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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Does the combat get better?

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69 posts found
  Masterfuzzfuzz

Novice Member

Joined: 6/30/13
Posts: 176

 
OP  6/30/13 10:54:11 PM#1
My mage literally stands in front of monsters a full level or two above me and just spams 1111111111111111111111111111. and I win. And that's it. I'm level 10 but 10 levels of that garbage is pretty dumb. Does it ever change or will I always be able to cast 1 spell and win? This game feels like every other game I've played in the past 4 years, what makes it different?
  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

6/30/13 10:58:47 PM#2

If you don't like it now, it's probably best to leave.

I like the combat, but the game isn't for everyone, no game is for everyone, it's that simple.

Yoshi himself even says "Everyone has their own preferences."  and understands not everyone will enjoy the game, because that is simply an unrealistic expectation. However people like myself and a few others do enjoy the combat and will be staying.

There's a lot of mmorpgs on the market that might suit your needs. You can find numerous other titles on this very website to try if you consider the combat "garbage" in your words.

The best part about mmorpgs is there's so many, there is a game out there for everyone. 

  bigbudz

Novice Member

Joined: 4/07/11
Posts: 53

6/30/13 10:59:58 PM#3
Keep hitting 1!

Current PC Build

http://pcpartpicker.com/b/p8RBD3


Present: Current offerings are low quality or soloable

Past:AoC, DCUO, FFXI,FFXIV 1.0 and ARR,WoW,Fallen Earth, Tabula Rasa, TSW, SWTOR, Rift, Aion, WAR, Darkfall, STO, CoH/CoV, GW2, Diaspora, EQ2, DDO, and a bunch of forgettable ftp games

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4815

6/30/13 11:08:42 PM#4
Originally posted by Masterfuzzfuzz
My mage literally stands in front of monsters a full level or two above me and just spams 1111111111111111111111111111. and I win. And that's it. I'm level 10 but 10 levels of that garbage is pretty dumb. Does it ever change or will I always be able to cast 1 spell and win? This game feels like every other game I've played in the past 4 years, what makes it different?

Which mage r you talking about? In groups, that's basically how CNJ works (assuming 1 is your heal). Though you occasionally have to press 2 for Medica (AoE heal) and eventually get other things.

For THM, if you are spamming 1 button, you are ABSOLUTELY doing it wrong. Even at the early lvls you will, at minimum, be pressing 2-3 buttons. The basic rotation =

Spam Fire (your 1) until you're out of mana, swap stacks to Ice (if you have that skill); or start spamming blizzard until your MP is full again.

In dungeons (lvl 15+) my rotation was basically:

- sleep (if needed during the pull)

- spam fire / fire II (depending on single target or AoE) until out of mana

- transpose (converts fire/astral stacks to ice/umbral stacks) to start my mana regen

- cast Blizzard / Blizzard II once to get the 2nd stack of umbral for increased regen

- Cast Thunder/ Thunder II and Aero[CNJ] for dots (by then my mana is usually full)

- go back to spamming Fire.

Essentially the way this game works (with all classes), is that unlike most other MMOs, you're skills rarely ever become obscelete. They all serve a purpose, though some will become much less useful later on (i.e. Thunder & Thunder II stack for dmg, but later on you may want to stop using Thunder or Aero. By then you will also probably have BLM soul, so you're skills will change drastically).

Because of this, the early lvls are extremely repetative, as you generally only have a few skills to use. The easiest way to change this, is to lvl up more than 1 class at the start, and use some of those subclass points to equip skills from other classes on your main. For example, on my THM I run cure, protect, aero, and raise for group support.

Other than that..the basic combat dynamics don't change much, they just get more compound / complex. So if you hate the base dynamics, this just isn't the game for you.

  Murugan

Advanced Member

Joined: 4/18/08
Posts: 1571

6/30/13 11:23:24 PM#5
Originally posted by Masterfuzzfuzz
My mage literally stands in front of monsters a full level or two above me and just spams 1111111111111111111111111111. and I win. And that's it. I'm level 10 but 10 levels of that garbage is pretty dumb. Does it ever change or will I always be able to cast 1 spell and win? This game feels like every other game I've played in the past 4 years, what makes it different?

ARR is set in the Final Fantasy universe.  It tasks players with a storyline where you set out to save Eorzea from the Garlean empire, Bahamut, and other threats to its peaceful existence.  Adventurers as we are called are free to play any and every role, and pursue any ambition we choose. 

 

From one day to the next they might be balancing the forces of reckless destruction and replenishment as a thaumaturge or mastering the transition between forms and exploiting weaknesses you create in your enemy as a Pugilist.  As we learn new skills many of them stay with us, able to be used to aid us when we try on another role.  As we advance in our mastery of a weapon we get the chance to take on a more defining and classic job. 

 

This unique definition of jobs like Monk, Black mage, White Mage, Paladin etc. are balanced to rely on and thrive off of the strength of others.  This synergy comes in handy when we are fighting something we can't possibly handle alone, something which we are asked to do often.  As we are fighting together we gain access to a limit break which when used by a group member grants a protective wall to shield the group, raises all your dead allies, summons a meteor to devastate a large area, or a single focused attack to devastate one target.  Enemies are capable of a great many abilities and methods to try and prevent us from winning the battle, we have to constantly find ways to overcome them but that is where the fun is.

 

Or in other words:

 

LITERALLY you just stand there and press 111111111111111111111111111111111111111 until you win.  Literally that is all you do, all you ever do, one spell or ability is all you need.  Anyone who can't play this way is terrible at MMORPG's I mean we have been playing these games for literally 4 years now, get with the program.  Garbage, it's dumb, literally dumb garbage.  You'd hate it.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  ZizouX

Elite Member

Joined: 5/17/11
Posts: 675

6/30/13 11:26:37 PM#6

Oh How I wish I could show you guys some lvl 50 videos of my Warrior fighting lvl 47+ Sahagin.

 

I've made videos for my linkshell friends under private settings on youtube, but I can't trust strangers that you would keep the videos private.   As soon as NDA is lifted... I will post videos.

 

Lvl 50, I used every single ability, including cross class abilities.  The Abilities, compared to the weapon skills, are off the global cooldown, which means you're using abilities in between the global cooldown.  It's a lot of fun.  AS a warrior, I don't have directional attacks since tanking means hitting the mob head on.... but I can imagine using mnk and drg at 50 will require positioning and constant use of abilities to augment your skills.

 

As soon as we get open beta... i will link the video.

  Vector_Arrow

Novice Member

Joined: 2/17/13
Posts: 15

6/30/13 11:33:59 PM#7
Yes, it gets better. Once you're a higher level with access to more skills you'll find the spamming to go away. Anyone else who tells you otherwise is either lying to you or doesn't know what they're doing.
  spikers14

Novice Member

Joined: 5/01/08
Posts: 350

6/30/13 11:39:49 PM#8

Run into a swarm of agro mobs and tell me how well spamming 1 does for ya. If THM, have you attained Sleep yet? Try it, you may find it useful. Also, have you leveled any other class to acquire other abilities? Even at low levels you can accomplish this.

Also, if you look at your skill book, it lists the skills you are going to get and at what level. You may want to look in there to see what future capabilities your class will have. 

I have seen very few MMORPG's where you start with a full compliment of spells and/or talents. FFXIV is no different, but does add cross class skills to liven up the mix. 

  wonkayang

Novice Member

Joined: 4/01/11
Posts: 5

6/30/13 11:45:33 PM#9
Originally posted by Masterfuzzfuzz
My mage literally stands in front of monsters a full level or two above me and just spams 1111111111111111111111111111. and I win. And that's it. I'm level 10 but 10 levels of that garbage is pretty dumb. Does it ever change or will I always be able to cast 1 spell and win? This game feels like every other game I've played in the past 4 years, what makes it different?

I think the game is only like that at the start. I mean ive only gotten to level 15 on my glad, but I already have to start watching how I use my tp. I just cant spam 1 move over and over ill run out of tp. I also have to choose what skill I want to use cause the glad has a mana regen skill but doesn't generate additional agro and some of his agro skill takes mana or high tp.

  ZizouX

Elite Member

Joined: 5/17/11
Posts: 675

6/30/13 11:52:58 PM#10
Originally posted by wonkayang
Originally posted by Masterfuzzfuzz
My mage literally stands in front of monsters a full level or two above me and just spams 1111111111111111111111111111. and I win. And that's it. I'm level 10 but 10 levels of that garbage is pretty dumb. Does it ever change or will I always be able to cast 1 spell and win? This game feels like every other game I've played in the past 4 years, what makes it different?

I think the game is only like that at the start. I mean ive only gotten to level 15 on my glad, but I already have to start watching how I use my tp. I just cant spam 1 move over and over ill run out of tp. I also have to choose what skill I want to use cause the glad has a mana regen skill but doesn't generate additional agro and some of his agro skill takes mana or high tp.

Take this idea by Wonkayang and multiple it x10 and you have an idea what things you have to weigh/balance at 50.... Now add cross class abilities....and harder content to boot.

  neobahamut20

Advanced Member

Joined: 4/03/12
Posts: 362

We can only show them the path, but they have to be the ones to take it.

7/01/13 12:01:46 AM#11
at level 30, it was still 1 1 1 1 1 1 1 1 1

Boycotting EA. Why? They suck, even moreso since 2008.

  simsalabim77

Novice Member

Joined: 4/27/13
Posts: 617

7/01/13 12:01:54 AM#12
You get more buttons to press at 50. If you think having more buttons to press more often will make the combat more enjoyable, then yes, it gets better. 
  wirawan1234

Novice Member

Joined: 7/01/13
Posts: 8

7/01/13 12:09:30 AM#13
Originally posted by Masterfuzzfuzz
My mage literally stands in front of monsters a full level or two above me and just spams 1111111111111111111111111111. and I win. And that's it. I'm level 10 but 10 levels of that garbage is pretty dumb. Does it ever change or will I always be able to cast 1 spell and win? This game feels like every other game I've played in the past 4 years, what makes it different?

yep stil 111111, either you win or you die first 

  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 1001

7/01/13 12:20:01 AM#14
Originally posted by Masterfuzzfuzz
My mage literally stands in front of monsters a full level or two above me and just spams 1111111111111111111111111111. and I win. And that's it. I'm level 10 but 10 levels of that garbage is pretty dumb. Does it ever change or will I always be able to cast 1 spell and win? This game feels like every other game I've played in the past 4 years, what makes it different?

Lets put it this way if your in my party fighting a boss and we have to raise you for not getting out of aoe's or other mechanics all the time you would be kicked.  Also would be the same if you use only one skill over and over, making us have to pick up the slack for you.

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5121

7/01/13 12:22:49 AM#15

I can tell you the magic trick to these kind of opinions, if some of you are wondering.

It's called "go in thinking it sucks - it will!"

Also included in the handbook of "How to Not Enjoy Anything", written by Old Grumpy People

"Housing is standard in most mmo's."
- yolteotl79

  simsalabim77

Novice Member

Joined: 4/27/13
Posts: 617

7/01/13 12:47:42 AM#16
Originally posted by Hyanmen

I can tell you the magic trick to these kind of opinions, if some of you are wondering.

It's called "go in thinking it sucks - it will!"

Also included in the handbook of "How to Not Enjoy Anything", written by Old Grumpy People

 

I have a different theory. Hear me out, it's going to get a little crazy. 

What if the player didn't actually enjoy pressing one button while doing mundane fetch/kill quests for the first several hours of the game? Now, I know that is extremely far fetched, but it IS another explanation. 

 

Seriously though, the first several hours of ARR make a very poor first impression in terms of gameplay. If a player is completely new to the game, I could very easily see them turning their backs on the game within the first five or so hours. I can't say as though I completely blame them. I'm not really interested in "playing a game until it gets good" anymore. Pacing is one thing, but ARR really keeps the training wheels on for an excessive amount of time, and it leads to a very stale and off-putting experience(especially for folks who have been around this genre for awhile) until a good while later.  

  Volgore

Tipster

Joined: 6/15/08
Posts: 2065

Posts deleted: 12589457

7/01/13 12:52:23 AM#17

Press 1 to kill stuff.

If stuff doesn't die fast enough, press 1 harder.

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5121

7/01/13 12:53:57 AM#18
Originally posted by simsalabim77

I have a different theory. Hear me out, it's going to get a little crazy. 

What if the player didn't actually enjoy pressing one button while doing mundane fetch/kill quests for the first several hours of the game? Now, I know that is extremely far fetched, but it IS another explanation. 

Oh man, you might have something going on there!

I have another theory to build off of yours.

I don't actually enjoy that much driving a poor car in Gran Turismo 5 for the first few hours, nor doing the tutorials meant for new players.

I don't actually enjoy that much fighting with a crowbar and a pistol with 5 ammo in Half-Life for the first few hours, fighting little critters and learning how to play an FPS.

I don't let that hinder my enjoyment for the rest of the game, as I know this is how games are developed - to let new players get used to the mechanics at the start of the game, regardless of how important you think you are that the game should just throw you all it has from the get-go since you are elite pro MMO gamer enough.

ITT: MMORPG teaches new players how to play, veterans are butthurt.

"Housing is standard in most mmo's."
- yolteotl79

  simsalabim77

Novice Member

Joined: 4/27/13
Posts: 617

7/01/13 1:02:55 AM#19
Originally posted by Hyanmen
Originally posted by simsalabim77

I have a different theory. Hear me out, it's going to get a little crazy. 

What if the player didn't actually enjoy pressing one button while doing mundane fetch/kill quests for the first several hours of the game? Now, I know that is extremely far fetched, but it IS another explanation. 

Oh man, you might have something going on there!

I have another theory to build off of yours.

I don't actually enjoy that much driving a poor car in Gran Turismo 5 for the first few hours, nor doing the tutorials meant for new players.

I don't actually enjoy that much fighting with a crowbar and a pistol with 5 ammo in Half-Life for the first few hours, fighting little critters and learning how to play an FPS.

I don't let that hinder my enjoyment for the rest of the game, as I know this is how games are developed - to let new players get used to the mechanics at the start of the game, regardless of how important you think you are that the game should just throw you all it has from the get-go since you are elite pro MMO gamer enough.

ITT: MMORPG teaches new players how to play, veterans are butthurt.

 

I did mention that I understood deliberately slow pacing in games, but apparently you missed that part. All I'm saying is that ARR does not make a great first impression due to the extremely slow pacing when it comes to introducing the player to the complexities of the game. 

  Divona

Hard Core Member

Joined: 3/02/11
Posts: 166

7/01/13 1:20:46 AM#20
Originally posted by simsalabim77
Originally posted by Hyanmen
Originally posted by simsalabim77

I have a different theory. Hear me out, it's going to get a little crazy. 

What if the player didn't actually enjoy pressing one button while doing mundane fetch/kill quests for the first several hours of the game? Now, I know that is extremely far fetched, but it IS another explanation. 

Oh man, you might have something going on there!

I have another theory to build off of yours.

I don't actually enjoy that much driving a poor car in Gran Turismo 5 for the first few hours, nor doing the tutorials meant for new players.

I don't actually enjoy that much fighting with a crowbar and a pistol with 5 ammo in Half-Life for the first few hours, fighting little critters and learning how to play an FPS.

I don't let that hinder my enjoyment for the rest of the game, as I know this is how games are developed - to let new players get used to the mechanics at the start of the game, regardless of how important you think you are that the game should just throw you all it has from the get-go since you are elite pro MMO gamer enough.

ITT: MMORPG teaches new players how to play, veterans are butthurt.

 

I did mention that I understood deliberately slow pacing in games, but apparently you missed that part. All I'm saying is that ARR does not make a great first impression due to the extremely slow pacing when it comes to introducing the player to the complexities of the game. 

I find FF XIV:ARR does better at introducing player to the complexities of the game than EVE Online. When they decided to introducing the player to the complexities of the game at fast pace, it tend to ended in overwhelming of information overload.

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