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EverQuest Next

EverQuest Next 

General Discussion  » PvP Poll

16 Pages First « 2 3 4 5 6 7 8 » Last Search
317 posts found
  Redemp

Novice Member

Joined: 7/30/05
Posts: 1055

If I didn't respond to you, chances are you're a idiot.

6/21/13 10:12:07 AM#81
 There will have to be server types, otherwise .... DOOM!
  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1814

"I shall take your position into consideration"

6/21/13 10:12:44 AM#82
Originally posted by bcbully

I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

 

A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

 

Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

 

 

Or even WoW

I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

Currently playing: L2 Chronicle 4

  Nurf3duk

Apprentice Member

Joined: 5/20/13
Posts: 34

6/21/13 10:16:18 AM#83

I'm just curious how many people who want FFA PvP etc actually played EQ, or just want FFA PvP  EQ:Next because of the whole "Teh Best at E3" nonsense so jumped on the bandwagon.....The average gamer age nowdays I guess to be mid 20's? so alot of them would of been very young when EQ was released.

 

I read these forums alot and many times the argument drifts away from the original point, not that can/if/why X system would work....it's more is it fitting in this style of game given its lore, history and past games and the playerbase it already caters to.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17080

6/21/13 10:23:31 AM#84
Originally posted by bcbully

 

The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

Actually I think that's a very good point. but...

There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

Sony is not going to turn their back on these players.

  Nurf3duk

Apprentice Member

Joined: 5/20/13
Posts: 34

6/21/13 10:25:48 AM#85
Originally posted by coretex666
Originally posted by bcbully

I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

 

A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

 

Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

 

 

Or even WoW

I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

You never played on Outland obviously

  ice-vortex

Hard Core Member

Joined: 5/21/10
Posts: 919

6/21/13 10:26:09 AM#86
Originally posted by Sovrath
Originally posted by bcbully

 

The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

Actually I think that's a very good point. but...

There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

Sony is not going to turn their back on these players.

Except they already 'turned their backs' as you say when they decided to make EQN a sandbox instead of a themepark. Though they really aren't because they have no plans to shutdown the EQ and EQ2 servers. Getting these people to go from one game to another of their games does absolutely nothing for them. There is zero net gain there.

  Redemp

Novice Member

Joined: 7/30/05
Posts: 1055

If I didn't respond to you, chances are you're a idiot.

6/21/13 10:27:55 AM#87
Originally posted by Sovrath
Originally posted by bcbully

 

The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

Actually I think that's a very good point. but...

There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

Sony is not going to turn their back on these players.

 Thank god, someone who thinks the same thing I do.

I'll go one step further ;  I personally think the come lately pvp crowd will be vastly disappointed with whatever PvP system is put into EQN. EQ's about PvE , Smedley can troll all he likes but the bottom line is the dollar ... SoE simply won't alienate their client base for a niche market.

---- I'm speculating.

P.S -- Everquest was more of a sandbox than a themepark ,  so no ... SoE didn't turn their back on us. EQ2 is a very well done themepark in that the plethora of choices it offers detracts from the obvious flaws of a modern themepark. ( Tangent )

  Agnostic42

Novice Member

Joined: 8/19/04
Posts: 322

6/21/13 10:28:15 AM#88
Originally posted by Nurf3duk

I'm just curious how many people who want FFA PvP etc actually played EQ, or just want FFA PvP  EQ:Next because of the whole "Teh Best at E3" nonsense so jumped on the bandwagon.....The average gamer age nowdays I guess to be mid 20's? so alot of them would of been very young when EQ was released.

 

I read these forums alot and many times the argument drifts away from the original point, not that can/if/why X system would work....it's more is it fitting in this style of game given its lore, history and past games and the playerbase it already caters to.

Good Post, I have often wondered that as well. As a title gains more momentum there are bound to be people who jump on for the ride.

Original EQ did have free for all PvP, it was called the Rallos Zek server. Other ruleset servers came along like Sullon Zek with racial GooD,Evil,Nuetral factions.

The ONLY places to PvP on ANY of the main servers was inside an Arena. The only time people could duel was if they both were in inside the arena. Each of the Capitol cities had their own Arena, as well as the original Bazaar and even an Entire Zone named 'The Arena".

The old system Everquest had fit the lore perfectly, I hope they don't stray too far from that formula.

  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

6/21/13 10:28:59 AM#89
no I would not play it, for my pvp fix i would play a pvp game.

  Mr_Sneakyman

Novice Member

Joined: 6/23/11
Posts: 41

6/21/13 10:32:53 AM#90
You nerd, care-bear cry-babies are pathetic.  PvE is for the weak. I will crush you all.
  nothuman24

Apprentice Member

Joined: 6/21/13
Posts: 40

6/21/13 10:33:44 AM#91
Originally posted by cyandk

164 votes and exactly 50-50 .. That surprises me. Thought there was a lot more "carebears" out there.

 

No flaming intended.

 

Imo, a lot of "carebears" overestimate how often fights break-out in true open-world pvp games. They picture an atmosphhere that is chaotic where fights happen around every corner without reason.

If the "carebear" crowd understood how chill open-world pvp games actualy are, I bet the poll would be more like 80%:20%.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1385

6/21/13 10:34:21 AM#92
As long as they separate pvp and pve abilities I'm good. As a PvE player primarily, I'm growing bored and need some risk reward while Pveing in the open world. Also the world will need to be big and open. If its corridored swtor style, I would obviously not want open world pvp.
  ice-vortex

Hard Core Member

Joined: 5/21/10
Posts: 919

6/21/13 10:34:34 AM#93
Originally posted by Redemp
Originally posted by Sovrath
Originally posted by bcbully

 

The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

Actually I think that's a very good point. but...

There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

Sony is not going to turn their back on these players.

 Thank god, someone who thinks the same thing I do.

I'll go one step further ;  I personally think the come lately pvp crowd will be vastly disappointed with whatever PvP system is put into EQN. EQ's about PvE , Smedley can troll all he likes but the bottom line is the dollar ... SoE simply won't alienate their client base for a niche market.

---- I'm speculating.

P.S -- Everquest was more of a sandbox than a themepark ,  so no ... SoE didn't turn their back on us. EQ2 is a very well done themepark in that the plethora of choices it offers detracts from the obvious flaws of a modern themepark. ( Tangent )

Sorry, but no matter how much you say it, it will not make Everquest anymore of a sandbox. We already have a sandbox to compare it to during that era: Ultima Online. Everquest is a typical loot centric, static world, themepark game.

Also, that 'niche market' as you call it, has the second highest western MMORPG subscriber base in the market with EVE. Planetside 2, a PVP-focused game, is SOE's highest active playerbase of any of their games.

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1987

6/21/13 10:38:43 AM#94
I guess we all have different definitions of open PvP, but I consider it being able to go out and kill anybody I see.  I'm not really for this, but I am for something more factional like Planetside 2 where I can kill anyone that isn't part of my side.  
  Riposte.This

Novice Member

Joined: 5/11/12
Posts: 195

Killing dragons is my shit

6/21/13 10:41:23 AM#95

EQ2 was never a "consented" pvp game. When they released PVP, it was open world, but with level ranges dependent on the zone.

They only really need to worry about the griefing, and to me they already have a decent system they could use. If you kill someone enough, you become carnage flagged, which allows anyone from any level to kill you.

Some of my best memories of EQ2 was questing, then getting killed a couple times and my guild would come out, then their guild would come out, and a huge battle of group on  group, or bigger would break out. So much fun. Then after a few group on group battles, people would go back to doing their own thing, and the fighting stopped. There was a mutual agreement.

Also EQ2 has the "recent" list, where anyone on your recent list wouldn't give you any updates, fame, etc for 10 minutes.

Killing dragons is my shit

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1815

6/21/13 10:43:04 AM#96

Maybe if PVP players behaved less like kids people would welcome them in their games.

Yes we get it, you like acting tough, you like using "carebear" and you think PVP is better.

Most people in Everquest or Everquest 2 and frankly most MMO players really don't give a damn about PVP.

PVE to PVP servers in Everquest is 16 to 1 to pure PVE. And that 1 should be a 0 because most people don't even PVP on the PVP server.

 If this game needs to succeed you're going to need to realise PVP is a tiny minority of the MMO playerbase. 

  Redemp

Novice Member

Joined: 7/30/05
Posts: 1055

If I didn't respond to you, chances are you're a idiot.

6/21/13 10:46:28 AM#97
Originally posted by ice-vortex
Originally posted by Redemp
Originally posted by Sovrath
Originally posted by bcbully

 

The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

Actually I think that's a very good point. but...

There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

Sony is not going to turn their back on these players.

 Thank god, someone who thinks the same thing I do.

I'll go one step further ;  I personally think the come lately pvp crowd will be vastly disappointed with whatever PvP system is put into EQN. EQ's about PvE , Smedley can troll all he likes but the bottom line is the dollar ... SoE simply won't alienate their client base for a niche market.

---- I'm speculating.

P.S -- Everquest was more of a sandbox than a themepark ,  so no ... SoE didn't turn their back on us. EQ2 is a very well done themepark in that the plethora of choices it offers detracts from the obvious flaws of a modern themepark. ( Tangent )

Sorry, but no matter how much you say it, it will not make Everquest anymore of a sandbox. We already have a sandbox to compare it to during that era: Ultima Online. Everquest is a typical loot centric, static world, themepark game.

Also, that 'niche market' as you call it, has the second highest western MMORPG subscriber base in the market with EVE. Planetside 2, a PVP-focused game, is SOE's highest active playerbase of any of their games.

I disagree with you , but this isn't the thread to discuss why so we will leave it at that.

PS2 is a MMOFPS -- which is an entirely different beast , apples to oranges, completely irrelevant to the discussion at hand.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1814

"I shall take your position into consideration"

6/21/13 10:46:55 AM#98
Originally posted by Nurf3duk
Originally posted by coretex666
Originally posted by bcbully

I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

 

A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

 

Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

 

 

Or even WoW

I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

You never played on Outland obviously

Been subscribed to WoW since day 1 with several little breaks. I stay behind what I said whatever it was (Romney said that I believe :) ). No seriously, I think WoW has never been gankfest. Judging by your post, you do not agree.

Currently playing: L2 Chronicle 4

  Riposte.This

Novice Member

Joined: 5/11/12
Posts: 195

Killing dragons is my shit

6/21/13 10:47:26 AM#99
Originally posted by CalmOceans

Maybe if PVP players behaved less like kids people would welcome them in their games.

Yes we get it, you like acting tough, you like using "carebear" and you think PVP is better.

Most people in Everquest or Everquest 2 and frankly most MMO players really don't give a damn about PVP.

PVE to PVP servers in Everquest is 16 to 1 to pure PVP. And that 1 should be a 0 because most people don't even PVP on the PVP server.

 If this game needs to succeed you're going to need to realise PVP is a tiny minority of the MMO playerbase. 

Until they ruined pvp by changing rulesets / not allowing people to lock, Nagafen was the highest populated server in EQ2. Only 2 of the other servers came close. And even now Nagafen is still one of the top populated servers with a medium to high load a lot of the time.

Can have 40 PVE servers, but if the population on them is low, who cares. But in my opinion ,there will be PVE and PVP based servers just like there was in EQ2. That way they can hit every market.

Killing dragons is my shit

  Riposte.This

Novice Member

Joined: 5/11/12
Posts: 195

Killing dragons is my shit

6/21/13 10:48:29 AM#100
Originally posted by coretex666
Originally posted by Nurf3duk
Originally posted by coretex666
Originally posted by bcbully

I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

 

A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

 

Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

 

 

Or even WoW

I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

You never played on Outland obviously

Been subscribed to WoW since day 1 with several little breaks. I stay behind what I said whatever it was (Romney said that I believe :) ). No seriously, I think WoW has never been gankfest. Judging by your post, you do not agree.

WOW is totally a gank fest but only because they don't have level range caps for PVP. I was killed easily over 50 times just getting to my 50s by people who were max level and just bored.

Killing dragons is my shit

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