Trending Games | Elder Scrolls Online | Marvel Heroes | World of Warcraft | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,011 Users Online:0
Games:712  Posts:6,173,416
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: A Team Effort

16 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 12821

 
OP  6/27/13 8:16:06 PM#1

As games today become increasingly "single-player friendly", the idea of group content seems to be fading away as an integral part of the story. In today's Devil's Advocate, we talk about the importance of grouping and much more. See what we've got to say before heading to the comments to continue the discussion.

I’ve done grouped content before, and I’m lucky enough to have made numerous blogging friends with different communities in games. At the same time, I seem to have developed a particular negative perception to being forced to do cooperative content like dungeons in order to get back to my usual style of play, which is to enjoy the storylines of MMORPGs.

I’m certainly a strange one for enjoying MMORPGs despite preferring solo play, I suppose. Why not discuss it for bit with me, dear readers?

Read more of Victor Barreiro Jr.'s The Devil's Advocate: A Team Effort.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  koboldfodder

Advanced Member

Joined: 9/18/04
Posts: 359

6/28/13 1:00:35 PM#2

Can't have it both ways.

 

Either you design a game that caters to solo players or you design a game that caters to groups.  Where you go wrong is trying to do both.  FFXIV will run into the same problem LOTRO ran into, and every other MMO has run into.  You are on a solo quest line then are forced to group to progress it.

 

LOTRO's epic storyline quest is a prime example.  You soloed it 99% of the time, but then you needed groups for certain parts of it.  No one finished it.  Why?  Because the game was created for players to solo all the way to level cap.  Eventually they put in a buff where you became super powerful, thus enabling you to complete group quests.

 

Why did everything work in EQ?  Because you were taught from a very early level that the only way to progress was with groups.  So when you needed to finish quests, there were people to help out.  Why?  Because they probably also had quests and at some point you were going to help them.

 

FFXIV is a solo game.  They wanted to WOW their game, and that is what they did.  Putting in forced group quests in order to progress a main story quest is a bad idea.

 

Do one or the other...not both.  Trying to cater to everyone IS the problem.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

6/28/13 2:42:58 PM#3
I let a bad PUG get me down
  Segun777

Jade Dynasty Correspondent

Joined: 6/22/09
Posts: 94

6/28/13 3:26:03 PM#4
SE knows how to do group content well as anyone who has played FFXI knows. I am looking forward to see how they strike the balance between solo-friendly and group content.
  MondoA2J

Novice Member

Joined: 3/18/13
Posts: 259

"You are mine, I'm yours, and if we die, we die. But first we'll live." Ygritte

6/28/13 5:07:53 PM#5

I share similar horror stories of bad groups.

Its one of the reasons I stopped enjoying MMOs as much. Whats the point of playing one if it isn't to play with other people?

Just play a single player game in that case. With ARR I did enjoy my group experience I have to say. I ponder whats its like in other countries with MMOs.

MMORPG Gamers/Developers need a reality check!

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1861

May the game be ever in your favor.

6/28/13 5:54:16 PM#6
FFXIV has some really fun dungeons though so I don't mind. A lot of people complained about how the dungeons were timed but I thought that provided more of a challenge. I guess people are just lazy now...

Smile

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3703

RIP City of Heroes!

6/28/13 5:59:20 PM#7
Originally posted by koboldfodder

Can't have it both ways.

 

Either you design a game that caters to solo players or you design a game that caters to groups.  Where you go wrong is trying to do both.  FFXIV will run into the same problem LOTRO ran into, and every other MMO has run into.  You are on a solo quest line then are forced to group to progress it.

 

LOTRO's epic storyline quest is a prime example.  You soloed it 99% of the time, but then you needed groups for certain parts of it.  No one finished it.  Why?  Because the game was created for players to solo all the way to level cap.  Eventually they put in a buff where you became super powerful, thus enabling you to complete group quests.

 

Why did everything work in EQ?  Because you were taught from a very early level that the only way to progress was with groups.  So when you needed to finish quests, there were people to help out.  Why?  Because they probably also had quests and at some point you were going to help them.

 

FFXIV is a solo game.  They wanted to WOW their game, and that is what they did.  Putting in forced group quests in order to progress a main story quest is a bad idea.

 

Do one or the other...not both.  Trying to cater to everyone IS the problem.

 City of Heroes.  There has not been a game, for me, where soloing and grouping were so doable.  This is an example that breaks your rule imo.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1861

May the game be ever in your favor.

6/28/13 8:22:22 PM#8
Originally posted by koboldfodder

Can't have it both ways.

 

Either you design a game that caters to solo players or you design a game that caters to groups.  Where you go wrong is trying to do both.  FFXIV will run into the same problem LOTRO ran into, and every other MMO has run into.  You are on a solo quest line then are forced to group to progress it.

 

LOTRO's epic storyline quest is a prime example.  You soloed it 99% of the time, but then you needed groups for certain parts of it.  No one finished it.  Why?  Because the game was created for players to solo all the way to level cap.  Eventually they put in a buff where you became super powerful, thus enabling you to complete group quests.

 

Why did everything work in EQ?  Because you were taught from a very early level that the only way to progress was with groups.  So when you needed to finish quests, there were people to help out.  Why?  Because they probably also had quests and at some point you were going to help them.

 

FFXIV is a solo game.  They wanted to WOW their game, and that is what they did.  Putting in forced group quests in order to progress a main story quest is a bad idea.

 

Do one or the other...not both.  Trying to cater to everyone IS the problem.

 

I don't think you understand how FFXIV is set up though. It is set up to be basically a tutorial until endgame. It disguises it very well through the main story and class story, but what it is doing is teaching you how to play your class properly for endgame. That's why it has sprinkled throughout it the need to team up with others.  Yoshi has also already explained as much.

Smile

  steamtank

Novice Member

Joined: 7/10/09
Posts: 390

6/28/13 8:42:00 PM#9
Originally posted by waynejr2
Originally posted by koboldfodder

Can't have it both ways.

 

Either you design a game that caters to solo players or you design a game that caters to groups.  Where you go wrong is trying to do both.  FFXIV will run into the same problem LOTRO ran into, and every other MMO has run into.  You are on a solo quest line then are forced to group to progress it.

 

LOTRO's epic storyline quest is a prime example.  You soloed it 99% of the time, but then you needed groups for certain parts of it.  No one finished it.  Why?  Because the game was created for players to solo all the way to level cap.  Eventually they put in a buff where you became super powerful, thus enabling you to complete group quests.

 

Why did everything work in EQ?  Because you were taught from a very early level that the only way to progress was with groups.  So when you needed to finish quests, there were people to help out.  Why?  Because they probably also had quests and at some point you were going to help them.

 

FFXIV is a solo game.  They wanted to WOW their game, and that is what they did.  Putting in forced group quests in order to progress a main story quest is a bad idea.

 

Do one or the other...not both.  Trying to cater to everyone IS the problem.

 City of Heroes.  There has not been a game, for me, where soloing and grouping were so doable.  This is an example that breaks your rule imo.

i really enjoyed both solo and team play in CoX

  Talin

Novice Member

Joined: 5/20/04
Posts: 825

You only live once... make it count!

6/29/13 8:21:36 AM#10

I want difficulty that forced players to work together but remove this concept of a "group".

Buffs should affect all allies in a certain radius; there should be no "group".

Allow heals to work the same way and remove the need to look at 6 health bars. Let people call out when they need healing.

Grouping should be replaced by collaboration, which should have an open system and not one based on who has invited who. If you are standing next to someone and fighting together, you are a "group".

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16405

6/29/13 12:58:23 PM#11

All my best and worst memories of my 17 years of playing MMOs are from grouping. 

And I think it is good that SE try something slightly different, I have a feeling that grouping is the part where MMOs can improve most.

I also think that group dynamics in themselves could use some work, the trinity have more or less been the same since Meridian 59, sure, it works but I always have been annoyed how stupid it makes the mobs. There are some games that try things a bit differently, like GW2 but I still have the feeling that the group dynamic just isn't what it really should be there either.

I played pen and paper RPG a lot longer and the combat dynamic usually feel a lot better to me there, the players feel more useful and a bad fight can be saved by a smart move from one of the players. Strategy always seems more important there, the best RPGs always makes you consider carefully what you should do next instead of just spamming your key rotation and screaming for healing.

I also feel that there are plenty of other group dynamics that can be improved. Rewards for example, I never liked the need or greed mechanics which lead to more heated arguments than anything else I seen in MMOs. Just give the players the stuff they can use and share the stuff no-one can use randomly instead and you save us a lot of problems.

The whole forced grouping is a rather hard question. I personally think that grouping should be encouraged, players should be able to level faster and access more rare loot in dungeons and other group content than when they solo but MMOs should give us the freedom to choose how we want to play them. 

The real problem with forced dungeons in MMOs usually shows up a while after launch when new players and alts get a really tough time to get a group for the lower content, it will be interesting to see how SE will solve that.

Grouping when it's good is truly awesome. :)

  superniceguy

Apprentice Member

Joined: 2/17/07
Posts: 2251

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

6/29/13 3:51:38 PM#12

Solo play is important in any MMO, not to just play the game solo, but so there is always something to do to keep you logged in, waiting for people to come online. If a game always needs groups and not enough people online then you log off as you can not play the game then.

Generally I just play with the same circle of friends online, and if they do not play and there is no solo content then I no longer play, but if I am playing a game and do solo stuff and someone comes along wants help then I can help. Without solo play I would not be online and that person would not be able to get help.

 

  ragz45

Novice Member

Joined: 5/01/08
Posts: 481

6/30/13 6:11:53 PM#13
Originally posted by koboldfodder

Can't have it both ways.

 

Either you design a game that caters to solo players or you design a game that caters to groups.  Where you go wrong is trying to do both.  FFXIV will run into the same problem LOTRO ran into, and every other MMO has run into.  You are on a solo quest line then are forced to group to progress it.

 

LOTRO's epic storyline quest is a prime example.  You soloed it 99% of the time, but then you needed groups for certain parts of it.  No one finished it.  Why?  Because the game was created for players to solo all the way to level cap.  Eventually they put in a buff where you became super powerful, thus enabling you to complete group quests.

 

Why did everything work in EQ?  Because you were taught from a very early level that the only way to progress was with groups.  So when you needed to finish quests, there were people to help out.  Why?  Because they probably also had quests and at some point you were going to help them.

 

FFXIV is a solo game.  They wanted to WOW their game, and that is what they did.  Putting in forced group quests in order to progress a main story quest is a bad idea.

 

Do one or the other...not both.  Trying to cater to everyone IS the problem.

 QFT  this is the single largest problem with the MMO industry atm.  Dev's need to pick a stance on important points like solo vs group.  And then stick to it.  Not try and ride the line, and waffle back and forth.

  ragz45

Novice Member

Joined: 5/01/08
Posts: 481

6/30/13 6:13:01 PM#14
If group play is sooo horrible, why are MOBA's like LoL so popular?  You can't ever play a Moba solo.  You can queue solo sure, but you still require other people to play.

  Theocritus

Hard Core Member

Joined: 7/15/08
Posts: 3603

6/30/13 8:31:46 PM#15
Players in MMOs take the path of least resistance.....The problem is that most current MMOs have made it so soloing is that path....You can succeed without needing anyone else so why have the hassle of playing with others, having them quit, demand all the loot, etc? Players know they can accomplish alot more in an hour of play solo than they can with a group, especially a PUG.
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 454

6/30/13 8:31:46 PM#16

Forced grouping for story is bad.  

 

It may work when there are tons of people leveling but what happens when there aren't tons of people leveling anymore.  No story for you if you play during off hours?

 

Grouping may be great, but there are 2 inherent problems with the traditional approach.

a) Queues.  People in queues are more likely to avoid interacting with other players while waiting because they could be pulled away at any second.  Also people want to play not to wait.

b) "L4M for dungeon, need tank & heals".  Standing around spamming chat is also not particularly good for a game.  Players want to be having fun.  The less time they spend having fun in your game the more likely they are to just leave.

 

I think groups need to be more dynamic and group encounters need to scale.  Rewards are based on amount of participation/activity.  Players should group because it is fun to play together not because they need a certain class.  It is ok to have various kinds of group content in the game, both traditional and dynamic, but linking the single player story to non-dynamic forced grouping... not a good choice.

 

Anyway, just my 2 cents.