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EverQuest Next

EverQuest Next 

General Discussion  » Hypothetical: EQ Next has the same classes as EQ1, what class would you play?

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82 posts found
  ghorgos

Advanced Member

Joined: 11/23/10
Posts: 128

6/20/13 9:02:37 AM#61

Enchanter unless the cc-mechanics realy suck

Wizzard or Magician as alt

  xAPOCx

Elite Member

Joined: 10/25/12
Posts: 842

6/20/13 9:06:12 AM#62
Originally posted by arieste
I don't think SOE was particularly happy with how having 25 classes turned out in EQ2, so i'm guessing this will be a system more similar to Rift - like 4 classes and tons of very different specs / ways to combine them.   A classless system like TSW or EVE would be awesome.

If this is how they choose to have there classes, then you can count me right out. I hate that everyone can be everything bullshit. Pick a class and get on with it.

  Rogosh

Apprentice Member

Joined: 11/25/06
Posts: 165

6/20/13 9:10:58 AM#63

Shadowknight, feign death pull is beast.

Alts would be, beastlord and either necro or magician.

"Its better to look ugly and win than pretty and lose"

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

6/20/13 9:16:57 AM#64
Originally posted by Rogosh

Shadowknight, feign death pull is beast.

Alts would be, beastlord and either necro or magician.

I used to love pulling as a Necro =-) Was a lot of fun!

  Jorl

Apprentice Member

Joined: 2/05/12
Posts: 262

6/20/13 9:18:27 AM#65
EQ1 classes... Beast Lord! :)
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

6/20/13 10:03:14 AM#66

Whatever the equivalent of a performing Bard (not a buffbot) is.

Did EQ have any performance competitions?

This year should mark (if I'm not mistaken) the 18th Annual House Aspis Bardfest.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  teddyboy420

Hard Core Member

Joined: 5/22/04
Posts: 388

Blessed are the forgetful: for they get the better even of their blunders - Friedrich Nietzsche

6/20/13 10:46:15 AM#67
Originally posted by xAPOCx
Originally posted by arieste
I don't think SOE was particularly happy with how having 25 classes turned out in EQ2, so i'm guessing this will be a system more similar to Rift - like 4 classes and tons of very different specs / ways to combine them.   A classless system like TSW or EVE would be awesome.

If this is how they choose to have there classes, then you can count me right out. I hate that everyone can be everything bullshit. Pick a class and get on with it.

Yeah, I agree, I don't care for the Rift system either, four generalized arch-types, which are then broken down into something resembling individual classes based on how they are specialized. It sounds kinda neat on paper, but when it's put into practice it seriously limits diversity b/c no matter what, each class ultimately comes back to the arch-type they are based on. In a system like that, there can be no such things as EQ Bards, or pure support classes which are, by far, my favorite type of class.

I hope that they use a system most like EQlive, where classes can be wholly unique and some can exist outside the trinity of tank/healer/dps. I want something that looks more like tank/healer/dps/support.

  exwin

Novice Member

Joined: 3/08/07
Posts: 224

6/20/13 10:57:05 AM#68

If EQ Next was JUST like classic EQ1, Bard.  No question.

I got the most function out of guild tanking with my War, and pug healing with my druid, but my bard was my favorite, even probably cementing the probability that I'll have arthritis in my hands one day.

 

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2613

110100100

6/20/13 10:59:18 AM#69

since its supposedly a sandbox, it may not even have classes. but if it did have the same class/races as EQ, i would have to go with a fat ogre shaman like my old main.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

6/20/13 11:04:57 AM#70
I like almost all the classes in EQ1, and hope they stick with those classes. Having said that I will probably have every character slot filled with a class I want to play. The biggest grief i have with EQ1 classes is the melee classes, I would love to see them in a lot more depth and options in playstyles. I think I would more than likely play a Beastlord though as long as they removed the requirement of raising your skills, i cant tell you how annoying it is to get new spells and then blow 50% of your mana to just cast it once.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

6/20/13 11:41:20 AM#71
Originally posted by baphamet

since its supposedly a sandbox, it may not even have classes.

Like MxO?

I wouldn't have thought that game made a big enough impression on the Smed to have any carry-over, but sure, could be.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Kuanshu

Novice Member

Joined: 5/19/04
Posts: 277

6/20/13 1:01:06 PM#72

Getting rid of classes altogether is aight with me...as it only makes sense to be good at what you do over time and your type of gameplay makes you who you are...

Otherwise I usually played an unarmed monk type class in any MMORPG I played, including Everquest; if they didn't allow unarmed classes I played an archer type ranged stealth killer, which was mostly the case as unarmed fighters were hard for game developers to impliment and program as I was told time and again

  dandurin

Elite Member

Joined: 5/19/04
Posts: 376

6/20/13 1:13:33 PM#73

Iksar SK.

 

Had one in EQ and EQ2.

 

Would love a Ratonga Enchanter, I hope Ratonga make it into the base game.

 

Was really eager to play a Troll Shaman in EQ2 but they nerfed the class-defining slows.

  Riposte.This

Novice Member

Joined: 5/11/12
Posts: 195

Killing dragons is my shit

6/20/13 1:14:44 PM#74
Shadowknight

Killing dragons is my shit

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2613

110100100

6/20/13 2:32:03 PM#75


Originally posted by Icewhite

Originally posted by baphamet since its supposedly a sandbox, it may not even have classes.
Like MxO?

I wouldn't have thought that game made a big enough impression on the Smed to have any carry-over, but sure, could be.


well being a sanbdbox it could be skill based to give the most freedom possible.

not saying that is what it likely will be, i am just saying we don't know for sure.

  Waterlily

Apprentice Member

Joined: 5/26/08
Posts: 2882

6/20/13 2:38:39 PM#76

Someone needs to make a poll out of this......go on.....

  gakule

Novice Member

Joined: 8/24/07
Posts: 90

6/20/13 3:20:00 PM#77
Originally posted by teddyboy420
Originally posted by xAPOCx
Originally posted by arieste
I don't think SOE was particularly happy with how having 25 classes turned out in EQ2, so i'm guessing this will be a system more similar to Rift - like 4 classes and tons of very different specs / ways to combine them.   A classless system like TSW or EVE would be awesome.

If this is how they choose to have there classes, then you can count me right out. I hate that everyone can be everything bullshit. Pick a class and get on with it.

Yeah, I agree, I don't care for the Rift system either, four generalized arch-types, which are then broken down into something resembling individual classes based on how they are specialized. It sounds kinda neat on paper, but when it's put into practice it seriously limits diversity b/c no matter what, each class ultimately comes back to the arch-type they are based on. In a system like that, there can be no such things as EQ Bards, or pure support classes which are, by far, my favorite type of class.

I hope that they use a system most like EQlive, where classes can be wholly unique and some can exist outside the trinity of tank/healer/dps. I want something that looks more like tank/healer/dps/support.

I don't think you ever played Rift... being able to tank on a cleric, or heal on a cleric, or melee dps on a cleric, or ranged dps on a cleric doesn't seem to be limiting at all.

 

OR being able to tank on a rogue, dps on a rogue, play as a bard (SUPPORT) on a rogue... doesn't seem to be limiting at all.

 

That being said, I would much prefer to have the "pick a class and stick to it" approach. Not having to deal with high level players that decided to switch their spec after acquiring gear for it would be wonderful!

  Ronin316

Novice Member

Joined: 9/11/04
Posts: 12

6/20/13 4:49:30 PM#78

Half Elf Druid for me. I liked the Jack of all Trades master of none concept. Sure I couldn't heal like a cleric, damage like a wizard, or buff like a shaman etc etc etc. But bad things happen and I had more than a few groups tell me I was nice to have around when things went south one way or another. They could help in a multitude of situations, and lets not forget the every famous (Toon walks up "hey can I get a SOW." )

Alt Wise.. Mage or Wizard type. If I can't help the good guys well then I just want to melt the bad ones.

Also I always liked the way classes were done in VG. I always thought that a fair amount of imagination went into them. Bloodmages, Disciples, and Psionisists for example all really fun classes.  The damage capability of the Sorcerer was a pretty good time to as I recall.

  Deolus

Apprentice Member

Joined: 5/30/05
Posts: 391

6/20/13 7:55:21 PM#79
Played a wizard in EQ1 for 6 years or more. Will hopefully play a wizard in EQN but I hope they don't make balanced classes like they ended up in EQ1. There was a reason that cloth wearers could be one-shotted if they didn't control aggro. Having non-caster classes out damage you was not funny.
  teddyboy420

Hard Core Member

Joined: 5/22/04
Posts: 388

Blessed are the forgetful: for they get the better even of their blunders - Friedrich Nietzsche

6/20/13 8:07:26 PM#80
Originally posted by gakule
Originally posted by teddyboy420
Originally posted by xAPOCx
Originally posted by arieste
I don't think SOE was particularly happy with how having 25 classes turned out in EQ2, so i'm guessing this will be a system more similar to Rift - like 4 classes and tons of very different specs / ways to combine them.   A classless system like TSW or EVE would be awesome.

If this is how they choose to have there classes, then you can count me right out. I hate that everyone can be everything bullshit. Pick a class and get on with it.

Yeah, I agree, I don't care for the Rift system either, four generalized arch-types, which are then broken down into something resembling individual classes based on how they are specialized. It sounds kinda neat on paper, but when it's put into practice it seriously limits diversity b/c no matter what, each class ultimately comes back to the arch-type they are based on. In a system like that, there can be no such things as EQ Bards, or pure support classes which are, by far, my favorite type of class.

I hope that they use a system most like EQlive, where classes can be wholly unique and some can exist outside the trinity of tank/healer/dps. I want something that looks more like tank/healer/dps/support.

I don't think you ever played Rift... being able to tank on a cleric, or heal on a cleric, or melee dps on a cleric, or ranged dps on a cleric doesn't seem to be limiting at all.

 

OR being able to tank on a rogue, dps on a rogue, play as a bard (SUPPORT) on a rogue... doesn't seem to be limiting at all.

 

That being said, I would much prefer to have the "pick a class and stick to it" approach. Not having to deal with high level players that decided to switch their spec after acquiring gear for it would be wonderful!

I did play Rift, not for very long, granted, but long enough to get a feel for the class system. Now this was early, a few months after release and things may have changed, but I never really felt like the system gave the freedom that was expected from it. The one toon I really put time into, I went Bard/Bladedancer, which seemed a really cool combo, but if I wanted to be the best Bard I could be, I had to put almost, if not all of my points into the Bard tree.

I don't know, it was a cool system, and I never got to endgame, I'm just giving my impression from what I remember from a few years back. I've been wanting to go back and see what's up, and maybe now is the time to do so.

What I'm getting at, I guess, is I just liked the classes EQlive offered and don't want them to deviate much. And, as others have said, I think Smed throwing around sandbox is really throwing people off, and if expecting a "true" sandbox from EQNext, I think a lot of people are going to be really disapointed.

I think what we're going to get is more "Sandpark" then "sandbox"

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