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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » I'm quite happy with the new FFXIV

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71 posts found
  kaludytk

Novice Member

Joined: 12/17/10
Posts: 45

6/18/13 2:59:54 AM#61
Originally posted by Vorthanion
After playing the beta for a couple of days and uninstalling, I find Aion to be more enjoyable and less restrictive with content funneling.  Of course, that doesn't mean much when I don't like either enough to keep playing them.

lol, can't tell if trolling or serious.

  Laughing-man

Advanced Member

Joined: 4/23/09
Posts: 3402

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

6/18/13 3:23:54 AM#62
Originally posted by Vorthanion
After playing the beta for a couple of days and uninstalling, I find Aion to be more enjoyable and less restrictive with content funneling.  Of course, that doesn't mean much when I don't like either enough to keep playing them.

Aion 1 leveling zone for each level set, IE 1 zone for 1-12.

FFXIV 3 leveling zones for each level set IE 3 zones for 1-7 (or more)

I have no idea what you are talking about.

  Emeraq

Apprentice Member

Joined: 10/07/06
Posts: 932

6/18/13 3:43:12 AM#63

I admit that I have enjoyed my experience in all of the betas even though each time I've been involved I haven't seen much of the game but up to level 15 due to my work schedule.

With that said, even though I mention that I've enjoyed what I've seen I have to say that this game really brings nothing new to the genre and in my opinion doesn't really improve on anything... Take Fates as an example, what I've experienced of Fates seems to me that they are poorly done 'static events'. PQ's in WAR, Rifts/invasions in Rift and DE's in GW2 are all done a heck of a lot better. Fates just seem to give you a mass surge off one type of enemy attacking you, which is on a timer (which actually shows up on the map) and repeats with no progression or change of that event (at least not that I saw)... It does bring players together to fight em off and is a fun little diversion but I'm curious how long it will take for people to get tired of them and realize how shallow of a time sink it really is, and in my opinion it's only implemented for the sake of diverting your attention from the fact that the tasks/quests in the game are truly more of what we are used to in MMORPG's... But, having said that I still enjoyed the beta experiences I played.

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 175

6/18/13 10:49:11 AM#64
Originally posted by Emeraq

I admit that I have enjoyed my experience in all of the betas even though each time I've been involved I haven't seen much of the game but up to level 15 due to my work schedule.

With that said, even though I mention that I've enjoyed what I've seen I have to say that this game really brings nothing new to the genre and in my opinion doesn't really improve on anything... Take Fates as an example, what I've experienced of Fates seems to me that they are poorly done 'static events'. PQ's in WAR, Rifts/invasions in Rift and DE's in GW2 are all done a heck of a lot better. Fates just seem to give you a mass surge off one type of enemy attacking you, which is on a timer (which actually shows up on the map) and repeats with no progression or change of that event (at least not that I saw)... It does bring players together to fight em off and is a fun little diversion but I'm curious how long it will take for people to get tired of them and realize how shallow of a time sink it really is, and in my opinion it's only implemented for the sake of diverting your attention from the fact that the tasks/quests in the game are truly more of what we are used to in MMORPG's... But, having said that I still enjoyed the beta experiences I played.

The fates have a level sync system, this is something new. There are different fate events, suppose your play stime is limited you have not experinced all of them. Things seem to be added on the fly during the beta process, like the level sync, which was added on this beta.

  Carnicide

Apprentice Member

Joined: 4/14/13
Posts: 221

6/18/13 10:56:15 AM#65
Originally posted by MagikrorriM
Originally posted by Emeraq

I admit that I have enjoyed my experience in all of the betas even though each time I've been involved I haven't seen much of the game but up to level 15 due to my work schedule.

With that said, even though I mention that I've enjoyed what I've seen I have to say that this game really brings nothing new to the genre and in my opinion doesn't really improve on anything... Take Fates as an example, what I've experienced of Fates seems to me that they are poorly done 'static events'. PQ's in WAR, Rifts/invasions in Rift and DE's in GW2 are all done a heck of a lot better. Fates just seem to give you a mass surge off one type of enemy attacking you, which is on a timer (which actually shows up on the map) and repeats with no progression or change of that event (at least not that I saw)... It does bring players together to fight em off and is a fun little diversion but I'm curious how long it will take for people to get tired of them and realize how shallow of a time sink it really is, and in my opinion it's only implemented for the sake of diverting your attention from the fact that the tasks/quests in the game are truly more of what we are used to in MMORPG's... But, having said that I still enjoyed the beta experiences I played.

The fates have a level sync system, this is something new. There are different fate events, suppose your play stime is limited you have not experinced all of them. Things seem to be added on the fly during the beta process, like the level sync, which was added on this beta.

FFXIV is a really fun game and ppl keep compairing it to GW2 which is in fact the same thing, but please stop compairing it to rift's rift events....... Rift events are way more dynamic than GW2 or FFXIV. Its not just a surge to stop out a local threat. Rift invasion are the entire zone. Oh and GW2..... their events are so bad.... without the trinity PVE just does not work. its boring and not fun please stop praising this game. Its pvp however is great im sick of the GW2 praise in PVE it doesnt deserve it

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 175

6/18/13 12:05:17 PM#66
Originally posted by Carnicide
Originally posted by MagikrorriM
Originally posted by Emeraq

I admit that I have enjoyed my experience in all of the betas even though each time I've been involved I haven't seen much of the game but up to level 15 due to my work schedule.

With that said, even though I mention that I've enjoyed what I've seen I have to say that this game really brings nothing new to the genre and in my opinion doesn't really improve on anything... Take Fates as an example, what I've experienced of Fates seems to me that they are poorly done 'static events'. PQ's in WAR, Rifts/invasions in Rift and DE's in GW2 are all done a heck of a lot better. Fates just seem to give you a mass surge off one type of enemy attacking you, which is on a timer (which actually shows up on the map) and repeats with no progression or change of that event (at least not that I saw)... It does bring players together to fight em off and is a fun little diversion but I'm curious how long it will take for people to get tired of them and realize how shallow of a time sink it really is, and in my opinion it's only implemented for the sake of diverting your attention from the fact that the tasks/quests in the game are truly more of what we are used to in MMORPG's... But, having said that I still enjoyed the beta experiences I played.

The fates have a level sync system, this is something new. There are different fate events, suppose your play stime is limited you have not experinced all of them. Things seem to be added on the fly during the beta process, like the level sync, which was added on this beta.

FFXIV is a really fun game and ppl keep compairing it to GW2 which is in fact the same thing, but please stop compairing it to rift's rift events....... Rift events are way more dynamic than GW2 or FFXIV. Its not just a surge to stop out a local threat. Rift invasion are the entire zone. Oh and GW2..... their events are so bad.... without the trinity PVE just does not work. its boring and not fun please stop praising this game. Its pvp however is great im sick of the GW2 praise in PVE it doesnt deserve it

Where did I compare it to Rift in that statement? Rift events would overwhelm the zone if no one was there and it was a pita if you were trying to level through it. At least the npcs in FFXIV can fight off the fate events, which I see as a plus for mostly abandoned zones. IMO the Fate system is better than Rifts.

  Laughing-man

Advanced Member

Joined: 4/23/09
Posts: 3402

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

6/18/13 1:30:45 PM#67
Originally posted by Carnicide    The fates have a level sync system, this is something new. There are different fate events, suppose your play stime is limited you have not experinced all of them. Things seem to be added on the fly during the beta process, like the level sync, which was added on this beta.

FFXIV is a really fun game and ppl keep compairing it to GW2 which is in fact the same thing, but please stop compairing it to rift's rift events....... Rift events are way more dynamic than GW2 or FFXIV. Its not just a surge to stop out a local threat. Rift invasion are the entire zone. Oh and GW2..... their events are so bad.... without the trinity PVE just does not work. its boring and not fun please stop praising this game. Its pvp however is great im sick of the GW2 praise in PVE it doesnt deserve it

Please don't compare the diverse FATE system to the simple and flat and dull Rift system.  

Rifts only deal with combat, they only deal with invading forces from another realm, VERY limiting and VERY 2 dimensional.  FATE's have a massive wide variety of things that they consist of and that they require you to do.

FATE's are only like RIFTs in the fact that they are both 'dynamic' though I hesitate to call RIFT's dynamic.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1986

6/19/13 12:15:33 AM#68
Originally posted by kaludytk
Originally posted by Vorthanion
After playing the beta for a couple of days and uninstalling, I find Aion to be more enjoyable and less restrictive with content funneling.  Of course, that doesn't mean much when I don't like either enough to keep playing them.

lol, can't tell if trolling or serious.

The maps I played on were small and virtually forced you to run down valleys and invisible walls.  I couldn't count the number of times when I'd come across a creek or some other obstacle and hit an invisible wall, forcing me to a bridge.  Funneling content by means of restricting paths to the destination is not appealing to me.  I also did not like how they forced you to play in a certain city based on your class.  Basing it on race would make more sense, but still would be irritating.  You should be allowed to choose your starting area or at least offer more than one option per class.

 

I liked the slower pace of combat in Aion and the greater distinction between classes and abilities and the class structure over-all.

  Br3akingDawn

Advanced Member

Joined: 2/01/11
Posts: 1333

6/19/13 12:42:49 AM#69
Originally posted by etlar

there are no chat bubbles yet!! :)   but the engine runs very very smooth, i run on max with just a 6950 card (i7 cpu 8gigs ram)

and no stuttering, it stil feel very beta´ísh  in some regards, or maybe its just because its FF and japanese, but a few basic things are lacking, otherwise, it feels very good, better than 1.0 and a place i might even stay a while.

 

edit: i still think the gfx looked better in 1.0 characterwise, feel a bit more "drawn on" with the new engine, like bags are not "independent" things on you, but rather drawn on, atleast in my eyes. and sorry for the spelling, lacking sleep ;)

of course the gfx look better in 1.0.... 2.0 change their style was meant to lower need overly beastly machines to run the game, not to mention game also needs to run smooth on a PS3. 1.0 gfx woulda not been possible on a PS3 but maybe a Ps4.

  Dzone

Apprentice Member

Joined: 5/17/12
Posts: 320

6/19/13 3:33:15 AM#70
Originally posted by Carnicide
Originally posted by MagikrorriM
Originally posted by Emeraq

I admit that I have enjoyed my experience in all of the betas even though each time I've been involved I haven't seen much of the game but up to level 15 due to my work schedule.

With that said, even though I mention that I've enjoyed what I've seen I have to say that this game really brings nothing new to the genre and in my opinion doesn't really improve on anything... Take Fates as an example, what I've experienced of Fates seems to me that they are poorly done 'static events'. PQ's in WAR, Rifts/invasions in Rift and DE's in GW2 are all done a heck of a lot better. Fates just seem to give you a mass surge off one type of enemy attacking you, which is on a timer (which actually shows up on the map) and repeats with no progression or change of that event (at least not that I saw)... It does bring players together to fight em off and is a fun little diversion but I'm curious how long it will take for people to get tired of them and realize how shallow of a time sink it really is, and in my opinion it's only implemented for the sake of diverting your attention from the fact that the tasks/quests in the game are truly more of what we are used to in MMORPG's... But, having said that I still enjoyed the beta experiences I played.

The fates have a level sync system, this is something new. There are different fate events, suppose your play stime is limited you have not experinced all of them. Things seem to be added on the fly during the beta process, like the level sync, which was added on this beta.

FFXIV is a really fun game and ppl keep compairing it to GW2 which is in fact the same thing, but please stop compairing it to rift's rift events....... Rift events are way more dynamic than GW2 or FFXIV. Its not just a surge to stop out a local threat. Rift invasion are the entire zone. Oh and GW2..... their events are so bad.... without the trinity PVE just does not work. its boring and not fun please stop praising this game. Its pvp however is great im sick of the GW2 praise in PVE it doesnt deserve it

 You know thats whats got me woried. GW 2 got great reviews and everyone loved that game, but 2/3 months later lot of peaple started to dislike that. I'm really hoping that dont happen again with this one. Hope this isn't deja vu.

  Murugan

Advanced Member

Joined: 4/18/08
Posts: 1572

6/19/13 3:56:34 AM#71
Originally posted by Dzone
Originally posted by Carnicide
Originally posted by MagikrorriM
Originally posted by Emeraq

I admit that I have enjoyed my experience in all of the betas even though each time I've been involved I haven't seen much of the game but up to level 15 due to my work schedule.

With that said, even though I mention that I've enjoyed what I've seen I have to say that this game really brings nothing new to the genre and in my opinion doesn't really improve on anything... Take Fates as an example, what I've experienced of Fates seems to me that they are poorly done 'static events'. PQ's in WAR, Rifts/invasions in Rift and DE's in GW2 are all done a heck of a lot better. Fates just seem to give you a mass surge off one type of enemy attacking you, which is on a timer (which actually shows up on the map) and repeats with no progression or change of that event (at least not that I saw)... It does bring players together to fight em off and is a fun little diversion but I'm curious how long it will take for people to get tired of them and realize how shallow of a time sink it really is, and in my opinion it's only implemented for the sake of diverting your attention from the fact that the tasks/quests in the game are truly more of what we are used to in MMORPG's... But, having said that I still enjoyed the beta experiences I played.

The fates have a level sync system, this is something new. There are different fate events, suppose your play stime is limited you have not experinced all of them. Things seem to be added on the fly during the beta process, like the level sync, which was added on this beta.

FFXIV is a really fun game and ppl keep compairing it to GW2 which is in fact the same thing, but please stop compairing it to rift's rift events....... Rift events are way more dynamic than GW2 or FFXIV. Its not just a surge to stop out a local threat. Rift invasion are the entire zone. Oh and GW2..... their events are so bad.... without the trinity PVE just does not work. its boring and not fun please stop praising this game. Its pvp however is great im sick of the GW2 praise in PVE it doesnt deserve it

 You know thats whats got me woried. GW 2 got great reviews and everyone loved that game, but 2/3 months later lot of peaple started to dislike that. I'm really hoping that dont happen again with this one. Hope this isn't deja vu.

Guild Wars is B2P they never promised content updates or depth of content at the rate or size of a subscription MMO so people who are used to playing MMORPG's don't play it the same as they would a p2p MMO (which is fine they aren't meant to be the same).

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http://guildwork.com/users/murugan

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