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Lord of the Rings Online

Lord of the Rings Online 

General Discussion  » The most exciting news for years is that LOTRO will not add any more group-content. Is this the trigger that will make the rest of the genre to follow?

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56 posts found
  User Deleted
 
OP  6/27/13 6:35:06 AM#1

LOTRO (Turbine) has stated that the majority of their playerbase is not interested in group-content, and because of this they will not focus on adding more group-content to the game. Which I find absolutely fantastic!

Could this be the trigger that will change the whole genre with many other games to follow the same example?

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 3642

6/27/13 6:38:34 AM#2
How do you know the majority don't want group content ?

People are like cats. When they die, you get a new one.

  DiSpLiFF

Novice Member

Joined: 5/19/09
Posts: 611

6/27/13 6:39:30 AM#3

The rest of the genre? There's already a genre aimed at people playing alone... it's called an rpg. 

I don't see the point of playing a mmo if you don't want to be in groups at all. 

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 592

6/27/13 6:41:16 AM#4
Don't feed the trolls !
  Rusque

Elite Member

Joined: 6/08/10
Posts: 1480

6/27/13 6:49:03 AM#5
Originally posted by DamonVile
How do you know the majority don't want group content ?

While the OP didn't provide a link, he did state the Turbine made that particular claim, not himself. And if the claim is true and Turbine did in fact state that the majority of their players do not want group content, it's very likely that tracking data is showing them that their players do not engage in group content.

A lot of people fault developers for "caving" in to players and not staying true to their vision, but this is in line with what Blizzard did. Track what the players do and if no one or almost no one does something, you either make it more attractive to do so, or you stop devoting resources towards developing it further.

It's not a question of right or wrong, good or bad; but one of time management for developers. Why build content for people who don't want it? And so you get this scenario in which some players get upset that they no longer get that content not realizing that they are part of the minority. And yes, it sucks getting overruled, but it happens.

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

6/27/13 6:49:10 AM#6
Originally posted by Mr_C

LOTRO (Turbine) has stated that the majority of their playerbase is not interested in group-content, and because of this they will not focus on adding more group-content to the game. Which I find absolutely fantastic!

Could this be the trigger that will change the whole genre with many other games to follow the same example?

Yes soon we have:

 

MSORPG=MASSIVE SOLO ONLINE ROLE PLAYING GAME

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

6/27/13 6:51:24 AM#7
Originally posted by DiSpLiFF

The rest of the genre? There's already a genre aimed at people playing alone... it's called an rpg. 

I don't see the point of playing a mmo if you don't want to be in groups at all. 

Maybe the knowledge of knowing others also running around in same world you are or for trade some chat or other interaction but quest or grind solo.

Some also wanne solo but from time to time doing group events or play with friend.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16607

6/27/13 6:58:19 AM#8
Originally posted by GroovyFlower
Originally posted by DiSpLiFF

The rest of the genre? There's already a genre aimed at people playing alone... it's called an rpg. 

I don't see the point of playing a mmo if you don't want to be in groups at all. 

Maybe the knowledge of knowing others also running around in same world you are or for trade some chat or other interaction but quest or grind solo.

Some also wanne solo but from time to time doing group events or play with friend.

That's pretty much me in a nutshell.

However, I do enjoy gruoping with guild members.

Having said that, I think mmo's should have group content. Part of the problem is that these games might have one quest where people group and then disband afterwards. LOTRO is guilty of this.

It's more of a pain in the neck to get a group for one 15 minute quest. There should be large quest chains that are group only which offer different rewards and of course challenges.

 

  the420kid

Advanced Member

Joined: 12/19/05
Posts: 411

6/27/13 7:02:19 AM#9
we are going to stop devlelopment on our failure of a wow rip-off set in middle earth..  A sure sign of an amazing future to come??
  daydreamerxx

Novice Member

Joined: 9/17/05
Posts: 176

6/27/13 7:03:19 AM#10

no new group content to me says the game will have no more content added. a mmorpg is a group game. they are meant to be played with other people. I mean that might be my own opinion but massive MULTIPLAYER online role playing game.  Can't really be multiplayer if your not gonna have group content. If more games decide to not add group content it is just the end of mmorpgs in general. 

 

A lot of mmos try to use oh will leveling is game content. To me I think thats bullshit. More and more mmorpg devs are beginning to realize thats truth. MMORPGS don't truely begin until you reach skill cap / level cap. To do the raids, the hard modes, the heroics, the massive pvp. These are things most people enjoy in mmos and its why most cryptic games have more nd game content than anythying else and why you can level from 1-cap in no time. The point of leveling is 2 things. Set a story, and to teach the player their class and game mechanics. To prepare them for end game. END GAME, is THE GAME. 

 

No additional group content is death. 

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1752

6/27/13 7:10:39 AM#11
Originally posted by Rusque
Originally posted by DamonVile
How do you know the majority don't want group content ?

While the OP didn't provide a link, he did state the Turbine made that particular claim, not himself.

...

It's not a question of right or wrong, good or bad; but one of time management for developers. Why build content for people who don't want it? And so you get this scenario in which some players get upset that they no longer get that content not realizing that they are part of the minority. And yes, it sucks getting overruled, but it happens.

Agreed. A link would've been a nice addition to this "most exciting news" indeed...

And agreed the latter part as well, it's not good or bad, simply a fact. (that's why I don't get the "news" part...) It's on forum threads since the two-stepped release of Isengard and later Rohan. But even with those threads around, I've never seen a statement of "we won't add any more group content", the furthest was something like an acknowledment that only a minority are interested in raiding nowadays.

So yep, OP provide a link please or it didn't happened :)

  SomeHuman

Elite Member

Joined: 1/24/12
Posts: 202

6/27/13 7:10:41 AM#12

Give me more games with actually difficult goals, which are also group content.  If I want solo play, I'll play the solo games I own.

I think people have never, truly gotten past the addiction of chat rooms (and obviously b-boards) of the early Internet.  Nothing like a cozy chat window for quipping. Just give these players a chat room channel for their solo games.

Gaming since 1985; Online gaming since 1995; No End in Sight!

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4329

Be Brief, Be Bright... Be Gone.

6/27/13 10:02:42 AM#13
Originally posted by daydreamerxx

no new group content to me says the game will have no more content added. a mmorpg is a group game. they are meant to be played with other people. I mean that might be my own opinion but massive MULTIPLAYER online role playing game.  Can't really be multiplayer if your not gonna have group content. If more games decide to not add group content it is just the end of mmorpgs in general. 

 

A lot of mmos try to use oh will leveling is game content. To me I think thats bullshit. More and more mmorpg devs are beginning to realize thats truth. MMORPGS don't truely begin until you reach skill cap / level cap. To do the raids, the hard modes, the heroics, the massive pvp. These are things most people enjoy in mmos and its why most cryptic games have more nd game content than anythying else and why you can level from 1-cap in no time. The point of leveling is 2 things. Set a story, and to teach the player their class and game mechanics. To prepare them for end game. END GAME, is THE GAME. 

 

No additional group content is death. 

IMO you are completely wrong, totally off base.  Leveling is the majority of content in these games, or rather progression is.There is typically less to do at end game and it is far far more repetetive.  The majority of players, yes even in wow, never even get to end game, never do the raids, never do the hard modes and only engage in pvp occasionally.

Leveling/progressing their characters is what the majority enjoy doing in MMO's.

The end game is literally the end, the waiting period just filled with a few things to keep people playing and paying till the next expansion.

Quit worrying about other players in a game and just play.

  Flaming_MMO

Novice Member

Joined: 2/13/12
Posts: 141

6/27/13 10:04:36 AM#14

So they are just adding raid content then? 

 

But on the more serious side, LoTRO has seemed to be heading that way (toward mostly solo play) for a while now.

  Nephaerius

Advanced Member

Joined: 9/18/09
Posts: 1372

6/27/13 10:08:34 AM#15
I tried to find  any trace of where they said this and have come up empty handed.  A link from the OP would be nice.

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

6/27/13 10:09:41 AM#16
Don't believe unverified stories. Unless he links to an official Turbine source it isn't true. I quickly checked the lotro forums and didn't see anything about it.  http://forums.lotro.com/ 
  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 3642

6/27/13 10:12:22 AM#17
Originally posted by Rusque
Originally posted by DamonVile
How do you know the majority don't want group content ?

While the OP didn't provide a link, he did state the Turbine made that particular claim, not himself. And if the claim is true and Turbine did in fact state that the majority of their players do not want group content, it's very likely that tracking data is showing them that their players do not engage in group content.

A lot of people fault developers for "caving" in to players and not staying true to their vision, but this is in line with what Blizzard did. Track what the players do and if no one or almost no one does something, you either make it more attractive to do so, or you stop devoting resources towards developing it further.

It's not a question of right or wrong, good or bad; but one of time management for developers. Why build content for people who don't want it? And so you get this scenario in which some players get upset that they no longer get that content not realizing that they are part of the minority. And yes, it sucks getting overruled, but it happens.

Ah makes sense. You see so many ppl come here and put words in devs mouths you tend to question any statment that doesn't come with evidence.

The guild I'm part of has a large following in lotr and they have lots of static groups that only play together so from my perspective it doesn't ring true that most don't want group content. All I ever see in that games voice coms room is groups of people playing together. But my experience is only a very small sample of the playe rbase.

People are like cats. When they die, you get a new one.

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 3642

6/27/13 10:21:38 AM#18
Originally posted by VengeSunsoar

The majority of players, yes even in wow, never even get to end game, never do the raids, never do the hard modes and only engage in pvp occasionally.

Leveling/progressing their characters is what the majority enjoy doing in MMO's.

 

Unless you've got some facts I've never seen I don't knwo where you get this. In TBC blizzard said they wanted to open up raiding to the player base because lvling was only about 5% of the gaming experience. That was why the focus of raiding went from 40 man to 25/10 man raiding and hard modes were added so normal 5 man dungeons became more accessable to people.

By the end of tbc they said the raiding population went from less than 5% to over 40% They never listed any stats for 5 mans that I saw but I don't know of many long time players that never did them.

Experiences may vary from mmo to mmo but I've never seen anything that states the majority don't get to end game unless maybe you include people who only play a month and quit. but anyone that sets their focus on development that includes people who quit in the first month as things players like to do deserves to fail.

People are like cats. When they die, you get a new one.

  DiSpLiFF

Novice Member

Joined: 5/19/09
Posts: 611

6/27/13 10:28:09 AM#19

Some of my best memories in mmo's are giant player interactions. 

WoW raiding, battlegrounds etc

Lineage 2 castle sieges

Really the only time I soloed in an mmo was to level when I wasn't sure how long I would be playing. Anytime I knew I had 1+ hours to play I would play in group content. 

I don't think group playing should be forced at all times, but I also don't think they should abandon group content. I personally like a nice mix of both and one of the reasons that sets mmo's apart from other game genres. 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16607

6/27/13 10:44:25 AM#20

I can't seem to find any indication that Turbine will no longer make group content.

My sense it that it's one of several possible misunderstandings:

1, Turbine will no longer create Main Storylines that solely require group content

2, Turbine will no longer create singular quests that require groups.

 

or the other possible explanation, the OP read/heard something a dev said and just created this conclusion.

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