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General Discussion

General Discussion 

News & Features Discussion  » [Dev Journal] General: Have MMOs Become Too Easy?

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394 posts found

Elite Member

Joined: 8/13/09
Posts: 6528

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

6/28/13 11:24:22 AM#61
Originally posted by Xarko
Not necessarily easy, but they became SIMPLE.

they have become easier (to a point) as well as simpler.

How is it easier? people wanting to solo the entire open world content. Because of this, you kill every mob with your eyes closed and not die. Plus the heirloom system makes you overpowered from lvl 1, that = a lot easier. Thats why i dont bother getting heirlooms in wow, to try and keep fights (even with trash mobs) a bit more challenging. And still it feels a lot easier cos while i get stronger, the mobs stay the same. Rift feels the same now (with or without an heirloom system).

Also, i dont think increasing the enemy health points and damage is the best way to make a fight more difficult, i personally think it makes it more annoying. MAking the mobs (including opwn world trash mobs) have more varied abilities on top of damage and health increase (not just being dumb zombies waiting to die), that would make it harder and exiting.


My opinions on making the fights better for everyone in mmos



Apprentice Member

Joined: 3/23/13
Posts: 14

6/28/13 11:25:41 AM#62

I was going to say it's ironic that you made a game that you think ruined MMOs, but I suppose it's even more ironic that you are now making firefall thinking it is good. Everyone has their own opinion, but as someone who has almost the exact same view on standard themeparks as you, I found firefall to be extremely tedious, boring and easy after a mere 6 hours


So I guess you just weren't sated with ruining mmorpgs.. now you are on to mmofps? You don't even realize that the future of mmos is sandboxes!... oh no.... are they next? NOOOOOOOOOOOOOOOOOO!!!!!


Spotlight Poster

Joined: 7/09/11
Posts: 2213

May the game be ever in your favor.

6/28/13 11:27:19 AM#63
Originally posted by sindur
Play Darkfall Unholy Wars, its a game where you dont get hand held, you have to figure things out on your own or ask other people who is playing how to improve you skills.

You're joking right? That game is utter garbage. I played it and couldn't believe all the ganking going on. I swear all the gankers of the MMO genre decided to play it. Not only that it's just a completely underwhelming game for what it was supposed to be.



Apprentice Member

Joined: 1/24/12
Posts: 319

6/28/13 11:31:01 AM#64

Yes. Yes. Yes.

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel:


Novice Member

Joined: 1/07/07
Posts: 56

6/28/13 11:33:13 AM#65

Have you tried the latest patch? There is a ton of PvE content now. Over 150 dynamic missions and ARES missions, 3 new pocket zones, our first 5-man instance, loot drops, improved crafting, VOIP, marketplace, and Jetball eSports mode, and much more.

I agree that Firefall *used* to be just thumping, but not anymore.

Follow me on <a href="">Twitter: @Grummz</a>


Hard Core Member

Joined: 3/05/10
Posts: 680

6/28/13 11:34:23 AM#66
We all know the illness. What we need is the cure. And Firefall isn't it.

Spotlight Poster

Joined: 1/15/04
Posts: 1992

6/28/13 11:35:28 AM#67

Yep, too easy. Can't remember when I last died in any MMORPG.

The only challenge to reach stuff in MMORPGs is the amount of time you have to invest. That's all. Faceroll long enough, and you will see 99% of all content.

It reminds me on this really great game, which was a mixture of RTS and TCG, mostly coop. What was it called... Battle Forge I think. By defeating maps on certain difficulties you could gain cards, which you could use outside a match to set up your army. And cards could only gained by defeating PvE objectives, some of which were really hard. But since it was coop, it was ok. And when you played with people, it was also nice to show off the units in the game that you got by defeating certain hard maps/objectives. People simply knew then that they had a good player in the team.

But then, EA screwed up once more. Instead of defeating maps to get cards, defeating maps gained you some sort of online currency, which you could use to buy cards. So instead of trying hard with some buddies to defeat a very difficult encounter, people were now just defeating a super easy map 200 times. Oh joy... Of course you could then also buy that currency for real money, so any motivation to play the game was instantly destroyed.

Let's play Fallen Earth (blind, 300 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)


Novice Member

Joined: 5/24/05
Posts: 244

6/28/13 11:39:09 AM#68
Yes for sure. They have become what they where never really meant to be just games. MMorpgs where meant to be living worlds. Here is one hoping eqnext brings this back I honestly think they might.

Novice Member

Joined: 7/30/08
Posts: 6

6/28/13 11:40:06 AM#69
As an old Lineage 2 player and DAOC I agree with this article 100% no game has managed to hold my interest anymore.

Advanced Member

Joined: 12/11/12
Posts: 65

6/28/13 11:42:21 AM#70
Yes and no.  But just to clarify, adding in hours of mindless grinding does not equal making the game challenging though.   

Apprentice Member

Joined: 5/18/04
Posts: 149

6/28/13 11:47:02 AM#71
True but making the game so easy that you can get max level blindfolded solo does no good either.

Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/28/13 11:56:54 AM#72
Obvious. Answer is obvious.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky


Spotlight Poster

Joined: 7/09/11
Posts: 2213

May the game be ever in your favor.

6/28/13 12:00:22 PM#73
Originally posted by grummz

Have you tried the latest patch? There is a ton of PvE content now. Over 150 dynamic missions and ARES missions, 3 new pocket zones, our first 5-man instance, loot drops, improved crafting, VOIP, marketplace, and Jetball eSports mode, and much more.

I agree that Firefall *used* to be just thumping, but not anymore.


When I see "eSports" attached to an MMO I roll my eyes. Most of a games population doesn't ever participate in eSports. 



Novice Member

Joined: 6/23/09
Posts: 2728

6/28/13 12:00:49 PM#74
He said the UO EQ days instead of the UO AC EQ days so I stopped caring about what he had to say.

Novice Member

Joined: 1/07/07
Posts: 56

6/28/13 12:07:23 PM#75
You're right. AC is right up there too.

Follow me on <a href="">Twitter: @Grummz</a>


Hard Core Member

Joined: 8/15/06
Posts: 411

6/28/13 12:10:18 PM#76
Answer: Yes, way too easy.

Dozens of MMO's, RTS's, FPS's, etc.


Novice Member

Joined: 6/02/09
Posts: 59

6/28/13 12:12:23 PM#77

There could be 50 threads made off of this one. The underlying factor here is instant gratification. Most people want that feeling all the time kinda like the "eternal buzz".

So how do you make a game that is constantly gratifying without being too difficult but not too easy and has enough different variables to keep everybody interested. We are looking for the fountain of youth here. It sure is fun reading all the great feedback.


Novice Member

Joined: 11/28/05
Posts: 522

I'm here......wheres the fish?

6/28/13 12:13:33 PM#78
I want a game that doesn't slowly try to accomodate lesser skilled played get on my level or gtfo.... I think back to Vanlla WoW and remember how people would see me in T1 and I felt like a celebrity in the awesome armor, or even when I saw people in High Warlord/ Grand Marshall in the BGs and knew instantly they weren't to be taken lightly now it seems everyone is able to get the same gear with little to know effort,  there is no incentive to be hardcore anymore its just a race now to finish your cookie cutter before the next guy, and then wait until the game company comes out with frosting and sprinkles to entice you to move to the next level.  I want challenge I thrive on it, as frustrating as it is I want to play a game where I can eventually be better than everyone else.  This Kantianism view that everyone should have equal chances to get the same stuff is ridiculous everyone already has the same chances as anyone else its asinine to reduce the difficulty of the game for the less experienced, coordinated, and intelligent players.  MMOs in essence are a team sport if one isn't pulling their weight you either train the or replace them.  The game loses its aspects of community by making the content easily accessible for all.  My plea is to bring back the exclusivity to the MMO genre I want to be challenged, frustrated, and insulted by the game before I am to get my delicious delicious cake its at this point that the game becomes fun for me.  I want class quests and exclusive titles, trials, tribulations, and attunements that are not easily acquired.  I want event that force a whole servers to work in tandum to open a gate to a raid, or event.  I want to see raids that have raids and dungeons to be completed before they can be attempted even after they reset....MMORPGs you have been sorely disappointing me lately

There are times when one must ask themselves is it my passion that truly frightens you? Or your own?


Apprentice Member

Joined: 3/21/13
Posts: 29

6/28/13 12:15:40 PM#79

In the immortal words of William Goldman...

“Life is pain, highness. Anyone who says differently is selling something.”


I think there should be more "pain" in MMOs.

Players need to man up.

“He felt that his whole life was some kind of dream and he sometimes wondered whose it was and whether they were enjoying it.”

- Douglas Adams, The Hitchhiker's Guide to the Galaxy


Novice Member

Joined: 11/13/07
Posts: 2

6/28/13 12:16:02 PM#80
its not they they are to easy. it the fact the companies listed to the crybabies and make them easier.

for the fun of the game

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