Trending Games | ArcheAge | Trove | WildStar | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,870,144 Users Online:0
Games:744  Posts:6,253,510
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Just 10 silly questions

4 Pages « 1 2 3 4 » Search
70 posts found
  dontadow

Apprentice Member

Joined: 12/29/03
Posts: 1048

6/17/13 12:44:28 PM#41
Originally posted by Alberel
Originally posted by Amjoco
Originally posted by craftseeker
Originally posted by Lord.Bachus

1.  How active is the new combat system?

2. How good are the stories?

3. Is there any kind of open world feeling?

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

5. How is PvP?

6. How lively does the world feel out of combat?

7. How good is NPC AI, will they continously surprise with their actions?

8. Are the main storie quests voice over?

9. What hardware is needed to run max settings with 30-40 fps at full HD?

10. How much team play and cooperation is needed?

Yep, silly questions and yes I count ten.  Now I do not even like this game and I think you are trolling.

Lord.Bachus has been around for quite some time, and I don't see why asking any of those questions would be anywhere near trolling. They are a legit and not one of them is suspicious of what you mentioned. 

I think it's more to do with him being excessively negative towards FFXIV up until now. I guess the sudden surge of positive reactions to the beta has caused him to rethink his stance and maybe give it a chance. Understandable that his sudden reversal would be somewhat suspicious though...

I think most of the questions have been covered but I saw some people posting that there are no voice overs in response to question 8. There actually is full voice acting but it's not in the beta due to contractual agreements with the voice actors. It'll be in at launch.

I used to be very negative towards final fantasy 14. but after e3 coverage, i preordered it, played in the beta and was impressed. The game shoots itself in the foot with its traditional mmo starter zones, but afterwards its nice to experience a good olf fashion rpg mystery in a game. lets hope it doesnt shoot itself in the foot with tedious activities between adventure ppoints. So far so good, i ignored all the BS chore quests and just did fatesand had much fun between advenure points. GW2 would improve a lot if they had dynamic events on a map 

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 12:45:30 PM#42
Originally posted by Alberel
Originally posted by Amjoco
Originally posted by craftseeker
Originally posted by Lord.Bachus

1.  How active is the new combat system?

2. How good are the stories?

3. Is there any kind of open world feeling?

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

5. How is PvP?

6. How lively does the world feel out of combat?

7. How good is NPC AI, will they continously surprise with their actions?

8. Are the main storie quests voice over?

9. What hardware is needed to run max settings with 30-40 fps at full HD?

10. How much team play and cooperation is needed?

Yep, silly questions and yes I count ten.  Now I do not even like this game and I think you are trolling.

Lord.Bachus has been around for quite some time, and I don't see why asking any of those questions would be anywhere near trolling. They are a legit and not one of them is suspicious of what you mentioned. 

I think it's more to do with him being excessively negative towards FFXIV up until now. I guess the sudden surge of positive reactions to the beta has caused him to rethink his stance and maybe give it a chance. Understandable that his sudden reversal would be somewhat suspicious though...

I think most of the questions have been covered but I saw some people posting that there are no voice overs in response to question 8. There actually is full voice acting but it's not in the beta due to contractual agreements with the voice actors. It'll be in at launch.

lol if we were going to simply write off people who had been excessively negative towards FFXIV up until now you would need to go through all the positive reaction threads and discount 4/5ths of all the posts there.  Phase 3 turned a lot of "trolls" into "fanboys".

 

I tried to answer him semi-seriously, but he was right his questions are kind of silly and really mostly can only be answered by playing the game oneself.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1319

6/17/13 1:41:47 PM#43
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?
  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 1:45:51 PM#44
Originally posted by Soki123
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?

There are lots of different types of FATEs, a FATE is just a system where you can do exactly that "show up to help and don't need to grow up".  It can be spawned, it can be timed, it can be roaming or fixed, and it can contain whatever content the developers want.  It can also be on whatever scale they want.

 

They plan to eventually move most instanced content like primals to the open world via the FATE system once there are less dedicated groups hunting them in the instances.  This way content doesn't simply become neglected like it does in most tiered progression MMORPG's.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1319

6/17/13 1:52:40 PM#45
Originally posted by Murugan
Originally posted by Soki123
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?

There are lots of different types of FATEs, a FATE is just a system where you can do exactly that "show up to help and don't need to grow up".  It can be spawned, it can be timed, it can be roaming or fixed, and it can contain whatever content the developers want.  It can also be on whatever scale they want.

 

They plan to eventually move most instanced content like primals to the open world via the FATE system once there are less dedicated groups hunting them in the instances.  This way content doesn't simply become neglected like it does in most tiered progression MMORPG's.

Cool, the reason I ask, is 90% of the time I can play casually when I play. That other 10% I have time to group up etc. I just don t want to hit that wall like I did in FFXI. If they make most content, public group type content I can accomplish a lot in that 90% of the time.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1855

6/17/13 1:56:08 PM#46

I am mothanos i was a WoW addict for almost 8 years before getting clean.

Last weekend i tried FF and i lost all controll again, back to rehab but i think its already to late....


Seriously Lord Bachus try the open beta or closed beta if you get the chanse.
Ever since EQ / WoW i was looking for that mmo that gave me that smile on my face when i logged in.
Where i log in and start playing only to found out 8 hours have passes while your feeling says a hour or 2 :)

Combat - nothing new but you will be happy to know that no combat system ever matched that of WoW in feeling, rejoice as FF surpases it !!!

Tab Target - again same old, but after Tera / GW2 i still prefer this system for playing mmo's.


Animations - i played pugilist / monk ? it looks so fracking sexy to kick ass in combat with that class.
its been awhile since i was just attacking mobs off the road just to keep fighting and looking at the animations xD


Story - i asume you have played a few final fantasy's in your life no :) ?
Well it has a story and it kicks off bit by bit, but you get that instand feeling shit is going to get real and you are the one that needs to be the hero.
It gave that old FF RPG feeling instandly.


Graphics - its was running on DX9 or DX10 and it totaly blew me away, it looks polished Hi Res and extremely well done.
I spotted a few low res textures but i heared DX11.1 is soon to be released and its still beta phase 3 so much time for more improvement.

The forest has a organic feeling to it, it looks beautiful specialy in the night hours.
Sometimes i just stood still to admire my suroundings.


Sounds - This is something you need to love, its the final fantasy bells and whistles, i like it, but not all people will "dig" this sound.
music is what you can expect from SE, the best gaming music be far.


Grinding is part of mmo's but i just liked to do stuff and the expirience just kept on flowing.
it aint Aion !!!!! where 500 mobs give you 10% exp :)


if you like old school themepark mmo's with a touch of Dynamic Events "Fate's"
solid combat system and animations with good story and tab target based playstyle then i would say FF ARR will take the crown.

I have only played last weekend beta, but i only slept for 6 hours, dint shaved or took my wife out......
Even forgot fathers day......

it will steal lots and lots of my free time come release :)

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 2:01:40 PM#47
Originally posted by Soki123
Originally posted by Murugan
Originally posted by Soki123
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?

There are lots of different types of FATEs, a FATE is just a system where you can do exactly that "show up to help and don't need to grow up".  It can be spawned, it can be timed, it can be roaming or fixed, and it can contain whatever content the developers want.  It can also be on whatever scale they want.

 

They plan to eventually move most instanced content like primals to the open world via the FATE system once there are less dedicated groups hunting them in the instances.  This way content doesn't simply become neglected like it does in most tiered progression MMORPG's.

Cool, the reason I ask, is 90% of the time I can play casually when I play. That other 10% I have time to group up etc. I just don t want to hit that wall like I did in FFXI. If they make most content, public group type content I can accomplish a lot in that 90% of the time.

So how it works is in endgame when content first comes out it will generally be very difficult as this content is for the progression of people who are primarily playing for more challenging endgame content.

 

There is a version of these fights that is for the storyline too, and that one has some mechanics of the endgame fight but is meant to be more accessible to more people (and doable in pick up groups).

 

Eventually over time endgame content becomes less used by the people wanting that "top challenge", and so when that happens they will move a lot of it to the open world and rework it into a FATE (with some of the mechanics, and probably some new twists).  Other stuff like dungeons will have their entry requirements lowered and be retuned so they don't always require a full group of dedicated players, and again are more able to be done in pick up groups.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1855

6/17/13 2:10:12 PM#48

I heared about 1 epic fight with Odin, that if he gets killed and reborn he becomes stronger and stronger :)
Over time he must become imposible to kill !
Would be nice to see what guild on your server can get the final kill tough :)

1st kill doesnt matter, thats one of the things i like about Naoki Yoshida, out of the box thinking to entertain the players :)

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2436

"Always borrow money from a pessimist. They won't expect it back."

6/17/13 2:10:36 PM#49
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 2:13:13 PM#50
Originally posted by The1ceQueen
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2867

The Critical Hit Pretzel!

6/17/13 2:33:56 PM#51

1.  How active is the new combat system?

Early on its very simplistic though it becomes more advanced later on. Dodging mostly is traditional MMO style of moving the character out of the way. As a recent game example... less active that Tera though more skillful/thoughtful then GW2 (manual dodging though skills are a lot more complex in design)

2. How good are the stories?

The story itself seems quite entertaining if its your thing. Final Fantasy always has been good on story, some better then others at the story being delivered. Its quite a lot in feeling to FF11 which I feel did a relatively good job on story, much better then most MMOs that try to and fail horribly (aka a good majority :) )

3. Is there any kind of open world feeling?

The game has a lot of quick loading screens, lets be blunt about that. The areas themselves though are rather open ended. There are some paths you would likely travel along to reach certain places but its quite open ended giving in for some exploration, though it could use a bit more effort (particularly invisible walls and other things)

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

They give quite a bit to do in order to level, from quests (which if you like story its not bad) to their 'dynamic events' (which are actually dynamic in feeling... getting past the simplistic nature of some of the ones, at least at the start). 

5. How is PvP?

Don't think its in yet and didn't see it.

6. How lively does the world feel out of combat?

It feels quite livid and enjoyable. A very nicely polished world. I do feel it can be touched up a bit, not quite living up to GW2 city standard (Yes, I gave praise to something i feel GW2 did good, sue me for feeling the game has actual good parts to it).  I still feel though many things can be touched up to give the feel the world is living a bit more, though the sights and sounds do help to enhance the feeling to make it just feel alive.

7. How good is NPC AI, will they continously surprise with their actions?

Probably a weaker area I seen so far. NPCs are relatively predictable. They do have some variations but they do general do the same things. Early on you won't see too much challenge, though dungeons I've heard have been spiced up.

8. Are the main storie quests voice over?

As of right now, I don't believe so. I think they are doing voice overs though, I believe that I heard it is all voiced over in Japanese, though don't take my word for it. I can't see them NOT using some type of voice over.

9. What hardware is needed to run max settings with 30-40 fps at full HD?

Its not actually that much. I've heard a lot of people claim they get good FPS on it and it runs smoother. I run a 1 gig HD 6870 and I didn't seem to have a problem running over 30 FPS with most settings turned up to max/near max. It runs on the PS3 and I've heard it actually looks real good even there, so I'd say its quite well optimized. Again, an iffy area, I'll check out more next Phase. 

10. How much team play and cooperation is needed?

A lot less then FF11 which is a good thing, though it does have a lot of team play/cooperation involved with dungeons.  Dungeons can be challenging, and not the cheap GW2 challenge (Sorry I had to redeem for mentioning that game being a good example!) of dungeon. Healers will need to be on top of healing and preparing their abilities the right way. Dungeons are having added mechanics involved with them to increase the difficulty of doing them, giving the easier roles like DPS (come on, don't deny it, dps is easy. This is coming from a guy who played Wotlk as top dps as a FERAL DRUID on his server, and practically the ONLY feral dps end game raider on the server as well.  http://azeroth.metblogs.com/files/2009/10/catdps.jpg Reference link for those who don't know and for lolz). I do feel it could add more difficulty in, though its all pending what the end dungeons play like and what the real 'high end' content has going on for it. 

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/17/13 3:16:07 PM#52
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".


  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 3:19:16 PM#53
Originally posted by Kuppa
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".

It is not semantics because they don't mean anywhere near the same thing.  So anyone who actually plays an MMORPG would want the two distinguished.  I also don't know that he is talking about zones, I think he doesn't know what he is talking about clearly because he calls it instances.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/17/13 3:32:07 PM#54
Originally posted by Murugan
Originally posted by Kuppa

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".

It is not semantics because they don't mean anywhere near the same thing.  So anyone who actually plays an MMORPG would want the two distinguished.  I also don't know that he is talking about zones, I think he doesn't know what he is talking about clearly because he calls it instances.

I know they don't mean the same thing. He is obviously not talking about the game being a single player instance all the time, its extremely clear they are talking about how the areas are zoned off from each other. When you make a fuss about what he called it when its obvious what he meant it just looks bad on FF fans, why? because just like you are doing they will come over here with a cheap argument about how all FF fans are horrible....he doesn't like the zones, big deal move one.


  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4766

6/17/13 3:32:41 PM#55
Originally posted by Lord.Bachus

1.  How active is the new combat system?

It feels much more active than FFXI was, but is still somewhat similar. The pacing is very much dictated by global cooldowns, but there are a good amount of skills that involve proper positioning. There are also skills that require you to move out of the way if you don't want to get hit.

2. How good are the stories?

This is hard to say. For the most part they seem the same as before Reborn, but I wouldn't be surprised if there's a lot of differences. Being beta, I'm trying to avoid paying too much attention to the story, so I can appreciate it more at launch. Parts of it do feel fairly epic, while other parts leave you going 'wtf did i just watch!?'.

3. Is there any kind of open world feeling?

The world feels big, but as for 'open world' this really depends on what that means to you. It's a lot like how FFXI was, if that helps. Lots of zone separations, and dungeon / storyline instances, but everyone is in the same zones.

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

Depends. Sometimes it can feel like a grind. There are a lot of quests, there are also leves / monster hunting missions. If you plan on lvling a lot of jobs, you can run into situations where you literally run out of quests in an area. When that happens you may have to resort to camping mobs for exp via EXP Chains. That said, lvling is fairly fast. Especially if you're in a group.

5. How is PvP?

I haven't experienced any pvp in this game. I'm not even sure if it's available. Final Fantasy games aren't really known for PvP, so if that's a big deal for you I'd look elsewhere.

6. How lively does the world feel out of combat?

The world feels pretty alive whether fighting or not. The towns feel very active, and there's also people crafting, traveling, etc.

7. How good is NPC AI, will they continously surprise with their actions?

Don't expect enemies like Last of Us. The enemies in FF are fairly predictable and have very scripted attacks. Some fights can be pretty challenging, though.

8. Are the main storie quests voice over?

For the most part, no.

9. What hardware is needed to run max settings with 30-40 fps at full HD?

10. How much team play and cooperation is needed?

Early on, not much. It does get a lot harder as you lvl up, though.

Answers above.

Basically, expect a game very similar to FFXI in a  lot of ways, with better UI, better graphics, and a slightly updated / streamlined combat system. It's a very fun game, but don't expect a game that blows every other game out of the water in every aspect. It's a beautiful game, but mechanics wise it's kinda like a simplified version of FFXI.

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 5:01:58 PM#56
Originally posted by Kuppa
Originally posted by Murugan
Originally posted by Kuppa

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".

It is not semantics because they don't mean anywhere near the same thing.  So anyone who actually plays an MMORPG would want the two distinguished.  I also don't know that he is talking about zones, I think he doesn't know what he is talking about clearly because he calls it instances.

I know they don't mean the same thing. He is obviously not talking about the game being a single player instance all the time, its extremely clear they are talking about how the areas are zoned off from each other. When you make a fuss about what he called it when its obvious what he meant it just looks bad on FF fans, why? because just like you are doing they will come over here with a cheap argument about how all FF fans are horrible....he doesn't like the zones, big deal move one.

I don't care if his argument is that he wants a seamelss world.

I don't care if he doesn't like instances because guess what, this game has instanced content.  It has a great deal of it.  Most all endgame is instanced.  It is a heavily instanced game.

 

But the game world is not instanced, zones are not instances and if you call them that then people are going to be confused and think this is like Vindictus.  You can have instanced zones, and open world zones.  The zones he was talking about are open world, there are others that are instanced.  Feel free to complain about them, feel free to complain about open world zones.  I'm not trying to silence complaints.  Just pointing out the distinction since you know, not everyone has played the game and can read this poster's mind like you can.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2436

"Always borrow money from a pessimist. They won't expect it back."

6/17/13 5:05:57 PM#57
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

 

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 5:08:53 PM#58
Originally posted by The1ceQueen
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

It is fine not to like something, but that doesn't make it something that it is not.

 

Instances are created.. you know what I just explained this.  They are not the same thing, I get you don't like loading screens but others don't like instances because you are isolated from the playerbase and you are playing in your own little bubble.  So please stop confusing these two very different concepts, as the zones are open world everyone in the game can go to them and see the same things.  That is not an instance, at all.  It is a zone.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2436

"Always borrow money from a pessimist. They won't expect it back."

6/17/13 5:12:41 PM#59
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

It is fine not to like something, but that doesn't make it something that it is not.

 

Instances are created.. you know what I just explained this.  They are not the same thing, I get you don't like loading screens but others don't like instances because you are isolated from the playerbase and you are playing in your own little bubble.  So please stop confusing these two very different concepts, as the zones are open world everyone in the game can go to them and see the same things.  That is not an instance, at all.  It is a zone.

Besides the instanced zones FF is just another questing/gear grind so I have no interest in that either. Mmo's I like differs from yours, and I'm very picky and will only play certain mmo's that live up to the standards I have. I hold no ill thoughts to you because you differ in opinion, no need to get all pissy about it.

 

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 5:16:49 PM#60
Originally posted by The1ceQueen
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

It is fine not to like something, but that doesn't make it something that it is not.

 

Instances are created.. you know what I just explained this.  They are not the same thing, I get you don't like loading screens but others don't like instances because you are isolated from the playerbase and you are playing in your own little bubble.  So please stop confusing these two very different concepts, as the zones are open world everyone in the game can go to them and see the same things.  That is not an instance, at all.  It is a zone.

Besides the instanced zones FF is just another questing/gear grind so I have no interest in that either. Mmo's I like differs from yours, and I'm very picky and will only play certain mmo's that live up to the standards I have. I hold no ill thoughts to you because you differ in opinion, no need to get all pissy about it.

 

I'm not all pissy about it, I respect your opinion.  I'm not trying to convince you to play the game.

 

I'm trying to convince you to learn the difference between a ZONE

Zone- An area of the game world, seperated by a loading screen

and an Instance

Instance- A ZONE created SOLELY for the player/player's group not accessible by any other players, and disappearing once the party leaves.

 

Please tell me you understand what I am saying?  Again I think you are making a super decision not to play ARR because it is not for you.  It would be a TERRIBLE MMO for you if zones are something you really don't like to play.  I get that, I respect that I love it to death I think it is the most commendable stance I have ever seen on the internet, etc. etc. etc.

 

Instances and zones are not the same, you can have an instanced zone or you can have an open world zone.  But the word instance and the word zone are not synonyms.  Okay?  I'm sorry if I'm getting a little impatient here, but how many posts does it take???

 

Okay here is an example you will understand.

 

WoW has a SEAMLESS world, it is not zoned.  But WoW has lots of instanced content.  It has instanced zones created for players/group to do content, but the gameworld itself is SEAMLESS.

 

FFXIV:ARR has a ZONED world, it is not seamless.  AND it has instanced content.  So no matter what your definition of the word instance you will hate FFXIV:ARR, so see I'm not selling you anything. 

 

I'm just explaining to you the definition of words.  And I realize I sound like a dick doing it, but come on man just admit to the actual definition of the concepts, pretty please?

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

4 Pages « 1 2 3 4 » Search