I spent money on the pudding, and it tastes bad...

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5184

Opportunist

7/05/13 2:13:30 PM#38
Originally posted by Fendel84M
Originally posted by jakin
Originally posted by grummz

Its really going to hamstring the discussion if I can't mention Firefall. I try to leave it at the very end only and talk about the philosophy that we observe in current MMOs. 

As for facts and figures, there are no public sources. I am drawing upon my experience leading the WoW team, working on Diablo II, and talking to many of my friends who are leaders in the industry. I'm not the only one who feels this way.

I don't think the issue is the simple mention of Firefall, is the structure of the article.  Both of the past pieces have essentially boiled down to: 

- this is what's wrong with every other MMO.

- this is how Firefall will do it right.

It would appear more balanced if you covered several MMOs specifically rather than hand-waving more generally. 

As mentioned in the comments - there is no area in EVE that is "wasted" as your article addresses the point.  That could be a discussion of the validity of using hard and fast character levels vs. skill-based systems, but still the point should be addressed.

You mention down-leveling as being negative, but don't mention what model you're dismissing.  GW2's level-matching doesn't take anything away from the player that I've ever observed, and I have found myself in lower-level areas far more often than the highest level ones.

I don't think anyone begrudges you the right and ability to talk about the game you are creating in the context of the article, but the framing of the pieces so far is really is coming off as more Firefall advertisement than MMO commentary.

My two cents.

I have to agree, GW2's system of down leveling never feels bad. Most of the time I don't even notice I got down leveled. And I do still feel more powerful in lower level zones but just not a ridiculous amount where I one shot everything like in other MMOs. It's nice because I can go play wherever I feel like and my guildies and friends whatever level they are can play with me. 

GW2 downleveling is definitely different from the mentoring systems in other games.  When my son and I play together I never think about what zone I'm in with regards to where I'm at in progression.  In EQ2 and Rift, when I mentor down I'm still significantly over-powered compared to GW2.  Since the downleveling in GW2 is automatic it also feels a lot more organic.  I still like Rift's system better than EQ2 because the power different (if you mentor even con) is a lot narrower and often the rewards are more appropriate.

None of the systems make the entire zone work though because available harvestable resources are still level range oriented.  Like another poster pointed out, zone reuse has to take into account more than just adventure levels.  It must include every aspect of progression and how they relate.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4158

The only luck I had today was to have you as my opponent.

7/05/13 2:15:17 PM#39
Originally posted by orbitxo
Originally posted by Battlerock
So how big is the firefall world lets compare it to azeroth?

gwad this comparison in incomprehendable to me....lol lets not.

Blizzard has thawed out my friend. games styles n  structures have evolved...WoW hasnt in so many ways...

 
 

so Azeroth is much bigger. got it. that's all you had to say.

  Attend4455

Novice Member

Joined: 2/03/13
Posts: 166

7/05/13 2:58:00 PM#40

That's alot of words to say very little about how Firefall is going to address the perceived problem.

I'd agree with the other posters that it comes across more as a fluff piece for Firefall than an article about a problem and a solution.

I sometimes make spelling and grammar errors but I don't pretend it's because I'm using a phone

9 Pages « 1 2 3 4 5 6 7 » Last Search