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News & Features Discussion  » [Column] General: An Open Letter to the Game Industry

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76 posts found

Advanced Member

Joined: 4/16/06
Posts: 221

6/30/13 1:46:04 AM#61

Another one of these whiny posts I keep seeing in the forum, although this time made into an editorial. "Make a game for me! I don't care what other players want, any gamers worth their salt want what I want, and it doesn't matter if we're a minority and you'll lose money on the game, it will be worth it because we're the real gamers and our gratitude is what fuels this industry."

Why not offer constructive criticism? Why not consider what others want and try to get a solution that's better for all?


1. It's easy to make this an option. Push for that as a standard.

2. I can't find a middle way, but I can't understand why anyone would want an MMO to be cut off. It kills so many aspects of MMO gaming (creating long lasting groups, getting attached to the world and wanting to learn more about it, ...) that it will alienate many players. If you can't enjoy a game for long, there are enough out there.

3. Again, much of this can be made optional. Instance based games can also be easily made to have configurable difficulty. It would be interesting to try that in open world games.

4. You obviously have a problem with semi naked big breasted women, and that's fine, but why not just say that? Your problem isn't with how the game are advertised, or their features, or anything else but the way women look. I'm sure you'd be much happier if the women weren't there rather than if the publishers advertised that as a feature. In fact I'm pretty sure that if publishers advertised semi-nude women as part of every game that has them (which is what you're supposedly pushing for) you'd write an even angrier column on that.

5. Pretty meaningless banter. Nothing constructive here, no clue on what your problems really are. For example, are you really hung up on a small percentage of available MMO's using existing worlds that already have fans?


Advanced Member

Joined: 1/01/03
Posts: 1155

6/30/13 2:13:32 AM#62
Originally posted by TribeofOne
Originally posted by DamonVile
Originally posted by TribeofOne
Originally posted by SnarlingWolf
Originally posted by TribeofOne


I'm sorry that's just a cop out and you know it.  you have a choice to use these features and saying you can't not use them because other choose to is just silly and shows a complete lack of self responsibility and maturity.

 It isn't the least bit of a cop out and truly doesn't have even a sliver of correlation to maturity or responsibility. I can also clearly see you would never understand that, but what I'm saying is the truth.

Its the truth because YOU say so, huh? We'll I say what I said is the truth. so there. I dont guess you'd be willing to accept that though because yours is obviously the ONLY REAL truth.

It's about human nature not opinion. If there's an easy path people will take it. That doesn't mean it was the better way. Saying just don't do it is no more effective than telling a smoker to just quit or a fat person to just lose weight. If it was as easy as just not doing it, it would be a problem in the first place.

Tieing one hand behind your back and going into a fight is somewhat less fun when you lose but know you could of won if you didn't handicap yourself. If you were only ever given the option to use one hand you'd know you did all you could and simply lost the fight.

Just because games are made easy doesn't mean they're better. If that were true you'd log in be at max lvl with everything you could ever want and just look at the screen thinking wow this game was awesome. I don't see many people advocating for that in an mmo.

so we don't really want freedom and the pure sandbox. we want a very strict and limited ruleset that forces us to play a certain way because without it we would always choose the path of least resistance. Got ya.   People in real life NEVER make the hard choice. They never take the path less traveled. We all make decisions and  live based on what everyone else does.  ok.

 I'd say both is somewhat right..If a a MMO really did contain difficulty levels (just like most singleplayer games) , not just the option to choose questmarkers or not, the player who wanted a real challenge could chose hard , because even if you would opt for questmarkers or not, todays games are STILL very easy with or without the quest guides.

Quest markers is not a difficulty level of a game, it's just a convinient tool , just like a calculator or a computer that will ease your time a little bit. Diificulty comes from hard brain teasing puzzles or splendid AI .



Elite Member

Joined: 8/27/04
Posts: 8335

Perhaps tomorrow will be better.

6/30/13 4:17:02 AM#63

I agree totally with every single one of those points.

On subject of rushed time lines,i have a stance on that as well.

That stance is the same one for game design in general,if you can't do game design justice,don't bother,you really should not be in the game design industry.

I realize there has to be some entry point for bidding new developers as they are not going to create a AAA game over  5-7 years and have the budget to support it.What is amazing is that  i have seen a lot of really low end game designs get lucky and make it big when really they shouldn't be.

We all saw the Farmville craze,i wouldn't give that game a 1/10 let alone a 1/5 yet it made millions of dollars and spin offs made millions more.Games like LOL and all those Dota type games are extremely cheap efforts,really nothing more than Indie type game design but again,they get lucky,strike it rich.So with so many devs getting lucky it does not do much to curb other devs from going cheap and hoping to make it rich.

So our wish list ,those example the OP points out are not likely to change any time soon.Developers still see a lot of lazy gamer's,those that would spend on cash shop rather than earn anything in game and those that don't mind being lazy and having their hand held through out the game.
Samoan Diamond


Novice Member

Joined: 4/16/13
Posts: 17

6/30/13 4:18:52 AM#64
Originally posted by divmax

Lisa, brilliant.




Novice Member

Joined: 11/01/06
Posts: 99

6/30/13 5:40:52 AM#65

I subscribe this article completely. Good job and brlliiant wit too.

Irony is that the money-milking "inventions" of the greedy suits in the BoDs are cutting the tree they're sitting upon.


Spotlight Poster

Joined: 2/10/04
Posts: 2323

6/30/13 7:42:03 AM#66

Back in the days (in the 90's), games and mmo's were made by gamers.  Today games are made by big corporation.  Unfortunatly these days it's no longer possible for someone in it's mom's basement to make a computer game.   When games are made by big corporation with the only goal is to make a quick buck, it doesnt matter if the game lacks depth, lack content, it only need to sell X amount of box and if after 6 months there is no one playing either shut it down or turn it into pay 2 win.

Wonder why game like Minecraft are such a huge succes ?  Cause it's a game made by gamers for gamers.   Until someone decide to take a risk, MMO's made today will always cather for the largest crowd possible to maximise profit.  It doesnt matter if the game is a WOW clone, lack content, endup being a ghost town 6 months after launch, once they made their profit, it's Job well done, you can either shut it down or turn it into pay 2 win.

I just hope as a gamer that this trend will change but for that we'll need a major hit a la WOW with a game that's NOT a WOW clone, to prove to the gaming industry that WOW is not the only viable model.


Hard Core Member

Joined: 7/26/09
Posts: 769

6/30/13 8:07:49 AM#67
I agree wholeheart with every single letter written by author. However, I wouldn't not blame industry, I would blame consumers (players). It is their demand that dumbed down games. It's not problem in games, it's everywhere, in every sphere. With so much progress in technology, a step back in human intelligence.
  User Deleted
6/30/13 11:37:32 AM#68

Originally posted by ET3D
Another one of these whiny posts I keep seeing in the forum, although this time made into an editorial. "Make a game for me! I don't care what other players want, any gamers worth their salt want what I want, and it doesn't matter if we're a minority and you'll lose money on the game, it will be worth it because we're the real gamers and our gratitude is what fuels this industry."

Why not offer constructive criticism? Why not consider what others want and try to get a solution that's better for all?

Because I want to play an MMO made for other players, not me? Do you?

Almost every MMO released today is a "compromise" that pleases very few. Compromise means that nobody gets what they want. Some features there is no compromise to be had, ie: Full Loot Open World PvP. It is either there or not.

People seem to think that every MMO MUST be made for them. If a poster asks for something different, suddenly they are the selfish ones.

Pot... meet kettle.


Apprentice Member

Joined: 3/05/13
Posts: 70

6/30/13 3:53:40 PM#69

This casual grabbing is what is going to kill the heart of MMO gaming. Casuals fill the $$$ market but unfortunately not in the criteria of the skill/thought department. This is why games are becoming dumbed down, childishly easy and little to no brain thought required.  Gaming use to require skill and thinking, now all it requires is heals and guilds with easy-mode.

What were once intriguing and important stories are being dumbed down because our ears and eyes can't take anything outside the comfort-box. No risk, no thinking no complexities nothing. No loss, no loses, no controversies, everyone wins! Old gaming was not like that.

The current market emphasis is on Everyone is a Gamer. No Game Industry, everyone is not a gamer and it's why all the games are getting stupified in the process in a forever PG-13 loop. As one from the generation of the mad arcade players gaming was an art which is now turning into a replacement for instant television and cell-phones. And it's boring both hard-core and the casuals that will flock from one easy-mode game to another.


Novice Member

Joined: 3/19/07
Posts: 328

6/30/13 6:48:32 PM#70
Originally posted by tordurbar

There was a reason why there were so few MMOs before WOW.


Hmm maybe because the industry was in it's infancy? And besides that WOW did not start out that casual and easy.


Novice Member

Joined: 3/19/07
Posts: 328

6/30/13 6:50:43 PM#71

Great letter OP.

Do we all want to go back to how hard games started? No but a challenge in today's MMO's and developers realizing we have a brain would be nice.:)


Novice Member

Joined: 7/25/05
Posts: 71

6/30/13 8:07:51 PM#72
Someone should make a world building tool that would allow players to create their own fully realized MMO. You would pay to use the engine and have access to whatever games people come up with . It would make games less expensive to make and fit the style of the players. If someone or a group of people want to make a cool sandbox MRPG that scales as the population grows they could do that. If a developer wants to use it to make a decent casual MMO they could do that. The problem is the huge price tags these games require. It makes people release unfinshed games that appeal to the lowest common denominator. In the old fashioned world of Mudds you could have a whole team of volunteers create a really unique game. And some bigger Mudds were made by companies but still didn't need huge budgets. If making a big 3d world could be as easy to build as coding a mudd a lot of cool stuff might happen to multiplayer online games. Just a thought. 

Novice Member

Joined: 9/20/10
Posts: 80

7/02/13 10:57:50 AM#73

Developers should study CCP and their flagship Eve Online. Granted Eve is a niche product, it has been around for 10 years. Eve is on ONE server complex, not a bunch of servers, all of which have low population.


I'd also suggest looking at SWG Pre Combat Upgrade. Swg started down that slippery slope when the game underwent a fundamental change. NGE just made the slope steeper and dumbed the game down. Whether Lucas Arts or SoE caused the mess is moot.


Soe has a known history of changing games; I'm sure all developers are guilty of this.

BTW, I like Scarlet Blade, but I don't like their toolbars as i could find no way to lock down icons.

Novice Member

Joined: 12/08/09
Posts: 26

7/03/13 1:50:26 AM#74

I think, and this is just my opinion, what you are saying is... TURBINE UPDATE ASHERON'S CALL!!! I remember the long runs, the fun of tabbing through the countryside only to realise that you just engaged the white rabbit, *whipoutwandLSRecall!!!!*

 Or running around and seeing a random portal that you KNOW was not there the last time you were here so you go in and find yourself surrounded by golems that are juuuust past what you can hit. but if you are carefull enough and switch to your bow to pull only one at a time you could probably farm up some good motes in here to take to crater and try for the peerless atlan weapon. Or the crazy lugian mines that you wanted to plunder for your hollow weapon, and who can forget the pride of your first succeful atlan stone, so many chains to jump on *($&^%$^&%$*& held the space bar too long with too many points in Jump... or all the dillos for that one uber sexy spine for your perfect haft to get your SRA( a.k.a. Stupid Red Axe; or Siliphi of Crimson Stars...) or just keeping the subway clear for people just trying to get to work. or talking to the portal bot set up by a rather industrious person to make getting to subway easier? Were you a Swiftkiller melee? or a blooddrinker melee?  Hehe, everyone who was there knows that was a trick question, as a melee you took just enough item magic to get both.

Again, just my translation of your post...


Novice Member

Joined: 1/12/06
Posts: 1009

7/10/13 5:17:45 PM#75
Originally posted by Rudder

Developers should study CCP and their flagship Eve Online. Granted Eve is a niche product, it has been around for 10 years. Eve is on ONE server complex, not a bunch of servers, all of which have low population.


I'd also suggest looking at SWG Pre Combat Upgrade. Swg started down that slippery slope when the game underwent a fundamental change. NGE just made the slope steeper and dumbed the game down. Whether Lucas Arts or SoE caused the mess is moot.


Soe has a known history of changing games; I'm sure all developers are guilty of this.

BTW, I like Scarlet Blade, but I don't like their toolbars as i could find no way to lock down icons.

Eve is on multiple physical servers. Everyone is in a "zone" of some sort, the vast majority of which are empty, or nearly so, only a few systems in the high sec areas are 100+. Most people also multiaccount the game, so they have 50K accounts going, but only 25K players (at most). SWG was dead on arrival. The beta folks (myself included) begged for the game to not be released, but Raph Koster and Lucas Arts knew best. People think the NGE and CU "killed" the game. It was never alive. There's a darn good reason why they rushed out the NGE and CU, they were bleeding out on the operating table.


Novice Member

Joined: 5/27/13
Posts: 160

7/10/13 5:41:18 PM#76
they can sell you a "sandbox", and you will still buy it

gameplay > graphics

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