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General Discussion  » What are the top 5 classes you want to see in EQN?

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190 posts found
  Jigawatts

Novice Member

Joined: 6/22/13
Posts: 44

6/25/13 10:58:12 PM#181
Originally posted by Kw22

1. Bard- the Original EQ1 bard, not Late EQ1/EQ2.  Twisting songs was a unique game mechanic, it made bards who wanted to develop carpal tunnel extremely valuable and lazy bards well.. less valuable.  The instruments affecting their songs was also great, there was nothing like running through zones with a Bard that had an awesome drum.  

2. Druid - EQ1.  They were truly the jack of all trades character.  Heals, buffs, damage, ports, charming, quad kite soloing.  They had everything.

3. Enchanter - Probably the most sought after class for groups, best CC, best mana regen.

4. Monk -  Splitting mobs/camps actually required some skill, plus I always love damage/tank hybrids.

5.  Every other class which brought unique playstyles and abilities to a party.  I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.  

My favorite part of an MMO is deciding what class to play, the alternative of "Well i'm going to level as a damage dealer then around 40 i'll switch to a healer so we can do X____X then endgame ill switch to a tank" is despressing.   Pick a class you want to play, if it doesn't suit you... try something else.  

Keep the good ole days of seeing level 60 clerics with rez sticks running around and you could immediately identify who they are and they had invested time into a specific role.  I don't want to see that same person swapping between a healing mace, 2 handed axe, or a staff. 

Wholeheartedly agree with everything you said.

  Karble

Elite Member

Joined: 6/13/09
Posts: 690

I play therefor I am

6/26/13 12:33:33 AM#182

Since this is a new game with maybe not so nailed down a class I would pick as follows.

Druid::: The standard one everyone knows but allow more directions to go within the template without locking it to a specific calling.

Alchemist/ Poison Rogue::: Would be sick to sneak up and toss a chemical field in a large group of enemy players and then bomb them with a root grenade so they can't escape. Then go stealth again and use a poisoned dagger on those that make it out of your trap.

Mage Tank:::So basically a caster that can wear plate with no deductions and use a good chunk of spells. Some that are direct nuke while others are force push or aoe damage etc.

Shaman/Beastlord hybrid::::Would mostly use pet to taunt and take turns getting hit. Would have access to slows and hastes and dots and heals and hots.

Bard/Enchanter:::Would be able to play instruments to do all sorts of things like the original bard. Would also have access to a large assortment of trickery. For instance could make it look like a full group of players is running toward you and casting spells and about to kick your booty. Or cast a spell and suddenly you have switched locations with the target. Many other crazy things could be done with this class.

 

There are many many more I would like to see or maybe just the full selection of the old style classes would do just as well. Just would be quite fun to dabble in skills to create your own unique subclasses.

 

  SneakyTurtle

Novice Member

Joined: 6/10/13
Posts: 41

"Strike First, Strike Fast"

6/26/13 12:35:15 AM#183
Originally posted by Jigawatts
Originally posted by Kw22

1. Bard- the Original EQ1 bard, not Late EQ1/EQ2.  Twisting songs was a unique game mechanic, it made bards who wanted to develop carpal tunnel extremely valuable and lazy bards well.. less valuable.  The instruments affecting their songs was also great, there was nothing like running through zones with a Bard that had an awesome drum.  

2. Druid - EQ1.  They were truly the jack of all trades character.  Heals, buffs, damage, ports, charming, quad kite soloing.  They had everything.

3. Enchanter - Probably the most sought after class for groups, best CC, best mana regen.

4. Monk -  Splitting mobs/camps actually required some skill, plus I always love damage/tank hybrids.

5.  Every other class which brought unique playstyles and abilities to a party.  I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.  

My favorite part of an MMO is deciding what class to play, the alternative of "Well i'm going to level as a damage dealer then around 40 i'll switch to a healer so we can do X____X then endgame ill switch to a tank" is despressing.   Pick a class you want to play, if it doesn't suit you... try something else.  

Keep the good ole days of seeing level 60 clerics with rez sticks running around and you could immediately identify who they are and they had invested time into a specific role.  I don't want to see that same person swapping between a healing mace, 2 handed axe, or a staff. 

Wholeheartedly agree with everything you said.

+1 I like that perspective 

- SneakyTurtle

  bingbongbros

Advanced Member

Joined: 9/21/10
Posts: 586

6/26/13 12:37:13 AM#184
Originally posted by MajiinX

Obviously not naming all of them but what are the 5 classes you really want in EQN. 

1.  Shadowknight

2.  Beastlord

3.  Enchanter

4.  Shaman

5.  Rogue

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.

  Punk999

Novice Member

Joined: 10/26/04
Posts: 882

6/26/13 12:54:44 AM#185

1. Necro

2. Shadowknight

3. Paladin

4. Bard

5. Beastlord

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com

  Telil

Advanced Member

Joined: 3/07/09
Posts: 270

6/26/13 1:24:53 AM#186

Praying they dont go with a classles system and too snadbox, dont want everyone tpo be the same character.

if it is a real EQ game then it needs diversity and classes.

Ranger and four other classes for me :)

  Hreth

Novice Member

Joined: 1/29/12
Posts: 13

6/26/13 5:57:49 AM#187


Originally posted by Telil Praying they dont go with a classles system and too snadbox, dont want everyone tpo be the same character. if it is a real EQ game then it needs diversity and classes. Ranger and four other classes for me :)
That statement is extremely contradictory. If anything, a classless system encourages diversity, because everyone makes their own custom class, and there would literally be millions of different possible combinations. The class system is the one that makes everyone a copy-paste of everyone else (of the same class).

  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

6/26/13 9:57:31 AM#188
Originally posted by Kw22

 Every other class which brought unique playstyles and abilities to a party.  I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.  

The only game i've ever played with a skill system was Ultima Online and even though it added options, 90% of players had the same build because it was the best.  The most diversity was among the PvE players where people still rolled a fighter or archer type character, or even a bard or animal tamer.  The PvP players were almost all Halby-Mages because it was a very difficult build to defeat, unless you were the same.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

6/26/13 10:25:58 AM#189

My top 5 are based on uniqueness:

 

Beastlord (Melee buffer with a pet that does a ton of damage, very fun combo)

Enchanter (Spells that affect a characters looks are awesome, especially as buffs like Boon of Guru)

Monk (Melee fighter with unique combat skills like FD and mend)

Magician (I love all the conjure skills)

Bard (I always lost patience with this class, but it was very unique. Would love to see it developed more)

 

I hope that in the new EQ though I don't want to see spells overlap, for example ... all the hybrid classes have overlaping spells which are almost useless. Low level flamelick for a ranger anyone? I mean whats the point of using a 1 damage dot at level 7 to help you do damage that requires a beetle shell which is no where to be found in Crescent Reach.

  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

6/26/13 12:04:17 PM#190
Originally posted by w407309

horse

evil cat

snoopy

unicorn

and finally mage

 

Dont even think about denegrating this post its merely here to make a point, what you would like / want to see dont matter, i would love to see the evil cat class, and is as likely as any other post on this... mind you the unicorn class would be intersting with horn of power

 

Snoopy can quest for the ultimate class only item, the Joe Cool sunglasses.

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