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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Read this and you will have confidence this game will be great! (message from Yoshida)

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73 posts found
  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2691

6/27/13 2:30:28 AM#41
Originally posted by moosecatlol
Having him state that he's been an online gamer for over 20 years, and then going on to say that levels are an integral part of game design more so in the mmorpg world. . . guess he didn't play during the year 2001.

 Right... and I believe you obviously didn't play that many games back in 2001 as far as the MMO community. Anarchy Online, Ragnarok Online, Asheron's Call, and etc. These games are just a few with incredibly high level caps. Leveling is a very integral part of the game. It allows for significant character growth and if done correctly allows the player to define their characters uniquely. 


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Arskaaa

Hard Core Member

Joined: 4/15/06
Posts: 683

Your chararacter gains experience and levels up, defining a role playing game.

6/27/13 2:41:32 AM#42
Yeah its easy fool customers with messages like that. Age of conan did that and SWTOR too.
  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1175

6/27/13 3:00:27 AM#43
Originally posted by Mtibbs1989
Originally posted by moosecatlol
Having him state that he's been an online gamer for over 20 years, and then going on to say that levels are an integral part of game design more so in the mmorpg world. . . guess he didn't play during the year 2001.

 Right... and I believe you obviously didn't play that many games back in 2001 as far as the MMO community. Anarchy Online, Ragnarok Online, Asheron's Call, and etc. These games are just a few with incredibly high level caps. Leveling is a very integral part of the game. It allows for significant character growth and if done correctly allows the player to define their characters uniquely. 

SWG. your new is showing, showing you the door out of this thread.

 

It has been proven that levels are unnecessary in an mmo. Especially in the year 2013 where skill can completely circumvent gear in games with gratuitous amounts of polished action combat. Another example would be to circumvent levels with gear. Grinds don't sell the game, the adventure does. Moreover an adventure doesn't require leveling  to thrive. Developers these days will simply fall back onto something simple and bland because they lack the gall to try something different.(INSERT DILEMMA OF THE DECADE.gif HERE)

Also your new is showing tibbs(INSERT TIBBS INABILITY TO PROPERLY USE AN ELLIPSES HERE)  showing you the door out of this thread.

Inb4 Naoki creates another prepare to have fun treadmill waste of time that no one will play.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4176

6/27/13 3:23:36 AM#44
Originally posted by Mtibbs1989
As much as I like to hear that Yoshida is a gamer (what game developer isn't one?) and it's always nice to see them trying to keep up with 2013 and what not. I'd like to hear about the future for the game. Sure, 2.0 isn't released yet. But I want to know and see what they're working on implementing into the game. I'd like to know that the subscription I'm paying for is going forward to furthering additional content for this game.

The only thing i can predict about future content is by looking on their previous FF mmo which gives me hope that content updates or expansions will be quality in many aspects like new Jobs, Dungeons, Items, Story and of course raising level cap.  Plus yoshida mentioned samurai and ninja at E3.  Majority of the expansions and updates for FF11 had new Jobs with it.  And most came out like a year after the other.  But a whole year might be too long for todays fast-food style mmos and its rush to max level gamers. Hoping they come out with short and fast content updates as arena net does with GW2 in between the expansions.

Rise of the Zilart
(??????? Jir?to no Genei?, lit. "Curse of Promathia")[66]
Expansion pack On November 7, 2006, a new version of "Vana'diel Collection" for 2007 was released including the original game and both expansions.[67] Forty new areas were made available to explore, as well as new quests and missions, but no new jobs for characters to learn or new game mechanics.[68]
Wings of the Goddess
(??????? Arutana no Shinpeinovelettes", focused on deepening the storylines of existing locations rather than introducing new areas.[76] Moogle Kupo d'Etat was originally conceived to be a scary story, but became comical as it was developed.[77] The series of add-ons was made to tie up several storylines that developers such as Masato Kato had wanted to see well concluded.[77] Some experienced players criticized the add-ons simple "fetch quest" beginning, which later Kato explained was made for beginner players.[77]
A Moogle Kupo d'Etat: Evil in Small Doses
A Shantotto Ascension: The Legend Torn, Her Empire Born
 
Vision of Abyssea Add-on battlefield 2010[78] Abyssea is a realm composed of battle areas created with characters level 75 and above in mind. There, players partake in activities such as leveling, engaging battles against foes, and collecting powerful equipment. It was the first paid for addition to Final Fantasy XI that did not have a focus on adding new storylines.[79]
Scars of Abyssea
Heroes of Abyssea
 
Seekers of Adoulin[34] Expansion pack The fifth expansion for Final Fantasy XI, Seekers of Adoulin, was announced at VanaFest 2012, a celebration of the tenth anniversary of the Japanese launch of the game, in Yokohama, Japan. Two new jobs are featured in the new expansion, Geomancer and Rune Fencer.[60] The expansion also contains seven powerful bosses, and a new western continent called Adoulin.[80] Seekers of Adoulin will not be available on PlayStation 2 outside of Japan. It is the last game released on the PlayStation 2 in Japan.[60]
 
  Mr.Zeroone

Novice Member

Joined: 5/17/13
Posts: 33

6/27/13 3:24:24 AM#45

I think that leveling is an indicator of progress - this is an implication of stereotypes from the past, I mean old-aged mmos. People like very much when something grows up and they can participate in this. I bought 2 weeks ago The Secret World which idea is no level, no gear and people don't complain about this and seem to be good developers move. 

To be honest, I don't believe any more to developers that explain to others how innovative their game is. Obviously, there are many great ideas pointed by community that never will be realize by producers. And I don't know why...

  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 804

"Blue, blue."

6/27/13 3:33:50 AM#46
Originally posted by moosecatlol
Originally posted by Mtibbs1989
Originally posted by moosecatlol
Having him state that he's been an online gamer for over 20 years, and then going on to say that levels are an integral part of game design more so in the mmorpg world. . . guess he didn't play during the year 2001.

 Right... and I believe you obviously didn't play that many games back in 2001 as far as the MMO community. Anarchy Online, Ragnarok Online, Asheron's Call, and etc. These games are just a few with incredibly high level caps. Leveling is a very integral part of the game. It allows for significant character growth and if done correctly allows the player to define their characters uniquely. 

SWG. your new is showing, showing you the door out of this thread.

 

It has been proven that levels are unnecessary in an mmo. Especially in the year 2013 where skill can completely circumvent gear in games with gratuitous amounts of polished action combat. Another example would be to circumvent levels with gear. Grinds don't sell the game, the adventure does. Moreover an adventure doesn't require leveling  to thrive. Developers these days will simply fall back onto something simple and bland because they lack the gall to try something different.(INSERT DILEMMA OF THE DECADE.gif HERE)

Also your new is showing tibbs(INSERT TIBBS INABILITY TO PROPERLY USE AN ELLIPSES HERE)  showing you the door out of this thread.

Inb4 Naoki creates another prepare to have fun treadmill waste of time that no one will play.

Yeah, that's why we have hundreds upon hundreds of successful mmorpgs without any form of leveling.

Oh wait.

 

Edit: Are you actually implying that SWG didn't have any leveling?

  ZenTaoYingYang

Hard Core Member

Joined: 6/23/13
Posts: 315

6/27/13 3:56:30 AM#47
Originally posted by Mtibbs1989
As much as I like to hear that Yoshida is a gamer (what game developer isn't one?) and it's always nice to see them trying to keep up with 2013 and what not. I'd like to hear about the future for the game. Sure, 2.0 isn't released yet. But I want to know and see what they're working on implementing into the game. I'd like to know that the subscription I'm paying for is going forward to furthering additional content for this game.

as far as the future goes, he clearly stated that since its p2p model, their only focus is to provide content consistently. Having said that , they already showed the content up to 2.3 which includes:

Housing System, Crystal tower (24 raid instance with levels), Bahamaut Lybranth (another 24 man raid). 3 way grand company PVP involving fort seiges and PVP zones.

and from experience , we will probably get a 2 year road map as they did with FFXI, that doesnt give much detail but only shows you that for example " we will get this expansion, this patch on that date and so on).

 

from my own point of view though, there are enough content as it is, I wish they focus polishing the game more then adding new content but thats just me

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19071

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

6/27/13 4:33:13 AM#48
Only was able to skim thru this now, will revisit, but what I saw is we are building a better version of a theme park style game, better than it's predecessors in the following ways.

If so, not what I'm looking for.

"Someone once told me, there is always someone more powerful than you." - Nicola [Bunraku]
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Buccaneer

Hard Core Member

Joined: 10/31/07
Posts: 433

6/27/13 5:14:06 AM#49
I feel this letter was in part damage control due to the flack over the combat system.  I've been in beta since phase two and during that time, the battle system was heavily criticised over at the beta forums. I'm also disheartened to hear this game is looking like it's going to be another rush to endgame raid centric MMO.  One day a MMO dev will realise the journey is just as important to a lot of players compared to getting world first's.  After reading the letter I'm now in two minds about canceling my CE pre-order and to wait and see if SE will support other playstyles beside raiders.  I've got nothing against raiders, it's just something I do not participate in.  If I have to invest with a sub fee, I like to make sure the company is developing content I would enjoy.
  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 322

6/27/13 5:27:27 AM#50
There are some things I would do differently in ARR, but any doubts I have in this game are trumped by my trust in Yoshida.
  Ventlus

Novice Member

Joined: 5/22/10
Posts: 96

6/27/13 5:31:06 AM#51
Originally posted by Buccaneer
I feel this letter was in part damage control due to the flack over the combat system.  I've been in beta since phase two and during that time, the battle system was heavily criticised over at the beta forums. I'm also disheartened to hear this game is looking like it's going to be another rush to endgame raid centric MMO.  One day a MMO dev will realise the journey is just as important to a lot of players compared to getting world first's.  After reading the letter I'm now in two minds about canceling my CE pre-order and to wait and see if SE will support other playstyles beside raiders.  I've got nothing against raiders, it's just something I do not participate in.  If I have to invest with a sub fee, I like to make sure the company is developing content I would enjoy.

what? I don't get it when people post crap like this. MMO's are meant to do one of two things either be massive multiplayer to go towards pvp or pve. So you know that FFXI was pve only pretty much, and this game will be pve based. So when people do pve what do they like to do end game content *gasp*. And you the story is great for the main scenario, its up to you if you want to experience that. You can craft and do whatever you want. But yea the main point of MMO's  for many players is the end game content.  For combat people are pretty big whiners imo, they want it to be more like wow, when it doesn't have to be. It's own game and the combat system is perfectly fine 

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1849

6/27/13 5:54:38 AM#52

I gained so much respect for this developer, i already knew he was a old time mmo player and a hardcore one that is.
What he says is true for alot of people, leveling is just a small portion of playing a mmo, what happend if you reach endgame is what make people quit or stay.
He knows that people want diffrent flavors and he knows exactly what hardcore gamers want.
But he doesnt forget about the other side of the fence that enjoy leveling aor casual contend.

he also knows what shit needs to be done to make PvP fun and competitive, he knows how to balance elements and let it blend perfectly.
I have not played pvp yet in ARR, neither done endgame contend, so its hard to say, but this man sure knows how to tell people what to expect and what a game needs.
I have extremely high fate in his work in progress.
And i am not disapointed from what i have seen so far.


Naoki Yosida - You have my Axe

  Mr.Zeroone

Novice Member

Joined: 5/17/13
Posts: 33

6/27/13 6:09:12 AM#53

If we are talking about dungeons we should deliberate what is the formula of these dungeons. If is standard formula: make party 5-8, kill trash, fight boss 1 using 1st procedure, kill trash, fight boss 2 using 2nd procedure etc., the question is how long you will be able to do this kind of dungeons? 10 times? 20? Now I play Neverwinter Online and done only one time one dungeon. Why? Because of the expired formula. Boring, standard, no new ideas...

So, if the gameplay of FF XIV: ARR based on dungeons, then these MUST have very well mechanics (not a standard one!). This is my opinion and my experience from other MMOs.

  Buccaneer

Hard Core Member

Joined: 10/31/07
Posts: 433

6/27/13 6:10:54 AM#54
Originally posted by Ventlus
Originally posted by Buccaneer
I feel this letter was in part damage control due to the flack over the combat system.  I've been in beta since phase two and during that time, the battle system was heavily criticised over at the beta forums. I'm also disheartened to hear this game is looking like it's going to be another rush to endgame raid centric MMO.  One day a MMO dev will realise the journey is just as important to a lot of players compared to getting world first's.  After reading the letter I'm now in two minds about canceling my CE pre-order and to wait and see if SE will support other playstyles beside raiders.  I've got nothing against raiders, it's just something I do not participate in.  If I have to invest with a sub fee, I like to make sure the company is developing content I would enjoy.

what? I don't get it when people post crap like this. MMO's are meant to do one of two things either be massive multiplayer to go towards pvp or pve. So you know that FFXI was pve only pretty much, and this game will be pve based. So when people do pve what do they like to do end game content *gasp*. And you the story is great for the main scenario, its up to you if you want to experience that. You can craft and do whatever you want. But yea the main point of MMO's  for many players is the end game content.  For combat people are pretty big whiners imo, they want it to be more like wow, when it doesn't have to be. It's own game and the combat system is perfectly fine 

Where did I state in my post I'm against massive multiplayer content?  I'm 100 percent positive I did not mention solo content once anywhere in my post.  I only stated if raiding is going to be the main focus of the endgame content I'm not going to be interested in playing the game.  I've found in past games that focus too much on raiding, other activities, for example PvP, group content and exploring take a back seat and I do not consider daily's as meaningful content.

  free2play

Hard Core Member

Joined: 10/13/05
Posts: 1807

6/27/13 6:09:54 PM#55

The long and the short is, they want FF14 to bring more people in to the MMO genre. Rather than play the subscription stealing game we have been seeing for 10 years, they want new blood.

 

All the power to them. It's the real legacy of World of Warcraft. They paved the road for a lot of knock off's. It's the incubus for Dust514 as well. If FF14 and Dust can bring in 5 million fresh bodies I'd say they both earned more than their fair share of cred.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2691

6/27/13 6:23:19 PM#56
Originally posted by ZenTaoYingYang
Originally posted by Mtibbs1989
As much as I like to hear that Yoshida is a gamer (what game developer isn't one?) and it's always nice to see them trying to keep up with 2013 and what not. I'd like to hear about the future for the game. Sure, 2.0 isn't released yet. But I want to know and see what they're working on implementing into the game. I'd like to know that the subscription I'm paying for is going forward to furthering additional content for this game.

as far as the future goes, he clearly stated that since its p2p model, their only focus is to provide content consistently. Having said that , they already showed the content up to 2.3 which includes:

Housing System, Crystal tower (24 raid instance with levels), Bahamaut Lybranth (another 24 man raid). 3 way grand company PVP involving fort seiges and PVP zones.

and from experience , we will probably get a 2 year road map as they did with FFXI, that doesnt give much detail but only shows you that for example " we will get this expansion, this patch on that date and so on).

 

from my own point of view though, there are enough content as it is, I wish they focus polishing the game more then adding new content but thats just me

 Saying it doesn't prove anything, a lot of developers say stuff to hype the customer up. Which has been a major concern for myself when I'm investing my money with a company.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2691

6/27/13 6:24:07 PM#57
Originally posted by moosecatlol
Originally posted by Mtibbs1989
Originally posted by moosecatlol
Having him state that he's been an online gamer for over 20 years, and then going on to say that levels are an integral part of game design more so in the mmorpg world. . . guess he didn't play during the year 2001.

 Right... and I believe you obviously didn't play that many games back in 2001 as far as the MMO community. Anarchy Online, Ragnarok Online, Asheron's Call, and etc. These games are just a few with incredibly high level caps. Leveling is a very integral part of the game. It allows for significant character growth and if done correctly allows the player to define their characters uniquely. 

SWG. your new is showing, showing you the door out of this thread.

 

It has been proven that levels are unnecessary in an mmo. Especially in the year 2013 where skill can completely circumvent gear in games with gratuitous amounts of polished action combat. Another example would be to circumvent levels with gear. Grinds don't sell the game, the adventure does. Moreover an adventure doesn't require leveling  to thrive. Developers these days will simply fall back onto something simple and bland because they lack the gall to try something different.(INSERT DILEMMA OF THE DECADE.gif HERE)

Also your new is showing tibbs(INSERT TIBBS INABILITY TO PROPERLY USE AN ELLIPSES HERE)  showing you the door out of this thread.

Inb4 Naoki creates another prepare to have fun treadmill waste of time that no one will play.

 Oh right... I forgot about that game; mainly because it was shut down. *holds the door for moosecatlol* After you good sir :)


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Thelric

Apprentice Member

Joined: 4/06/11
Posts: 26

6/27/13 10:36:45 PM#58

I'm glad developers are taking the time to brainstorming what needs to stay and what needs to go since a lot of existing gamers out there are adventurers who have been through their share of adventures. Gamers know what they want and what they would like to see in the future. Little insignificant changes such as jumping over obstacles and taking part in more dynamic content has become more mainstream since it makes players feel like they're part of their environment and they don't need an invitation to jump into the fun. It's really important an environment doesn't feel constricted and that they're part of the gaming world. There's much room for growth, but I like the direction recent games have taken.

 

I'm really looking forward to seeing how flexible encounters can become and how the developers will deal with making  players feel like they will experience something new each time they visit an old place. That's really a much needed fix to a problem most mmo's have failed to solve; how not to let a earlier environments become stale. I just hope it doesn't stop there. There's plenty of answers to be found in single player Action Adventure RPG's such as Nier, the Gothic series, TOR, Mass Effect, Risen, Dragons Dogma, etc. :) I hope the world becomes a living breathing place where adventures are out there to be found each time we take to the same road given the improvements of new technologies. I'll be sure to try the remake of ARR and hope for innovative future contents to keep the game fresh.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1872

6/27/13 10:38:48 PM#59
Impressive person to be captain of this ship.
  neobahamut20

Apprentice Member

Joined: 4/03/12
Posts: 357

We can only show them the path, but they have to be the ones to take it.

6/27/13 10:55:54 PM#60

I can't believe he posted this... its not how it works in business. MMOs are like a store. If the customer sees nothing of interest within 5 minutes, he will never return to your store. The MMOs are the same, except it's in the first session of play, not just 5 minutes. 

What he said is: "Screw you if you're not new to the MMO market"

So fine, screw me. Waiting on EQNext.

Boycotting EA. Why? They suck, even moreso since 2008.

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