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EverQuest Next

EverQuest Next 

General Discussion  » Poll: Combat style you wish to see in EQN?

7 Pages « 1 2 3 4 5 6 7 Search
131 posts found
  wizardanim

Advanced Member

Joined: 1/24/07
Posts: 279

7/03/13 6:44:50 PM#121
Originally posted by aranin
Originally posted by wizardanim

What I 'want'  wasn't listed so I selected 'none'.  I have been partial to the unlimited tab targeting for quite some time, but then I realized there must be a way or system that would provide multi-targets.  So, with that said, I want a new kind of system: multi-target selection, unlimited classification.

Let me explain ...

When I cast a targeted AE spell in a group of 5 mobs that only hits 4, I want to be able to control who this spell hits.  A multi-target system would provide a solution to this.  For melee, this is a bit dumbed down ... meaning - when I swing a sword that is bigger than a tree in a lateral motion to hit two mobs in front of me, I want to hit both mobs.  Not hit the one I have targeted and mysteriously miss the second.  A melee multi target system would allow a pre-defined kill sequence, or, a priority sequence for debuff chains... so many options!

 

so why not just do away with tab targetting all together. its pretty simple, action combat if your projectile or sword makes contact with it, it hits it....why the hell do we need to tab target to a person and then wait for an RNG to tell us if we hit it or not? are people really that inept they cant aim? and why would u not want to aim? it provides so much more immersion

If it was pure action based, I agree what you said would work very well.  I tend to not like the extremely fast cooldown action implementation though, you can't do much else but hit keys non-stop.

Melee and spells are different in this regard.  Melee works perfectly with the pure action model, spells are a bit different only because they are ranged, and don't have collision to interact with their target.

I was speaking of a melded system, since not every ability would be an AOE ability.  But, if you wanted to cast a spell that was supposed to hit 3 mobs, in my ideal system you'd have to select 3 - or, fall back to selecting one and having RNG select the other two.  If that wasn't part of the system, then RNG would come into play and auto-select 3 mobs around a certain target.

So many times I had been casting tigir's on a shaman in EQ1 that only hits 4 mobs and it auto-selects the ones I don't need to slow yet.  Would have been nice to say 'slow only the melee mobs, not the casters!'.

WIth that said, the game shouldn't really rely upon targeted AOE abilities, so I'm very much more partial to action based combat, just with some small modifications.

  Hellidol

Advanced Member

Joined: 6/14/12
Posts: 366

7/03/13 6:49:48 PM#122
I really like the combat system in Neverwinter even tho I hate the people that made the game. giving you the ability to work with what you have and make important choices about which abilities  to use.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

7/03/13 8:28:32 PM#123

I believe I'm not the only one here who really just doesn't mind long as I can dodge, block, and my sword has to connect the player.

 

I voted for GW2 but really would have voted for the others except WoW/EQ style or any other tab target combat style.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2210

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

7/03/13 8:36:58 PM#124

I want to see something I haven't seen before.

I do not want this game to copy and paste major features from other games. 

I'm not sure why the community keeps shouting for something new, then proceeds to list all the features from previous games  it should have. 

We demand particular features before launch, then berate the game for being the same ol' same ol' after launch.

Don't expect the past - demand the future.

  Deathgod881

Novice Member

Joined: 11/21/12
Posts: 77

What I seek is thunder - Izuchi!

7/03/13 8:39:06 PM#125
Action Combat with "unlimited" hotbar support (Tera) loved playing Tera

"Let destruction rain!" from Asbel Tales of Graces f

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3481

7/03/13 8:51:10 PM#126

Action based with limited hotbar.

I can't really say NWO as example, because I think NWO combat is very unresponsive. It's combat animations lock you into place, which is very noticable on my guardian. And the blocking takes too much time, you can't do any 'last moment' blocking. So if you are used to games that require fast reaction times, NWO feels annoyingly slow.

I don't hate tab based per se. But most tab based combat is very boring for me. GW1 was one of the few games where I liked the tab based combat imo, mainly because it had these very fast responding interrupt skills on Mesmer and Ranger. Also loved knockdown warrior in that game, I also liked the limited hotbar support that forced you to create builds for different situations.

I am not a fan of WoW  in general, but I really liked the responsiveness of WoW combat. Although needing half a screen for hotbars is silly imo. I can do without that. But any game dev should set WoW's combat responsiveness as example imo.

  craftseeker

Novice Member

Joined: 4/11/09
Posts: 627

7/03/13 8:55:01 PM#127
Originally posted by Zorgo

I want to see something I haven't seen before.

I do not want this game to copy and paste major features from other games. 

I'm not sure why the community keeps shouting for something new, then proceeds to list all the features from previous games  it should have. 

We demand particular features before launch, then berate the game for being the same ol' same ol' after launch.

Don't expect the past - demand the future.

Well said, I only hope the future has room for 55+ players(with slowing reflexes) living in Australia (with 300ms lag times).

  ice-vortex

Advanced Member

Joined: 5/21/10
Posts: 920

7/03/13 11:35:45 PM#128
Originally posted by asdar

My favorite MMO combat was Darkfall Archery and Magic casting, but my least favorite was Darkfall melee combat. I'm not sure they can reconcile the types of combat, but that was the most fun I've had. Melee shouldn't be a hop fest.

I love tab target games too though, so it wouldn't be a deal breaker for me.

Aiming is fun, it makes the game seem somehow connected for me, but then tab targeting opens up so much strategy related to skill selection that I love that too. I'm not sure you could mix both, but I like the idea for archery or magic. Like, grab a poisoned arrow or a spelled arrow even. Click the type of attack you want the way you would a spell, and then aim that.

melee on the other hand I've never played an action based melee game that I enjoyed in MMO's. I liked mortal combat, that's as close as I get. On the other hand I do like melee with tab target.

Melee can be good in the first person view point if done correctly, Chivalry has shown that. However, I think it would be possible to have a hybrid system where you are in first person with ranged and third person with melee. It could also be possible to have an aiming-tab target hybrid where some things like a healing spell or a damage over time spell could be tab target while something like a bow or fireball could be aimed. So anything that instantly travels to the target would be tab target while things that have a travel time and can be dodged or blocked are aimed.

  SlyLoK

Elite Member

Joined: 7/04/08
Posts: 963

7/04/13 12:21:51 AM#129
I still prefer the EQ combat.. I am sooo tired of having 6 or more hotbars lined up with abilities / potions / mounts..ect. Just give me a single hotbar with 6-9 slots and I would be happy.
  nothuman24

Apprentice Member

Joined: 6/21/13
Posts: 40

7/04/13 12:53:08 AM#130
Originally posted by G.I.T.M
Originally posted by Trudge34

I'd prefer the combat take a back seat in favor of the rest of the game basically. I'd like a slower paced, more tactical combat without 70 skills on 7 hotbars to juggle. I liked EQ1 combat as a tank, more about positioning, controlling aggro, adds and push than button mashing. I don't think I've seen an MMO still that's had that push mechanic you had to watch out for or you'd push it right into another patch of mobs.

Just something where I don't feel like I'd die if I need to type a quick instruction to my group.

I voted other, and this is it.

 

I concur. My frontal lobe needs exercising

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3142

Veni, Vidi, Converti

7/04/13 5:41:00 AM#131

Surely as PS2 shows the combat has the potential for avatars to be fast moving and hit locations on the body and rag-doll physics with LoS magic and ballistics, and given this is EQ - NEXT ie to be truly NEXT GEN the combat itself has to be NEXT GEN but also MMO ?

Given it's F2P, I'd assume actiony combat will be higher chance as this will hook a player used to the boring old mmo combat faster and more convincingly - I mean it will be apparent this is a step up? And plain new and more fun? The good vibes people have said of such games as Mount & Blade and that other recent one with Knights hacking each other up.

Big chance for Sony to come out with a game changer especially if they have not wasted money on crafted content like too many themepark mmos and have got rad combat instead??

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