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EverQuest Next

EverQuest Next 

General Discussion  » Everquest Next is not going to have core loot gameplay of EQ1, EQ2 and other themeparks.

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111 posts found
  Trudge34

Apprentice Member

Joined: 8/08/12
Posts: 389

6/21/13 4:34:16 PM#41
Originally posted by Storm_Cloud

Originally posted by Storm_Cloud

Ok, waiiiit!

He mentioned Eve as being different. Ok, what about SWG preCU/NGE? We had a "skill tree" level up system... So to speak... Not actual levels, just skillblocks that levelled up. What if they copied and modified that into EQN? That would be bloody AMAZING!

I really like that system, and since he didn't mention SWG at all, maybe there is a meaning to that? :)

 

 

 

Replying to my own post, to add a link since most ppl are not familiar with the "level system" that was in SWG. Have a read... :)

http://www.mythor.net/blog/2011/12/star-wars-galaxies-best-skill-system-ever/

 

Smed did say that SWG fans would love EQN x100000! on his Twitter feed. Seems nearly impossible with all the FFA PvP threads that have sprouted up lately doesn't it?

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  Storm_Cloud

Apprentice Member

Joined: 2/10/13
Posts: 309

6/21/13 4:40:27 PM#42
Originally posted by Trudge34
Originally posted by Storm_Cloud

Originally posted by Storm_Cloud

Ok, waiiiit!

He mentioned Eve as being different. Ok, what about SWG preCU/NGE? We had a "skill tree" level up system... So to speak... Not actual levels, just skillblocks that levelled up. What if they copied and modified that into EQN? That would be bloody AMAZING!

I really like that system, and since he didn't mention SWG at all, maybe there is a meaning to that? :)

 

 

 

Replying to my own post, to add a link since most ppl are not familiar with the "level system" that was in SWG. Have a read... :)

http://www.mythor.net/blog/2011/12/star-wars-galaxies-best-skill-system-ever/

 

Smed did say that SWG fans would love EQN x100000! on his Twitter feed. Seems nearly impossible with all the FFA PvP threads that have sprouted up lately doesn't it?

Not really... SWG was "kinda" FFA PvP... The ruleset changed many times though...

Their best system, in my opinion was the TEF... If you attacked the opposite faction, you would become flagged for pvp, for 5 minutes I think it was. This included NPCs. (rebels or imperial NPCs)

 

 

  cronius77

Apprentice Member

Joined: 4/26/12
Posts: 1313

6/21/13 4:42:33 PM#43

I'll believe Smed when I see the game and not until then. I find it terribly hard to believe that SOE can design a game that isnt about loot progression and raiding. People in DCUO still yell about the gear and raid treadmill , yet every DLC they add more tiers to raiding. Same with EQ2 and even EQ is all about quest rewards and raiding. This company made way more raid oriented games then it did sandbox style games.

Also this game might be a hybred between SWG and EQ but in the end even SWG was changed over to raiding and leveling progression. I hope you sandbox guys finally get your wish but if they add in full pvp across all servers this game is as good as dead as soon as it releases just like shadowbane darkfall mortal and the rest of this games that try to always force pvp down your throat. SWG had a good system back before the CU so hopefully they stick to a working system and dont listen to the few rapid hardcore pvpers on sites like this one.

I still though find it hard to believe that anything smed says is actual fact , the man is one of the largest attention whores in the business. I like the EQ series of games and I will probably play it regardless if its themepark or sandbox but I wont touch it if its some stupid pvp rule set like eq2 nagafen or eq1. Im way to old for all that garbage in games I enjoy and it really has no place in everquest and is why they only always had just a couple of pvp servers vs pve ones.

  Dullahan

Advanced Member

Joined: 5/20/05
Posts: 798

Death to Themepark.

6/21/13 4:59:02 PM#44

It would be idiotic to do away with the PvE sphere of the game just because they're going to sandbox.

A lack of PvE and contested content was the primary reason the big sandbox MMOs became boring so quickly.  Without forms of progression, pvping for the sake of pvping is a complete bore.

SOE knows that fighting over territory and resources will only take their game so far without vibrant PvE progression.

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO, ArcheAge and many others I don't remember or care to admit.
-
Awaiting The Repopulation, Camelot Unchained & Shroud of the Avatar.
-
Don't be ignorant. Get an MMO education!

  Storm_Cloud

Apprentice Member

Joined: 2/10/13
Posts: 309

6/21/13 5:11:28 PM#45
Originally posted by Dullahan

It would be idiotic to do away with the PvE sphere of the game just because they're going to sandbox.

A lack of PvE and contested content was the primary reason the big sandbox MMOs became boring so quickly.  Without forms of progression, pvping for the sake of pvping is a complete bore.

SOE knows that fighting over territory and resources will only take their game so far without vibrant PvE progression.

I would, as much as you do, to keep the 2 things seperate. 1 server for each. But, the TEF system from SWG kinda did the same thing, until, you attacked the opposite faction. (Elf attack a Troll, etc) Was it a PC or npc.

Also, it was not forced PvP off the bat. You chose if you wanted be flagged for it at all times, or not flagged at all, unless you attacked the opposite faction. :)

They would have to do something for grouping etc. For instance, grouping will nullify the faction disputes so that ppl can group together for PvE content. For the duration of the group, or something like it. Hopefully with some rule so that it cannot be abused.

Like, PC just killed another PC and got flagged for pvp (5 mins). His friends are coming for him, so he joins a group, and is safe. (can easily be fixed by if you are flagged, you cannot join any grps. or something) lol

 

  Ozivois

Novice Member

Joined: 4/17/10
Posts: 602

6/21/13 5:15:49 PM#46

Core loot gameplay will be in EQ Next like it should be. However, expect a dynamic system for resource gathering, housing and the like. Leveling up and gearing up drive gameplay; recent games allow for quick level-up and all gear-up at endgame. A good sandbox would make levelling up a long, slow process to keep you busy doing jobs along the way.  Master crafters, farmers, fishermen, adventurers, miners, etc. should had had to put alot of time and energy to get there.

I just think that the player-generated products made by a sandbox environment are going to be real important to buy and use in this game and that's about as far as it gets away from being a "core loot gameplay" kind of game.

  Kuanshu

Novice Member

Joined: 5/19/04
Posts: 277

6/21/13 5:33:23 PM#47

Anything that would get rid of gold farming companies is cool with me

Anything that would remove ridiculious timesinks for players involved in mindless grinds for gold

Anything that would get rid of greed, envy, hate, corruption, etc...

Too bad this doesn't work in the real world...guess we have to start with how it would work in a game...

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

6/21/13 5:38:20 PM#48
Originally posted by ice-vortex

Don't delude yourselves, Everquest Next is going to be a sandbox, not a themepark. What the vast majority of PVE players want and keep talking about on this forum is not going to be in this game. This game is not going to be Everquest 1 Next or Everquest 2 Next, but a radically different game as Smedley has made quite clear.

 So in other words they are going to hope to be able to undo what they did with EQ 1...because it was EQ 1 that turned MMOs in to themepark loot fest garbage as well as grind based with massive camp spawn times.

EQ1s effect on the genre really makes me wish Microsoft had put some actual advertising muscle behind AC1 so EQ1 hadn't of dominated like it did...the genre wouldn't have all gone down the EQ route and would instead have been more diversified with AC1s sandbox influence.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6703

Gaming should be about fun, not gender equality.

6/21/13 5:41:30 PM#49

What is worrying for me, still, is that I still havent seen any concrete sandbox features. "...bring life to the world". Well that could mean anything and I am sure that there are ThemePark games who have made that claim.

What they need to do is to give us concrete features and aspects of the game. What seems to be clear, by this statement, that it is not going to be a skillbased game. So a level based sandbox? No, that wont work. Possibly a hybrid like Asheron's Call 1 but you cannot have an open ended sandbox type MMO with the restrictions that a level based MMO puts on a game.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3870

RIP City of Heroes!

6/21/13 5:49:31 PM#50
Originally posted by Yamota

What is worrying for me, still, is that I still havent seen any concrete sandbox features. "...bring life to the world". Well that could mean anything and I am sure that there are ThemePark games who have made that claim.

What they need to do is to give us concrete features and aspects of the game. What seems to be clear, by this statement, that it is not going to be a skillbased game. So a level based sandbox? No, that wont work. Possibly a hybrid like Asheron's Call 1 but you cannot have an open ended sandbox type MMO with the restrictions that a level based MMO puts on a game.

 What he wants is people to not pay attention to the man behind the curtain. 

Yes, he needs be start talking concrete specifics and not some pie in the sky mumbo jumbo.

  User Deleted
6/21/13 6:06:30 PM#51
The big august reveal will be a teaser trailer, some manifesto hype video, and a bullet point list of features they have yet to implement but plan on having by launch.
  winter

Advanced Member

Joined: 8/08/03
Posts: 2282

6/21/13 6:49:29 PM#52
Originally posted by CalmOceans
Originally posted by Iadien
Originally posted by CalmOceans
Originally posted by evilastro
Smed talks a lot of shit. 

He talks nothing but. He said EQNext would have permadeath too. He's in China atm I believe, he just says random stuff to rile up the community.

That was clearly a joke, and then it was cleared up later for those of you that actually thought he was being serious.

Clearly? He doesn't make it clear at all when he is joking and when not.

And it was Dave Georgeson who cleared it up, and only after that did Smedley correct it.

He's a troll, pure and simple.

This^^

Smeds a troll for his own game plain and simple and anyone who believe everything out of his mouth is  well a moron.

It doesn't matter what the game is or isn't he's gonna say what he thinks people want to hear, what he thinks will SELL the game. He's out to build hype and sell the game, honesty has nothing to do with it. People want to hear EQN is a sandbox so he's gonna say its a sandbox, people want to hear its different, so he's gonna say its different. people are scared its gonna be too different, so he's gonna say its familiar.

   Yeah he'll test the water once in awhile or go overboard and say "we like permadeath for EQN!"  Oh wait that didn't go over too well we were just joking that time hahahahah great joke right hahhaha. You get it right? Haha, We were uh.. just pulling your leg that time Hahaha. Its that just the funniest joke you heard today? hahah (seriously do game designers have that poor a sense of humor that that passes as a joke?) 

  kellian1

Apprentice Member

Joined: 4/20/06
Posts: 232

6/21/13 6:53:09 PM#53

Unless they try something never done before (as far as I know) as in, make the items people use 100% player made and the loot you get off mobs simply crafting materials or something of that nature..I have no idea how they are going to pull off what he is talking about (which would be VERY interesting if done well).

Then again (as I have said before), look at the source and please, for your own sanity, take a wait and see approach.

  fyerwall

Hard Core Member

Joined: 6/01/04
Posts: 3204

6/21/13 7:19:29 PM#54
I am taking a lot of what Smed says with a grain of salt. Not because I think he's lying (he may or may not be) but because I think he is having fun trying to make Daves life miserable by trying to see how much info he validate to players without breaking the secret.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"


  mbd1968

Hard Core Member

Joined: 2/21/07
Posts: 2054

6/21/13 7:25:09 PM#55
Originally posted by Mtibbs1989
Next thing they'll say is that they're taking out leveling...

I hope they do.

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2407

Whatever you do, do NOT speak ill of Asheron's Call 2...

6/21/13 7:26:07 PM#56
Originally posted by AIMonster
Ugh, that's all I have to say.  Not sure how you are going to keep PvE players interested for an extended period of time without things like loot progression and raiding.  This was an issue in GW2 for quite a few people and even that could probably be considered a "core loot" game.  I hope they don't take that EVE example to heart, as EVE is a very niche game that mostly appeals to PvPers.

It is easy, make the game interesting and fun.

I played SWG and while I did partake in some PvP here and there I spent the majority of my time exploring and running some missions as well as hanging out in the cantina.

It is really narrow-minded to assume that PvE players only want raids and loot.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2407

Whatever you do, do NOT speak ill of Asheron's Call 2...

6/21/13 7:29:26 PM#57
Originally posted by winter
Originally posted by CalmOceans
Originally posted by Iadien
Originally posted by CalmOceans
Originally posted by evilastro
Smed talks a lot of shit. 

He talks nothing but. He said EQNext would have permadeath too. He's in China atm I believe, he just says random stuff to rile up the community.

That was clearly a joke, and then it was cleared up later for those of you that actually thought he was being serious.

Clearly? He doesn't make it clear at all when he is joking and when not.

And it was Dave Georgeson who cleared it up, and only after that did Smedley correct it.

He's a troll, pure and simple.

This^^

Smeds a troll for his own game plain and simple and anyone who believe everything out of his mouth is  well a moron.

It doesn't matter what the game is or isn't he's gonna say what he thinks people want to hear, what he thinks will SELL the game. He's out to build hype and sell the game, honesty has nothing to do with it. People want to hear EQN is a sandbox so he's gonna say its a sandbox, people want to hear its different, so he's gonna say its different. people are scared its gonna be too different, so he's gonna say its familiar.

   Yeah he'll test the water once in awhile or go overboard and say "we like permadeath for EQN!"  Oh wait that didn't go over too well we were just joking that time hahahahah great joke right hahhaha. You get it right? Haha, We were uh.. just pulling your leg that time Hahaha. Its that just the funniest joke you heard today? hahah (seriously do game designers have that poor a sense of humor that that passes as a joke?) 

For some reason I don't remember the community being as dramatic as you are making this out to be. In fact I seem to recall a lot of people being kind of bummed, not to the point of crying in their beers but a little let down.

It is obvious you carry a pitchfork for this guy but going around and just saying, "Hey, he does this and he says that." while not having all the facts in your bag is kind of lame...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  zethcarn

Novice Member

Joined: 7/18/04
Posts: 1564

6/21/13 7:56:04 PM#58
Originally posted by Iadien
Originally posted by CalmOceans
Originally posted by Iadien
Originally posted by CalmOceans
Originally posted by evilastro
Smed talks a lot of shit. 

He talks nothing but. He said EQNext would have permadeath too. He's in China atm I believe, he just says random stuff to rile up the community.

That was clearly a joke, and then it was cleared up later for those of you that actually thought he was being serious.

Clearly? He doesn't make it clear at all when he is joking and when not.

And it was Dave Georgeson who cleared it up, and only after that did Smedley correct it.

He's a troll, pure and simple.

Yes, it clearly was a joke. Perma death on all servers? come on. lol

Please tell me you didn't think it was a possibility. :( that makes me sad, if so.

It would actually be interesting to have a permadeath server with accelerated leveling (x10) and be able to acquire loot a bit faster :)

  Stiler

Novice Member

Joined: 10/19/05
Posts: 599

6/21/13 8:15:25 PM#59
Originally posted by kellian1

Unless they try something never done before (as far as I know) as in, make the items people use 100% player made and the loot you get off mobs simply crafting materials or something of that nature..I have no idea how they are going to pull off what he is talking about (which would be VERY interesting if done well).

Then again (as I have said before), look at the source and please, for your own sanity, take a wait and see approach.

UO, SWG, EVe, these games have (or had, in the case of SWG) player driven economies. Where the main gear that players used was obtained mainly from player crafters. Where over-time the gear could degrade/break (or be lost in pvp).

 

It was very different compared to most other mmo's (like EQ, WoW, GW2, etc) where the gear is obtained through PVE drops. It also depends heavily on having a good economy, items have to leave the world (IE through loss or degrading) so people will need to eventually buy new ones. Also the Auction houses generally go against this, which is why UO had no auction house and SWG only had a limited AH (Where you could only sell cheap items/resources, the main items like Armour/weapons you had to physically go to a player shop to buy).

The reason is that having a global AH reduces the sense of local crafter competition and economies.

  kellian1

Apprentice Member

Joined: 4/20/06
Posts: 232

6/21/13 8:59:51 PM#60
Originally posted by Stiler
Originally posted by kellian1

Unless they try something never done before (as far as I know) as in, make the items people use 100% player made and the loot you get off mobs simply crafting materials or something of that nature..I have no idea how they are going to pull off what he is talking about (which would be VERY interesting if done well).

Then again (as I have said before), look at the source and please, for your own sanity, take a wait and see approach.

UO, SWG, EVe, these games have (or had, in the case of SWG) player driven economies. Where the main gear that players used was obtained mainly from player crafters. Where over-time the gear could degrade/break (or be lost in pvp).

 

It was very different compared to most other mmo's (like EQ, WoW, GW2, etc) where the gear is obtained through PVE drops. It also depends heavily on having a good economy, items have to leave the world (IE through loss or degrading) so people will need to eventually buy new ones. Also the Auction houses generally go against this, which is why UO had no auction house and SWG only had a limited AH (Where you could only sell cheap items/resources, the main items like Armour/weapons you had to physically go to a player shop to buy).

The reason is that having a global AH reduces the sense of local crafter competition and economies.

No, I'm talking about 100% player made items...even the junk items you start with. Sure in the games you mentioned players could get the better items through crafters, but i'm talking about a system in which every item, even the starter/bad ones, are player made and need to be repaired and fixed by players. (IE no loot drops at all from the mobs except crafting items)

AH could also be localized by big city area (radius around the city) or even by race.....if that is what he is talking about it has possibilities...though I know better than to get my hopes up with this man.

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