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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Don't you think the combat is very dull?

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89 posts found
  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

6/22/13 8:58:56 PM#21

No, the slower pace it has actually makes it more fun for me.

 

I don't want to play an action game all the time, I almost wish the GCD was slower like 3.5 seconds instead of 2.5, but it's fine how it is.

Yes there are people who enjoy the combat in this game. Not every game is for everyone, Yoshi even said that it's really no hard feelings if you don't enjoy the game they came out with "Everyone has their own preferences" in his own words.

 

All changing it would do would please some, while making those who have grown to love and like it sad and confused about why it had to change. It's not a win/win situation, thankfully there are other games on the market people can try that have different combat styles to suit their preferences. Just opinions all around.

  Xer0id

Hard Core Member

Joined: 9/06/08
Posts: 376

6/22/13 9:14:56 PM#22

I rolled as a Lancer and managed to get up to level 14 on the first day, however this morning Iv only played for 2-hours. Finding that I'm not exactly as hooked as thought I was. I even played using a PS2 Controller on PC. Decided id start a whole new character, on a new server.~ and meh...lazy xD

Iv never played a FF game, while the story is somewhat of an interesting read. After level 5 I found myself starting to skip reading, and just quest my way up levels. Kill X Return To Y & Turn In....over and over....and over....and over....again.

Iv yet to find anything PVP related, and have yet to try any crafting/resource gathering.~ mostly just questing and leveling up, while skipping story.

 

1) Where is the Hook?  2) What am I missing out on?  3)Should I continue leveling my lancer to level 20?

Perhaps Lancer is not for me, perhaps FFXIV is not for me :( Idk ._.

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

6/22/13 9:14:56 PM#23

You can have slower, more thoughtful combat without the unncessarily long GCD.

 

I'd rather see actions take as long as their animation takes to complete.  Then impeiment a well-thought-out resource management system so that it would be unwise to just spam your abilities nonstop.  The GCD just feels tacky, like a band-aid fix.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/22/13 9:28:39 PM#24
I think this will be one of the biggest complaints of the game.


  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

6/22/13 9:36:34 PM#25
 

 I like how long the GCD is though, it also makes it easier on the controllers and ps3 users, since they have a lot of skills they have to quickly shuffle through using tabs and buttons, any shorter will put them at even more of a disadvantage. There's a lot of skills they have to use in combat and the GCD gives them that time to cycle through and find them.

agree to disagree, some like it, some don't, that's just how it will always be with every game. 

  Aldous.Huxley

Apprentice Member

Joined: 5/04/13
Posts: 443

6/22/13 9:39:09 PM#26
Combat is fine, it's this thread that I find lackluster & void of entertainment, imho.
  Lazzaro

Hard Core Member

Joined: 10/01/04
Posts: 439

Anything easy ain''t worth a damn.

6/22/13 9:39:35 PM#27


Originally posted by Kuppa
I think this will be one of the biggest complaints of the game.

It already is.

Yea, I'm not a fan of GCD, and I think we need more skills; utility and combat skills.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4271

Playing TERA: Fate Of Auron

6/22/13 9:45:13 PM#28
Originally posted by Lazzaro

 


Originally posted by Kuppa
I think this will be one of the biggest complaints of the game.

 

It already is.

Yea, I'm not a fan of GCD, and I think we need more skills; utility and combat skills.

 

 

Its my biggest complaint.

  MisterSr

Apprentice Member

Joined: 6/16/07
Posts: 934

Nothing surprises me these days, luckily I am getting into the industry to create my own surprises.

6/22/13 11:04:28 PM#29
1) Where is the Hook?  2) What am I missing out on?  3)Should I continue leveling my lancer to level 20?

Perhaps Lancer is not for me, perhaps FFXIV is not for me :( Idk ._.

Yeah, definitely continue to 20. And read the story line! It gets really good. I've gotten to play up to 22 in the story line and honestly I don't think there wasn't a moment doing a quest that I wasn't engaged in. And at level 15 you get the quest lines to do Satasha, TTC, and CM. All really great dungeons, if not a little short--most likely cause their for newbies. You can't treat this game like another run-of-the-mill mmo. The team has put a lot of work into almost every story line trying to make them really engaging--I would say this story beats GW2 and SWToR by leagues. The fact that it's mostly constant is nice too. The game really opens up as you level, more and more features unlock. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/22/13 11:08:09 PM#30

Having now played Conjurer to 10 and Lancer to 10 I actually love the combat.

Sure, it's nothing super fast paced or action packed.

But it's oddly satisfying, and to me the rest of the game is just fantastic so the combat really "fits."

 

Now Playing: Destiny, WoW

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

6/22/13 11:57:03 PM#31
Originally posted by Calypsx
 

 I like how long the GCD is though, it also makes it easier on the controllers and ps3 users, since they have a lot of skills they have to quickly shuffle through using tabs and buttons, any shorter will put them at even more of a disadvantage. There's a lot of skills they have to use in combat and the GCD gives them that time to cycle through and find them.

agree to disagree, some like it, some don't, that's just how it will always be with every game. 

I mean... heh.

  Ventlus

Novice Member

Joined: 5/22/10
Posts: 96

6/23/13 1:52:44 AM#32

Combats perfectly fine to me. I mean i played ffxi forever and that games not exactly the most fast paced game in the world.

 

But based off classes pgl i liked the most out of the dps classes mine is 22. Forms and such to do certain skills, good defensive stuff for solo etc. 

 

Cnj most boring class i've played in the beta, can't really ask much from a healer at low levels, but man just using cure and medica boring as crap lol, i've only done one dungeon with the conjurer tho so can't say mor ethen that.

 

Gladitaor, I've never been much of the tanking type person but wanted to try, and man defintley had to keep a rotation up to keep all the mobs on me, and have to worry about mp and tp instead of one of the another, fun and challenging to me.

 

I only did a test of the rest of the classes at 15. Thm is just basically spam of whatever skill, be it fire or ice and you get aoe, they'll get more exciting in the future for sure. Archer was actually pretty fun to solo with get to pin down mobs while running around etc.

 

Lancer just different rotation on skills, and they do more dammage from behind which i haven't been able to test yet. And lastly Marauder, It's intersting that their tanks, I need to try these dudes but most of their skills seem like attack skills to me, but their pretty defensive at same time.

 

Anyhow thats my opinion, just try to put more effort into the game, could end up being more fun to you. (Side note like the Ifrit fight that ho, will make you move around alot so its not like you get to sit their and spam skills, and it seems like theirs alot of aoe circles so the gcd seems fine for low level as it is) 

 

Can't wait for arcanist :<

  QSatu

Novice Member

Joined: 10/14/06
Posts: 1768

6/23/13 1:56:37 AM#33
I logged on my lvl 31 conjurer and was playing with the abilities. Is it just me or there are no combos for conjurers? I was somewhat disappointed =/
  Maquiame

Advanced Member

Joined: 8/21/07
Posts: 667

Power without perception is spiritually useless and of no true value

6/23/13 2:08:35 AM#34

If you play this like WoW at later levels you're dead. Judge the game's combat at level 15 on since Yoshi keeps telling people prior to this is the tutorial phase of the game.

 

It will be interesting in seeing you kiddies playing an old school strategy fighting mmorpg. managing resources, positioning, managing agro, crowd controlling its all there. Play the game like WoW if you want to. I suggest using this time to practice your fighting style with the class you picked so you are great at it later on instead of being caught off guard. I also jump out of AOE telegraphs making use of the jump buttion.

It will also be interesting in seeing the old Crowd Controller crowd showing em how its done.

 

When have players become so unoriginal and non innovative? I'm an old school SF2 tourney player. So I make up stuff as I move along.

 

I'm telling you right now. My pugilist is the fastest thing on the ground because of the way I fight. I know better than to not stand in one place and I"m constantly practicing positioning and dodging around enemies to get the highest dps bonuses.

 

Want a more active fighting style? Go lancer or pugilist and start practicing moving around and hitting from the side or rear, Also start practicing your combos.

 

I honestly feel bad for the console controller users. A PC fighter who is mobile is going to mop the floor with you in battles.

 

 

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  redcloud16

Novice Member

Joined: 1/08/11
Posts: 223

There is no chance unless you take one.

6/23/13 11:20:35 AM#35

It doesn't change, the combat is the combat, but it does get faster and more involved, with a lots of different skills and positioning and re-actionary skills and cross-class abilities. 

 

Personally, I really enjoy the combat and do not think it is dull or boring. In fact, I was playing my lv 50 Dragoon yesterday, exploring and killing lv 45-48 Ixali in the North Shroud, and even a few levels below me I kind of had to stay on my game, and watch what I was doing every CD. Do I heal? Is he doing a weaponskill, should I move out of the way or stun him? Are my Jump abilities off CD? 

I tanked Sastasha and Tam-tara Deepcroft on my Gladiator last night, and that was an absolute blast. Having to balance using Flash to grab mobs, then the combo to either increase enmity and do dmg, or to regain my MP from using Flash. 

 

I don't know, it isn't boring or dull to me. /shrug

I dunno, I guess I can see why other people wouldn't like the combat, but to me it's the same MMO combat I've grown to love, only refined and made better. IMHO. 

 

Your usage my vary. 

  AmbassadorDvinn

Novice Member

Joined: 9/02/04
Posts: 351

6/23/13 11:28:42 AM#36

@ OP - Yes, the combat is terrible.  I wanted to like the game so bad since I'm an old-school FF fanboy, but I just can't.  The combat is so bad that it ruins the rest of the game for me.  I hate fetch quests enough already but was willing to look past it - but the act of grinding them with this terrible combat system is not going to happen.  It's sad but true.

I would even go as far to say that WoW's combat is more fun.

Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4271

Playing TERA: Fate Of Auron

6/23/13 11:31:21 AM#37
Originally posted by AmbassadorDvinn

@ OP - Yes, the combat is terrible.  I wanted to like the game so bad since I'm an old-school FF fanboy, but I just can't.  The combat is so bad that it ruins the rest of the game for me.  I hate fetch quests enough already but was willing to look past it - but the act of grinding them with this terrible combat system is not going to happen.  It's sad but true.

I would even go as far to say that WoW's combat is way more fun.

 

 

This pretty much sums it up for me too.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/23/13 11:32:58 AM#38

Even though the combat and questing are nothing new, at all, there is something intangibly fun about ARR I can't quite put a finger on.

The characters, the world, the stories, the dialog.. I actually read the quest text, the cut scenes and mini boss battles...  the animations and just feel to everything... when you hit with an ability it is just flashy enough to be "impactful" and really feel like it has weight. The sound design is incredible.

Everything just feels right, moves right, plays right, looks amazing...

Doesn't reinvent the wheel, but man it is a nice wheel.

In a world of clones, unorignal game design, poor production quality, or just a complete lack of addictive gameplay, FFXIV somehow manages to weave together juuuuuusssttt the right mix to deliver a unique and interesting game I can't wait to spend countless hours in.

I know many will not be able to look past the slower paced combat and kill/collect/fedex questing.

I understand some are just completely tired of it.

But the main story has thus far been worth the price of admission alone.

Throw in housing and grand companies and everything else I haven't seen yet, Guild leves and dungeons and raids are worth the price of subscription to me.

I think lots of people are so hell bent on "something new" and "something different" that they've forgotten what makes these games great. What makes these games worth subbing to.

To me, it's adventure. It's the feeling of awe and wonder and that push to keep going and see what is next, to hit that next milestone.

FFXIV:ARR has soul. It's classic, it's a bit old school, yet it's polished - refined. It's an evolution of the archetype, a step in the logical sequence.

I just need to find a good guild to pal around with. This is the kind of MMO experience best shared with others.

Now Playing: Destiny, WoW

  Mithrandolir

Advanced Member

Joined: 2/28/05
Posts: 1712

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

6/23/13 12:00:34 PM#39
Originally posted by Fendel84M
While I enjoy the action combat in MMOs lately. It is refreshing to go back to something slower with more of a strategic rather than twitch combat.

I feel the same way. I like the combat of GW2 and even some twitch based mmorpgs, but I also truly love the combat of old EQ1 and FFXI. I'm not a fan of quests, but as long as grinding a camp of mobs with friends is viable then I am good to go. So far, playing XIV 2.0, I really love what I see and can't wait until the next beta opens. 

 

  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

6/23/13 12:25:02 PM#40
Originally posted by Lukavk
Game is barely starting at 15. I had a buddy groaning about it being boring until we hit the dungeons then he was completely hooked. Though, honestly, it could just be this game isn't for you. I'd continue to the Ifrit fight and make my decision there at the least.

Levels 1-15 are essentially New Player/Tutorial levels. The game is deliberately designed to be more basic, more straight forward and uncomplicated so people new to MMORPGs can learn the basics and ease into the game.

The problem is how people who've played other MMOs tend to come in expecting it to play from day 1 like the higher level content in the last game they enjoyed - as illustrated by the complaints people regularly make. That never happens. I don't know why people keep expecting it to.

Go back and think of your favorite MMO. Consider how the game started you out. Was the starting game anywhere near as involved, fast-paced, complex or "open" as it was later in the game? I'm betting it wasn't. Did it stop you from playing, learning, advancing and ultimately enjoying the game? Again, I'm betting it didn't.

The early levels are intended as "Basic Training". Expecting the Beginning/Early levels of a new MMO to play like the Late/End-Game levels of the ones you played before is pretty much asking to be disappointed.

 

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