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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Need impressions from previous FFXI players...

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84 posts found
  cc2918

Novice Member

Joined: 10/27/08
Posts: 9

6/23/13 11:36:54 PM#41

god.. i miss ffxi sky/sea expansions. which i believe was prime time of ffxi.

http://www.mmorpg.com/discussion2.cfm/thread/388196/yoshida-explanations.html

yoshida talks about the retention of the games...

hope yoshida realizes that ffxi closed half of its servers with dumbed down post-sea expansions...

their attempt to draw new customers failed so hard.. why cant they be happy /w ffxi royalty player base?

 

;_; i want my nostalgia feeling back

  Maik36

Novice Member

Joined: 6/24/13
Posts: 53

6/24/13 3:24:03 AM#42

First of all, I'd like to point out that all features of FFXIV have not been implemented in phase 3, such as Duty Finder and voice overs. Also, many people have only experienced, at the most, up to LV35. Therefore, have no right to describe endgame. FFXI is also an 11 year old game, with 11 year's worth of content. FFXIV has a considerable amount of content, but not as much, and for good reason.

I played FFXI for 6 years and stopped playing FFXIV 1.0 after 1 month. I am now beta testing FFXIV 2.0.

 

FFXI vs. FFXIV 2.0

Overall, everything is more user friendly and less time-consuming. In other words, it's been dumbed way down. The game holds your hand every step of the way. It contains all the modern conveniences  that most MMO players expect.

Combat

- combat in FFXIV is spammy, but faster and more skill-based. 

Crafting

- crafting in FFXIV relies less on little variables like weather and day, but more on skill. It's more interactive.

Auction House

- there is no AH in FFXIV, but instead you can use a retainer to sell your stuff and you can find the stuff listed on a market board.

Story

- the story is just as strong in FFXIV as it was in FFXI. This is one aspect that will never change from one FF to another.

Quests

- In FFXI you had no idea where to go for quests, the rewards weren't useful, they didn't supplement leveling, and there weren't as many. In FFXIV, there are quests galore, with rewards that include potions, weapons, armor, experience, etc. Typical modern day quest system. NPCs have markers, map will show you where to go and tell you what to do. There's a log, etc etc.

Housing

- Housing in FFXIV is a lot like it was in FFXI - small room with furniture. However, they are adding housing system, where you can buy house, add furniture, and change aspects of it. Think Aion housing system.

Character Customization

- The character creator is way more detailed than FFXI's.

Job System

- FFXI had one of the best job system's ever, so it's hard to beat, but FFXIV's does allow for a lot of customization. You can utilize skills from other jobs and you can allocate bonus stats (kind of like merits).  Being able to level all classes/jobs on 1 character is still a huge pull over other MMOs.

 

 

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1027

6/24/13 4:10:25 AM#43
Originally posted by Maik36

First of all, I'd like to point out that all features of FFXIV have not been implemented in phase 3, such as Duty Finder and voice overs. Also, many people have only experienced, at the most, up to LV35. Therefore, have no right to describe endgame. FFXI is also an 11 year old game, with 11 year's worth of content. FFXIV has a considerable amount of content, but not as much, and for good reason.

I played FFXI for 6 years and stopped playing FFXIV 1.0 after 1 month. I am now beta testing FFXIV 2.0.

 

FFXI vs. FFXIV 2.0

Overall, everything is more user friendly and less time-consuming. In other words, it's been dumbed way down. The game holds your hand every step of the way. It contains all the modern conveniences  that most MMO players expect.

Combat

- combat in FFXIV is spammy, but faster and more skill-based.  

You don't have many skills the first 20 - 30 levels so it will feel a bit spammy, 30 -50 you are going to have to utilise other class skills for classes, jobs can only use specific skills from the 2 classes that create jobs.  Jobs are more powerful but are suited to group play, classes are more suited to solo play style giving more utilization of other skills.

Crafting

- crafting in FFXIV relies less on little variables like weather and day, but more on skill. It's more interactive.

More interactive? There is plenty of skills to use in crafting, but its less clicky than it was in 1.x which is a good point.

Auction House

- there is no AH in FFXIV, but instead you can use a retainer to sell your stuff and you can find the stuff listed on a market board.

Story

- the story is just as strong in FFXIV as it was in FFXI. This is one aspect that will never change from one FF to another.

Quests

- In FFXI you had no idea where to go for quests, the rewards weren't useful, they didn't supplement leveling, and there weren't as many. In FFXIV, there are quests galore, with rewards that include potions, weapons, armor, experience, etc. Typical modern day quest system. NPCs have markers, map will show you where to go and tell you what to do. There's a log, etc etc.

Housing

- Housing in FFXIV is a lot like it was in FFXI - small room with furniture. However, they are adding housing system, where you can buy house, add furniture, and change aspects of it. Think Aion housing system.

Housing is nothing like FFXI, the houses are huge in comparison,  you can buy plots of land, expand, gardening and chocobo stable can be added, some furniture items will give bonuses, ie gil drop increase.  We was also informed there is an ability to sell your house to other players.

Character Customization

- The character creator is way more detailed than FFXI's.

Job System

- FFXI had one of the best job system's ever, so it's hard to beat, but FFXIV's does allow for a lot of customization. You can utilize skills from other jobs and you can allocate bonus stats (kind of like merits).  Being able to level all classes/jobs on 1 character is still a huge pull over other MMOs.

 

 

 

  Maik36

Novice Member

Joined: 6/24/13
Posts: 53

6/24/13 6:07:00 AM#44
Originally posted by Cod_Eye
Originally posted by Maik36

First of all, I'd like to point out that all features of FFXIV have not been implemented in phase 3, such as Duty Finder and voice overs. Also, many people have only experienced, at the most, up to LV35. Therefore, have no right to describe endgame. FFXI is also an 11 year old game, with 11 year's worth of content. FFXIV has a considerable amount of content, but not as much, and for good reason.

I played FFXI for 6 years and stopped playing FFXIV 1.0 after 1 month. I am now beta testing FFXIV 2.0.

 

FFXI vs. FFXIV 2.0

Overall, everything is more user friendly and less time-consuming. In other words, it's been dumbed way down. The game holds your hand every step of the way. It contains all the modern conveniences  that most MMO players expect.

Combat

- combat in FFXIV is spammy, but faster and more skill-based.  

You don't have many skills the first 20 - 30 levels so it will feel a bit spammy, 30 -50 you are going to have to utilise other class skills for classes, jobs can only use specific skills from the 2 classes that create jobs.  Jobs are more powerful but are suited to group play, classes are more suited to solo play style giving more utilization of other skills.

Crafting

- crafting in FFXIV relies less on little variables like weather and day, but more on skill. It's more interactive.

More interactive? There is plenty of skills to use in crafting, but its less clicky than it was in 1.x which is a good point.

Auction House

- there is no AH in FFXIV, but instead you can use a retainer to sell your stuff and you can find the stuff listed on a market board.

Story

- the story is just as strong in FFXIV as it was in FFXI. This is one aspect that will never change from one FF to another.

Quests

- In FFXI you had no idea where to go for quests, the rewards weren't useful, they didn't supplement leveling, and there weren't as many. In FFXIV, there are quests galore, with rewards that include potions, weapons, armor, experience, etc. Typical modern day quest system. NPCs have markers, map will show you where to go and tell you what to do. There's a log, etc etc.

Housing

- Housing in FFXIV is a lot like it was in FFXI - small room with furniture. However, they are adding housing system, where you can buy house, add furniture, and change aspects of it. Think Aion housing system.

Housing is nothing like FFXI, the houses are huge in comparison,  you can buy plots of land, expand, gardening and chocobo stable can be added, some furniture items will give bonuses, ie gil drop increase.  We was also informed there is an ability to sell your house to other players.

Character Customization

- The character creator is way more detailed than FFXI's.

Job System

- FFXI had one of the best job system's ever, so it's hard to beat, but FFXIV's does allow for a lot of customization. You can utilize skills from other jobs and you can allocate bonus stats (kind of like merits).  Being able to level all classes/jobs on 1 character is still a huge pull over other MMOs.

 

 

 

I think you misunderstood a little. I was mostly pointing out FFXIV's features and comparing them to FFXI's.

As far as crafting is concerned, in FFXI crafting involved getting the items, worrying about the weather and day, and pressing a button. On the other hand, in FFXIV crafting is even more interactive because you have to use skills and those skills can determine the outcome. You also have to press those skills more than once. Armor bonuses also play a big part with their stats that help with crafting. FFXIV's crafting system is more interactive because there's more to do. It's like a mini-game.

Housing in FFXI is better at the moment, but when real housing is added with the features you mentioned, then yes FFXIV's housing system will be far superior.


 

  Dfix

Novice Member

Joined: 4/18/12
Posts: 257

6/24/13 8:39:31 AM#45
Originally posted by Cod_Eye
Originally posted by Maik36

First of all, I'd like to point out that all features of FFXIV have not been implemented in phase 3, such as Duty Finder and voice overs. Also, many people have only experienced, at the most, up to LV35. Therefore, have no right to describe endgame. FFXI is also an 11 year old game, with 11 year's worth of content. FFXIV has a considerable amount of content, but not as much, and for good reason.

I played FFXI for 6 years and stopped playing FFXIV 1.0 after 1 month. I am now beta testing FFXIV 2.0.

 

FFXI vs. FFXIV 2.0

Overall, everything is more user friendly and less time-consuming. In other words, it's been dumbed way down. The game holds your hand every step of the way. It contains all the modern conveniences  that most MMO players expect.

Combat

- combat in FFXIV is spammy, but faster and more skill-based.  

You don't have many skills the first 20 - 30 levels so it will feel a bit spammy, 30 -50 you are going to have to utilise other class skills for classes, jobs can only use specific skills from the 2 classes that create jobs.  Jobs are more powerful but are suited to group play, classes are more suited to solo play style giving more utilization of other skills.

Crafting

- crafting in FFXIV relies less on little variables like weather and day, but more on skill. It's more interactive.

More interactive? There is plenty of skills to use in crafting, but its less clicky than it was in 1.x which is a good point.

Auction House

- there is no AH in FFXIV, but instead you can use a retainer to sell your stuff and you can find the stuff listed on a market board.

Story

- the story is just as strong in FFXIV as it was in FFXI. This is one aspect that will never change from one FF to another.

Quests

- In FFXI you had no idea where to go for quests, the rewards weren't useful, they didn't supplement leveling, and there weren't as many. In FFXIV, there are quests galore, with rewards that include potions, weapons, armor, experience, etc. Typical modern day quest system. NPCs have markers, map will show you where to go and tell you what to do. There's a log, etc etc.

Housing

- Housing in FFXIV is a lot like it was in FFXI - small room with furniture. However, they are adding housing system, where you can buy house, add furniture, and change aspects of it. Think Aion housing system.

Housing is nothing like FFXI, the houses are huge in comparison,  you can buy plots of land, expand, gardening and chocobo stable can be added, some furniture items will give bonuses, ie gil drop increase.  We was also informed there is an ability to sell your house to other players.

Character Customization

- The character creator is way more detailed than FFXI's.

Job System

- FFXI had one of the best job system's ever, so it's hard to beat, but FFXIV's does allow for a lot of customization. You can utilize skills from other jobs and you can allocate bonus stats (kind of like merits).  Being able to level all classes/jobs on 1 character is still a huge pull over other MMOs.

 

 

 

It's almost as if everything you responded to you didn't read.

Vivik-Cerberus

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

6/24/13 10:04:41 AM#46
Originally posted by Dfix
Originally posted by Alders

 

You have to also understand that you'll never get that XI feeling again.  

Very sad and very true. XI was awesome...

I think the far more important variable in this is that you're now 11 years older, and unless you hit your head with a hammer really hard, you're not going to experience an MMO, any MMO that is, for the first time again ...

  Proximo521

Advanced Member

Joined: 8/14/08
Posts: 283

'Aren't you playing the Sorcerer's Apprentice?'

'No.'

Professor Kevin Warwick
Of Cybernetics

 
OP  6/24/13 12:02:59 PM#47
Originally posted by Alders

I put 1300+ game days into XI.  I can also look at things without nostalgia goggles on.

You can't compare the 2 games at all.  XI is oldschool with oldschool mechanics based around group play, community, and huge time sinks.  XIV is mostly solo with grouping added on for dungeons.

Combat: 

This is the aspect that XIV is miles ahead of XI in every way.  XI had the worst actual combat system ever but for it's time, it was the norm, so i understand it looking back.  Standing in one spot or standing on the mobs feet is all you ever did while auto attacking to build TP.  It was slow, dull, and really uninteresting.  Sure there were times where you'd hop on blm or rdm and chain nuke + sleep mobs while kiting, but those were few and far between.  Someone will inevitably throw in the example that this allowed for more talking between pulls, which was true as well.

XIV updates the combat to the standard hotbar, tab target that everyone's become comfortable with.  Unfortunately, i don't think many XI fans will like this change.  There's less emphasis on maxing out haste to weaponskill more often and more on rotations and TP management.  What this does allow is for more complex boss encounters compared to XI, which isn't saying a lot.

The emphasis in combat as it's evolved has been more on a visual feel.  You're concentrating more on the battle and movement and less on staring at the combat log and waiting for something to happen.  This is a good thing in my opinion.

Classes:

I feel XI had the best class system of any MMO ever.  Not only the quantity of classes but all the options you had with subjobs and the spell possibilities that it allowed.  This is the main aspect i wish XIV copied class by class.  I'm not a fan of being locked into 1 weapon per class/job like i am in XIV.

Game world:

I need to set up a seminar to educate XI players going into XIV that it's beneficial to help other solo players kill their mobs.  There's no mob tagging, except for Leve's, so it's ok to help other players out.  I've lost track of how many times I've assisted another person with their mob, only to have them run off and grab another while i just grabbed one for us.  I don't think many players realize that pve cooperation is possible.

 

You probably won't understand this but it's like comparing EQ to EQ2.  Two completely different games much like XI and XIV. 

You have to also understand that you'll never get that XI feeling again.  It was a different time with completely different expectations.  XIV has a higher ceiling for endgame content and housing while XI had all the community aspects driven by it's harsh game mechanics.  If only the 2 could have a baby.

Firstly, while I appreciate the information here. I would like to ask to please make sure you read my post. You assume that I wouldn't be able to see this game for what it is and that I need to compare this game to XI for nostalgia purposes.

That being said, you have given me information that I think others may not have touched upon. Regardless, I do believe I stated in my original post that I understand that the 2 games will be different, but I wanted to know how different.

Secondly, I have done my homework. I hate when people ask questions without looking for themselves and then ask for another person's opinion. So I had a look for myself.  That being what it is, I saw this video... To Kill a Raven. Hopefully some of you look at this video and see what I see. When I showed this to my friends we instantly saw a comparison to the battles we had in Sky. Yes the gameplay still looks the same but it has a bit of a different feel to it. It also looks a lot more flashy and fast. That said, you see the skill timers and call out (Ready) when to perform a skill chain. The need to have a full party was in affect and one of the main sticking points we liked from XI. But we took that to mean that important missions you would have to party up and fight. Where as in the normal starting areas you could Solo. Also, they clearly took away macros and have clear defined buttons that are similar to todays games. I.E. for me SWTOR but for others it maybe WoW.

In the end, I know that there are going to be differences and truly appreciate the effort of everyone's opinion on here. It's the reason why I post here. Its been a while obviously but still... Lastly, I would like to say this... Alders as much as I appreciate you giving information I would ask that you do not assume people can or cant understand something. I get that their are some out there that will either be so 'dug in' to not see what you are talking about. But clearly to point out that 'You probably wont understand this...' is a tad bit elitist. I can understand being a cynic but the world has a lot more variety to it. Don't assume. Thanks for your information though. I liked what you provided.

  KingAlkaiser

Novice Member

Joined: 4/12/12
Posts: 56

6/24/13 12:46:35 PM#48

I played FFXI from ps2 release all the way up to around 2007-8 when they released abyssea and completely ruined the game for a lot of us older players.

 

the combat in FF14 ARR its like a mash of a little of FF11 combat with a lot more of WoW grinded into one new style. ( not a good thing in my opinion).

the combat is extremely flashy/ fast paced and more spammy meaning you have a combat where your character spends most times spamming skills non stop instead of relying on auto attacks as much.  This is the worst part of the game in my opinion as i prefer a slower more tactical and strategized combat instead of the new "standard" of herp derp spam all your keys at the enemy without needing to think and AoE spam anything in sight.  Remember the fun with skillchain/ magic burst/etc now completely replaced with flashy limit breaks.

 

I am sad to also say this game will put a ton more effort into "solo mode play" as looking at things from beta/readings/etc it will be similar to 1.0 where you can just solo your way from 1-50 easily.  I also prefer party based gameplay focus as I tend to play MMORPG to play with people and not a single player rpg as i can play that on consoles/etc.  we have yet to see in full game release how they will split it but the looks of it its easy mode solo mode. 

This is the second part of it I am not to fond of in this game.  It is heavily quest based system where you play fetch/.......kill this and that.........collect reward from npc, rinse and repeat.  Leve system its a masking of the same old junk every single mmorpg has out there.

 

bottom of the line is if you expecting a experience similar to FF11 pre abyssea then you will be greatly mistaken.  However if you enjoyed abyssea easy mode then you will also like this game.  That is the real honest opinion at the end of the day.

I was hoping for another type of mmorpg like FF11 or anything that captured the magic a lot of us loved for so many years but it looks like SE caved in and its just making game too casual and boring.

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

6/24/13 12:51:49 PM#49
Originally posted by Moodsor

I only have limited experience with FFXI, but to me the combat in FFXIV feels much better from what I did experience, it still needs a bit of work, but to me its a much better system, still not as fast as most themeparks, but with a few tweaks and limitbreaks it will be really interesting.

The world feels big, there is instancing between zones, but the zones are huge, and very beautiful, the graphics engine is simply the best ive ever seen in an MMO.

The crafting is very good, I made a post on these forums not long ago about crafting and gathering and why I think it might be the best in a themepark to date.

Overall I believe Yoshida and Square has performed a miracle with ARR, and I hope this is a sign of things to come.

theres load screens not instances

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

6/24/13 12:52:52 PM#50
Originally posted by KingAlkaiser

I played FFXI from ps2 release all the way up to around 2007-8 when they released abyssea and completely ruined the game for a lot of us older players.

 

the combat in FF14 ARR its like a mash of a little of FF11 combat with a lot more of WoW grinded into one new style. ( not a good thing in my opinion).

the combat is extremely flashy/ fast paced and more spammy meaning you have a combat where your character spends most times spamming skills non stop instead of relying on auto attacks as much.  This is the worst part of the game in my opinion as i prefer a slower more tactical and strategized combat instead of the new "standard" of herp derp spam all your keys at the enemy without needing to think and AoE spam anything in sight.  Remember the fun with skillchain/ magic burst/etc now completely replaced with flashy limit breaks.

 

I am sad to also say this game will put a ton more effort into "solo mode play" as looking at things from beta/readings/etc it will be similar to 1.0 where you can just solo your way from 1-50 easily.  I also prefer party based gameplay focus as I tend to play MMORPG to play with people and not a single player rpg as i can play that on consoles/etc.  we have yet to see in full game release how they will split it but the looks of it its easy mode solo mode. 

This is the second part of it I am not to fond of in this game.  It is heavily quest based system where you play fetch/.......kill this and that.........collect reward from npc, rinse and repeat.  Leve system its a masking of the same old junk every single mmorpg has out there.

 

bottom of the line is if you expecting a experience similar to FF11 pre abyssea then you will be greatly mistaken.  However if you enjoyed abyssea easy mode then you will also like this game.  That is the real honest opinion at the end of the day.

I was hoping for another type of mmorpg like FF11 or anything that captured the magic a lot of us loved for so many years but it looks like SE caved in and its just making game too casual and boring.

if i just spam as a thm i have a tendency to die O_o

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5178

6/24/13 12:54:48 PM#51
Originally posted by KingAlkaiser

the combat is extremely flashy/ fast paced and more spammy meaning you have a combat where your character spends most times spamming skills non stop instead of relying on auto attacks as much.  This is the worst part of the game in my opinion as i prefer a slower more tactical and strategized combat instead of the new "standard" of herp derp spam all your keys at the enemy without needing to think and AoE spam anything in sight.  Remember the fun with skillchain/ magic burst/etc now completely replaced with flashy limit breaks.

It's funny. It tells more about XI than ARR that even with the fast pace ARR manages to be infinitely more tactical and strategic than XI ever wished to be.

XI has the right kind of playerbase though, always thinking that because it's slow, it's tactical and strategic. And because other games have fast combat, it is not tactical or strategic. These people would get absolutely wrecked in any of these games, because they demand both speed and fast thinking, It's okay though, because they won't ever play these games. They'll simply keep saying they're too simple for them.

"Housing is standard in most mmo's."
- yolteotl79

  Proximo521

Advanced Member

Joined: 8/14/08
Posts: 283

'Aren't you playing the Sorcerer's Apprentice?'

'No.'

Professor Kevin Warwick
Of Cybernetics

 
OP  6/24/13 1:32:06 PM#52
...sorry double post...

  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 520

6/24/13 5:36:29 PM#53
Originally posted by thinktank001
Originally posted by Alders

You probably won't understand this but it's like comparing EQ to EQ2.  Two completely different games much like XI and XIV. 

 It isn't that they cannot be compared, but that their design concepts are completely opposite.   FFXIV is focused on rewarding individual players, and this is why all the systems have been made easy enough for not only solo play, but also so that all types of players will understand them easy.   IMHO, this is a serious design flaw, and SE will find out the hard way that it is a mistake.   FF fans enjoy their games from the complexity and throwing that all aside to make more appeal to the masses is a terrible move.  

 Just ask Blizzard how well players react when you throw a beloved IP under the bus.

I think there are many less FF fans playing a FF MMO than there are FF fans total.  FFXI was a very inaccessible game to someone who had never played an MMO before.  Trust me I know, it was my first MMO.  But I stuck with it because I was having fun with the people I was playing, and eventually the game opened itself up to me.

FF14 is designed in such a way that players new to the genre can jump right in, and maybe this'll be the game to break the mold for other FF fans who have never played an MMO.

As others have said, it's really hard to compare the two because they're founded on completely different concepts.  I haven't played many MMOs, but from what I've seen from the little bit of story I've played, this game appeals to me as a FF game first and foremost.  Honestly I think that's the crowd SE needs to go after, but the MMO player pool is so large nowadays that general MMO players will give it a try as well.  Those that actually really like it may stick with it and pay a subscription.

  Mkilbride

Spotlight Poster

Joined: 9/01/07
Posts: 639

6/24/13 5:38:06 PM#54

If you liked FFXI - this is not the game for you.

 

You will literally be torn to shreds for liking XI. Most of the XIV ARR community hates FFXI. It plays nothing alike, the world feels static and dead.

 

I'm so disappointed. FFXIV 1.23 was a better game than what we have now. Graphics were better, too.

Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

http://www.kickstarter.com/projects/13861848/camelot-unchained

  Bananaramaa

Novice Member

Joined: 1/16/07
Posts: 35

6/24/13 5:52:50 PM#55

From what little I know from playing 1.2 and a little of beta early levels I suspect this game will have some of the FFXI we knew back in the day.

Can you expect an experience that comes close to FFXI, (assuming you were one of those that both loved, appreciated, and played the shit out of this unbelievable game)? Hell no IMHO.

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1762

I cannot fiddle but I can make a great state of a small city.

6/24/13 5:57:50 PM#56
Originally posted by Hyanmen
Originally posted by KingAlkaiser

the combat is extremely flashy/ fast paced and more spammy meaning you have a combat where your character spends most times spamming skills non stop instead of relying on auto attacks as much.  This is the worst part of the game in my opinion as i prefer a slower more tactical and strategized combat instead of the new "standard" of herp derp spam all your keys at the enemy without needing to think and AoE spam anything in sight.  Remember the fun with skillchain/ magic burst/etc now completely replaced with flashy limit breaks.

It's funny. It tells more about XI than ARR that even with the fast pace ARR manages to be infinitely more tactical and strategic than XI ever wished to be.

XI has the right kind of playerbase though, always thinking that because it's slow, it's tactical and strategic. And because other games have fast combat, it is not tactical or strategic. These people would get absolutely wrecked in any of these games, because they demand both speed and fast thinking, It's okay though, because they won't ever play these games. They'll simply keep saying they're too simple for them.

 

The world is coming to an end.  I completely agree with Hyan.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4318

6/24/13 5:58:55 PM#57
Originally posted by Mkilbride

If you liked FFXI - this is not the game for you.

 

You will literally be torn to shreds for liking XI. Most of the XIV ARR community hates FFXI. It plays nothing alike, the world feels static and dead.

 

I'm so disappointed. FFXIV 1.23 was a better game than what we have now. Graphics were better, too.

Wait til they allow dx 11 for graphics.  And I loved final fantasy 11 was my first mmo too but i loved it back in the day and my taste in mmos gameplay has changed since then.  I could not go back to ff11 style gameplay especially waiting for hours and hours for a solid group to just grind experience points, thats not what i would call fun anymore.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  Bananaramaa

Novice Member

Joined: 1/16/07
Posts: 35

6/24/13 6:04:38 PM#58
Like, because chess is for stupid people and all the smart people play bullet chess... right?
  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4318

6/24/13 6:12:36 PM#59
Originally posted by Bananaramaa
Like, because chess is for stupid people and all the smart people play bullet chess... right?

Yoshida actually compared FFXIV ARR combat to poker

http://forum.square-enix.com/ARR-Test/threads/10993-Development-Team-Post-Compilation-Thread?p=224581&viewfull=1#post224581

?FFXIV is Like Poker??
This may be a stretch, but I'd like to take a moment to break down the combat system by comparing it to Texas hold ‘em poker

- There is little time where you will be sitting there doing nothing. (However, there's always enough time to strategize)
- You won’t start with a full hand, overwhelmed by too many options
- As more cards are revealed (as you level up and acquire more actions/traits), the number of options (skill combinations) available to you increases
- Each weapon skill serves as a "card," with combos and triggered effects serving as "hands."
- You change your "hand" according to how a fight plays out (but you’ll always have time to think on your strageies).
- Limit breaks, which are planned for implementation in phase 3, will serve as "hands" shared by the party.
- Auto-attack serves as one of your "cards" when all other options have been exhausted, as it's still a means of sustaining that base damage.


This is the premise of the battle system. I know poker wasn't the best analogy to describe how the battle system will work, but I hope you guys get the general idea.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 322

6/24/13 6:23:00 PM#60

Tactics and strategy don't necessarily mean the game has to be slow, it was just that way in FFXI. To those that think what most of us want is slower gameplay you are greatly mistaken. 

I don't mind faster gameplay, if it is a challenge then bring it on, I love my games hard as nails.  What I do mind is shallow gameplay, especially from a company that has a history of creating epic battles where the options were as deep as the ocean.

Maybe if they spent less time on character creator and voice overs we could have more depth, but that's what everyone wants I guess.

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