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General Discussion  » Everquest + Minecraft -- My theory

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43 posts found
  Vhayne

Elite Member

Joined: 5/19/04
Posts: 536

 
OP  6/22/13 11:23:41 PM#1

Ok think about it.  EQN was in development for a while, then they scrapped what they had "because it too familiar and too much like the other games". 

About that same time supposedly, Minecraft became HUGE!  I know personally, 2+ years ago when I started to play it I realized what an incredible experience it was, and what kind of potential it had.  It's the first time in MANY years I was thrilled and excited about a new thing --- fully destructible enviroments!  But with a purpose! :)

I'm not talking about the "building" aspects here.  I'm talking specifically about the role-playing and survival (the sandbox rpg) that Minecraft offers. 

It was incredible.  Being able to start with absolutely nothing, then go whack some trees and make tools, so you could make weapons and armor, and get more materials to make better stuff.  Then exploring (really exploring) caves in mountainsides that went DEEP underground, and you could dig through, or dig yourself out.  Being able to simply just dig a very deep hole straight down if you wanted, and it open up into a gigantic cavern full of juicy minerals and "dangerous" mobs.

It was great, but very short lived unfortunately.  Once you crafted yourself a bunch of diamond stuff it was pretty much game over.

 

BUT.....

 

Consider it as an MMO, with incredible graphics and the depth that Everquest has to offer.  Would that not be something so terribly exciting that it "blows everything else at E3 out of the water"?  I'd say Minecraft is the worlds largest sandbox at the moment.  So isn't it fair to guess that EQN will be something similar? 

Just a theory. :)

  User Deleted
6/22/13 11:27:13 PM#2

With their recent purchase from last year - I am hoping for something similar.

BUT I'm keeping my excitement tempered until Aug 2nd.  Like I said before, the only thing I'm hyped for right now is hearing what they have to say about this game at SOE Live.

  ice-vortex

Novice Member

Joined: 5/21/10
Posts: 921

6/22/13 11:27:48 PM#3
Minecraft became huge four years ago.
  Vhayne

Elite Member

Joined: 5/19/04
Posts: 536

 
OP  6/22/13 11:32:15 PM#4
Originally posted by ice-vortex
Minecraft became huge four years ago.

It might have. :)  I started playing it when it just went from Alpha to Beta I think.  Like Dec of 2010 if I remember correctly.

  kellian1

Apprentice Member

Joined: 4/20/06
Posts: 230

6/22/13 11:33:18 PM#5

I remember, not to long ago, playing the beta for salem. It was billed as something similar to this (at least from what I read), where people had to work together to build towns and cities and to make stuff to survive. Once the settlements grew you could trade and do all sorts of stuff.

It also had 100% permadeath PvP and just permadeath in general. The game was pretty dreadful (not because of the permadeath...didn't last that long to die, it was bad for for many other reasons).

Now if they are using the lore of Norath, how would one implement a system like this or like minecraft when you have established a history already of people who have come before, instead of creating your own?

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 725

6/22/13 11:34:15 PM#6

What about Wurm, Notch's game before minecraft that was the same basic concept but way more complex and realistic?  Probably a better comparison.

Would be very cool IMO.

Then again we all know Minecraft gets very dull after a short while if there's no conflict.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5797

6/22/13 11:39:35 PM#7

We already know that EQN's world will be more than a backdrop - it will be destructible to *some* extent - we don't know the details yet.

If it is like Minecraft, 1000s of players are going to destroy it to hell in a week, there's be huge hills that look like boobs and penis shaped stuff everywhere.

So it must be constrained in a shared online environment to some extent.

Destructible world is just one piece of the puzzle - and to me that's a smaller one - the big one is the NPC AI - how good will it be?

Will NPCs be able to elect their own leaders, form alliances if needed? Break the same alliances later and war with each other?

Can NPCs craft and build the world just like the players? Can NPCs form alliances with players, only to change their mind and burn the player's city once they've gained their trust?

The AI has to be leaps and bounds ahead of what we've seen in any MMO so far - where the NPCs stand or wander about to be farmed endlessly. 

For EQN to really be revolutionary, the AI has to be something amazing, not just slightly improved.

 

  Jigawatts

Novice Member

Joined: 6/22/13
Posts: 44

6/23/13 12:02:04 AM#8
If I were a betting man, I'd put the farm that the decision to reboot EQN was heavily influenced on the failure of SWTOR.
  Grailer

Advanced Member

Joined: 6/13/06
Posts: 840

6/23/13 2:02:25 AM#9
Originally posted by Jigawatts
If I were a betting man, I'd put the farm that the decision to reboot EQN was heavily influenced on the failure of SWTOR.

Yeah , but I think they will just be making EQ1 with the ability to create player made content to avoid the boredom that comes when you beat all the content in a game .

 

 

  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

6/23/13 5:01:34 AM#10

I think that MINECRAFT's success and SWTOR's failure as well as EVE reaching 400K subs(now 500K) are what made the decision.

Also keep in mind that EQ2 has been a development hotbed. SOEMote, Dungeon Maker, Heros Forge as well as their fully decoratable guild halls and player housing.

All they have to do is give us tools to actually build the houses and towns and fences, EQ2 already has the rest.

They are iterating on it in EQ as well.

I wouldn't doubt that they have not just PVE and PVP servers but different modes. One I am fond of is survival mode and I do not know if this is the same thing but I would like to see a Siege Mode where wave after wave of enemy NPC invade and we have to fight them off, either in Freeport or Neriak or Qeynos or even in our own little player built towns and outposts.

Night falls and those damned Orcs come and try to steal our beer!

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 4841

I got so much trouble on my mind Refuse to lose.

6/23/13 5:05:23 AM#11
Originally posted by Vhayne

Ok think about it.  EQN was in development for a while, then they scrapped what they had "because it too familiar and too much like the other games". 

About that same time supposedly, Minecraft became HUGE!  I know personally, 2+ years ago when I started to play it I realized what an incredible experience it was, and what kind of potential it had.  It's the first time in MANY years I was thrilled and excited about a new thing --- fully destructible enviroments!  But with a purpose! :)

I'm not talking about the "building" aspects here.  I'm talking specifically about the role-playing and survival (the sandbox rpg) that Minecraft offers. 

It was incredible.  Being able to start with absolutely nothing, then go whack some trees and make tools, so you could make weapons and armor, and get more materials to make better stuff.  Then exploring (really exploring) caves in mountainsides that went DEEP underground, and you could dig through, or dig yourself out.  Being able to simply just dig a very deep hole straight down if you wanted, and it open up into a gigantic cavern full of juicy minerals and "dangerous" mobs.

It was great, but very short lived unfortunately.  Once you crafted yourself a bunch of diamond stuff it was pretty much game over.

 

BUT.....

 

Consider it as an MMO, with incredible graphics and the depth that Everquest has to offer.  Would that not be something so terribly exciting that it "blows everything else at E3 out of the water"?  I'd say Minecraft is the worlds largest sandbox at the moment.  So isn't it fair to guess that EQN will be something similar? 

Just a theory. :)

Just being said that nobody made MMORPG version of Minecraft is baffling.

But,

Everquest has legacy, and they have to continue it. Minecraft without blocks is not that cool (and we seen many tried at "minecraft without blocks" none of them had any sucess)

So moving to minecraft gameplay and style would be really distant from EQ style.

I am afraid it wont happen.

  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

6/23/13 5:25:12 AM#12

8 bit blocks is a novelty indeed but EQ2 has shown that not only is building something people love to do, in their Guild Halls, Houses and Dungeons they make, but it is very profitable, like the $60 I spent on a Cherry Grove furniture set for my house in EQ2.

Think outside the blocks.

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

6/23/13 6:00:04 AM#13
Originally posted by Grailer
Originally posted by Jigawatts
If I were a betting man, I'd put the farm that the decision to reboot EQN was heavily influenced on the failure of SWTOR.

Yeah , but I think they will just be making EQ1 with the ability to create player made content to avoid the boredom that comes when you beat all the content in a game .

 

 

Sorry to burst your bubble, but devs have said 100000000x that this is not EQ1 or EQ2. The safe bet is that before they restarted on EQN, it was probably looking like EQ3 with the best features of EQ1/EQ2 just in a new game with new items/zones/etc. And they smartly realized that has no substance in the MMORPG market today. They are going a new route that is getting praise and very well may shift the MMORPG market much like they did with Everquest 1.

  donoak

Apprentice Member

Joined: 6/30/05
Posts: 37

6/23/13 6:14:20 AM#14
Sony has Vanguard too, they could add that into the mix for building houses, boats and ships.
  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

6/23/13 6:20:56 AM#15

I'll say it that EQN is not going to be anymore sandbox than ArcheAge is and that game is a sandpark with a very interactive world. People getting hung up on what Smed calls a sandbox, you not going to have a Wurm Online or A tail In The Desert sandbox imo.

Personally i think you need to look at AA rather than the two full sandbox games i mentioned.

We know EQN is not going to be some big skill based system and the game has classes for a start.

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  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

6/23/13 6:23:36 AM#16
Originally posted by hMJem
Originally posted by Grailer
Originally posted by Jigawatts
If I were a betting man, I'd put the farm that the decision to reboot EQN was heavily influenced on the failure of SWTOR.

Yeah , but I think they will just be making EQ1 with the ability to create player made content to avoid the boredom that comes when you beat all the content in a game .

 

 

Sorry to burst your bubble, but devs have said 100000000x that this is not EQ1 or EQ2. The safe bet is that before they restarted on EQN, it was probably looking like EQ3 with the best features of EQ1/EQ2 just in a new game with new items/zones/etc. And they smartly realized that has no substance in the MMORPG market today. They are going a new route that is getting praise and very well may shift the MMORPG market much like they did with Everquest 1.

And sorry to burst your bubble but no where have they said the game is going to be based around PVP, in fact Smed has already said that the game will be very familiar to EQ vets.

Sounds like there is a bit of EQ in the soup doesn't it.

 

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  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1824

"I shall take your position into consideration"

6/23/13 6:30:53 AM#17

I think it would be really nice.

However, there would have to be regulatory instruments implemented in the game, such as law and punishment, "police", etc. The more realistic the better for me.

I like when you are allowed to do anything in the game, but you need to be prepared to take the risk of being punished for doing something that is forbidden rather than when it is just artificially made impossible for you to do because it is forbidden...if it makes sense.

E.g.

Yes, you can burn down this forest. However, it is not on your land, hence it is not your property. "Police" (maybe a player profession) will be after you if you burn the forest down.

is better for me than

No, you cannot burn this forest down. You target the trees and it says "wrong target" or something like that.

Currently playing: L2 Chronicle 4

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

6/23/13 6:55:12 AM#18
Originally posted by SavageHorizon
Originally posted by hMJem
Originally posted by Grailer
Originally posted by Jigawatts
If I were a betting man, I'd put the farm that the decision to reboot EQN was heavily influenced on the failure of SWTOR.

Yeah , but I think they will just be making EQ1 with the ability to create player made content to avoid the boredom that comes when you beat all the content in a game .

 

 

Sorry to burst your bubble, but devs have said 100000000x that this is not EQ1 or EQ2. The safe bet is that before they restarted on EQN, it was probably looking like EQ3 with the best features of EQ1/EQ2 just in a new game with new items/zones/etc. And they smartly realized that has no substance in the MMORPG market today. They are going a new route that is getting praise and very well may shift the MMORPG market much like they did with Everquest 1.

And sorry to burst your bubble but no where have they said the game is going to be based around PVP, in fact Smed has already said that the game will be very familiar to EQ vets.

Sounds like there is a bit of EQ in the soup doesn't it.

 

PAX East

"But is it a risk to make an MMO that's so different from what players are familiar with? Georgeson acknowledges that it's a risk, but he's very confident that his team is on the right track. He said that the unfamiliar is going to be OK because the ideas are so cool that players will want to stick around to find out about them. At the same time, SOE is trying to make the game more intuitive. The longer a game's out, the harder it is for new players to jump into the game easily. With EQ Next, SOE is making sure to take care of accessibility now, not later.

When we spoke about the franchise as a whole, Georgeson reminded me that both EQ and EQII have been around for 14 and nine years respectively, and as far as he's concerned, there's no reason to ever turn the games off. He's not worried about EQ Next cannibalizing the two titles because it's such a different game from its siblings and because the fans are so loyal to their respective games. Both communities have developed deep, familial relationships with SOE over the years, and he expects that to continue for many years to come."

 

Georgeson literally used the word unfamiliar, the polar opposite of you saying familiar. How coincidential

  nerovipus32

Novice Member

Joined: 1/15/11
Posts: 2716

6/23/13 7:23:08 AM#19
Everyone who is hoping this will be EQ1 is going to be disappointed.
  nerovipus32

Novice Member

Joined: 1/15/11
Posts: 2716

6/23/13 7:24:45 AM#20
Originally posted by SavageHorizon
Originally posted by hMJem
Originally posted by Grailer
Originally posted by Jigawatts
If I were a betting man, I'd put the farm that the decision to reboot EQN was heavily influenced on the failure of SWTOR.

Yeah , but I think they will just be making EQ1 with the ability to create player made content to avoid the boredom that comes when you beat all the content in a game .

 

 

Sorry to burst your bubble, but devs have said 100000000x that this is not EQ1 or EQ2. The safe bet is that before they restarted on EQN, it was probably looking like EQ3 with the best features of EQ1/EQ2 just in a new game with new items/zones/etc. And they smartly realized that has no substance in the MMORPG market today. They are going a new route that is getting praise and very well may shift the MMORPG market much like they did with Everquest 1.

And sorry to burst your bubble but no where have they said the game is going to be based around PVP, in fact Smed has already said that the game will be very familiar to EQ vets.

Sounds like there is a bit of EQ in the soup doesn't it.

 

He said the world will be familiar, he didn't mention anything about game play or features.

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