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EverQuest Next

EverQuest Next 

General Discussion  » Will you play this game if ...

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29 posts found
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8561

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  6/30/13 3:21:13 PM#1

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.

 

... If the core of the game is one big open PvP world with factional PvP 

 

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only

 

... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.

 

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE

 

... If EQnext is just an evolution in MMO design and not a revolution.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Electro057

Novice Member

Joined: 3/05/09
Posts: 537

6/30/13 3:24:37 PM#2
Is it still free to play? Then yep! 

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  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1272

6/30/13 3:26:15 PM#3
I'll play it if it's good. Features don't mean anything by themselves.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2659

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

6/30/13 3:28:14 PM#4
Originally posted by Lord.Bachus

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.

 

... If the core of the game is one big open PvP world with factional PvP 

 

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only

 

... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.

 

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE

 

... If EQnext is just an evolution in MMO design and not a revolution.

 Bolded in red would be a deal breaker for me.  The other deal breaker for me would be a slow tab target based combat system with rows and rows of abilities.

 

Everything else is fair game for me.  Including some sort of PvP system which featured realistic anti-griefing systems like Bcbully proposes.  However I wouldn't be happy with this system.  I would prefer differing rule set servers.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  deveilblad

Novice Member

Joined: 4/25/13
Posts: 149

6/30/13 3:30:20 PM#5
Originally posted by Lord.Bachus

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.

 Yes

... If the core of the game is one big open PvP world with factional PvP 

 With no PvE, no. If you just mean a normal PvP server lol, than yes.

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only

 Yes

... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.

 Yes, but that won't happen, it would be way too complex to do...

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE

 Yes

... If EQnext is just an evolution in MMO design and not a revolution.

If it's better than TESO and FFXIV, yes.

 

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

6/30/13 3:31:14 PM#6
Originally posted by Lord.Bachus

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.

 

... If the core of the game is one big open PvP world with factional PvP 

 

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only

 

... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.

 

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE

 

... If EQnext is just an evolution in MMO design and not a revolution.

Game must work and live up to its EQ1 roots, it will be a different animal for sure but MUST have those as key features!

 

 

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Siug

Advanced Member

Joined: 5/02/12
Posts: 976

6/30/13 3:33:39 PM#7
Only deal breaker would be non-consensual PvP because I don't want sociopaths in my Everquest.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11301

6/30/13 3:36:00 PM#8
Originally posted by Piiritus
Only deal breaker would be non-consensual PvP

that would turn me off too (assuming its everywhere)

  Storm_Cloud

Hard Core Member

Joined: 2/10/13
Posts: 295

6/30/13 3:36:20 PM#9
Originally posted by Lord.Bachus

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner. YES

 

... If the core of the game is one big open PvP world with factional PvP  YES, I'd try, but most likely quit after a while since I don't like forced PvP

 

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only NO, I'm done with instances. If it's going to be a sandbox, I don't want any instances on it.

 

... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between. YES

 

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE NO, I prefer the old fashioned type of gameplay (EQ, WOW, etc)

 

... If EQnext is just an evolution in MMO design and not a revolution. YES, but I doubt it will be just a evolution.

 

  SavageHorizon

Apprentice Member

Joined: 1/14/13
Posts: 1551

6/30/13 3:39:02 PM#10
Bit of a mumbo jumbo thread imo, it's all over the place but we know you like GW2 which EQN thankfully will share nothing in common with imo.

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  User Deleted
6/30/13 3:42:00 PM#11
Originally posted by Piiritus
Only deal breaker would be non-consensual PvP because I don't want sociopaths in my Everquest.

Most mmo's players are sociopaths hence why they play mmo's.

  Storm_Cloud

Hard Core Member

Joined: 2/10/13
Posts: 295

6/30/13 3:47:29 PM#12
Originally posted by nerovipus32
Originally posted by Piiritus
Only deal breaker would be non-consensual PvP because I don't want sociopaths in my Everquest.

Most mmo's players are sociopaths hence why they play mmo's.

I lol'd... I admit it... 

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4721

6/30/13 3:54:01 PM#13
Originally posted by Lord.Bachus

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.

Absolutely YES (Although SoE won't impleement it)

... If the core of the game is one big open PvP world with factional PvP 

PvP is not necessary in EQ, I can easily live without it (Although SoE will implement it)

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only

Yes, I don't mind instanced dungeons, as long the world map is not instanced

... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.

Of course

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE

The beuty of EQ is that it hasn't a Trinity but a Tank, a Healer, a Buffer, a Crowd Control and of course a DPS.

This kind of design has been forgotten, but it is much needed. I hope SoE will bring it back.

... If EQnext is just an evolution in MMO design and not a revolution.

Basically SoE has to make EQ with modern standards, without revolutionizing too much.

  Masterfuzzfuzz

Novice Member

Joined: 6/30/13
Posts: 176

6/30/13 7:19:04 PM#14
Originally posted by Electro057
Is it still free to play? Then yep! 

f2p will ruin this game. It's going to be garbage like when eq2 went f2p.

  Iadien

Novice Member

Joined: 2/12/04
Posts: 646

6/30/13 7:20:10 PM#15
Originally posted by Masterfuzzfuzz
Originally posted by Electro057
Is it still free to play? Then yep! 

f2p will ruin this game. It's going to be garbage like when eq2 went f2p.

Please tell us more, Master.

  Deolus

Apprentice Member

Joined: 5/30/05
Posts: 391

6/30/13 8:06:52 PM#16
Originally posted by Lord.Bachus

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.

Definitely. I'm up for the challenge.

... If the core of the game is one big open PvP world with factional PvP 

PVP?  Definitely not ... but are you confusing dev comments about factions? Factions in old EQ are NPC factions... not player factions. I.e. at the start of the game you are friendly with dwarves of the Coldain faction, but kill enough of them and they will become hostile.

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only

I actually enjoy instanced areas because that leads to scripted events designed around the number of players allowed to enter the instance. Some of my most memorable moments have been from instanced areas with a good group or raid.

 .. If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.

Sounds interesting. If they can pull this off I'm sure it would keep me interested for a long time.

 

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE

I prefer slower tactical gameplay. I hate it when someone in the group is measuring everyones dps. Total freedom of movement? Yes, I don't like being rooted to one spot while carrying out an action. Trinity? I doubt they will have the same trinity as the older games. I think they will give every player some sort of healing ability at least.

... If EQnext is just an evolution in MMO design and not a revolution.

It's EQ.. I would still play it if it was pong in disguise!

 

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 1040

6/30/13 8:17:22 PM#17
Yes to everything but the instance parts, dopnt wanna play a game with instances again.
  Dullahan

Novice Member

Joined: 5/20/05
Posts: 741

Death to Themepark.

6/30/13 11:51:59 PM#18
Originally posted by Lord.Bachus

 

... If EQnext is just an evolution in MMO design and not a revolution.

There is no evolution.  For every good new feature, we lose 3 good old ones.

MMOs need to get back to the features that made them so fun, immersive and challenging.

ps. fuk instances

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO and many others I don't remember or care to admit.
-
Awaiting The Repopulation, and Pantheon ROTF.

Intrigued by Star Citizen and Archeage.
-
Don't be ignorant. Get an MMO education!

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7021

6/30/13 11:57:37 PM#19
Originally posted by Lord.Bachus

 

... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.

 

... If the core of the game is one big open PvP world with factional PvP 

 

... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only

 

... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.

 

... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE

 

... If EQnext is just an evolution in MMO design and not a revolution.

Smartest guy on the forum, atleast today :p Sign me up. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7021

6/30/13 11:59:21 PM#20
Originally posted by Piiritus
Only deal breaker would be non-consensual PvP because I don't want sociopaths in my Everquest.

You will have a instance area for PvE, what's the problem?

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