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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Need impressions from previous FFXI players...

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84 posts found
  treelo

Apprentice Member

Joined: 5/04/09
Posts: 70

6/21/13 5:46:24 PM#21
Originally posted by Proximo521

 First love syndrome?

Definitely.

XI was a great game hidden behind monotonous content with a cracking plot thrown in for good measure.  I didn't bother with 1.0 because it was obvious from the changes taking place in XI at the time that SE were going for a more mainstream, solo experience, and they suck at making games.  They know how to craft excellent combat systems though, and XIV appeared to lack even this, choosing to mimic other popular titles of the time.

I'll try the Open Beta when that kicks off, but I don't expect much.  I certainly don't expect it to match XI.

  toddze

Novice Member

Joined: 8/02/08
Posts: 2191

I am not a hater, I call it like I see it.

6/21/13 5:48:49 PM#22

FFXIV does not even belong in the same sentence as FFXI. I played XI for 5 years started at launch.

What made XI so great for me, was that when you accomplished something it felt like a real accomplishment, you had a proud feeling that you got something, or got something done. Stuff was not just given to you. I am sorry but I really like that. Easy things for me is not fun, I do not find going through the motions fun in anyway shape or form.

I met some great people in XI who I am still friends with and talk to, to this day. Over a decade later. which leads to my second point teamwork, you had to work with other people, and activly communicate. Where as now you are just playing solo with other people around you. With the occasional team up. 

I could write you a book on how much better XI was compared to XIV. Even though today they have changed XI even though I can not say I disagree with the devs for doing so because after about 6 or 7 years the game started to die and it was needed. But it is still going today and it is STILL p2p. where as everything post wow is shut down or a f2p mess within a couple years. I really can not understand developers these days, make a game for MMO players and not single players and you will have a game players playing for years and years. 

XI haters do not want to admit this but it was an overwhelming success SE. If you want to look at profit, XI is easy is around #4 or #5 of all time profit. XIV will do good just to break even.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  tats27

Novice Member

Joined: 1/21/13
Posts: 76

6/21/13 11:52:49 PM#23

I played FFXI for 5.5 years on Fenrir server.

 

I played FFXIV 1.0 for 1 month and hated it.

 

I have since played in 2 betas for ARR and so far it is very fun; however, if you compare it directly to FFXI it will not compete in many areas.

 

The combat is much flasher, but also much more mainstream. Instead of relaying on auto attacks to do the majority of your damage and peppering in skills here and there, skills now make up the overwhelming part of your DPS. 

To me that's good and bad. I miss the old FFXI style, but at the same time, times change and I do enjoy having a bit more to do during a fight. 

 

I loved only fighting one difficult mob at a time in FFXI, I'm not a big fan of pulling a bunch of small mob and wiping them out with one AOE. Luckily in ARR it isn't quite that bad, though you can easily solo most mobs.

 

The world feels roughly the same size as FFXI up to Sea. 

Animations are top notch and I'm loving all the little details in the game.

Traveling is about the same. Though no real time airship and ferry, which is good and bad.

My biggest hope is that by mid-late game grouping is much more beneficial than soloing and people will want to do it. I hate playing MMOs alone and I'm sure many FFXI vets feel the same way.

 

 

TL;DR  The game is very fun for what it is. A NEW FF game. If you compare it to XI I think you will be let down. As many others have stated, FFXI just had a magi about it that has not been replicated since. 

  Dzone

Advanced Member

Joined: 5/17/12
Posts: 290

6/22/13 8:45:49 AM#24

Well i know this feels nothing like ffxi. I remember the 1st days of fffxi. I was fighting rabits and worms for awhile in west ron. The first days of ffxi, i spent alot of time, just trying to find a mob to kill.

 

I just started with phase 3, and the first days of ffxiv arr, there are a crapload of peaple everywere, lots of flashy visuall's from everyone. The thing with ffxiv arr is i'm not running around killing the same 2 mobs for over an hour before i slowly move farther out. There are tons of mobs and a huge viraity. Plus everyone can kill mobs together, no more running around trying to find a mob to kill like in ffxi.

 

The quest system in ffxi, you didn't know which npc's had quest, and which didn't. The information that ffxi gave us for quest, was very vauge, we had to use a wiki to figure out how to do um. FFXIV arr on the other hand there are huge exlamation marks over npcs heads, and checkmarks when you complete there quest. Even on the world map, they show you exlamation marks to quest npc's. Once you got a quest in ffxiv arr, you look at your journal and it really gives a good short story and tells you exactly what you need to do. Ther's even a map button, it will show you exactly where to go to do the quest.

 

FFXI had an auction house it looks alot diffrent then ffxiv arr's. FFxiv arr auction how, i think that's what it is, looks like the hunter board from ff 12. Well at least the one in ul'dah looks like that. Havn't been to the other cities.

 

FFXI had peaple who just stood around afk and bazaared stuff off. FFXIV ARR has a Contaner system, which is an npc that you put stuff on to sell your stuff. You can sell all your stuff without having to leave your computer on.

 

In ffxi you had a mog house in every city. Well i just discoverd something yesterday in ffxiv arr, there is an inn that you can go into for free. You end up in a nice room that has some shutters, and a storage box in the corner you can store stuff. Ther's also a bed in there, when you click on it, it shows your character laying down on the bed as you log out of the system. There is no moogle in there though, just a room with furnishings, a bed, and a storage chest.

 

There are moogles though, they act as mail boxes, they stand outside in the main city.

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1214

6/22/13 8:53:14 AM#25
Originally posted by toddze

FFXIV does not even belong in the same sentence as FFXI. I played XI for 5 years started at launch.

What made XI so great for me, was that when you accomplished something it felt like a real accomplishment, you had a proud feeling that you got something, or got something done. Stuff was not just given to you. I am sorry but I really like that. Easy things for me is not fun, I do not find going through the motions fun in anyway shape or form.

I met some great people in XI who I am still friends with and talk to, to this day. Over a decade later. which leads to my second point teamwork, you had to work with other people, and activly communicate. Where as now you are just playing solo with other people around you. With the occasional team up. 

I could write you a book on how much better XI was compared to XIV. Even though today they have changed XI even though I can not say I disagree with the devs for doing so because after about 6 or 7 years the game started to die and it was needed. But it is still going today and it is STILL p2p. where as everything post wow is shut down or a f2p mess within a couple years. I really can not understand developers these days, make a game for MMO players and not single players and you will have a game players playing for years and years. 

XI haters do not want to admit this but it was an overwhelming success SE. If you want to look at profit, XI is easy is around #4 or #5 of all time profit. XIV will do good just to break even.

This is exactly, and I mean exactly how my wife and I feel about XI. One thing I ll add to it is a big BUT. We don t have the time nor patience for a game like FFXI when it first came out. FFXIV gives us that little XI feel, with a lot more log in play a bit have fun and log out, to it. That said, when you want those long play sessions, XIV has that too. I would never say XIV is better then XI or even as good, but it fills the need we have, due to our busy lives.

I can play games like XI, and hopefully another one comes out eventually, we ll play it, but we most certainly won t be able to keep up with the norm.

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

6/23/13 3:43:48 PM#26

Compare any mmo to FFXI pre-abyssea and you're going to have a bad time.  Basically what I saw someone else say earlier in this thread - SE got cold feet or are simply ignoring their success with FFXI.  It boggles my mind to think that SE said FFXI is the most profitable thing they've made so far, and then stray so far from it with their next iteration of an mmo.

People who say FFXI wouldn't work today are absolutely wrong.  FFXI is a niche game.  It was niche when it released and is still niche.  there are still hundred of thousands of people who love FFXI style gameplay and would willingly pay for it, but certainly not millions of people which every mmo publisher is hung up on now.  If SE simplay made FFXI-2 they'd probably pull 500k subscribers again for another 10year cycle and make a solid income off it.  FFXIV is looking to be an outdated attempt at a modern mmo which will die off quickly because it doesn't introduce enough variables that make it complicated and addicting.

Don't hold your breath for FFXIV and wait another couple years.  SE will realize it eventually and make FFXI-2.

  saiweed

Novice Member

Joined: 6/13/12
Posts: 52

here to counter

6/23/13 3:49:50 PM#27
Originally posted by tollbooth

Compare any mmo to FFXI pre-abyssea and you're going to have a bad time.  Basically what I saw someone else say earlier in this thread - SE got cold feet or are simply ignoring their success with FFXI.  It boggles my mind to think that SE said FFXI is the most profitable thing they've made so far, and then stray so far from it with their next iteration of an mmo.

People who say FFXI wouldn't work today are absolutely wrong.  FFXI is a niche game.  It was niche when it released and is still niche.  there are still hundred of thousands of people who love FFXI style gameplay and would willingly pay for it, but certainly not millions of people which every mmo publisher is hung up on now.  If SE simplay made FFXI-2 they'd probably pull 500k subscribers again for another 10year cycle and make a solid income off it.  FFXIV is looking to be an outdated attempt at a modern mmo which will die off quickly because it doesn't introduce enough variables that make it complicated and addicting.

Don't hold your breath for FFXIV and wait another couple years.  SE will realize it eventually and make FFXI-2.

I disagree with all these opinions about 11 being better , its had its time, we're moving on now, 14 looks good, enough people already like it and more people will like it, getting real tired of these butt hurt people with the good old days syndrome. 

You wont have your way, dont care for 14? wont buy or play it? fine plenty will no loss there sorry, they made a quality game and it will last and make profit for years to come. 

  Cymdai

Advanced Member

Joined: 6/05/05
Posts: 1078

It's my job to be objective, it's my right to have an opinion.

6/23/13 4:00:58 PM#28

I'll give you a really in-depth comparison later tonight when I'm off work, but for the quickie version:

Combat: About 100x more spammy, especially 1-15 (worst part of the game by far). Solo-friendly, but totally uninteresting if you solo the whole time. Group content is more exciting, but still not nearly as challenging as FFXI by any standard.

Crafting: More interesting and exciting than FFXI by a longshot. It's much easier to skill up and make meaningful, useful items. The downside being that it's incredibly dumbed-down, there's no real profit potential in it (since materia is no longer destroyed from failed attempts) and it lacks the complexity of 11 (the lunar calendar, time of day, directions, elemental day, etc etc.. all removed for this game)

Scale of the world: It's a healthy size. You can go from one corner of the world to the other in 30 minutes. It doesn't feel overwhelming or underwhelming. Very comfortable and easy to navigate.

Overall feel: The game feels a lot like vanilla WoW to me. You CAN group... or you can not. You CAN quest... but you don't have to, you CAN craft, but you don't need to. It's very casual and simple, and from a 1-30 standpoint, there's hardly any complexity or challenge to the game. My fear is that the game has no long-term appeal (as it stands) and seems entirely too easy for a game that wants to retain customers for years. However, the constant addition of content is a plus, the developer is very open and transparent, and SE seems to have learned from their mistakes. I've pre-ordered, but moreso because I'm going to play it casually. I absolutely think this game is NOT for hardcore MMO players, as neither the challenge nor longevity exists in-game just yet.

Also, I haven't played FFXI in some years (maybe 3 years now...?) but when I did, I had played it for 5 years. I even have the MMORPG.com review for it.

Waiting for something fresh to arrive on the MMO scene...

  drivendawn

Elite Member

Joined: 4/17/11
Posts: 782

6/23/13 4:49:12 PM#29
Originally posted by Cymdai

I'll give you a really in-depth comparison later tonight when I'm off work, but for the quickie version:

Combat: About 100x more spammy, especially 1-15 (worst part of the game by far). Solo-friendly, but totally uninteresting if you solo the whole time. Group content is more exciting, but still not nearly as challenging as FFXI by any standard.

Crafting: More interesting and exciting than FFXI by a longshot. It's much easier to skill up and make meaningful, useful items. The downside being that it's incredibly dumbed-down, there's no real profit potential in it (since materia is no longer destroyed from failed attempts) and it lacks the complexity of 11 (the lunar calendar, time of day, directions, elemental day, etc etc.. all removed for this game)

Scale of the world: It's a healthy size. You can go from one corner of the world to the other in 30 minutes. It doesn't feel overwhelming or underwhelming. Very comfortable and easy to navigate.

Overall feel: The game feels a lot like vanilla WoW to me. You CAN group... or you can not. You CAN quest... but you don't have to, you CAN craft, but you don't need to. It's very casual and simple, and from a 1-30 standpoint, there's hardly any complexity or challenge to the game. My fear is that the game has no long-term appeal (as it stands) and seems entirely too easy for a game that wants to retain customers for years. However, the constant addition of content is a plus, the developer is very open and transparent, and SE seems to have learned from their mistakes. I've pre-ordered, but moreso because I'm going to play it casually. I absolutely think this game is NOT for hardcore MMO players, as neither the challenge nor longevity exists in-game just yet.

Also, I haven't played FFXI in some years (maybe 3 years now...?) but when I did, I had played it for 5 years. I even have the MMORPG.com review for it.

I had a lot of fun in FFXI but it wasn't  so much a challenge as everything was tedious and time consuming.

  Dfix

Novice Member

Joined: 4/18/12
Posts: 255

6/23/13 5:13:44 PM#30
Originally posted by colddog04

Could you instantly teleport anywhere in the world that you had visited for a fee in FFXI? 

Yes you can. Over the last few years they have made a whole slew of changes to OP warps, city warps and even beastmen zone warps. Chocobos and airships are a thing of the past in todays FFXI

 

Now to the OP. FFXI and FFXIV play as two totally different games. Both good in their own respects. FFXIV is what gamers expect from the modern MMOs and it does it very well. Nothing too flashy and nothing over the top but the systems, so far, are pretty flawless. 

 

On the other hand FFXI feels much more epic and historic. I think it has a lot to do with the 11+ years of development that has gone into the game. I think ARR will be right there too given the same amount of development.

 

In closing I think ARR, as far as SE titles go, is right on point and even a little past where FFXI was at US launch and as long as Yoshi-P is at the helm you can count on an open development team willing to listen to the community which is a far cry from FFXI.

Vivik-Cerberus

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1546

I cannot fiddle but I can make a great state of a small city.

6/23/13 5:30:15 PM#31

I put 1300+ game days into XI.  I can also look at things without nostalgia goggles on.

You can't compare the 2 games at all.  XI is oldschool with oldschool mechanics based around group play, community, and huge time sinks.  XIV is mostly solo with grouping added on for dungeons.

Combat: 

This is the aspect that XIV is miles ahead of XI in every way.  XI had the worst actual combat system ever but for it's time, it was the norm, so i understand it looking back.  Standing in one spot or standing on the mobs feet is all you ever did while auto attacking to build TP.  It was slow, dull, and really uninteresting.  Sure there were times where you'd hop on blm or rdm and chain nuke + sleep mobs while kiting, but those were few and far between.  Someone will inevitably throw in the example that this allowed for more talking between pulls, which was true as well.

XIV updates the combat to the standard hotbar, tab target that everyone's become comfortable with.  Unfortunately, i don't think many XI fans will like this change.  There's less emphasis on maxing out haste to weaponskill more often and more on rotations and TP management.  What this does allow is for more complex boss encounters compared to XI, which isn't saying a lot.

The emphasis in combat as it's evolved has been more on a visual feel.  You're concentrating more on the battle and movement and less on staring at the combat log and waiting for something to happen.  This is a good thing in my opinion.

Classes:

I feel XI had the best class system of any MMO ever.  Not only the quantity of classes but all the options you had with subjobs and the spell possibilities that it allowed.  This is the main aspect i wish XIV copied class by class.  I'm not a fan of being locked into 1 weapon per class/job like i am in XIV.

Game world:

I need to set up a seminar to educate XI players going into XIV that it's beneficial to help other solo players kill their mobs.  There's no mob tagging, except for Leve's, so it's ok to help other players out.  I've lost track of how many times I've assisted another person with their mob, only to have them run off and grab another while i just grabbed one for us.  I don't think many players realize that pve cooperation is possible.

 

You probably won't understand this but it's like comparing EQ to EQ2.  Two completely different games much like XI and XIV. 

You have to also understand that you'll never get that XI feeling again.  It was a different time with completely different expectations.  XIV has a higher ceiling for endgame content and housing while XI had all the community aspects driven by it's harsh game mechanics.  If only the 2 could have a baby.

  MagikrorriM

Hard Core Member

Joined: 5/14/10
Posts: 149

6/23/13 5:51:25 PM#32

Keep in mind to take everything you hear now with a grain of salt. There are aspects of the game not yet implemented, PvP and housing, and  classes/jobs . For the life of me I can't understand why not testing on the PvP aspect of the game hasn't started, the warzone, ballistas, ect. 

As these things become available, critiques are subject to change, this is beta after all, and not live release.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 3458

6/23/13 5:54:54 PM#33
Originally posted by MGPeterson
Save your money.  Final Fantasy MMO titles always have and always will suck.

ya thats why its been around for 25 years.

  dred79

Apprentice Member

Joined: 5/17/08
Posts: 17

6/23/13 6:47:57 PM#34

Its been a while since i played FFXI. I got to level 50 redmage and really enjoyed the game but its been a decade since i last played it. With that said here is what i can remember and compare to FFXIV AAR.

 

- Combat

When you start combat your character will autoattack every few seconds. You can cast skills that do a lot more damage with TP or MP. when you use a skill you have to wait a second or two before you can use another so you can't just spam the enemy with abilities.

You can combo some skills together but usually only 2 or 3 at most. You cannot chain or combo off other players skills as far as i can tell. Which is something i miss from FFXI.

- Scale of the World (Does it feel like you have a long way to go?)

The outside zones feel pretty big. Maybe the same as FFXI? Leveling feels really fast in early game up to level 15. At level 15 you need to beat a difficult boss cause I could not do it. So difficulty beyond level 15 increases a good amount. Given the number of classes and jobs you can get I think it scales well in terms growth. I think While FFXI had more class combinations you will feel a drive to level and try many different skill combinations in FFXIV. So it matches up well.

Its hard to say how much content there is in beta. But I believe it will scale really well. I am just too low level to really say how much. leveling in FFXI was definently slower than FFXIV AAR so how that affects the scale? not sure.

- Crafting

I was never a big crafter in FFXI so i can't really compare. Just know that for each crafting job you can equip items and gear to boost it. which i think is cool. My only concern is the economy. What i remember in  FFXI was that i really liked how lets say a level 7 sword was only sold in the city gridarina. but in the city of un'dal they only sold level 5 swords. So i liked that people would buy all the level 7 swords in one city and sell them in the other and make a profit.

I really hope that with crafting you can make some unique items that are only a certain level. That way it creates  a demand for it. I also hope they consider making different trade markets so that you can buy low in city and sell high in another. They may not be able to do that but i think it liven things up a little bit.

- Overall feel

Overall i think its a shaping up to be a solid game. The job and class system has enough depth and familiarity as FFXI to  keep me interested. It looks like they have setup a system where the class system will allow a lot of skill swapping and tweaking for solo play. While at the same time they added jobs that really define some core roles in group play.

So it looks like you will have jobs for your defined group play mechanics which is what everyone remembers FFXI for. While you have this class system with lots of custimization for solo play.

You can check out how the job and class system works at this link. It gave me a much better idea of what kinda game they are going for once you understand it.

http://www.eorzeapedia.com/wiki/Category:Jobs

 

  Dfix

Novice Member

Joined: 4/18/12
Posts: 255

6/23/13 7:12:01 PM#35
Originally posted by Alders

 

You have to also understand that you'll never get that XI feeling again.  

Very sad and very true. XI was awesome...

Vivik-Cerberus

  Brunio

Apprentice Member

Joined: 6/04/13
Posts: 29

6/23/13 7:15:57 PM#36
Originally posted by Alders

I put 1300+ game days into XI.  I can also look at things without nostalgia goggles on.

You can't compare the 2 games at all.  XI is oldschool with oldschool mechanics based around group play, community, and huge time sinks.  XIV is mostly solo with grouping added on for dungeons.

Combat: 

This is the aspect that XIV is miles ahead of XI in every way.  XI had the worst actual combat system ever but for it's time, it was the norm, so i understand it looking back.  Standing in one spot or standing on the mobs feet is all you ever did while auto attacking to build TP.  It was slow, dull, and really uninteresting.  Sure there were times where you'd hop on blm or rdm and chain nuke + sleep mobs while kiting, but those were few and far between.  Someone will inevitably throw in the example that this allowed for more talking between pulls, which was true as well.

XIV updates the combat to the standard hotbar, tab target that everyone's become comfortable with.  Unfortunately, i don't think many XI fans will like this change.  There's less emphasis on maxing out haste to weaponskill more often and more on rotations and TP management.  What this does allow is for more complex boss encounters compared to XI, which isn't saying a lot.

The emphasis in combat as it's evolved has been more on a visual feel.  You're concentrating more on the battle and movement and less on staring at the combat log and waiting for something to happen.  This is a good thing in my opinion.

Classes:

I feel XI had the best class system of any MMO ever.  Not only the quantity of classes but all the options you had with subjobs and the spell possibilities that it allowed.  This is the main aspect i wish XIV copied class by class.  I'm not a fan of being locked into 1 weapon per class/job like i am in XIV.

Game world:

I need to set up a seminar to educate XI players going into XIV that it's beneficial to help other solo players kill their mobs.  There's no mob tagging, except for Leve's, so it's ok to help other players out.  I've lost track of how many times I've assisted another person with their mob, only to have them run off and grab another while i just grabbed one for us.  I don't think many players realize that pve cooperation is possible.

 

You probably won't understand this but it's like comparing EQ to EQ2.  Two completely different games much like XI and XIV. 

You have to also understand that you'll never get that XI feeling again.  It was a different time with completely different expectations.  XIV has a higher ceiling for endgame content and housing while XI had all the community aspects driven by it's harsh game mechanics.  If only the 2 could have a baby.

 

^Most accurate response I've read.

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1762

6/23/13 7:46:12 PM#37
Originally posted by Alders

You probably won't understand this but it's like comparing EQ to EQ2.  Two completely different games much like XI and XIV. 

 

 

It isn't that they cannot be compared, but that their design concepts are completely opposite.   FFXIV is focused on rewarding individual players, and this is why all the systems have been made easy enough for not only solo play, but also so that all types of players will understand them easy.   IMHO, this is a serious design flaw, and SE will find out the hard way that it is a mistake.   FF fans enjoy their games from the complexity and throwing that all aside to make more appeal to the masses is a terrible move.  

 

Just ask Blizzard how well players react when you throw a beloved IP under the bus.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 3458

6/23/13 7:59:20 PM#38
Originally posted by thinktank001
Originally posted by Alders

You probably won't understand this but it's like comparing EQ to EQ2.  Two completely different games much like XI and XIV. 

 

 

It isn't that they cannot be compared, but that their design concepts are completely opposite.   FFXIV is focused on rewarding individual players, and this is why all the systems have been made easy enough for not only solo play, but also so that all types of players will understand them easy.   IMHO, this is a serious design flaw, and SE will find out the hard way that it is a mistake.   FF fans enjoy their games from the complexity and throwing that all aside to make more appeal to the masses is a terrible move.  

 

Just ask Blizzard how well players react when you throw a beloved IP under the bus.

Yea a lot of final fantasy fans liked the game but just as many fans didnt like its design either.  Hell i had several friends in the game that quit to play WoW because of how solo friendly it was.

  MisterSr

Apprentice Member

Joined: 6/16/07
Posts: 934

Nothing surprises me these days, luckily I am getting into the industry to create my own surprises.

6/23/13 8:00:41 PM#39

Honestly, I am a previous FFXI player and have played FFXIV since beta 1.0--stuck around because the community was so incredibly solid. Anyways, the game's are completely incomparable and yet totally relatable. I got to play on my previous character in the last beta and I can honestly say that ARR is the first time I've ever felt that same feeling that FFXI gave me--a sense that I am actually in a world that has character and life. But as stated previously FFXI is FFXI and FFXIV is FFFXIV. They're different games.

But honestly I could write a comparison here or you could wait until the open beta to find out. The best way to tell if an MMO is for you is by giving it a shot yourself and playing it with an open mind. I think everything anyone says here is going to be either under a veil of fanboydom or through troll glasses. Take everything anyone says here with a grain of salt.

  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 309

6/23/13 10:10:56 PM#40

The crafting system may be one of the best I have seen. It is very in depth as far as I could tell. I wish I could say the same about the combat.

The easiest way to describe the combat is in FFXI you would build TP to unleash weapon skills and in FFXIV it is pretty much opposite. You start with a 1000% at the beginning of every fight and conserve it from there. There are no weapon skill ups that we all came to love, that means no more "Dagger skill raises 0.1". Combat just feels like it doesn't have depth, personally I expected a little more from SE in this area. 

No waiting for airships. As much as it upset me when I would watch an airship pull off as I was trying to board in FFXI, deep down I always loved that part of the game. More opportunities to chat with people or just say hi., or even do some fishing. In FFXIV I'm not even sure there is gametime, just cycles. No moon phases with constellations that were aligned with everything in the world either. 

FFXIV: ARR is a good game that is alot of fun to play, I love almost everything else about it and it really is the most fun I've had since FFXI, but the hidden stats, mysteries, and depth that FFXI had just doesn't seem to be here just yet. Here's to hoping some of these little things make their way to FFXIV: ARR.

 

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