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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » This game is excellent

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148 posts found
  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

6/16/13 10:26:37 AM#121
Originally posted by NetSage
As he said you have to read.  The minor details are what made me fall in love with this game.  It's has jokes and stuff thrown in there that you'll miss if you just click through everything.

There's one quest where you're asked by a guy to bring a gal a love letter/poem along with some feathers from these large birds in the area.

When you hand it over to her, she reads it and instantly bashes the guy. He mentions something about the feathers being symbolic for her to "take flight" and come to him. She then notes that the feathers he asked you to bring her are from a flightless bird.

My explanation isn't doing it justice, but it was such a funny and cleverly written bit that it stuck out.

Just one of many, though.

There's also a FATE that is cleverly named, "Copied Peistes", or maybe "Copying Peistes". A clear reference to the big "copy pasta" bit that went around regarding 1.0's terrain soon after the original launch.

A lot of clever and very well written dialog and such in this. People should, hopefully, take the time to read it.

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1568

6/16/13 10:35:03 AM#122
Originally posted by Ayulin
Originally posted by NetSage
As he said you have to read.  The minor details are what made me fall in love with this game.  It's has jokes and stuff thrown in there that you'll miss if you just click through everything.

There's one quest where you're asked by a guy to bring a gal a love letter/poem along with some feathers from these large birds in the area.

When you hand it over to her, she reads it and instantly bashes the guy. He mentions something about the feathers being symbolic for her to "take flight" and come to him. She then notes that the feathers he asked you to bring her are from a flightless bird.

My explanation isn't doing it justice, but it was such a funny and cleverly written bit that it stuck out.

Just one of many, though.

There's also a FATE that is cleverly named, "Copied Peistes", or maybe "Copying Peistes". A clear reference to the big "copy pasta" bit that went around regarding 1.0's terrain soon after the original launch.

A lot of clever and very well written dialog and such in this. People should, hopefully, take the time to read it.

Fernehalwes who works on the localization, and the rest of that team is excellent.  Korean MMO developers should definitely take note, THIS IS HOW IT IS DONE.  I hope for fans of Archeage that Trion has people 1/10th as passionate as Fernehalwes working on the localization for that game.  It really shows.

 

The guy also does the English blog:

http://na.finalfantasyxiv.com/blog

 

He is pretty funny.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5028

6/16/13 10:35:28 AM#123
Originally posted by DarkVergil

This game is generic as hell and doesn't hold a candle to what FFXI used to be.

Exactly what I thought while being bombarded with references to older FF's and leveling my to-be-Monk, awing over the fantastically written script and the beautiful animations and world.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  Tokken

Advanced Member

Joined: 3/06/04
Posts: 907

"I'm your Huckleberry!"

6/16/13 10:42:10 AM#124

[quote]
1. Why do American mmos have to make everyone so ugly. I cannot make a handsome man to save my life in Rift and TESO is looking that way too.

2. I suggest you stop playing if you don't like Asian mmos. Final Fantasy pretty much set the standard with the looks of Asian rpgs

3. White teddybears are easier to deal with than Blue Space Goats? Reaaaaaallly? Wildstar has bunny girls, will you be playing that?[/b][/quote]
=====================================================


1. Why would men need make-up and pretty face paint.... that's just ________!! I don't want ugly or pretty, I want realistic. I would also like to see more older looking type models. The men need to look... well, MANLY! Seriously, the ones available may "break a nail" and cry.

2. Asian games are different. Good and bad. It just shows how different their culture is to ours and vice versa. Sometimes when they "Westernize" a game, I'm not sure they know what westernize means...

3. Floating pokemons? Come on.... I would appreciate them more if they didn't have balloons popping out of their heads and weren't floating around. Walking around may be easier to take... I don't choose to play those cutsy little people and cat people in game... but I do choose to play characters more realistic.

UO, EQ, DAoC, SWG, WOW, EQ2, CoH, CoX, VG, Aion, STO, CO, DCUO, LOTRO, Tera, SWTOR, GW2, DP, NW, TSW, MH, DDO, Rift, WS, ESO, Trove, LM

  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

6/16/13 10:42:16 AM#125
Originally posted by Carnicide
Originally posted by DarkVergil

This game is generic as hell and doesn't hold a candle to what FFXI used to be.

 

 

Yes it is generic, but what MMO isn't these days? What separates it from the rest is the immersion it gives you. The setting, the story, the NPCs actually having character, and the crowd that comes to this type of game. The player base is friendly, and helpful. Yes there's going to be a few douche bags along the way, but they're so far and few in between. FFXI was an amazing MMO, but those days are over people. Grouping with 5 others and grinding in a zone for 3-4 hours only to get maybe a level or 2 is down right ridiculous now a days with having a job, school, and family. Developers are aware of this now, no game should be like that anymore. The majority of us just do not have the time.

Just a nit-pick here, because that bit I highlighted always kinda irks me in how overly generalized and highly inaccurate it is.

Plenty of people who played EQ1 and all those more "old-school" MMOs, including FFXI, also had jobs, careers, families and other responsibilities.  I had a full-time job and other responsibilities outside of gaming for practically the entire time I played FFXI.. over 7 years.  I had the time for xp parties because that's what I decided I wanted to do with my time for that session. If I chose to do missions or something else with the time I had, then I did that instead.

A friend of mine had a full-time job, a wife, a child and all that goes with it. He leveled several jobs up to 75, completed almost all the expansions (I think he left before the ending of WoTG) and ran a group through all of CoP. And I'm talking CoP as it was when it was first launched, not after it was nerfed. He participated in weekly end-game content (Sky, etc).

Another person I knew owned a business, which occupied a *lot* of their time, on top of being married and such... and they still managed to do just fine playing EQ1, and then FFXI.

The examples are myriad, but the point is the same.

And that point is, this idea that "MMOs have to be more casual now because gamers have grown up and don't have the time anymore" is a completely baseless assertion. There have been responsible, grown adults with busy lives playing MMOs going back to when they were first launched, and doing quite well in them.

It has nothing to do with "how much time they had to get things done".

It has everything to do with how people approached the games, and what their expectations were.

The way people approached MMOs like EQ1, FFXI and such were as long-term adventures and hobbies. Their enjoyment came from simply existing in the world, and doing whatever it is they chose to do with their time. "How much they progressed" or "how much they leveled" wasn't their primary concern. Their primary concern was "how much fun am I having while doing all these activities?" In those days, people played for the journey, for the adventure, and the community.

Again, these were people with families, careers, etc. They weren't "unemployed kids living in their mom's basement with all the time in the world", as they're so often mis-characterized.

Expectations today are "I should be able to log in to the game, get several levels and complete a dungeon run in 2 hours". And if someone can't do all that, they complain that the game is too slow and not friendly to their "grown-up lifestyle and responsibilities". These days, for many people, it's far less about "how much fun am I having", and far more about "how much progress did I make?". It's about "how quickly can I get to the level cap so I can do end-game and get all the best stuff?" These days, people play for the pay-off / reward. They're in a hurry to "get to the end".

As with everything, things only seem "too slow" when you're in a hurry. And these days, people are generally in a constant state of hurry. Even with things like gaming, which is suppposed to be a source of entertainment. A pastime.

Ever notice how the people who complain about "MMOs feeling like a second job" are those who treat them like one? They log in and suffer over every single minute, concerned over whether they're getting "maximum efficiency" or if there's a faster, better way for them to squeeze more XP out of the hour they have to level. "I can't waste time on "x" because the xp reward isn't good enough and it will slow down my progress toward level cap! "What about Fun?" Screw fun! I don't have time for fun! It's all about efficiency! Now, out of my way, I have to fine-tune my gear setup and skill rotation to see if I can squeeze more XP/HR out of my build! It's all about optimizing!"

Then they wonder why they're all bitter and burned out at the end of it all. It's ridiculous. They ignore all that's fun about the game, and replace it with a self-imposed obsession over  tedium and "number crunching". I've always said, MMO gamers are the cause of their own misery.

So, again... it has nothing to do with "people growing up and having responsibilities now". There have been "grown-ups with responsibilities" playing these games for years. People's attention spans have shortened, they've become more and more impatient, and their need for frequent reward has increased.

That's all that's changed.

So, if you prefer things to be faster and more casual or what-not, then fine. That's your prerogative. But let's stop hanging it on this fallacy that "gamers are grown up now, with responsibilities and less time" has anything to do with it. It doesn't.

 

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

6/16/13 10:57:45 AM#126
Originally posted by Tokken

 

1. Why would men need make-up and pretty face paint.... that's just ________!! I don't want ugly or pretty, I want realistic. I would also like to see more older looking type models. The men need to look... well, MANLY! Seriously, the ones available may "break a nail" and cry.

2. Asian games are different. Good and bad. It just shows how different their culture is to ours and vice versa. Sometimes when they "Westernize" a game, I'm not sure they know what westernize means...

3. Floating pokemons? Come on.... I would appreciate them more if they didn't have balloons popping out of their heads and weren't floating around. Walking around may be easier to take... I don't choose to play those cutsy little people and cat people in game... but I do choose to play characters more realistic.

  1. There are plenty of 'ugly' options for most of the races. Hyur, Elezen and Roegadyn all have ugly face options so I don't really get your point here... there is an option for both.
  2. The way westerners brand all eastern games as 'asian' has always irked me as there is a VAST difference between Korean, Chinese and Japanese MMOs. The art styles are different, the gameplay focus is different and the depth is different. Most Korean MMOs focus solely on (often shallow) combat and graphics whilst Japanese MMOs have shown a much wider focus on non-combat systems and gameplay depth. Honestly FFXI and FFXIV are, gameplay wise, both very close to their western equivalents.
  3. Those are moogles, they are an FF staple and part of what makes this game stand out as a core entry in the series. It has nothing to do with it being from Japan and everything to do with it being a Final Fantasy game. If you really can't stand them just wait until you meet cactuars and tonberries...
  Maitrader

Novice Member

Joined: 7/29/08
Posts: 431

6/16/13 11:01:12 AM#127
Originally posted by BishopTx

I just started playing, level 10 archer, and cant bring myself to play anymore. Most antiquated MMO in a long time. Hotbar combat system waiting for global cool downs = boring.

 

- Combat system is outdated, slow and boring. Combos neat but overall combat lacking

- No spoken dialogue and some really long winded text that is monotonous to read and boring

- Fetch quest after fetch quest - what is this 2002?

- Everything is fairy based, pixies and magic. A normal bow and arrow shot doesn't even make a bow sounds and has sparkles. Stupid.

 

I hate the game. Its from 2002. Graphically it looks really nice, but its outdated.

 

there are A LOT of better MMOS out there.....

Antiquated? since when did you become the MMO god! lol I think the game is well done and offers tons! then again if your looking for something new then this will disappoint. I enjoy the game for what it is ... a game that made the MMO genre so much fun. I like the old school feel... Studios are trying to re-invent the MMO, but perhaps that's the wrong way to go about it! The old school feel is definitely a great feel and I am enjoying the Beta!

  Puffington

Novice Member

Joined: 8/18/10
Posts: 42

6/16/13 11:07:06 AM#128

1. This is the first beta since, vanilla WoW, that i've actually couldn't wait to get in and play some more. I don't event think of the fact that I'm going to get wiped, because I'm just having fun.

2. The people crying about "games should be more casual because we don't have enough time" if you don't have enough time you're issue is that you probably shouldn't be playing video games and getting what you needed done done! Do we ask the NFL to shorten the games because 3 hours+ is too long? 

3. All the people saying "OMG have you seen how asian this looks!!" are you aware you're playing Final Fantasy?? They've had the same art style since coming out of sprites, what did you expect?? 

 

tl;dr: I think for fans of the Final Fantasy series SE really made up for the failings of v.1 and have a product now that can really compete. If you like solid mmo features, with great customization, then try this out. If you dislike asian art-style, and targetted combat then this probably isn't for you, move on.

  Ryowulf

Advanced Member

Joined: 8/28/05
Posts: 671

6/16/13 11:38:46 AM#129

Reborn is a beautiful world.  I love just walking about in it.

However my normal choice for leveling is doing quests which most often involve combat.  Since a lot of my time in the game will be spent doing combat, I need to be able to enjoy or at least find it kinda interesting.  Reborn fails at combat for me.  I've heard at higher levels its better, but I'm not going to spend hours or days doing something I don't like on the off chance it might get better.

Maybe they will add skill cooldowns and I'll end up being okay with it, but right now. I have no interest.

It seems like there isn't much depth to making a class your own.  In Rifts I can mix and match classes to get what I want and I don't have to regrind each class to do it.  Plus there is a skill tree for each class. Does FF have anything like that besides a narrow range of subskills?

It has Old School features. 

To me it looks like TSW or SWToR all over again.  It had a ton of money spent in development, so its going to need a fairly high level of sustained subs to keep itself going.  I don't see that happening in todays marketplace.

Its on 2 systems and its got the FF ip, so its going to sell a lot of boxes. But sub number 4, 6, 8 months later?  Plus we don't know how console uses will react to playing a fee to Sony to be online and a sub fee.  It looks like ftp mmos won't need membership, but Reborn isn't ftp.

It will be interesting to see how all this plays out.

  nomss

Apprentice Member

Joined: 7/21/10
Posts: 1488

6/16/13 11:44:46 AM#130
They'll bring voice overs?

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

  Brialyn

Novice Member

Joined: 5/20/08
Posts: 184

6/16/13 11:58:47 AM#131

Huge improvement over 1.0! And it don't think it's because they dumbed it down.  It is still vastly more complicated than other MMOs out there and that is because of the level of intricacy which we've come to expect out of final fantasy. 

I will admit that after playing some more "action" oriented combat MMOs it took some getting used to the whole cool down thing again.  But, I did and found that combat was fun and strategic.  FATE added a new level of things to do in the game. 

True, there is nothing ground breaking.  I think though, many of us who have been looking for a good, well-rounded, solid mmo will find a home here.  It is not a gimmick. It is not a one trick pony and think that this is what many mmo gamers have been waiting on.   I am not proclaiming that everyone will love it, nor do I think it's the WoW killer but I do think it will have a solid fan base for a good many years. 

I will be playing it for sure! 



Currently Playing: FFXIV:ARR
Looking Forward to: Wildstar

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2592

6/16/13 12:00:54 PM#132
Originally posted by Brialyn

Huge improvement over 1.0! And it don't think it's because they dumbed it down.

True, there is nothing ground breaking.  I think though, many of us who have been looking for a good, well-rounded, solid mmo will find a home here.

Yes, we have, and a good well rounded MMO doesn't have stupid quest hubs with arrows telling you where to go. They absolutely dumbed it down and removed all the good features. Instead of beefing up those features they caved and just made a generic WoW clone. Which is exactly what we HAVEN'T been looking for another of.

  Ventlus

Novice Member

Joined: 5/22/10
Posts: 96

6/16/13 12:01:59 PM#133
Originally posted by nomss
They'll bring voice overs?

yes, right now in beta theirs only lmiited voice overs. But on release you should see how many japanese voice actors they got for this game. 

  nomss

Apprentice Member

Joined: 7/21/10
Posts: 1488

6/16/13 12:04:29 PM#134
Originally posted by Ventlus
Originally posted by nomss
They'll bring voice overs?

yes, right now in beta theirs only lmiited voice overs. But on release you should see how many japanese voice actors they got for this game. 

Um, what about English?

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

  Magiknight

Apprentice Member

Joined: 4/10/09
Posts: 746

6/16/13 12:21:18 PM#135
Originally posted by Ayulin

So, again... it has nothing to do with "people growing up and having responsibilities now". There have been "grown-ups with responsibilities" playing these games for years. People's attention spans have shortened, they've become more and more impatient, and their need for frequent reward has increased.

That's all that's changed.

So, if you prefer things to be faster and more casual or what-not, then fine. That's your prerogative. But let's stop hanging it on this fallacy that "gamers are grown up now, with responsibilities and less time" has anything to do with it. It doesn't.

I can appreciate what you're saying. When I was 20 I ONLY played on weekends. That was enough. There was no need for me to reach end game as fast as possible or "complete as much content" as fast as possible. Being a part of the game was enough.

When I hear someone say they need more content to do I wonder if these are the same people who claim they don't have the time to play an old school MMORPG.

  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 964

6/16/13 12:24:16 PM#136
Originally posted by DavisFlight
Originally posted by Brialyn

Huge improvement over 1.0! And it don't think it's because they dumbed it down.

True, there is nothing ground breaking.  I think though, many of us who have been looking for a good, well-rounded, solid mmo will find a home here.

Yes, we have, and a good well rounded MMO doesn't have stupid quest hubs with arrows telling you where to go. They absolutely dumbed it down and removed all the good features. Instead of beefing up those features they caved and just made a generic WoW clone. Which is exactly what we HAVEN'T been looking for another of.

I'll just have to agree to disagree, hope you find something that appeals to you. 

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

6/16/13 12:28:53 PM#137
Originally posted by nomss
Originally posted by Ventlus
Originally posted by nomss
They'll bring voice overs?

yes, right now in beta theirs only lmiited voice overs. But on release you should see how many japanese voice actors they got for this game. 

Um, what about English?

They have full English voice acting (and French and German I believe). It sounds like the contracts they have with the voice actors only allow them to include them with the full-release for some reason. So basically the voice acting is all done and ready to go, but we just won't have it until either open-beta or official launch.

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1238

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

6/16/13 12:37:21 PM#138
Originally posted by DavisFlight
Originally posted by Brialyn

Huge improvement over 1.0! And it don't think it's because they dumbed it down.

True, there is nothing ground breaking.  I think though, many of us who have been looking for a good, well-rounded, solid mmo will find a home here.

Yes, we have, and a good well rounded MMO doesn't have stupid quest hubs with arrows telling you where to go. They absolutely dumbed it down and removed all the good features. Instead of beefing up those features they caved and just made a generic WoW clone. Which is exactly what we HAVEN'T been looking for another of.

 

The game is traditional in a lot of sense, it has a lot of things players are familiar with.  But at the same time it makes all of those systems it's own while adding it's own flare and style into them.  This is exactly what games these past few years have been missing the mark on.  To work on tradition and iterate to the point where there is a hint of a feeling that you've been there -- that you're home -- when you play, yet iterate it enough that you can't really quite put your finger on why it also is itself.  That it simply has that feeling that it is it's namesake while welcoming all with the core and solid game play that is built on by other systems.

 

It is a journey and many of the quests and FATES are what you would expect; people don't treat you like some hero right off, and expect you to do grunt work.  The 1-10 tutorial quests are like the daily lives of a struggling adventurer, with 11-15 starting to pick up as more people recognize you (even the main bad guys).  You get your first villain encounter at around level 10, and some great cutscenes start happening at level 15 or so with the story advancing further and further.  Systems also unlock at 10, such as leves and Inns, the armory system, crafting, guildhests and a variety of things.  You also get to see the differences between the different areas through airships at level 15 or just simply traveling into new areas or walk on foot.  Then the chocobo system goes into effect and you suddenly have a companion to travel with when you want, or to ride upon when you want to pick up the speed.  Even the hunting log is additional experience as you explore the lands and complete them for experience boosts.

 

The combat is smooth, the animations are excellent (for the most part), and higher level attacks just get better and better as a whole.  Add to it the combos system, the armory system in that you can equip most any abilities from another class into your main, the specific class mechanics, the limit breaks.  Any who claim it is a WoW clone is likely just looking for it when it isn't there, seeing things that don't exist, or perhaps don't understand what a clone is (which is a common thing with video games and people being unable to decipher differences and the like as they expect some things, want others, and need what they don't know).  

 

This is why a lot of other games don't live up to expectations.  People don't know better and can't comprehend certain things; they say things, but once they get them they realize they don't want it anymore and abandon it.  Final Fantasy XIV is the least offense in that it doesn't hide it's traditional values, but adds it's own feeling to it enough and it's own iteration and systems and others things that it's a game that's familiar while also being one that's incredibly refreshing and a solid, well made experience that oozes out Final Fantasy potential.

 

The cutscenes and stories you get just prior to unlocking the airship pass are really riveting and leave you wanting for more.  Once you delve into the armory system and join other guilds to unlock new abilities or the Advanced Jobs you really start to see the depth.  The crafting and gathering are also a joy, and supplement to the overall unique feeling it hosts while making you feel at home and like it's an old friend that you were just waiting for to come back.

 

My first few hours into Phase three I was a little offput.  There were times when I kind've wanted my old 1.23 version back.  But as I played I began to realize that this is just a better version of the game.  When I got to level ten and saw the first villain, unlocked the systems I was used to, and began to wonder what it would be like to travel the land with my paladin in his AF armor or double melded plate armor with my chocobo by my side as I partook in fates with others and experienced the multiple storylines and three main diverging storylines that take place.  It became evident to me that tradition is great if tempered in the same way the dev team seems to have done; it hit pretty much all the right places and is an incredible and fun Final Fantasy experience if one has the patience to understand it.

 

Levequests?  They're so much more fun than they were in the previous phases as well as the last version.  Instead of spending twenty minutes going to a crystal, activating, then anonther five minutes of travel to get to a point, you accept quests suited for that area at a nearby settlement and they are nearby and ready for your enjoyment.  The daily life of your character is also an appreciated feeling, that they treat you as an actual character within the game's universe as opposed to just a player that is reading a single sheet of text to accept a mission and doing something that few care about except maybe the person that gave you the quest.  It has a particular sense of relevance as many important figures are recognizing your exploits and asking you to go to settlements and provide services there to help the overall nation after the calamity that happened five years prior (and all the hints and text and flashbacks you get along the way learning of it).

 

While I don't normal quote internet personalities, there was a line from Total Biscuit in that he said "The key to a game is to give it a sense of the old, but iterate it enough to give it it's own feeling.  To make it it's own."  (Paraphrased)  This is what Final Fantasy XIV does in spades, in addition to offering a personal rendition of other systems and incorporating it's own ideas along with quite a bit of fanfare for those wanting it.

 

This all leads to the incredible potential of Final Fantasy XIV and how it can build on the solid foundation it has provided.  People can nitpick all they want with "oh it's not 1.0" or "why are their arrows on the map?  LAME!", but ultimately that's not what makes a game.  It's the game and the systems and the familiarity you feel within a game world, matched by the new world to explore within that feeling and the iterations provided thenceforth.  Luckily the worst comments I've seen were nitpick such as these, with a few who haven't given it ample chance (or played it at all in phase three) saying it's a "WoW" clone.  Though that's kind've a rite of passage nowadays.

 

I'm waiting to see how they will implement Samurai and Ninja myself, and hope they will be unique class of their own.  Though Musketeer might also be interesting.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4276

6/16/13 12:42:12 PM#139
Originally posted by Murugan
Originally posted by BadSpock
Originally posted by Raxeon
Originally posted by BadSpock

Did anyone play PS3 version or play PC version with a Controller and/or use the Cross-Hotbar interface?

I swapped my preorder from CE for PC to CE for PS3 - the controls and gameplay and interface just look SO clutch for console play - I've been waiting for a kick ass MMO to play from my couch for... 10 years?

Ever since True Fantasy Live Online was announced - and then cancelled.

yea its works fine targettign is the main issue really but there is filters you can set. pc version is much better

Any word on if PS3 version is going to require PSN+ and the normal sub fee? Or just do an online pass + sub fee?

I'm probably getting a year of PSN+ anyways just cause it's 50$ and you get free games.

PS3 will not, PS4 however might (they are still negotiating with Sony as Sony announced their "online features in PSN+ only" at E3 and even Square Enix was not aware of this.

Since planetside 2 and warframe wont require PS+ on PS4 i doubt this will too

  MisterSr

Apprentice Member

Joined: 6/16/07
Posts: 934

Nothing surprises me these days, luckily I am getting into the industry to create my own surprises.

6/16/13 12:48:01 PM#140
Originally posted by rommello

u gotta wait till there are gameplay videos & playthroughs bro. I got to almost 30 on phase 1 & other than the combat(click click 12345 tab tab repeat) everything was nicely done. The most impressive part of the game was the engine that made the game look much better than say Tera & yet very very low performance cost. Too bad other devs wont get an engine like this any day soon

 

but anyway making these threads and building up fake hype without the proof of gameplay vids & playthrough behind it is quite worthless stop doing it please

Just so you know NDA hasn't totally been lifted--you are free to discuss the game and show screenshots. but video and recordings of any sort are still prohibited. I'm sorry but I just had to address this. 

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