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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Don't you think the combat is very dull?

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89 posts found
  darkheart84

Novice Member

Joined: 4/12/12
Posts: 86

 
OP  6/22/13 3:40:19 AM#1

It is a very neat-looking game, so there is no complaint on that and character creation, which was satisfactory as well. The quests, although they have the typical "Kill 10 bugs", are tolerable because what game doesn't have them? As for the main story quest, it really is somewhat interesting, so I don't have a complaint there either.

 

However, I find myself becoming excessively bored by the combat, which pretty much ruins the quests and the overall gameplay. I play a lancer, and it was absolutely dull the first 10 levels; the sluggish global cooldowns make you wonder if you're even supposed to be in a state of "action", it gives a feeling equivalent to mining/gathering in other games. It doesn't even feel satisfactory to hit a mob (I am sure most gamers know this feeling), which is a trait I like in some games. I figured it would get better as I progressed, so I kept leveling, but stopped at 15 because...well...I have been playing this game for 15 levels without a sense of action, where is the "hook"?

 

Is there something to look forward to, combat-wise? Does it always remain as sluggish?

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2055

6/22/13 3:43:12 AM#2
it gets faster cause you can low err r the gcd a lil but im just glad it plays a bit diffreant from wow even tho its simuliar . I think it needs.some fine tuning tho
  User Deleted
6/22/13 3:48:34 AM#3
It speeds up a bit, but nothing dramatic. Its still the same tab hotbar game we have been playing for 10 years now. If you want fast paced action combat, this is not the game for you.
  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1126

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

6/22/13 3:49:33 AM#4

 

Soon you will have to worry about TP management, MP management, more intricate combos to supplement that management (some combos may give you mana or TP in addition to debuffing or buffing you and or your group, as well as some quests might also increase the TP limit in the future) along with the ability to give yourself abilities from other classes to boost your damage and defensive capabilities.  In addition you will unlock the Dragoon Job and the job specific abilities therein, not to mention learn the grouping mechanics and learn how to acquire and execute proper limit breaks.

 

Though as a whole this game isn't meant to be very fast paced, and this is shown in many of their posts on beta regarding the battle system, their goals and frequent tinkering, as well as their implementation of feedback.  If managing resources, planning group attacks, supporting your group with combos or placing well timed combos in some circumstances that could allow for a sudden change in the battle isn't your cup of tea, then you'll likely not enjoy it much.  Then again, each class is different in it's own way.

 

I hear Black Mage is pretty fun, as well as Gladiator and Arcanist might be pretty interesting later on when it becomes a summoner with it's job.  Monk chain combos at times, but the Paladin's level 50 ability is what I really like.  That and some of the paladin stances and abilities matched with the utilities it is able to pick from.  That's one class that really has to manage it's MP and TP well, and has combos that restore them both when performed at the right time.

 

Lancer is kind've a selfish class in terms that it's pure damage.  You might find more entertainment from Archer when it becomes a bard if you want support added to your damage.  Black mage has a lot of powerful spells as well, that you can just chain endlessly.  They have cast times, but their spells are fairly powerful later on in the game.  One of the great things about FF games is helping people, so I'd say equiping protect to any class is worthwhile when you're just soloing.  That way you can just toss a protect to someone that's just running by, and they might give their thanks.

 

x3

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  darkheart84

Novice Member

Joined: 4/12/12
Posts: 86

 
OP  6/22/13 3:54:18 AM#5
Originally posted by evilastro
It speeds up a bit, but nothing dramatic. Its still the same tab hotbar game we have been playing for 10 years now. If you want fast paced action combat, this is not the game for you.

That's what I don't understand, I enjoy games like Rift as well - it isn't exactly an fast-paced action game like Vindictus or TERA. Something just feels unfinished, out of sync for the combat of this particular game.

  WKMitchell

Novice Member

Joined: 1/26/13
Posts: 70

6/22/13 3:56:31 AM#6

I prefer the slower pace though it does need an ability queue so that you can hit an ability 1 ahead of the current GCD.  The main purpose of the slower pace is to allow for more thought as you have to watch agro, plan your resources(really starts to ramp up around 30), move to get additional effect of a skill, etc. 

I find the reason WoW has become nothing but rotation is because you don't have to watch agro, or plan your resources on many fights(baring progression) with nothing but 1.5 secs less for rogue to make a decision it doesn't allow for much in the way of thought, and becomes more about muscle memory then anything else.

It also becomes less dull once you unlock abilities from other classes as well.  Raging strike(Archer) is a good one as it gives any class a 20% damage boost for 20 sec so you now have your burst button.

 

Edit:  The current out of sync part of combat(atleast for me) is that there isn't a skill queue that many of us have gotten used to make skills flow.  You have to physically wait for GCD to be done to hit the next button.

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1143

6/22/13 3:57:08 AM#7
As long as its not as dull as ff11 I am happy. because ff11 is like watching grass grow.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1126

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

6/22/13 3:58:43 AM#8
Originally posted by darkheart84
Originally posted by evilastro
It speeds up a bit, but nothing dramatic. Its still the same tab hotbar game we have been playing for 10 years now. If you want fast paced action combat, this is not the game for you.

That's what I don't understand, I enjoy games like Rift as well - it isn't exactly an fast-paced action game like Vindictus or TERA. Something just feels unfinished, out of sync for the combat of this particular game.

 

Not sure what that would be.  Have you tried it with a controller and see if it feels any better?  They've been editing the combat system with every phase since Alpha based on feedback.  People are saying it's almost perfect now by comparison of what it was before.  But as a whole many were yelling to "Make it faster", while I hear console players now asking for them to make it slower as the GCD is too fast for them and it feels like a hack and slash game.

Just some things I've noticed people saying, but it does harken back to Yoshi-P saying that it needed a long cool down so that players using a controller would have time to think and plan out their next action.  But in the end he kept on lowering the cool down to appease the computer crowd.

Not only that, but he implemented more combos at the beginning for some classes.  More specifically the archer and made a few classes have instant cast spells at the start so that they were able to claim monsters over those with instant strikes.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  reeereee

Hard Core Member

Joined: 3/22/13
Posts: 685

6/22/13 3:59:32 AM#9
For me the combat and questing combined to make it feel exactly like I was playing WoW, which made it difficult to enjoy this game even with the mind blowing graphics.
  darkheart84

Novice Member

Joined: 4/12/12
Posts: 86

 
OP  6/22/13 4:01:18 AM#10
Originally posted by Yaevindusk

 

Soon you will have to worry about TP management, MP management, more intricate combos to supplement that management (some combos may give you mana or TP in addition to debuffing or buffing you and or your group, as well as some quests might also increase the TP limit in the future) along with the ability to give yourself abilities from other classes to boost your damage and defensive capabilities.  In addition you will unlock the Dragoon Job and the job specific abilities therein, not to mention learn the grouping mechanics and learn how to acquire and execute proper limit breaks.

 

Though as a whole this game isn't meant to be very fast paced, and this is shown in many of their posts on beta regarding the battle system, their goals and frequent tinkering, as well as their implementation of feedback.  If managing resources, planning group attacks, supporting your group with combos or placing well timed combos in some circumstances that could allow for a sudden change in the battle isn't your cup of tea, then you'll likely not enjoy it much.  Then again, each class is different in it's own way.

 

I hear Black Mage is pretty fun, as well as Gladiator and Arcanist might be pretty interesting later on when it becomes a summoner with it's job.  Monk chain combos at times, but the Paladin's level 50 ability is what I really like.  That and some of the paladin stances and abilities matched with the utilities it is able to pick from.  That's one class that really has to manage it's MP and TP well, and has combos that restore them both when performed at the right time.

 

Lancer is kind've a selfish class in terms that it's pure damage.  You might find more entertainment from Archer when it becomes a bard if you want support added to your damage.  Black mage has a lot of powerful spells as well, that you can just chain endlessly.  They have cast times, but their spells are fairly powerful later on in the game.  One of the great things about FF games is helping people, so I'd say equiping protect to any class is worthwhile when you're just soloing.  That way you can just toss a protect to someone that's just running by, and they might give their thanks.

 

x3

Appreciate the time for this post. I do intend to buy this game, so I am hoping for some improvement. If what you mention is true, then I am all in - though I might go with another class indeed. I was mostly tired out by the fact that I didn't even have to bother looking at my TP, or even HP when I was killing things - didn't feel involved at all besides mashing the given buttons.

 

Cheers

  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 646

6/22/13 4:03:20 AM#11
Combat is average, the flashiness of it is what I like. Can't really say too much cause I haven't seen how jobs play yet.
  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2724

I actually still like MMORPGs

6/22/13 4:06:26 AM#12
While I enjoy the action combat in MMOs lately. It is refreshing to go back to something slower with more of a strategic rather than twitch combat.

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1126

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

6/22/13 4:08:51 AM#13
Originally posted by reeereee
For me the combat and questing combined to make it feel exactly like I was playing WoW, which made it difficult to enjoy this game even with the mind blowing graphics.

 

The combat at the start could feel like that, especially with MRD.  Not entirely sure about the quests for me, though.  The Guild Quests at the start kind've do, since they're testing your skills on wildlife.  Though as a whole there's usually a lot of story and context in what you are set to accomplish.  Main storylines treat you like a newblood and you are sent to help settlements and the like, with the occassional twist / advancement / premonition.  You meet your first villain in a level 10 quest, and after you get your Airship pass the real soul of the game starts to show itself.

 

Well, you could say it does that at level 10 when you unlock the armory system, crafting, levequests, inns, behests, etc.  Then new systems at 15 like the airships, dying, dungeons, etc.  Then 20 with the chocobo license, Chocobo Buddy system, Grand Companies, Grand Company ranks and currency, etc.   Basically it just keeps on giving you more and more, matched with an interesting epic of a story that starts of slow and is kind've realistic in not sending you to fight Judges at level one.  Hehe.

 

I will say that the game is very different at level 50 than it is at the start.  So many things are open that were locked, and it kind've feels overwhelming.  Still haven't been able to test out the Housing or Raids simply because they haven't been in yet.  Though they aim to have big updates with a lot of story and systems every 2-3 months or so from what is known.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Br3akingDawn

Advanced Member

Joined: 2/01/11
Posts: 1284

6/22/13 4:12:10 AM#14

As a fan of the FF Online series, I have to admit the first 1-15 lvls can be pretty dull. As a Conj all I had really was "Stone" and a dot and not much else. At times I felt like I had more fun leveling the first 15 so level solo in FFXI. But I know like all games.... itll eventually get better. What I really am looking forward to is the partying/grouping play style later on. I think that is where FF really shine and not the stupid solo questing. Hopefully once I hit dungeons and party play the game will open up.

  Storm_Cloud

Hard Core Member

Joined: 2/10/13
Posts: 291

6/22/13 4:18:28 AM#15
Originally posted by darkheart84

It is a very neat-looking game, so there is no complaint on that and character creation, which was satisfactory as well. The quests, although they have the typical "Kill 10 bugs", are tolerable because what game doesn't have them? As for the main story quest, it really is somewhat interesting, so I don't have a complaint there either.

 

However, I find myself becoming excessively bored by the combat, which pretty much ruins the quests and the overall gameplay. I play a lancer, and it was absolutely dull the first 10 levels; the sluggish global cooldowns make you wonder if you're even supposed to be in a state of "action", it gives a feeling equivalent to mining/gathering in other games. It doesn't even feel satisfactory to hit a mob (I am sure most gamers know this feeling), which is a trait I like in some games. I figured it would get better as I progressed, so I kept leveling, but stopped at 15 because...well...I have been playing this game for 15 levels without a sense of action, where is the "hook"?

 

Is there something to look forward to, combat-wise? Does it always remain as sluggish?

Interesting... You played exactly the same class as I did, and to the same level...

Then I was done...

Cute mobs and boring combat did it for me.

  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1286

6/22/13 4:20:55 AM#16

As someone who's tried em all, roll a Glad. Very actiony in group play. What to pull, when to pull it, where to pull it, what to use on it, TP management, MP management, Aggro management, buffs, debuffs, positioning(Have to try and face the mobs away from lancers/pugilists,etc because their attacks rely on where they are hitting it from), marking mob order(Holding aggro on mobs is tedious without an order. You Flash a group and attack one, thats the one everyone should attack till its dead, as if they hit the others, the thin line of aggro holding it to you poofs and they..well they all wipe xD)

All the while watching the mobs in question for tells of incoming AOE attacks that'll wipe even you. I'm thankful i cant spam stuff very much, as i'd lose control of everything without the game forcing it on me lol. You watching YOUR bars, THEIR bars, the mobs AGGRO bars, ugh. its very actiony and fulfilling imo.

Definetely what im rolling for launch.

The Deep Web is sca-ry.

  Lukavk

Novice Member

Joined: 5/02/08
Posts: 8

6/22/13 4:25:41 AM#17
Game is barely starting at 15. I had a buddy groaning about it being boring until we hit the dungeons then he was completely hooked. Though, honestly, it could just be this game isn't for you. I'd continue to the Ifrit fight and make my decision there at the least.
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1354

6/22/13 7:23:07 AM#18
I'm a low lvl lancer and it is slow going. I'm hoping that there will be the ability to move and kite a bit later on. Everyone tanking (standing toe to toe) everything is pretty dull. I'm also hoping for a dodge of some kind thrown into the mix. The questing is also pretty tough to stomach. Hopefully they continue to expand the FATE system in favor of linear static quests. Also what is the deal with the lack of loot on mobs? Is that a Final Fantasy thing? Maybe they don't have mob loot tables finished. Great graphics and polish for a game in closed beta. Just not sure I would want to throw down $50 and a sub at this point.
  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4072

6/22/13 7:35:03 AM#19
The combat is ok but really it could be a lot better. Where are the stuns, roots, poisons, fear, bleeds and other condition type skill? Also why do games always have combat based around skill rotations? If you keep doing the same thing over and over each battle it will eventually get repeative.


  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

6/22/13 7:56:57 PM#20
I'm finding the long GCD very, very frustrating thus far.
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