Trending Games | World of Warcraft | Elder Scrolls Online | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,738,176 Users Online:0
Games:714  Posts:6,176,975
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » No zones / instances confirmed by Smedley - 100% seamless world

3 Pages « 1 2 3 » Search
60 posts found
  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1307

7/01/13 1:47:15 PM#21
A solution to instances would be to have an open group system. No need to worry about taking someone elses kill because you get credit for it as well. Still, that adds easy mode to it which I like to avoid but would eliminate one reason for instances.

This isn't a signature, you just think it is.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10377

I've become dependent upon spell check. My apologies for stupid grammatical errors.

7/01/13 1:55:55 PM#22


Originally posted by emperorwings
A solution to instances would be to have an open group system. No need to worry about taking someone elses kill because you get credit for it as well. Still, that adds easy mode to it which I like to avoid but would eliminate one reason for instances.


This is what Rift does, and what they did from the beginning and people still wanted instanced dungeons and raids. I think it has more to do with what people want, rather than what they don't want. What I mean is, given a choice between open world stuff and instanced stuff, they want the instanced stuff for dungeon or raid style content.

There's no reason a game can't include both, especially if they have a decently sized and skilled development team.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

7/01/13 1:59:23 PM#23
Originally posted by Margulis

Finally, based on your whole comment, did you miss the fact that they said everything is supposed to be different from what we have seen before and not the same?  You keep referencing back to how old mmo's work (at least the ones you seem aware of) and how this game must fit in that mold or mechanics

 Everything is supposed to be different?

Well both UO and AC were/are (I don't know is UO is still instance free as I haven't played the game in ages, but AC still is and now that AC2 is back open, AC2 also doesn't have instances) seamless with no instances so....... how is this different and new?

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 151

7/01/13 2:39:52 PM#24
Personally I would like to see the dungeons be public and the raid mob encounter itself be instanced.

I don't see why the whole dungeon needs to be instanced. Just make the final encounter instanced and triggered by a quest.

Its about the only use of instancing I would find bearable.
  User Deleted
7/01/13 2:46:16 PM#25
Originally posted by ice-vortex
Originally posted by William12
Originally posted by Margulis
Originally posted by William12
Originally posted by Margulis
Originally posted by William12
Old info.  

As I already pointed out in my OP.  However, not everyone is aware of it, and it's a big bit of info.

Not really since the game he brought up was a scrapped version 2 versions ago.  I would bet anything you will see instances for raids and maybe even pvp stuff but they will probably stress most of the pvp in open world.

So you think that their scrapping some aspects of the game to further improve it and make it unique would result in.................... adding back instancing?    That makes sense.....

Do you guys really expect this game to have raids and be open world ?   The only way that is even possible is if raid mobs are triggered and not static spawns.    You can do it open world that way and leave it non instanced.   Open world raid bosses are dead people won't accept a guild perma camping them and you never being able to fight them.   If you played EQ before instances you would understand this.

Guess you haven't played Vanguard huh? 

Finally, based on your whole comment, did you miss the fact that they said everything is supposed to be different from what we have seen before and not the same?  You keep referencing back to how old mmo's work (at least the ones you seem aware of) and how this game must fit in that mold or mechanics

 

People need to get over this something different comments by smed or you will be let down bad.    The game can be different and still have shit older games had/have, but the concept of open world raid bosses how EQ1 had them is dead it isn't realistic in today's MMO player and let's be honest SOE wants millions to play this game.   You know what happens when you have open world raid bosses with spawn timers ?   1-2 guilds on each server perm camp them and 95% of the population never gets to try the content that is by its nature a BAD design decision.

You don't need instances to fix this developers just used instances in the past because it was easy.

You are still thinking in terms of themepark, not sandbox. I am seeing a trend that a lot of former EQ1/EQ2 players simply cannot grasp what a sandbox is.

 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

  dandurin

Hard Core Member

Joined: 5/19/04
Posts: 351

7/01/13 7:57:20 PM#26

This video has nothing to do with instancing.

 

The point is you won't get 10 loading screens just getting through Freeport like you did in early EQ2.

 

Of the (several) features that WoW killed EQ2 with in the 2nd generation race, one of the biggest was the immersive way you could run from the newbie zones to the northern and southern tips of the continents without ever once hitting a loading screen.

 

So kudos to Sony for figuring this out (even if a decade late).

 

 

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 151

7/01/13 9:40:53 PM#27
A seamless world was the single best feature of EQOA imo.
  tixylix

Hard Core Member

Joined: 12/02/11
Posts: 1102

7/02/13 3:21:53 AM#28

Instancing isn't bad when it is done right like in Vanilla WoW where the whole world was seamless and there were a handful of main instances that took up actual real world space and you had to go through buildings and caves that weren't instanced to get to them. 

The problem because when you make the world zoned, you do phasing, there are too many instances and you add fast travel to the instances etc etc.

 

You should never be able to warp to an instance, it needs to have travel time to keep the world populated, you should retire old instances and do something new with that space like an old theme park ride and you shouldn't over instance. You don't see theme parks just keep making the park bigger, they then would become too cluttered, you'd have massive amounts of areas with no one in and old rides become boring so people don't go to them. 

Sadly no developer has got them right since, not even Blizzard who have ruined WoW.

 

 

Tbh I'd prefer open world bosses and events to involve everyone, you used to be able to do them easily but now MMOs are so popular it is harder to control.

  Dullahan

Novice Member

Joined: 5/20/05
Posts: 741

Death to Themepark.

7/02/13 4:17:02 AM#29
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO and many others I don't remember or care to admit.
-
Awaiting The Repopulation, and Pantheon ROTF.

Intrigued by Star Citizen and Archeage.
-
Don't be ignorant. Get an MMO education!

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

7/02/13 4:34:41 AM#30
Originally posted by Dullahan
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Have to respectfully disagree. If they released Everquest 1 today without the horrible UI, with updated graphics, etc, the game would not perform well. And I enjoyed EQ1.. for its time. This isnt the time for EQ1 anymore. The early 2000s was such a different time in gaming that it worked then. It's smart that they are straying away from EQ1 and EQ2.

 

And since youre being a smartass -- Smedley and Georgeson have consistently said this game this game is "UNFAMILIAR" direct quote, to EQ1 and EQ2, but that is has so many cool features that it'll be fine. And he isnt worried about EQ1 or EQ2 dying because EQN is such a different experience that people who love EQ1 will still play EQ1. The hidden line in that is that they arent targeting the EQ1/EQ2 players, which is smart. They are targeting the whole MMORPG genre, and you can't alienate them. They pretty much know how stubborn their current player base is. Smedley has also gone as far as to say the future of SOE as a company is relying on EQN's success. So if EQN fails, SOE is done.

 

Cater to few, cater to a lot with jobs on the line.. Just saying. I think EQN will be an awesome game, but they will cater more towards the whole MMORPG genre rather than trying to win over EQ1/EQ2 players.

  Dullahan

Novice Member

Joined: 5/20/05
Posts: 741

Death to Themepark.

7/02/13 5:00:16 AM#31
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Have to respectfully disagree. If they released Everquest 1 today without the horrible UI, with updated graphics, etc, the game would not perform well. And I enjoyed EQ1.. for its time. This isnt the time for EQ1 anymore. The early 2000s was such a different time in gaming that it worked then. It's smart that they are straying away from EQ1 and EQ2.

 

And since youre being a smartass -- Smedley and Georgeson have consistently said this game this game is "UNFAMILIAR" direct quote, to EQ1 and EQ2, but that is has so many cool features that it'll be fine. And he isnt worried about EQ1 or EQ2 dying because EQN is such a different experience that people who love EQ1 will still play EQ1. The hidden line in that is that they arent targeting the EQ1/EQ2 players, which is smart. They are targeting the whole MMORPG genre, and you can't alienate them. They pretty much know how stubborn their current player base is. Smedley has also gone as far as to say the future of SOE as a company is relying on EQN's success. So if EQN fails, SOE is done.

 

Cater to few, cater to a lot with jobs on the line.. Just saying. I think EQN will be an awesome game, but they will cater more towards the whole MMORPG genre rather than trying to win over EQ1/EQ2 players.

Lol, if EQN fails SOE is done?  Hardly.

EQ1 and EQ2 today are nothing like classic Everquest (which you didn't play, stop joshin').

The A, number 1, primo, top reason every major MMO in the last 8 years has failed has been their desire to "appeal to everyone" by catering to the lowest common denominator.  People are tired of these trivial themeparks that have removed the RP and immersion from the MMORPG.  This game may have mass appeal, but it will be more likely to have mass appeal for the reasons Eve does than WoW and its subsequent clones.

We may not know the details yet, but you can expect immersion and competition to return to the genre with EQ Next.

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO and many others I don't remember or care to admit.
-
Awaiting The Repopulation, and Pantheon ROTF.

Intrigued by Star Citizen and Archeage.
-
Don't be ignorant. Get an MMO education!

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

7/02/13 5:05:03 AM#32
Originally posted by Margulis

I'm seeing a lot of posts from people hypothesizing about whether there will be instances or how they don't want there to be, that sort of thing.  This is a little old and perhaps forgotten.  So, here is the source from Smed himself - EQNext will have zero instancing.


http://www.youtube.com/watch?feature=player_detailpage&v=-Cp3j-7yz3I#t=45s

That's old news to be fare and said before they remade certain parts of the game but i still think it stands.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

7/02/13 5:05:20 AM#33
Originally posted by Dullahan
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Have to respectfully disagree. If they released Everquest 1 today without the horrible UI, with updated graphics, etc, the game would not perform well. And I enjoyed EQ1.. for its time. This isnt the time for EQ1 anymore. The early 2000s was such a different time in gaming that it worked then. It's smart that they are straying away from EQ1 and EQ2.

 

And since youre being a smartass -- Smedley and Georgeson have consistently said this game this game is "UNFAMILIAR" direct quote, to EQ1 and EQ2, but that is has so many cool features that it'll be fine. And he isnt worried about EQ1 or EQ2 dying because EQN is such a different experience that people who love EQ1 will still play EQ1. The hidden line in that is that they arent targeting the EQ1/EQ2 players, which is smart. They are targeting the whole MMORPG genre, and you can't alienate them. They pretty much know how stubborn their current player base is. Smedley has also gone as far as to say the future of SOE as a company is relying on EQN's success. So if EQN fails, SOE is done.

 

Cater to few, cater to a lot with jobs on the line.. Just saying. I think EQN will be an awesome game, but they will cater more towards the whole MMORPG genre rather than trying to win over EQ1/EQ2 players.

Lol, if EQN fails SOE is done?  Hardly.

EQ1 and EQ2 today are nothing like classic Everquest (which you didn't play, stop joshin').

The A, number 1, primo, top reason every major MMO in the last 8 years has failed has been their desire to "appeal to everyone" by catering to the lowest common denominator.  People are tired of these trivial themeparks that have removed the RP and immersion from the MMORPG.  This game may have mass appeal, but it will be more likely to have mass appeal for the reasons Eve does than WoW and its subsequent clones.

We may not know the details yet, but you can expect immersion and competition to return to the genre with EQ Next.

Don't tell me that, tell John Smedley that. The President of SOE said SOE is pretty much in the balance with EQN. If you havent noticed, Dragon's Prophet is more like Dragon's Failure, Planetside 2 is eh, and they cant ride off EQ1/EQ2 forever.

 

It wouldnt completely shock me at all if jobs were on the line with EQN, they can't afford to put out a mediocre experience with their flagship IP

 

Again, Smedley is the one who said SOE is relying upon EQN, and there would be no reason to lie about that. He was brutally honest about SOE.

 

But, I guess you're going to say Dave Georgeson is lying too for saying EQN will be unfamiliar to EQ1/EQ2 and what that means. It means they want a DIFFERENT GAME THAN EQ1/EQ2! Imagine that! Of course they want to change the genre and create immersion, EQ1 isnt the only way to create immersion in an MMORPG..

 

Sometimes fellow EQ players disappoint me that they cant think objectively and only think in their EQ nostalgia red rosed glasses. No wonder they arent catering to the EQ1/EQ2 crowd.

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

7/02/13 5:11:15 AM#34
Originally posted by William12
Originally posted by Margulis
Originally posted by William12
Old info.  

As I already pointed out in my OP.  However, not everyone is aware of it, and it's a big bit of info.

Not really since the game he brought up was a scrapped version 2 versions ago.  I would bet anything you will see instances for raids and maybe even pvp stuff but they will probably stress most of the pvp in open world.

 

Do you guys really expect this game to have raids and be open world ?   The only way that is even possible is if raid mobs are triggered and not static spawns.    You can do it open world that way and leave it non instanced.   Open world raid bosses are dead people won't accept a guild perma camping them and you never being able to fight them.   If you played EQ before instances you would understand this.

The game will have raids, Smed has said this in December 2012 after the remake. And yes i played EQ from 1999 to present day on and off. Open raid bosses are not dead, what made you think that? 

 

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  Storm_Cloud

Hard Core Member

Joined: 2/10/13
Posts: 291

7/02/13 5:13:21 AM#35
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Have to respectfully disagree. If they released Everquest 1 today without the horrible UI, with updated graphics, etc, the game would not perform well. And I enjoyed EQ1.. for its time. This isnt the time for EQ1 anymore. The early 2000s was such a different time in gaming that it worked then. It's smart that they are straying away from EQ1 and EQ2.

 

And since youre being a smartass -- Smedley and Georgeson have consistently said this game this game is "UNFAMILIAR" direct quote, to EQ1 and EQ2, but that is has so many cool features that it'll be fine. And he isnt worried about EQ1 or EQ2 dying because EQN is such a different experience that people who love EQ1 will still play EQ1. The hidden line in that is that they arent targeting the EQ1/EQ2 players, which is smart. They are targeting the whole MMORPG genre, and you can't alienate them. They pretty much know how stubborn their current player base is. Smedley has also gone as far as to say the future of SOE as a company is relying on EQN's success. So if EQN fails, SOE is done.

 

Cater to few, cater to a lot with jobs on the line.. Just saying. I think EQN will be an awesome game, but they will cater more towards the whole MMORPG genre rather than trying to win over EQ1/EQ2 players.

Lol, if EQN fails SOE is done?  Hardly.

EQ1 and EQ2 today are nothing like classic Everquest (which you didn't play, stop joshin').

The A, number 1, primo, top reason every major MMO in the last 8 years has failed has been their desire to "appeal to everyone" by catering to the lowest common denominator.  People are tired of these trivial themeparks that have removed the RP and immersion from the MMORPG.  This game may have mass appeal, but it will be more likely to have mass appeal for the reasons Eve does than WoW and its subsequent clones.

We may not know the details yet, but you can expect immersion and competition to return to the genre with EQ Next.

But, I guess you're going to say Dave Georgeson is lying too for saying EQN will be unfamiliar to EQ1/EQ2 and what that means. It means they want a DIFFERENT GAME THAN EQ1/EQ2! Imagine that! Of course they want to change the genre and create immersion, EQ1 isnt the only way to create immersion in an MMORPG..

Here's how different it's going to be, just like the other 2 EQs are different from one another.

https://twitter.com/DaveGeorgeson/status/349901394062487552

Not more, not less...

 

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3194

Magic Propels my Rolly Chair.

7/02/13 5:14:30 AM#36


Originally posted by Grahor
Same engine as Planetside 2. If there are instances in Planetside 2, there will be instances in EQN. If there aren't, chances are increased for non-instanced EQN.

 

P.S. Funny thing, eh. I wonder if there will be ways to cheat in EQN like in Planetside 2. That would be some win.


That comment makes no sense what so ever.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

7/02/13 5:21:04 AM#37
Originally posted by evilastro
Originally posted by Grahor

>>So you think that their scrapping some aspects of the game to further improve it and make it unique would result in.................... adding back instancing?    That makes sense.....<<

 

It actually does once you accept that instancing is not always bad, and there are situations where it's good, or at least necessary.

 

>>Guess you haven't played Vanguard huh?<<

 

No. Not everybody played Vanguard. How did they solve that problem in the Vanguard? Or "an argument can be made, but I'm not going to make it"?

 

>>Finally, based on your whole comment, did you miss the fact that they said everything is supposed to be different from what we have seen before and not the same?<<

 

In the voice of Rick Dicker, talking to babysitter girl: And you believed it.

They didn't really 'solve' anything for Vanguard. The world has lots of little square zones with chunk lines. The whole experience is not seamless at all. Mobs do not path over chunk lines and it is very noticable when you zone through one.

It is more of a poorly executed illusion than anything else.

Ermm mobs do path over chunk lines in Vanguard lol and yes i've played for 6.5 years and know for a fact that mobs path across chunk lines but they act differently. And Vanguards non instanced dungeons work very well, the secret is to make your dungeons vast and multi level and numerous.

Log into Vanguard and fight a mob on  a chunk line and come back and tell mobs don't cross chunks.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

7/02/13 5:36:52 AM#38
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Have to respectfully disagree. If they released Everquest 1 today without the horrible UI, with updated graphics, etc, the game would not perform well. And I enjoyed EQ1.. for its time. This isnt the time for EQ1 anymore. The early 2000s was such a different time in gaming that it worked then. It's smart that they are straying away from EQ1 and EQ2.

 

And since youre being a smartass -- Smedley and Georgeson have consistently said this game this game is "UNFAMILIAR" direct quote, to EQ1 and EQ2, but that is has so many cool features that it'll be fine. And he isnt worried about EQ1 or EQ2 dying because EQN is such a different experience that people who love EQ1 will still play EQ1. The hidden line in that is that they arent targeting the EQ1/EQ2 players, which is smart. They are targeting the whole MMORPG genre, and you can't alienate them. They pretty much know how stubborn their current player base is. Smedley has also gone as far as to say the future of SOE as a company is relying on EQN's success. So if EQN fails, SOE is done.

 

Cater to few, cater to a lot with jobs on the line.. Just saying. I think EQN will be an awesome game, but they will cater more towards the whole MMORPG genre rather than trying to win over EQ1/EQ2 players.

Lol, if EQN fails SOE is done?  Hardly.

EQ1 and EQ2 today are nothing like classic Everquest (which you didn't play, stop joshin').

The A, number 1, primo, top reason every major MMO in the last 8 years has failed has been their desire to "appeal to everyone" by catering to the lowest common denominator.  People are tired of these trivial themeparks that have removed the RP and immersion from the MMORPG.  This game may have mass appeal, but it will be more likely to have mass appeal for the reasons Eve does than WoW and its subsequent clones.

We may not know the details yet, but you can expect immersion and competition to return to the genre with EQ Next.

Again, Smedley is the one who said SOE is relying upon EQN, and there would be no reason to lie about that. He was brutally honest about SOE.

Your right Smed has no reason to lie.

 But, I guess you're going to say Dave Georgeson is lying too for saying EQN will be unfamiliar to EQ1/EQ2 and what that means. It means they want a DIFFERENT GAME THAN EQ1/EQ2! Imagine that! Of course they want to change the genre and create immersion, EQ1 isnt the only way to create immersion in an MMORPG..

 

Sometimes fellow EQ players disappoint me that they cant think objectively and only think in their EQ nostalgia red rosed glasses. No wonder they arent catering to the EQ1/EQ2 crowd.

You disappoint when we have been through this before and choose to ignore the fact that SMEDS(who you agree has no reason to lie) says different.

Think me and you have been through this before.

Let's go back shall we?

SOE Live October 2012

Smed.

You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?

I also said in there that it will still be very familiar to youbut what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

InEverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

At GDC last week, you also talked about how quickly traditional MMO content is consumed and how that plays into your decision to adopt a philosophy toward emergent gameplay. The question comes up about how that affects the future of raid content -- something that takes a lot of time to design and is usually played by only a portion of the community. What are your thoughts on that?

This is a very interesting question. I think it's at the core of why what we're doing is sustainable. I'll go right to the heart of the matter. You get to the point where we make an expansion, and when I say we, I mean the entire MMO community. You make your expansion, the real hardcore players consume it in a month, and they're doing the raids over and over and over until the next round of live content that we put in. Typically, three or four times a year, we as MMO companies put new endgame in there to keep the raiders happy.

We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction. Imagine seasons changing.Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

 

 

So it seems that the main take on Smed's EQN is not to actually chance the main essence of what EQ is but to make the world more interactive, i living breathing world. All of the key elements are still there, classes, raids and all the other things you would expect from this epic IP.

Again, EQN will be very familiar to EQ players.

Let's not go through this again with you keep repeating the same line only to be called out and countered, you didn't reply to my post last time because you cannot counter what i've just posted from  Smed himself.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  ice-vortex

Novice Member

Joined: 5/21/10
Posts: 901

7/02/13 6:24:14 AM#39
Originally posted by SavageHorizon
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Have to respectfully disagree. If they released Everquest 1 today without the horrible UI, with updated graphics, etc, the game would not perform well. And I enjoyed EQ1.. for its time. This isnt the time for EQ1 anymore. The early 2000s was such a different time in gaming that it worked then. It's smart that they are straying away from EQ1 and EQ2.

 

And since youre being a smartass -- Smedley and Georgeson have consistently said this game this game is "UNFAMILIAR" direct quote, to EQ1 and EQ2, but that is has so many cool features that it'll be fine. And he isnt worried about EQ1 or EQ2 dying because EQN is such a different experience that people who love EQ1 will still play EQ1. The hidden line in that is that they arent targeting the EQ1/EQ2 players, which is smart. They are targeting the whole MMORPG genre, and you can't alienate them. They pretty much know how stubborn their current player base is. Smedley has also gone as far as to say the future of SOE as a company is relying on EQN's success. So if EQN fails, SOE is done.

 

Cater to few, cater to a lot with jobs on the line.. Just saying. I think EQN will be an awesome game, but they will cater more towards the whole MMORPG genre rather than trying to win over EQ1/EQ2 players.

Lol, if EQN fails SOE is done?  Hardly.

EQ1 and EQ2 today are nothing like classic Everquest (which you didn't play, stop joshin').

The A, number 1, primo, top reason every major MMO in the last 8 years has failed has been their desire to "appeal to everyone" by catering to the lowest common denominator.  People are tired of these trivial themeparks that have removed the RP and immersion from the MMORPG.  This game may have mass appeal, but it will be more likely to have mass appeal for the reasons Eve does than WoW and its subsequent clones.

We may not know the details yet, but you can expect immersion and competition to return to the genre with EQ Next.

Again, Smedley is the one who said SOE is relying upon EQN, and there would be no reason to lie about that. He was brutally honest about SOE.

Your right Smed has no reason to lie.

 But, I guess you're going to say Dave Georgeson is lying too for saying EQN will be unfamiliar to EQ1/EQ2 and what that means. It means they want a DIFFERENT GAME THAN EQ1/EQ2! Imagine that! Of course they want to change the genre and create immersion, EQ1 isnt the only way to create immersion in an MMORPG..

 

Sometimes fellow EQ players disappoint me that they cant think objectively and only think in their EQ nostalgia red rosed glasses. No wonder they arent catering to the EQ1/EQ2 crowd.

You disappoint when we have been through this before and choose to ignore the fact that SMEDS(who you agree has no reason to lie) says different.

Think me and you have been through this before.

Let's go back shall we?

SOE Live October 2012

Smed.

You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?

I also said in there that it will still be very familiar to youbut what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

InEverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

At GDC last week, you also talked about how quickly traditional MMO content is consumed and how that plays into your decision to adopt a philosophy toward emergent gameplay. The question comes up about how that affects the future of raid content -- something that takes a lot of time to design and is usually played by only a portion of the community. What are your thoughts on that?

This is a very interesting question. I think it's at the core of why what we're doing is sustainable. I'll go right to the heart of the matter. You get to the point where we make an expansion, and when I say we, I mean the entire MMO community. You make your expansion, the real hardcore players consume it in a month, and they're doing the raids over and over and over until the next round of live content that we put in. Typically, three or four times a year, we as MMO companies put new endgame in there to keep the raiders happy.

We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction. Imagine seasons changing.Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

 

 

So it seems that the main take on Smed's EQN is not to actually chance the main essence of what EQ is but to make the world more interactive, i living breathing world. All of the key elements are still there, classes, raids and all the other things you would expect from this epic IP.

Again, EQN will be very familiar to EQ players.

Let's not go through this again with you keep repeating the same line only to be called out and countered, you didn't reply to my post last time because you cannot counter what i've just posted from  Smed himself.

Why are you copying and pasting stuff into multiple different threads?

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

7/02/13 6:37:08 AM#40
Originally posted by ice-vortex
Originally posted by SavageHorizon
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by hMJem
Originally posted by Dullahan
Originally posted by William12
 

No I think it's you who cannot grasp the concept.  Open raid bosses with spawn timers is 10 years ago it is not realistic in a sandbox or themepark keep telling yourself it is all you want, but you're wrong.  You want a game only 100k people play go for it SOE wants a game 500k-1m play to do that you cannot have top guilds perm camping raid bosses from the majority of your playerbase.  There are ways around this triggered spawns, etc you do not need instances for this.

Says you.

Those mechanics would work today just like they worked then.  Just because you and your pals want another game where everyone can be "the winner" doesn't mean everyone does.  I'd rather play a game with 100-500k players where accomplishments meant something than endure another hand-holding, meaningless, circle-jerk where everyone gets a lollipop and everyone is equal regardless of their time devotion and ability to coordinate with others.

In the words of a wise man, "if [you] want linear and coddled, theres plenty of other games" for you to choose.  - Smedley

Based on your post history, this won't be your cup of tea.

Have to respectfully disagree. If they released Everquest 1 today without the horrible UI, with updated graphics, etc, the game would not perform well. And I enjoyed EQ1.. for its time. This isnt the time for EQ1 anymore. The early 2000s was such a different time in gaming that it worked then. It's smart that they are straying away from EQ1 and EQ2.

 

And since youre being a smartass -- Smedley and Georgeson have consistently said this game this game is "UNFAMILIAR" direct quote, to EQ1 and EQ2, but that is has so many cool features that it'll be fine. And he isnt worried about EQ1 or EQ2 dying because EQN is such a different experience that people who love EQ1 will still play EQ1. The hidden line in that is that they arent targeting the EQ1/EQ2 players, which is smart. They are targeting the whole MMORPG genre, and you can't alienate them. They pretty much know how stubborn their current player base is. Smedley has also gone as far as to say the future of SOE as a company is relying on EQN's success. So if EQN fails, SOE is done.

 

Cater to few, cater to a lot with jobs on the line.. Just saying. I think EQN will be an awesome game, but they will cater more towards the whole MMORPG genre rather than trying to win over EQ1/EQ2 players.

Lol, if EQN fails SOE is done?  Hardly.

EQ1 and EQ2 today are nothing like classic Everquest (which you didn't play, stop joshin').

The A, number 1, primo, top reason every major MMO in the last 8 years has failed has been their desire to "appeal to everyone" by catering to the lowest common denominator.  People are tired of these trivial themeparks that have removed the RP and immersion from the MMORPG.  This game may have mass appeal, but it will be more likely to have mass appeal for the reasons Eve does than WoW and its subsequent clones.

We may not know the details yet, but you can expect immersion and competition to return to the genre with EQ Next.

Again, Smedley is the one who said SOE is relying upon EQN, and there would be no reason to lie about that. He was brutally honest about SOE.

Your right Smed has no reason to lie.

 But, I guess you're going to say Dave Georgeson is lying too for saying EQN will be unfamiliar to EQ1/EQ2 and what that means. It means they want a DIFFERENT GAME THAN EQ1/EQ2! Imagine that! Of course they want to change the genre and create immersion, EQ1 isnt the only way to create immersion in an MMORPG..

 

Sometimes fellow EQ players disappoint me that they cant think objectively and only think in their EQ nostalgia red rosed glasses. No wonder they arent catering to the EQ1/EQ2 crowd.

You disappoint when we have been through this before and choose to ignore the fact that SMEDS(who you agree has no reason to lie) says different.

Think me and you have been through this before.

Let's go back shall we?

SOE Live October 2012

Smed.

You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?

I also said in there that it will still be very familiar to youbut what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

InEverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

At GDC last week, you also talked about how quickly traditional MMO content is consumed and how that plays into your decision to adopt a philosophy toward emergent gameplay. The question comes up about how that affects the future of raid content -- something that takes a lot of time to design and is usually played by only a portion of the community. What are your thoughts on that?

This is a very interesting question. I think it's at the core of why what we're doing is sustainable. I'll go right to the heart of the matter. You get to the point where we make an expansion, and when I say we, I mean the entire MMO community. You make your expansion, the real hardcore players consume it in a month, and they're doing the raids over and over and over until the next round of live content that we put in. Typically, three or four times a year, we as MMO companies put new endgame in there to keep the raiders happy.

We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction. Imagine seasons changing.Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

 

 

So it seems that the main take on Smed's EQN is not to actually chance the main essence of what EQ is but to make the world more interactive, i living breathing world. All of the key elements are still there, classes, raids and all the other things you would expect from this epic IP.

Again, EQN will be very familiar to EQ players.

Let's not go through this again with you keep repeating the same line only to be called out and countered, you didn't reply to my post last time because you cannot counter what i've just posted from  Smed himself.

Why are you copying and pasting stuff into multiple different threads?

Not that i need to explain myself to you but i'll humor you.

Fact is the person i'm quoting is repeating the same line in two different threads so to counter what he is saying i've posted in two different threads.

As long as he keeps saying the same thing i'll repeat the same line to counter what he is saying.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

3 Pages « 1 2 3 » Search