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Lepidus  12/01/05 10:03:19 AM

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The Chronicles of Spellborn recently took Staff Writer Garrett Fuller on a video tour of the game and spoke to him at length. Based on this experience he has formulated this first look at the title and the mechanics behind it.

More and more MMORPGs are coming on the market in the next year. Some will be a standard version of everything you have seen before. The Chronicles of Spellborn plans to break the mold of a typical MMORPG and take the genre into a new exciting direction. With stunning visuals the game presents a wonderful look to its respective players. With the world gone and only shards remaining after its destruction the travel aspect and looks of the realm are very unique. Spellborn also presents a change to game play by building the game on skills, not loot. With these two elements in mind the game also features plenty of options for both PvE and PvP oriented players. Spellborn also keeps a very close tab on their community and the growing appeal of MMORPGs to gamers. In a genre of grinding, looting, and endless hours of play, the Chronicles of Spellborn offers something different to the players. The game mantra, “What Lies Hidden Must be found,” gives players a chance to drive the storyline as well as their own character development.

You can read the full preview here.

 
joejccva  12/01/05 11:11:50 AM

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There are no perfect men in this world, only perfect intentions.

From reading this article, the Chronicles of Spellborn looks fantastic. Much more diversity than most other MMORPG's and I love how the devs have included the community and player-base to incorporate part of the game. I like the skill based system, the crafting system (gathering resources and letting NPC's make your items as this will make resources much more valuable to obtain), and the shard control with PvP.

This one sounds like it might be a winner.

 
maan84  12/01/05 6:43:56 PM

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Graphic looks a bit like WoW to me ::::13::

 
RipperjackAU  12/01/05 8:12:50 PM

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When Garrett said...

"It is certainly refreshing to see a game company include players in the fun of its dungeons, as well as listen to the community about development and game play."

My first reaction was...

*cough* BULL$#!t *cough*

Let's be honest here, gaming development companies don't give a flying fark about their customers, beyond keeping them paying their $15 US a month.

Any so called collaboration with the players is just a way for a company to suck up to the player base, give them the illusion that they are important to them and most importantly keep them paying to play.

When it comes down to the essence of MMO development, it can be captured in two words,
 
Mo' Money
 
Lepidus  12/01/05 8:16:15 PM

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Originally posted by RipperjackAU
When Garrett said...
"It is certainly refreshing to see a game company include players in the fun of its dungeons, as well as listen to the community about development and game play."
My first reaction was...
*cough* BULL$#!t *cough*
Let's be honest here, gaming development companies don't give a flying fark about their customers, beyond keeping them paying their $15 US a month.
Any so called collaboration with the players is just a way for a company to suck up to the player base, give them the illusion that they are important to them and most importantly keep them paying to play.
When it comes down to the essence of MMO development, it can be captured in two words,

Mo' Money

At its most basic level, obviously it is about making money. This is an industry, not a charity.

However, also at the most basic level it is about making something fun for people to enjoy... a game.

Any game company that completely does not care or consider its playerbase is going to fail. Even those companies some love to hate had to have taken their "market" into consideration or it wouldn't have made a game that anyone played in the first place.

 
RipperjackAU  12/01/05 8:31:42 PM

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Originally posted by Lepidus

At its most basic level, obviously it is about making money. This is an industry, not a charity.


True, but there has to be a happy medium between having happy customers and making a descent quid from your product. I am just sick and tired of seeing MMO company after MMO company take shortcuts to create yet more shovelware to shovel out the door in the interests of making a quick buck!
 
From what I have seen, when there is a choice to implementing a new feature to increase customer satisfaction and dropping something to save a buck... saving the dollars wins out every time.

 


Originally posted by Lepidus

However, also at the most basic level it is about making something fun for people to enjoy... a game.


I disagree... MMO's at their most basic level are a way for the developers to dump their ideas upon their players and force them to comply. Take City of Heroes/Villains/EQ in Tights... That is just Statesman's view of superheroing, not an enjoyable game.


Originally posted by Lepidus

Any game company that completely does not care or consider its playerbase is going to fail. Even those companies some love to hate had to have taken their "market" into consideration or it wouldn't have made a game that anyone played in the first place.


Well this is true, since we as customers have the power of our wallets if we hate a game enough. However most companies are not taking their customers seriously and implementing revolutionary new features to keep their custom.
 
They are simply pandering to the l337, hardcore, 13 year old battlnet kiddies, but giving them more phat lewts, more levels and more ways to make their fellow gamers lives hell by jacking up their powerlevels so they can gank with one hand rather than two... aka World of CashCow/Gank/Warcraft.
 
Lepidus  12/01/05 8:42:48 PM

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Obviously, games are the vision of their designers. Why else would you hire the designer?

Having filled that role before, I know how much thought I put into "what players wanted". Yes, I considered what I thought would be fun - that was my job and all - but the idea of what people wanted was firmly on my mind.

It is a delicate balance, but that is why you hire designers. Good ones know what is fun and create games people like.

Let's take CoV/CoH. One - from a design perspective it bears almost no resemblence to EQ. Two - yes, it is Emmert's vision of what a superhero game should be. Three - It is one of the biggest hits in the genre, someone clearly thinks its fun even if you do not.

A lot of times companies do not impliment "revolutionary features to keep their customers", because despite what a vocal minority says, a silent majority gets freaked out when you completely redefine a genre. Does that mean no one should try? No, but sometimes a game can be too different and fail for exactly that reason. In my experience for every one person demanding you rethink every aspect of a game and do something new, you get fifty people upset when you change some convention they've grown used to. Hell - look at the reaction to us taking the word "Discussion" out of "Discussion Forums".

 
anarchyart  12/01/05 8:56:02 PM

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It looks rad. Can't wait to give it a try.

Remember way back when games would just come out? No waiting 4 years for development and forum buzz? I miss that.

RipperjackAU  12/01/05 8:57:38 PM

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Originally posted by Lepidus

Obviously, games are the vision of their designers. Why else would you hire the designer?


True, designers do give you a starting point. However designers should not try to force their vision down your throat, in spite of clear evidence that what they have in mind is NOT fun.
 
CoH/V again... Jack's idea for "getting friends" and doing things in groups IS NOT FUN, when you are playing the times I do. Playing from Australia, I am on the servers between 2am to 5am, so there are very few people around to do anything. Getting groups is nigh impossible at the best of times and seeing all the content past level 20 requiring a group is very disheartening to me, as a solo gamer.
 
People have cried out to make CoH/V more solo friendly, in the face of the shrinking player base, but do they listen? Nooooooooo!
 
Remember, I don't solo because I want to. I solo as I have no choice!

Originally posted by Lepidus

It is a delicate balance, but that is why you hire designers. Good ones