Trending Games | ArcheAge | Guild Wars 2 | Firefall | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,944 Users Online:0
Games:733  Posts:6,226,314
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » Triple-A sandbox with open-world, non-consensual PVP: If you build it, they will come. And stay.

19 Pages First « 13 14 15 16 17 18 19 Search
373 posts found
  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

6/26/13 11:13:13 AM#361

I am a casual gamer now as I get older due to work/family and other random things coming up during my play times. I used to never mind pvp as much 10-15 years ago, now though I just want to spend what little time I have to myself and enjoy the game. I can't be bothered to always find a hiding spot everytime I have to step away from my keyboard. I want to be able to AFK in peace knowing that I don't have to rush back or log off to prevent some random ego driven jerk from ganking me because I was grabbing  a drink or heating up some food.

I think competition is necessary for end game, but I also feel that the competition doesn't have to be PVP focused. Sorry although I think PVP can be fun, forcing it on players will take out a majority of casual gamers out of the mix. From my experience PVP servers are usually the first to become empty, and then when you try to roll on them after they get "fixed" you are under leveld and camped until you can fight back... which normally means not until your max level with decent gear. Not sure how EQnext will work, but in EQ a spell level ahead of you is a huge difference in power.

In the end, I am perfectly fine with being called a carebear if I can enjoy my entire time in the game, without wasting it on corpse runs because some player that is capped got bored and decided to farm me for no reason whatsoever.

  User Deleted
6/26/13 11:17:05 AM#362
Originally posted by Wakygreek

I am a casual gamer now as I get older due to work/family and other random things coming up during my play times. I used to never mind pvp as much 10-15 years ago, now though I just want to spend what little time I have to myself and enjoy the game. I can't be bothered to always find a hiding spot everytime I have to step away from my keyboard. I want to be able to AFK in peace knowing that I don't have to rush back or log off to prevent some random ego driven jerk from ganking me because I was grabbing  a drink or heating up some food.

I think competition is necessary for end game, but I also feel that the competition doesn't have to be PVP focused. Sorry although I think PVP can be fun, forcing it on players will take out a majority of casual gamers out of the mix. From my experience PVP servers are usually the first to become empty, and then when you try to roll on them after they get "fixed" you are under leveld and camped until you can fight back... which normally means not until your max level with decent gear. Not sure how EQnext will work, but in EQ a spell level ahead of you is a huge difference in power.

In the end, I am perfectly fine with being called a carebear if I can enjoy my entire time in the game, without wasting it on corpse runs because some player that is capped got bored and decided to farm me for no reason whatsoever.

I understand your concerns.  My question to you and really anyone that has these concerns, " how much experience do you have with sandbox games?  Are you drawing your conclusions based on Themepark experiences?"

  olepi

Advanced Member

Joined: 1/15/07
Posts: 985

6/26/13 11:22:48 AM#363
I have exactly the same concerns. What I want to avoid is what happened to me in Xsyon: gankers hanging around the newbie spawn/re-spawn area, and killing me over and over, as I re-spawn over and over.

------------
RIP City of Heroes. One of my favorite MMO's.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

6/26/13 11:26:30 AM#364
Originally posted by jdnyc
Originally posted by Wakygreek

I am a casual gamer now as I get older due to work/family and other random things coming up during my play times. I used to never mind pvp as much 10-15 years ago, now though I just want to spend what little time I have to myself and enjoy the game. I can't be bothered to always find a hiding spot everytime I have to step away from my keyboard. I want to be able to AFK in peace knowing that I don't have to rush back or log off to prevent some random ego driven jerk from ganking me because I was grabbing  a drink or heating up some food.

I think competition is necessary for end game, but I also feel that the competition doesn't have to be PVP focused. Sorry although I think PVP can be fun, forcing it on players will take out a majority of casual gamers out of the mix. From my experience PVP servers are usually the first to become empty, and then when you try to roll on them after they get "fixed" you are under leveld and camped until you can fight back... which normally means not until your max level with decent gear. Not sure how EQnext will work, but in EQ a spell level ahead of you is a huge difference in power.

In the end, I am perfectly fine with being called a carebear if I can enjoy my entire time in the game, without wasting it on corpse runs because some player that is capped got bored and decided to farm me for no reason whatsoever.

I understand your concerns.  My question to you and really anyone that has these concerns, " how much experience do you have with sandbox games?  Are you drawing your conclusions based on Themepark experiences?"

I am basing this off of every MMO that I have played. I usually roll on PVE and PVP servers to see the difference in gameplay, I do this because sometimes the PVP servers offer a better experience. I have played almost every MMO since EQ originally launched, there is a few I missed in between but from what I hear the problem persisted. I played Eve for a while too with some friends, and I was pod popped within safe space. I was under the impression that you didnt get as much resistance until you were close to 0 space. My point is, I can't worry about being ganked when I want to take a 5 minute AFK, I don't want to have to log off just to log back on to prevent getting ganked. There has to be a better way to implement PVP where more casual gamers don't feel like its closer to work then entertainment.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1912

6/26/13 11:41:24 AM#365
Originally posted by DMKano
Originally posted by SavageHorizon
Originally posted by exwin
Great, make PvP servers and PvE servers and everyone is happy. Problem solved.

Yup, not hard to do.

On contrary all the devs I talk to say its a pain in the ass to have 2 rule sets and 2 code branches - it is undesirable and much harder to support, for very little gain usually.

Things that seem not a big deal from a players perspective are not always like that in reality.

 

This genre nets these people a lot of money, perhaps they should work for it?  I don't give a damn if it's hard to implement, they want my business, then they need to take these kinds of things into consideration.  If EQ could to it successfully on their budget, then modern games can too.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1315

We live for The One, we die for The One.

6/26/13 11:49:34 AM#366
Originally posted by DMKano
Originally posted by SavageHorizon
Originally posted by exwin
Great, make PvP servers and PvE servers and everyone is happy. Problem solved.

Yup, not hard to do.

On contrary all the devs I talk to say its a pain in the ass to have 2 rule sets and 2 code branches - it is undesirable and much harder to support, for very little gain usually.

Things that seem not a big deal from a players perspective are not always like that in reality.

 

actually its not hard at all IF YOU DO THAT FROM THE START. it is only hard when you want to do that as an afterthought when you have already a lot of codding finished.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1315

We live for The One, we die for The One.

6/26/13 11:51:27 AM#367
Originally posted by SavageHorizon
Originally posted by olepi

This sounds like it might work. Except, how many games have separate PvE and PvP servers, where the PvP servers are thriving and full?

 

edit: and it doesn''t help players like me that want to do both

If the PVPer are not enough to fill up there own pvp servers then that's down to the lack of people wanting to PVP, why should PVE's suffer for the lack of PVPers?

 

+1000E1000000000
  Bizzyl

Apprentice Member

Joined: 6/09/08
Posts: 5

6/26/13 1:53:27 PM#368

I will never understand the endless babble from pvpers attempting to force pvp on pve'ers.  EQ had pvp servers and pve servers, why is that not good enough.  We pve'ers arent trying to make all servers pve only.  I am baffled.  

I will admit I hate pvp in mmo's and believe that pvp in mmo;s dumbs down combat as pvp balancing is too difficult and won't allow for interesting classes in general, like the Disciple and bloodmage in Vanguard, and the bard in EQ.  Instead we get WoW/Rift/ SWTOR. ets, where classes and combat are based on the same builders/finshers, whack a mole crap, over and over

What I want is a sandbox pve game with no pvp at all on PvE servers and classes that are not handcuffed by bs pvp balancing. Which means I want levitation, fast runspeed buffs, invisibility spells,  various damage shields and runes that prevent damage, crowd control classes, snares, etc.  .  I want classes that are well defined and have specific jobs in a grp, not like Guild Wars 2, please no.    I want to be able to build a house, have many meaningful crafting options, and limited instancing if any at all.  

I know there has not been a true pve game, balanced around and created strictly for pve since Vanguard ( yes, Vanguard has no pop, blah, blah, sucks,  blah, blah, but not because the game is not innovative, just wasn;t finished and still buggy as hell),

I can only hope there will be a game made for we pround "carebears", on day.

thanks for reading,

  RoyalPhunk

Novice Member

Joined: 1/11/11
Posts: 181

6/26/13 2:11:40 PM#369

Lets take EvE, in my mind the most hard core PVP game, even there PVP is not forced on PVE'rs. Is there some danger in empire, sure you could be war decced or suicide killed but most of these things are avoidable with minimal effort, all in all if I want to avoid PVP in EvE I can do it without even working too hard. I do not think its impossible to develop a system that accomplishes the same goal in other games.

Archeage for example has this designed in a similar way, part of the world is open PVP part of it is not. You can still commit crimes in the PVE areas but you can be attacked when doing so, branded as a pirate and put in jail or chased by every guard in every area. In EvE they made it suicide to kill someone in a non PVP zone and thats what they would have to do in EQN. You can still commit the act (Sandbox) but you will absolutely pay for it.

Without this kind of thinking put into its design not a sandbox. Restrictions on what you can do are un-sandbox in the MMO space, and because of that you will never have a PVE sandbox as it is envisioned by mmo standards simple because what PVE players are will to accept only goes so far and certainly doesn't stretch into sandbox territory. Feel free to go play minecraft though that is the closest thing I can think of that meets your definition of a PVE sandbox.

Lastly I will mention that PVE games are disposable 1 month dungeon crawlers and expect for one game, have zero longevity. I think longevity is what Sony is aiming for with this. They will have to do it right, respect that not everyone wants to PVP, but don't fully prevent it from being possible. Sandboxes have to have good economies, good economies come from things being destroyed, even PVEr's things.

  olepi

Advanced Member

Joined: 1/15/07
Posts: 985

6/26/13 6:57:48 PM#370

Pirates of the Burning Sea (PoTBS) has an innovative PvP mechanism.

It is all PvE, until one faction starts building points on a specific port. Once that port has been attacked enough, it develops a red circle around it, and this is the PvP zone (not consensual). Anyone trying to get in or out of that port has to run the PvP zone. Getting sunk means losing your ship and its cargo. Eventually, if enough attacks are made, the port goes into a giant port battle, and can be flipped to the other faction.

However, if you don't want to PvP, you don't have to. Just stay out of the PvP zones.

I believe that any game that allows ganking on players without their consent, will be doomed to fail or have a very small population. Game subs bear this out. Only one popular game is full PvP, all the others are not.

------------
RIP City of Heroes. One of my favorite MMO's.

  FaarmMercy

Novice Member

Joined: 6/25/13
Posts: 32

6/26/13 7:22:02 PM#371
Originally posted by RoyalPhunk

Lets take EvE, in my mind the most hard core PVP game, even there PVP is not forced on PVE'rs. Is there some danger in empire, sure you could be war decced or suicide killed but most of these things are avoidable with minimal effort, all in all if I want to avoid PVP in EvE I can do it without even working too hard. I do not think its impossible to develop a system that accomplishes the same goal in other games.

Archeage for example has this designed in a similar way, part of the world is open PVP part of it is not. You can still commit crimes in the PVE areas but you can be attacked when doing so, branded as a pirate and put in jail or chased by every guard in every area. In EvE they made it suicide to kill someone in a non PVP zone and thats what they would have to do in EQN. You can still commit the act (Sandbox) but you will absolutely pay for it.

Without this kind of thinking put into its design not a sandbox. Restrictions on what you can do are un-sandbox in the MMO space, and because of that you will never have a PVE sandbox as it is envisioned by mmo standards simple because what PVE players are will to accept only goes so far and certainly doesn't stretch into sandbox territory. Feel free to go play minecraft though that is the closest thing I can think of that meets your definition of a PVE sandbox.

Lastly I will mention that PVE games are disposable 1 month dungeon crawlers and expect for one game, have zero longevity. I think longevity is what Sony is aiming for with this. They will have to do it right, respect that not everyone wants to PVP, but don't fully prevent it from being possible. Sandboxes have to have good economies, good economies come from things being destroyed, even PVEr's things.

Exactly this!

My friends, no one wants to force PVP upon those looking for exclusive PVE in their gameplay. Feast your eyes upon this map.

http://go-dl.eve-files.com/media/corp/verite/influence.png

That big black blob is the middle is known as high-sec. There, it's (relatively) safe for your casual spacefarer to go about his business without being ganked (this is also where a vast majority of the player base can be found). The outskirts of the map are where player empires are built, and where the richest resources are found.

Personally, with Smed being such an EVE fan, I would not be surprised if EQN follows this model (and I also hope hope hope for a single server), but I'd also add that it would be cool if these pockets of civilization were actually built around the racial starter cities. We'd have our old Qeynos, Freeport, Kelethin, et. all, and most folks would generally stick to these bastions of civilization, venturing into the wilds in groups for short times, or building their crafting empire from within the (relative) safety of the city walls. It would make the main cities really feel like giant hubs of activity.

Meanwhile, those adventurous spirits unafraid of the untamed wilderness could erect their own little oasis towns in the wastes of the Desert of Ro, or bandit hideouts nestled deep within the woods of Kithicor.

Would it be possible to get ganked if you're not playing safe? Of course! But that's the point. You cannot expect this game to have a functioning economy if adventurers were not replacing their gear on a regular basis. It's simple economics. Supply and demand!

Not only do you need a steady demand to keep the economy going, but this is very literally the LIFE BLOOD of the crafting profession. Without a need to supply would be adventurers with gear, how would a crafter ever sell his wares?

Simple answer, he wouldn't.

Most of EVE's player base lives in the security of high-sec, just as I hope most of Norrath's population lives in and around the major racial starting cities. This is a GOOD thing! It creates the sense of a living, breathing city (still open to the possibility of a back-alley shanking in the shadier sections of town... I'm looking at YOU, Freeport), while also creating the very real sense of adventure and excitement we all experienced in our first adventurers traveling the great expanses of Antonica and Faydwer (and Odus... I guess...).

If Smed is taking his ques from EVE, then there will be something there for all of us, my friends, PVPer and PVE-er alike. Let us end these silly anti-social, neckbeardy, passive-aggressive jabs at one another, and bask in the possibilities of a Brave New Norrath!

  olepi

Advanced Member

Joined: 1/15/07
Posts: 985

6/26/13 7:42:50 PM#372

Just like DAOC, where there were large zones for PvE only, and large zones for PvP. Resources, etc, were put into the PvP zone so people will want to go there, even if they don't want to PvP. This is by far the best model; those who don't want to PvP don't have to, and those that do want to PvP can.

It just prevents someone from attacking another player who doesn't want to PvP. If you don't restrict that, then you will have another niche game with low population.

------------
RIP City of Heroes. One of my favorite MMO's.

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

6/26/13 11:37:21 PM#373

What's the point of killing in a safe zone though if all you do is get blacklisted?

 

If we're going that far, I think there needs to be a reward though. I see no point to killing someone in a safe zone to get nothing except being locked out of the game. Sort of like in real life, provide some sort of incentive. But oh, if you stay clear and no one kills you and the timer fades, you just got a piece of loot at no repurcussion. Was there a risk? Yep, you took the risk, were blacklisted from cities for 4-8 hours, and managed to stay around long enough and dodge trouble that it faded off. (Similar to Grand Theft Auto warrants, I suppose)

 

tl;dr: there needs to be a reward for killing players if they are going to do non-consensual PvP even with safe zones that have high punishments because otherwise there is no point

 

EDIT: I am definitely on board highly valued crafting materials/etc being plased into Open PvP zones. Want to get that awesome piece you need to craft that sexy item? Go into that PvP zone and go get it. Enjoy your journey, adventurers! Now that would be fun.

19 Pages First « 13 14 15 16 17 18 19 Search