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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Hmm. Not so great.

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237 posts found
  User Deleted
6/22/13 4:25:02 AM#141
Originally posted by vandal5627
Originally posted by evilastro
Originally posted by Laughing-man
Originally posted by AIMonster

 

I think the big difference is (and a Signet Warrior in GW2 is the only exception here - though that's a solo leveling build and ineffective in PvP and higher end PvE) is that all the abilities in GW2 you actively use.  Actually Warrior is probably the worst example of GW2's combat as they are the simplest class to play.  FFXIV may have plenty of abilities, but the jobs boil down to hitting the same rotations over and over again for effective play.  You'll use minute long+ cooldowns for buffs and such, and maybe occasionally a situational skill here and there, but for the most part it boils down to some boring rotations.  CNJ was pretty much just spam Cure up to level 25 with maybe a Medica every once in a while if I had to.  GLD was run in and spam Flash (or whatever the AoE enmity generation was) then get MP back up with Fast Blade + Riot Blade and repeat EVERY single pull with no variation whatsoever.  Sure I used the short term buffs like Rampart, but the GLD boiled down to that rotation.  Maybe other jobs are different, but that's my experience with those two.

Then again, perhaps my experience is an unfortunate one that left a bad taste in my mouth because I played the wrong class.

To me that's how the combat felt, and generally I like to play Melee toons... the warrior really looked like my sorta class from just glancing at it.  I am sorry if I miss represented the game based off my limited experience with the class I chose.

I agree with your analysis of the combat of FFXIV up to 25, however, is not most combat in most RPG's like that at level 25?

I remember in TERA I used but one healing spell as a mystic until level 60 when I finally got an AoE hot as well.  Sure I had other abilities but I only really used that one.

In WoW I was recently leveling a warlock... got it to level 40 a few days ago, really only use about 3-4 buttons in my DPS rotation at that point.

I guess what I'm saying is that from what I'm reading about the abilities at higher level it looks like FFXIV has a lot of the same depth to its combat the other games I really enjoy have too (like WoW or FFXI or even TERA)

Exactly, its the same old combat everyone has seen a million times before. Which is why they are bored of it.

Except there are many people that could care less about the combat, as long as it's functional.  No matter how innovative combat is in any MMO, after doing it over and over, it gets old.  It's all about the content, what other things the game has to offer, if that's not there, no matter how good the combat is, noone is going to play it.

Oh I know, I never said it was bad. I am just pointing out why others are saying that it doesn't appeal to them. Laughing-man fails to understand it. The combat is functional, but offers nothing new or exciting. Its definitely the weakest aspect of ARR.

As I said previously, I will be playing the game. But combat isn't its strong point.

  Dakeru

Elite Member

Joined: 9/21/09
Posts: 1062

6/22/13 6:28:04 AM#142
Originally posted by drivendawn
Originally posted by tokini
Originally posted by Dakeru

I'm starting to think people played a different game than I did. "Combat isn't everything - it's all about content"

What content? Those generic kill 10 rats / pick up 10 items / move quest item from A to B quests?

Hell even Scarlet Blade came up with more reasonable reasons to kill mobs than this game.

 

Wait until they fully drop the NDA and read some quest descriptions to see for yourself.

 

Personally I am unbelievable disappointed in Yoshi since I had faith in him. 

Now I'm only expecting a note of sepuku in one of his future letters.

the quests descriptions...

why is all the npc dailoogue split up inot so many chat bubbles? they say 3-4 sentences, instead of it all being in one, each sentence is it s own bubble (sometimes just a couple of wors)

 

the game just feels like it s sifted through molasses.everything is slow. quest givers. combat. interacting with a quest 'clicky'. it takes more time to accept a quest than actually do it. takes 10 times longer to run to it than do it.  if the combat was actually tactical it would be fine to be slow.

but its not horrible, multi class system, graphics, the qorld, all very nice.  i dont want action combat, or instant gratification. i just dont want to feel like im slogging through mud all the time.  found myself scraming "yes i accept the f-ing quest!' more than once as npc's told me their story as to why they needed these poor creatures slaughtered.

 

i find myself wanting to like this game, but it just feels a chore to play it :/

the more i think, the game is just kinda boring...and without the FF logo on it probably would be treading water in the sea of mediocrity along with all the other 'asian' mmo's out their.

 

I'm guessing you don't like story or finding out about lore via quests. Just so you know you can skip dialog and cut scenes ,anyway sorry you didn't enjoy your time hope you find something to your liking.

You are assuming too much.

Story is something great, I can't speak for tokini but I always read quest descriptions enjoying the lore.

And this is where FF fails horribly.

Quest: Bla bla bla bla bla *endless dialogue of why squirrels are the devil and have to die*

Quest. Bla bla bla bla bla *endless dialogue of why bugs are the devil and have to die*

 

If it isn't those kill 10 rats quest then it's pick up 10 items lying around right next to the quest giver, who for really mysterious reason can't kneel down and pick them up himself.

 

Final Fantasy has always been about great dialogues and characterization. Now the characters just seem 2 dimensional and bore you to death with badly written lines.

  jskeets916

Novice Member

Joined: 1/08/13
Posts: 160

6/22/13 6:41:53 AM#143
Originally posted by Dakeru
Originally posted by drivendawn
Originally posted by tokini
Originally posted by Dakeru

I'm starting to think people played a different game than I did. "Combat isn't everything - it's all about content"

What content? Those generic kill 10 rats / pick up 10 items / move quest item from A to B quests?

Hell even Scarlet Blade came up with more reasonable reasons to kill mobs than this game.

 

Wait until they fully drop the NDA and read some quest descriptions to see for yourself.

 

Personally I am unbelievable disappointed in Yoshi since I had faith in him. 

Now I'm only expecting a note of sepuku in one of his future letters.

the quests descriptions...

why is all the npc dailoogue split up inot so many chat bubbles? they say 3-4 sentences, instead of it all being in one, each sentence is it s own bubble (sometimes just a couple of wors)

 

the game just feels like it s sifted through molasses.everything is slow. quest givers. combat. interacting with a quest 'clicky'. it takes more time to accept a quest than actually do it. takes 10 times longer to run to it than do it.  if the combat was actually tactical it would be fine to be slow.

but its not horrible, multi class system, graphics, the qorld, all very nice.  i dont want action combat, or instant gratification. i just dont want to feel like im slogging through mud all the time.  found myself scraming "yes i accept the f-ing quest!' more than once as npc's told me their story as to why they needed these poor creatures slaughtered.

 

i find myself wanting to like this game, but it just feels a chore to play it :/

the more i think, the game is just kinda boring...and without the FF logo on it probably would be treading water in the sea of mediocrity along with all the other 'asian' mmo's out their.

 

I'm guessing you don't like story or finding out about lore via quests. Just so you know you can skip dialog and cut scenes ,anyway sorry you didn't enjoy your time hope you find something to your liking.

You are assuming too much.

Story is something great, I can't speak for tokini but I always read quest descriptions enjoying the lore.

And this is where FF fails horribly.

Quest: Bla bla bla bla bla *endless dialogue of why squirrels are the devil and have to die*

Quest. Bla bla bla bla bla *endless dialogue of why bugs are the devil and have to die*

 

If it isn't those kill 10 rats quest then it's pick up 10 items lying around right next to the quest giver, who for really mysterious reason can't kneel down and pick them up himself.

 

Final Fantasy has always been about great dialogues and characterization. Now the characters just seem 2 dimensional and bore you to death with badly written lines.

Well you are entitled to your opinion, as i am entitled to disagree entirely.

I've played FFXI for 5 years and 1.0 since launch, ignoring the story to push through gameplay for the most part., After testing phase 3 most of the weekend i have really come to enjoy the job Yoshi-P and his team have done.  The world is much more active and alive than the previous mmo's, and despite testing my lvl 50's this weekend and enjoying myself greatly, I have most enjoyed grinding my marauder to 10.

Again just my opinion but i find the story much more relative/intriguing in ARR

 

  Swiftrevoir

Novice Member

Joined: 8/13/05
Posts: 162

6/22/13 6:55:33 AM#144
Combat...clunky?  Everything has worked as it should have that I can tell.  I'm playing lancer so I don't know about your class but it has been fun and the controls are very rsponsive.  Just finished my third dungeon tonight and I have to say that I'm always aware of how I should be playing my class and the positional damage and status effects work without a hitch....
  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 731

6/22/13 7:29:18 AM#145
[mod edit]
  nightowl79a

Novice Member

Joined: 2/04/11
Posts: 26

6/22/13 9:10:38 AM#146
Originally posted by Fraught

Graphics are A1. Character creation average. Combat (apart from archer) not so good.

So what's the big attraction? Just my thoughts after 3 beta weekends.

What? I only know of a few games with more character creation options, Combat eh I give you that one its a bit repetitive. Graphics are pretty good, again only know a few mmorpgs(currently out at least) with as good of graphics. I think for my the big attraction is it's a final fantasy mmorpg and I still have fond memory of ff11. Not to mentions I have 3-4 irl friends excited about this game, witch means they rub some of their excitement off on me.  I actually got to play some of the beta this weekend, and I had a lot of fun. The game feels really final fantasy like. and left me with a pretty good feeling for the release. I'll defiantly be buying the game, hell its only $29.00. There's some really crappy games out there with a higher price tag. 

  tokini

Novice Member

Joined: 9/03/07
Posts: 345

6/22/13 9:12:10 AM#147
Originally posted by drivendawn
Originally posted by tokini
Originally posted by Dakeru

I'm starting to think people played a different game than I did. "Combat isn't everything - it's all about content"

What content? Those generic kill 10 rats / pick up 10 items / move quest item from A to B quests?

Hell even Scarlet Blade came up with more reasonable reasons to kill mobs than this game.

 

Wait until they fully drop the NDA and read some quest descriptions to see for yourself.

 

Personally I am unbelievable disappointed in Yoshi since I had faith in him. 

Now I'm only expecting a note of sepuku in one of his future letters.

the quests descriptions...

why is all the npc dailoogue split up inot so many chat bubbles? they say 3-4 sentences, instead of it all being in one, each sentence is it s own bubble (sometimes just a couple of wors)

 

the game just feels like it s sifted through molasses.everything is slow. quest givers. combat. interacting with a quest 'clicky'. it takes more time to accept a quest than actually do it. takes 10 times longer to run to it than do it.  if the combat was actually tactical it would be fine to be slow.

but its not horrible, multi class system, graphics, the qorld, all very nice.  i dont want action combat, or instant gratification. i just dont want to feel like im slogging through mud all the time.  found myself scraming "yes i accept the f-ing quest!' more than once as npc's told me their story as to why they needed these poor creatures slaughtered.

 

i find myself wanting to like this game, but it just feels a chore to play it :/

the more i think, the game is just kinda boring...and without the FF logo on it probably would be treading water in the sea of mediocrity along with all the other 'asian' mmo's out their.

 

I'm guessing you don't like story or finding out about lore via quests. Just so you know you can skip dialog and cut scenes ,anyway sorry you didn't enjoy your time hope you find something to your liking.

on the contrary, i like those things, like being sent on a quest where by i enter some cave, find some bit of lore on a scroll or statue, etc.   even just running around the world, finding some ruins that have no purpose beyiond adding flavor to the world, i enjoy those sort of things. as i said it just feels as though its all delivered in a very ponderous manner.

i actually do like this game somewhat, i intend to give it more time.

  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

6/22/13 9:42:02 AM#148

I feel bad for enjoying this game, since there are so many that don't... 

I also feel bad for enjoying nearly every mmorpg i've played besides GW2 and Elsword. I've played over 15+ mmorpgs at this point, and I've had a blast playing all of them. Even if I don't play them or stick to them for years, if I enjoyed playing it, it was worth it in my eyes, yet there is so much hate for some of the games I actually enjoyed playing.

Am I not supposed to like this game? Is there some flaw that i'm missing? I find the combat, the world, and the dialog pretty quirky and fun. There's a lot of complaints and people asking for change, but I actually like how it is. I'm conflicted, i'm not supposed to be having fun with this game right?

 

Is it really that awful? So far this has been one of my favorite mmorpgs I've played yet.

Maybe I just have bad taste... :(

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2417

6/22/13 1:30:26 PM#149

Two points - be sure not to be calling each other out, because people prefer different things and "Hey ________, you're wrong, because __________________" is way different than " ________________ doesn't have a clue/is stupid/has no life" etc.

And be sure not to go beyond the current NDA. Believe me, it's easier for us too when there is none in place.

To give feedback on moderation, contact community@mmorpg.com

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

6/22/13 1:41:54 PM#150

Another issue I'm having lately is the result of choosing Archer.  Seems to be a common theme amongst newer MMO's, where archers don't really feel like archers, but rather casters.

That applies pretty well in this case.  No arrows.  Weird sounds.  More like I'm casting spells with a bow than engaging in physical combat.

 

  tokini

Novice Member

Joined: 9/03/07
Posts: 345

6/22/13 2:35:18 PM#151
Originally posted by Calypsx

I feel bad for enjoying this game, since there are so many that don't... 

I also feel bad for enjoying nearly every mmorpg i've played besides GW2 and Elsword. I've played over 15+ mmorpgs at this point, and I've had a blast playing all of them. Even if I don't play them or stick to them for years, if I enjoyed playing it, it was worth it in my eyes, yet there is so much hate for some of the games I actually enjoyed playing.

Am I not supposed to like this game? Is there some flaw that i'm missing? I find the combat, the world, and the dialog pretty quirky and fun. There's a lot of complaints and people asking for change, but I actually like how it is. I'm conflicted, i'm not supposed to be having fun with this game right?

 

Is it really that awful? So far this has been one of my favorite mmorpgs I've played yet.

Maybe I just have bad taste... :(

that is always a possibility lol

 

i have to say that after a few more hours of play today, im getting more used to the games 'style', and enjoying it a lot more. i also switched from a thaumaturge (dont know why i picked that, i never am able to enjoy casters) to a marauder, which has been a lot more fun.

 

a agree with your statement about enjoying most mmo's, as well. even games like champions and SWTOR, which imho are deeply flawed in places, i have played for a few months at least. most games are just average, and as such may not hold long term attention. very few i consider awful (STO comes to mind quickly)

  zaylin

Novice Member

Joined: 4/11/06
Posts: 793

6/22/13 2:59:09 PM#152
Originally posted by redcapp

Another issue I'm having lately is the result of choosing Archer.  Seems to be a common theme amongst newer MMO's, where archers don't really feel like archers, but rather casters.

That applies pretty well in this case.  No arrows.  Weird sounds.  More like I'm casting spells with a bow than engaging in physical combat.

 

OMG yes!  I love archers in fantasy settings, but like you said lately they dont have that T'Wang! :) . Im all for a bit of magic to enhance an archers abilities (Ala EarthDawn,P&P). Plus when Im playing an archer, I like to see my bow and Quiver ON my character as well. 

  Tindale111

Hard Core Member

Joined: 11/21/12
Posts: 191

6/22/13 3:07:26 PM#153
ive been playing the beta only upto lvl 12 to be fair the graphics are excellent but apart from that the games very average also I agree my Archer feels more like a mage with a bow to really change an mmo these days would love to see something like body shots with a bow by that I mean hit a mob in the leg to slow it down hit it in the chest and just bounce of armor or something guess im asking a lot but I can dream :)
  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4318

6/22/13 3:13:47 PM#154
to me a bow and arrow class will never feel like a bow and arrow class in any mmo until i can play it like a shooter game.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

6/22/13 3:40:49 PM#155
Originally posted by Dakeru
Originally posted by drivendawn
Originally posted by tokini
Originally posted by Dakeru

I'm starting to think people played a different game than I did. "Combat isn't everything - it's all about content"

What content? Those generic kill 10 rats / pick up 10 items / move quest item from A to B quests?

Hell even Scarlet Blade came up with more reasonable reasons to kill mobs than this game.

 

Wait until they fully drop the NDA and read some quest descriptions to see for yourself.

 

Personally I am unbelievable disappointed in Yoshi since I had faith in him. 

Now I'm only expecting a note of sepuku in one of his future letters.

the quests descriptions...

why is all the npc dailoogue split up inot so many chat bubbles? they say 3-4 sentences, instead of it all being in one, each sentence is it s own bubble (sometimes just a couple of wors)

 

the game just feels like it s sifted through molasses.everything is slow. quest givers. combat. interacting with a quest 'clicky'. it takes more time to accept a quest than actually do it. takes 10 times longer to run to it than do it.  if the combat was actually tactical it would be fine to be slow.

but its not horrible, multi class system, graphics, the qorld, all very nice.  i dont want action combat, or instant gratification. i just dont want to feel like im slogging through mud all the time.  found myself scraming "yes i accept the f-ing quest!' more than once as npc's told me their story as to why they needed these poor creatures slaughtered.

 

i find myself wanting to like this game, but it just feels a chore to play it :/

the more i think, the game is just kinda boring...and without the FF logo on it probably would be treading water in the sea of mediocrity along with all the other 'asian' mmo's out their.

 

I'm guessing you don't like story or finding out about lore via quests. Just so you know you can skip dialog and cut scenes ,anyway sorry you didn't enjoy your time hope you find something to your liking.

You are assuming too much.

Story is something great, I can't speak for tokini but I always read quest descriptions enjoying the lore.

And this is where FF fails horribly.

Quest: Bla bla bla bla bla *endless dialogue of why squirrels are the devil and have to die*

Quest. Bla bla bla bla bla *endless dialogue of why bugs are the devil and have to die*

 

If it isn't those kill 10 rats quest then it's pick up 10 items lying around right next to the quest giver, who for really mysterious reason can't kneel down and pick them up himself.

 

Final Fantasy has always been about great dialogues and characterization. Now the characters just seem 2 dimensional and bore you to death with badly written lines.

You have a selective memory of what Final Fantasy is. 

In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

This game does some great story animations, and it really is sucking me in.  Sure you have the quests i loathe (kill this many x) but I notice that the story quests don't do that (and class quests). There are enemies that show up but you don't know how many or how long. There are even phases and cut scenes that really draw you in, ala final fantasy. This game actually feels more like a final fantasy than 13 (and more than likely 15) ever imagine to be. 

I hate the fetch quests and such, so i just roam around the land, kill random mobs and do FATE quests until I can continue the story and class quests.  

I have also not tried Guildleves yet but I hear there are quite different as well. 

  describable

Apprentice Member

Joined: 7/10/09
Posts: 407

6/22/13 6:36:21 PM#156

i enjoyed it right up to the point where my duty finder was greyed out, i had to queue for a dungeon to progress (even my hunter  collection needed specific creatures from there to progress).

And the quests stopped, i had to grind out the last level with leves, FATE and +3% EXP food. This kinda reminded me of Aion launch after level 20... urgh... you don't even get that far in FF without the need to grind. oh dear.

 

yeah... WTB more quests (even if it's kill X for decent XP). The leve system is interesting but really, game still lacks that extra oompth... don't mind queing for dungeons but in the beta... oh jeez i'd rather just hit my head off the wall.

 

I did think about crafting, still can't figure out how to craft more than one ingot. at a time.. hitting the damn hammer 100 times to progress isn't fun. (although starting naked and getting a different set of clothes is funny).

 

cutscenes, storyline all perfect in the sole players point of view, it's very final fantasy... including cringe worthy laughing and waving of arms. Some of the sole story quests are even almost challenging. (unless you pick up high potions *cough*) 

"nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week

  Dakeru

Elite Member

Joined: 9/21/09
Posts: 1062

6/22/13 7:24:27 PM#157
Originally posted by dontadow

You have a selective memory of what Final Fantasy is. 

In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

6/22/13 7:31:53 PM#158
Originally posted by Dakeru
Originally posted by dontadow

You have a selective memory of what Final Fantasy is. 

In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

But from what you said you probably just rushed through main story w/o really exploring the game


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  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1462

6/22/13 7:48:37 PM#159
The combat is dull to the extreme.  Was WoW combat really this dull?  I don't even mean that it's too slow there are just no tactics at these low levels (lvl 7 currently).  I stand and tank the mob and press a few buttons.  The loot is even dull and sparse.  I never thought I would be "action" MMO guy but I just can't take being required to tank every stinking mob with no movement, difficulty or tactics involved.  At least let me kite or something.  The GCD is way too long as well.
  Asm0deus

Elite Member

Joined: 9/06/10
Posts: 956

6/22/13 7:48:53 PM#160

I got into this weekends beta and have to say I am really enjoying the game, it "feels" like FF to me. So far I have been soloing things, I am around level 15 gla, but assume thing will become more difficult as we get in the higher levels.

 

Also like others may have mentioned I am hoping there's secret goodies and bosses which will be more challenging.

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