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General Discussion  » EQ Next; Right Place, Right Time?

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50 posts found
  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

7/01/13 12:27:48 PM#21

Well if it's any good and came out christmas time this year or something, it'd definitely be at the right time.

 

There isn't crap for anything decent out right now.   They would be mobbed with players.

  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

7/01/13 12:36:49 PM#22
Originally posted by Justsomenoob

Well if it's any good and came out christmas time this year or something, it'd definitely be at the right time.

 

There isn't crap for anything decent out right now.   They would be mobbed with players.

 

Is there any advantage for a F2P game to release at Christmas and compete with the slew of other new holiday PC/console titles?

 

I suppose a pre-paid station cash card (or whatever currency EQN will use) would make a nice stocking stuffer.

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1724

Don't give us stories. Give us worlds and we will make our own stories.

7/01/13 12:41:27 PM#23

The flaw in MMORPG design theory of the past 12 years is "we have to control how the player plays the game."  Many players find this confining and limiting.  You wouldn't design an amusement park mandating the order in which folks MUST go to rides, so why do this in an MMORPG?

Design the setting, allow for character betterment, and TURN THE PLAYERS LOOSE!

  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

7/01/13 12:48:07 PM#24
Originally posted by Shadowguy64
Originally posted by Justsomenoob

Well if it's any good and came out christmas time this year or something, it'd definitely be at the right time.

 

There isn't crap for anything decent out right now.   They would be mobbed with players.

 

Is there any advantage for a F2P game to release at Christmas and compete with the slew of other new holiday PC/console titles?

 

I suppose a pre-paid station cash card (or whatever currency EQN will use) would make a nice stocking stuffer.

 

I'd like to see it come out ON Christmas Day too.   Just to destroy family relationships, which is part of the everquest classic experience.  =P

  Dullahan

Hard Core Member

Joined: 5/20/05
Posts: 798

Death to Themepark.

7/01/13 12:53:05 PM#25
Originally posted by Justsomenoob
Originally posted by Shadowguy64
Originally posted by Justsomenoob

Well if it's any good and came out christmas time this year or something, it'd definitely be at the right time.

 

There isn't crap for anything decent out right now.   They would be mobbed with players.

 

Is there any advantage for a F2P game to release at Christmas and compete with the slew of other new holiday PC/console titles?

 

I suppose a pre-paid station cash card (or whatever currency EQN will use) would make a nice stocking stuffer.

 

I'd like to see it come out ON Christmas Day too.   Just to destroy family relationships, which is part of the everquest classic experience.  =P

Rofl.  QFT

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO, ArcheAge and many others I don't remember or care to admit.
-
Awaiting The Repopulation, Camelot Unchained & Shroud of the Avatar.
-
Don't be ignorant. Get an MMO education!

  wle831

Novice Member

Joined: 6/20/13
Posts: 5

7/01/13 3:54:46 PM#26
Did we all forget one simple fact. SOE did not make Everquest. Brad McQuaid and Verant made Everquest. What makes anyone believe they have any clue on how to make anything as superior as that game was in 1999-2002ish
  Nadia

Tipster

Joined: 7/26/03
Posts: 11789

7/01/13 4:30:06 PM#27
Originally posted by wle831
Did we all forget one simple fact. SOE did not make Everquest. Brad McQuaid and Verant made Everquest. What makes anyone believe they have any clue on how to make anything as superior as that game was in 1999-2002ish

Smed had the idea for Everquest - Smed has always been SOE

 

some history from Brad McQuaid aka Aradune

http://www.silkyvenom.com/pages/devtracker/index.php?go=posts&get=thread&fromsite=1&id=51141

Smed and I founded Verant. We started our own corporation, with him as President/CEO and me as Vice President.

 

business article from 2002

http://otherworlds31279.yuku.com/topic/1208/Business-20-magazine-history-of-EverQuest#.UbdwSZzCkYs

After 18 months at San Diego State University, where he was studying computer science, Smedley dropped out to write games on contract for Alien Technology Group. In 1993 he finally took a full-time job at Sony. He needed the salary to support his own online habit: By then, Smedley was running up $600 monthly bills on CyberStrike, one of the first graphic action games played online against others.


He knew that CyberStrike, while primitive, was on the right track. If he was willing to pay to play, he reasoned, there were probably lots of other gamers out there who would be too. So in 1996, Smedley pitched his boss at a Sony-owned PlayStation development studio on the idea of an online role-playing game. It would involve thousands of players at a time, he said. It would be three-dimensional. It would make a fortune.


Smedley recalls, "I got three minutes into this huge presentation, and he just flat out said, 'No.'"


But a few months later, a new boss, Kelly Flock, arrived. Smedley tried his pitch again. He pointed out that programmers at other companies were already working on virtual-world games like Meridian 59. And while he didn't know it at the time, Electronic Arts was already working on Ultima Online. He got the green light: EverQuest was a go. Smedley hired McQuaid and Steve Clover, two ace game programmers who were slaving as corporate systems administrators. Within three years, the small San Diego skunk works grew into a team of 56 developers and one of Sony's most expensive game projects, with a development budget approaching $5 million.

  wle831

Novice Member

Joined: 6/20/13
Posts: 5

7/01/13 4:42:28 PM#28
Thank you, some good info and to reiterate, Verant was bought by SOE in 2000 when everquest was at 450,000 subscribers, and after the release of Ruins of Kunark
  wizardanim

Advanced Member

Joined: 1/24/07
Posts: 279

7/02/13 4:28:38 PM#29
Originally posted by dejoblue

Are they trying to bring back those elements of exploration and wonder that many cite as simply obnoxious time wasting features such as no mounts, no gates except via druids and wizards, etc. under the guise or with the intent of having useful benefit or at least meaningful implementation? Is old EQ where you had to hail NPCs and interact with them to discover the lore and get quests the new "sandbox"?

We will have to wait until August to see.

I agree with almost all of your skepticism about the release.  The above was rather interesting.  I do think they want to bring back time wasters, but at the same time provide enough options for the player to point their character in a different direction for the duration of the recovery. 

It seems everyone has a different definition of sandbox ... my hope is that a player will be able to prepare multiple pathways through the world with quests or customization of 'grinding' as Georg was hinting at.  When they fail, hop to a different one to continue progressing.  That is stated very abstractly ... 

Reference: "Grinding is ... fun". 

http://www.youtube.com/watch?v=wVIIIZ6ETtY

  Nadia

Tipster

Joined: 7/26/03
Posts: 11789

7/02/13 4:39:05 PM#30
Originally posted by wizardanim

Reference: "Grinding is ... fun". 

http://www.youtube.com/watch?v=wVIIIZ6ETtY

players that enjoy grinding exist

- I've met a few in different mmos that hated questing and would rather "mob grind"

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 1139

7/02/13 4:43:35 PM#31
Originally posted by Nadia
Originally posted by wizardanim

Reference: "Grinding is ... fun". 

http://www.youtube.com/watch?v=wVIIIZ6ETtY

players that enjoy grinding exist

- I've met a few in different mmos that hated questing and would rather "mob grind"

I prefer EQ style mob grind over questing shite any time. It required skill and offered many merry hours with nice people. After 10 years of quest grinding I'm kinda tired of it. TSW is the only MMO where quests are actually fun but not doing them for 10th time.

  wizardanim

Advanced Member

Joined: 1/24/07
Posts: 279

7/02/13 4:52:22 PM#32
Originally posted by Piiritus
Originally posted by Nadia
Originally posted by wizardanim

Reference: "Grinding is ... fun". 

http://www.youtube.com/watch?v=wVIIIZ6ETtY

players that enjoy grinding exist

- I've met a few in different mmos that hated questing and would rather "mob grind"

I prefer EQ style mob grind over questing shite any time. It required skill and offered many merry hours with nice people. After 10 years of quest grinding I'm kinda tired of it. TSW is the only MMO where quests are actually fun but not doing them for 10th time.

Depending on the XP curve, I have found that pulling non-stop will often give you more xp than running from point A, B, to C and killing mobs along the way.  This is exceptionally true in EQ1.  Up until the point of the crazy task add era - where you could get 25+% of a level or 15-20aa for an alt by sitting them in PoK.  Don't get me started on RAF.

Immersion is important, but for straight advancement, there sometimes isn't any better way.  They really need to augment what grinding is, 

To tie this back to the thread ... the hope becomes that EQN was indeed in the right place at the right time ... on August 2nd, with the right ideas.  Promoting a new system that combines the positives from these two mechanics - at the same time adds some new ones.

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 1139

7/02/13 4:54:24 PM#33
Originally posted by wizardanim
Originally posted by Piiritus
Originally posted by Nadia
Originally posted by wizardanim

Reference: "Grinding is ... fun". 

http://www.youtube.com/watch?v=wVIIIZ6ETtY

players that enjoy grinding exist

- I've met a few in different mmos that hated questing and would rather "mob grind"

I prefer EQ style mob grind over questing shite any time. It required skill and offered many merry hours with nice people. After 10 years of quest grinding I'm kinda tired of it. TSW is the only MMO where quests are actually fun but not doing them for 10th time.

Depending on the XP curve, I have found that pulling non-stop will often give you more xp than running from point A, B, to C and killing mobs along the way.  This is exceptionally true in EQ1.  Up until the point of the crazy task add era - where you could get 25+% of a level or 15-20aa for an alt by sitting them in PoK.  Don't get me started on RAF.

Immersion is important, but for straight advancement, there sometimes isn't any better way.  They really need to augment what grinding is, 

To tie this back to the thread ... the hope becomes that EQN was indeed in the right place at the right time ... on August 2nd, with the right ideas.  Promoting a new system that combines the positives from these two mechanics - at the same time adds some new ones.

Amen!

  Tygranir

Novice Member

Joined: 6/24/13
Posts: 765

7/02/13 5:12:34 PM#34

If the combat is complex, fun, challenging, and rewarding; grinding can be lots of fun. Back when you had to grind in EQ1 in a group, it was so fun because if anyone was off their game, it could cause a group wipe, which then would require corpse runs to reclaim your gear. Players were friendly and helpful because the play style required it.

 

If you were rude or "trolling" no one would play with you and it was nearly impossible to advance very far solo. I miss that old community, where people would help each other and there weren't random queues to hide behind.

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  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

 
OP  7/02/13 10:56:11 PM#35
I prefer grinding or dungeon running because it is me choosing to do something. I hate quests unless they are meaningful, like epic or legendary weapon meaningful or class specific and immersive. You simply cannot have runner, fetching and rat killing quests that are immersive. Great for initial training but by level 5 I am ready to jsut go kill whatever I feel like I can handle, or get a group and go! :)
  Geeky

Novice Member

Joined: 8/05/04
Posts: 239

7/03/13 12:25:29 AM#36

People are excited about it because no one knows anything about it.  Right now, this game is the prefect game for you becaues you can make it be whatever it is you desire. 

Since there is nothing saying what it is or isn't then there is no barrier in your mind stopping you from thinking it's going to be everything you've longed for.

 

Oh, and everything else out there right now is shit.  Neverwinter...wft!  Games are horrible these days.

  BatCakez

Novice Member

Joined: 12/20/07
Posts: 127

7/03/13 12:32:04 AM#37
Originally posted by Notimeforbs

Well for one, I think it's a little premature to stipulate if EQN will be the next... anything.  Seriously... people are getting their hopes up for nothing.  And I'm actually surprised by it.  Why am I suprised?

I think people were ready with SWTOR.  And because of that, I think it's past overdue.  SWTOR failed to deliver what people were ready to admit they wanted out of an MMO.  It turned out to be nothing more than the same old thing.  Honestly, EA and Bioware totally blew it.  People talk about how WoW had that perfect storm element going for it that made it so successful.  SWTOR had it too... and it simply did not deliver.  Not that it was a completely bad game.... it just didn't have that level of invention people were hoping it would have.

Now, we come to EQN, and people are getting excited all over again.  Except this time, it doesn't even make sense.  Bioware had an edge going for it.  It was basically the story of Blizzard all over again: their first MMO; unpresidented history of releasing top quality games that fans adore; excellent experience with online compatibility; proven competence in successful game design that improved with each game; that rare standard of quality you only receive from the best studios.  But with EQN... we have SOE.  They are THE studio to hate for all eternity.  They invented the jaded MMO gamer.  They regularly produce broken games for release.  They are the epitome of terrible customer service.

Still, I can understand the interest.  SOE used to be the beez-neez in MMO's.  And boy did they fall hard.  Their only saving grace, I think, is the slim possibility that they ate the bakery lot of humble pie and truly plan to bring back that magic they had with the origin EQ.  I can't say I feel good about rooting for them.... but I believe in second chances and my interest is piqued if only to see if maybe the impossible could happen.

We shall see soon enough.

Basically, what you said. That's exactly how I feel, and I'd actually love to be proven wrong, but I'm highly skeptical due to the past.

  Trudge34

Apprentice Member

Joined: 8/08/12
Posts: 389

7/03/13 12:39:17 AM#38
Originally posted by wizardanim
Originally posted by Piiritus
Originally posted by Nadia
Originally posted by wizardanim

Reference: "Grinding is ... fun". 

http://www.youtube.com/watch?v=wVIIIZ6ETtY

players that enjoy grinding exist

- I've met a few in different mmos that hated questing and would rather "mob grind"

I prefer EQ style mob grind over questing shite any time. It required skill and offered many merry hours with nice people. After 10 years of quest grinding I'm kinda tired of it. TSW is the only MMO where quests are actually fun but not doing them for 10th time.

Depending on the XP curve, I have found that pulling non-stop will often give you more xp than running from point A, B, to C and killing mobs along the way.  This is exceptionally true in EQ1.  Up until the point of the crazy task add era - where you could get 25+% of a level or 15-20aa for an alt by sitting them in PoK.  Don't get me started on RAF.

Immersion is important, but for straight advancement, there sometimes isn't any better way.  They really need to augment what grinding is, 

To tie this back to the thread ... the hope becomes that EQN was indeed in the right place at the right time ... on August 2nd, with the right ideas.  Promoting a new system that combines the positives from these two mechanics - at the same time adds some new ones.

I agree 100% with what you said there. I much rather just go out and explore and hunt with a group of people for a few hours than gather up a bunch of quests, go hunt mobs for those quests, when everyone's done with their batch, run back for turn-ins, wash, rinse and repeat. Doesn't feel like as much of an adventure when you're constantly going back and forth like that. I hope EQN can return that feeling of an actual hunt or adventure rather than the recent honey-do list MMOs of recent.

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  sartok

Advanced Member

Joined: 3/12/08
Posts: 84

7/03/13 12:42:36 AM#39
Originally posted by Justsomenoob
Originally posted by Shadowguy64
Originally posted by Justsomenoob

Well if it's any good and came out christmas time this year or something, it'd definitely be at the right time.

 

There isn't crap for anything decent out right now.   They would be mobbed with players.

 

Is there any advantage for a F2P game to release at Christmas and compete with the slew of other new holiday PC/console titles?

 

I suppose a pre-paid station cash card (or whatever currency EQN will use) would make a nice stocking stuffer.

 LOL

I'd like to see it come out ON Christmas Day too.   Just to destroy family relationships, which is part of the everquest classic experience.  =P

 

  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

 
OP  7/03/13 10:39:17 AM#40
Originally posted by Trudge34
Originally posted by wizardanim
Originally posted by Piiritus
Originally posted by Nadia
Originally posted by wizardanim

Reference: "Grinding is ... fun". 

http://www.youtube.com/watch?v=wVIIIZ6ETtY

players that enjoy grinding exist

- I've met a few in different mmos that hated questing and would rather "mob grind"

I prefer EQ style mob grind over questing shite any time. It required skill and offered many merry hours with nice people. After 10 years of quest grinding I'm kinda tired of it. TSW is the only MMO where quests are actually fun but not doing them for 10th time.

Depending on the XP curve, I have found that pulling non-stop will often give you more xp than running from point A, B, to C and killing mobs along the way.  This is exceptionally true in EQ1.  Up until the point of the crazy task add era - where you could get 25+% of a level or 15-20aa for an alt by sitting them in PoK.  Don't get me started on RAF.

Immersion is important, but for straight advancement, there sometimes isn't any better way.  They really need to augment what grinding is, 

To tie this back to the thread ... the hope becomes that EQN was indeed in the right place at the right time ... on August 2nd, with the right ideas.  Promoting a new system that combines the positives from these two mechanics - at the same time adds some new ones.

I agree 100% with what you said there. I much rather just go out and explore and hunt with a group of people for a few hours than gather up a bunch of quests, go hunt mobs for those quests, when everyone's done with their batch, run back for turn-ins, wash, rinse and repeat. Doesn't feel like as much of an adventure when you're constantly going back and forth like that. I hope EQN can return that feeling of an actual hunt or adventure rather than the recent honey-do list MMOs of recent.

Oh I know and it is even worse when in a  game that has single player personal story crap where everyone is a special snowflake and the whole group has to go alllll the way across the map so that one player can kill miniboss X for their personal story quest line, so horrible in SWTOR and going to be the same in ESO or even worse because ESO says they are phasing you out so it looks to be a Diablo 3 type game, single player with multiplayer available.

Bleh so much trash out these days, holdin my hand telling em how special I am...how about no one is special until they are the best crafter with all the recipes on the server or the server first warrior tank in full tier gear or the uber ganker whose name everyone on the server knows, or even better yet, simply a guild tag. I remember getting into my first server first guild back in the day and getting whispers as I stood around congratulating me. I was part of a successful guild, that is what made me "special".

GAH I am ranting again, haha!

 

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