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Rift

Rift 

General Discussion  »  Rift got huge

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66 posts found
  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1625

Don't give us stories. Give us worlds and we will make our own stories.

6/14/13 12:17:50 AM#21
Originally posted by trash656
Originally posted by ReallyNow10

If their design had been more open world than "follow-the-quest-hub", I think they would have unseated WOW some time ago. For now, I predict they will do well with FTP until the AAA sandboxes come out.

Anyway, good to see games evolving and getting away from the WOW clone model.

[mod edit] Rift follows the same formula that Warhammer online and WoW do. Most themeparks do.

This:

Start Area ---> Quest Hub ---> Quest Hub ---> Quest Hub ---> Quest Hub --->...etc....

has little replay value.  Even WOW is hurting, and poor Warhammer crashed out the gate.  Perhaps you are the one who is not seeing.

You can have a free range themepark without the rails.  Has been done and very successfully.

 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

6/14/13 12:31:18 AM#22
Originally posted by MindTrigger
 It wasn't low population though :) It was healthy since storm legion, just not huge. 

 

It was low pop.  The servers were active because they wisely condensed them (and thats why the queues are so extreme, because they are starting with well populated servers instead of slow ones)

It certainly wasn't 'dead' like a vanguard or a pre f2p western Aion.  Somewhere in between the population of EQ and LOTRO (of course LOTRO's pop was helped by f2p) with a relatively safe/stable population.  A game can be healthy and still low pop, just look at EQ1.  I guess you could technically call that medium pop and reserve low pop for the Istarias of the world.

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2705

Ignorance is Bliss.

6/14/13 12:34:49 AM#23

Seems Trion are considering adding a new cluster server to add 2 shards (keyword : considering). That's according to the devs on the RIFT forum.

Update: Daglar wrote this on RIFT forum: I just got off the phone with our engineering director. The proposed plan that we are going to be reviewing and finalizing in the morning for North America is to split the existing shards into two clusters and add an additional shard to each of those clusters.To give you guys a little background, our current population limits are more related to the total number of users in a cluster as opposed to on an individual shard. By splitting it into two healthy clusters we may be able to greatly increase the number of users on a per shard basis.We will also be reviewing Europe and determining how to further address the issues there.~Daglar

http://forums.riftgame.com/general-discussions/dev-tracker/364427-daglar-good-chance-new-servers-tomorrow.html

 

 

------
Your daily dose of common sense since 2009!

  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2995

6/14/13 6:37:10 AM#24
Originally posted by strangiato2112

it didnt get huge.

small number of servers + official ftp started yesterday

It was low pop but with active servers until two weeks ago or so when they let in all the Rift owners.  The servers they have arent enough to handle the initial f2p rush.  Who knows what will happen when the smoke clears.  Will people stay this time?  That is the question no one knows the answer to.  But expect lots of people with posts about how Rift is the greatest MMO ever and how we should all play it.

This is pretty true. Rift has always had a decent reputation but it still didn't hold the players. The game wasn't anywhere near dead before but you wouldn't say it was busy. Will people stay this time? Like you said, no one knows. I think they should stay this time though. I can't see better value in the MMO market right now. Cash shop arguments aside, If someone wants to play all of Rift completely for free.. they can do exactly that.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5149

6/14/13 6:40:26 AM#25

I thought the OP was going to talk about the size of the world - it got huge after Storm Legion, which tripled the world size.

 

  Abrraham

Apprentice Member

Joined: 5/07/13
Posts: 142

6/14/13 6:44:06 AM#26

Pretty comfortable compared to TERA EU. There you had waiting queues of 8 hours or more, with 1000-5000 people being in front of you, haha - on several servers.

I'm enjoying Rift at the moment, great game and even better with a healthy population.

 

 

@pre-pre poster

Rift wasn't well populated the last months, at least not on the european side of life - all areas were pretty empty.

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 618

6/14/13 6:52:12 AM#27

They have chosen a good time for going F2P. There is really no major MMO release in the near future. Many people are probably in a kind of MMO idle state. ;) Question is, can they keep those new customers. At least some.

  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1625

Don't give us stories. Give us worlds and we will make our own stories.

6/14/13 6:56:13 AM#28
Originally posted by Anthur

They have chosen a good time for going F2P. There is really no major MMO release in the near future. Many people are probably in a kind of MMO idle state. ;) Question is, can they keep those new customers. At least some.

EQ Next probably within a year, and maybe late this year.  Arche Age?  Same time frame maybe.  I think even WOW will be toppled by these releases.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2285

"Free to play, pay to win""

6/14/13 6:58:34 AM#29

 

Just what the doctor ordered, I guess. Nothing like a good injection of players to get an MMO going.

Feel like trying Planetside 2? Get a headstart with the starter kit!

  RollieJoe

Apprentice Member

Joined: 3/31/05
Posts: 400

6/14/13 7:02:51 AM#30

I played Rift awhile back, got to max level, did a few raids, etc.  It was a quality game.  But at the end of the day, my thought was, if I wanted to play a game just like WoW with a different skin, no real reason not to just play WoW instead.

 

At least now there is a difference, since WoW is p2p and Rift is f2p. 

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1771

6/14/13 8:55:18 AM#31

It got huge, bloated and disfigured...

In other words, it got mutated and most likely dead. Nurgle blessed them lol.

I am saying this because they destroyed their community. They closed the biggest server and now ALL THE servers are FUBARd.

Ah...guess back to TSW.

  Dibdabs

Hard Core Member

Joined: 5/29/08
Posts: 2447

6/14/13 8:57:30 AM#32
I must be lucky, because I've never had a queue yet.
  yucklawyers

Apprentice Member

Joined: 6/14/13
Posts: 8

6/14/13 12:35:22 PM#33
Well, they have just screwed their player base somewhat...  Icewatch was the most populous EU server and probably had the highest concentration of long time players and subscribers (patrons). It has just now been closed down.

No notice was given, well, one hour. It was done at night, 1am, when most players were in bed.
No choice was given about whether to transfer to a new server, it was forced for everyone.
Many players, including paying subscribers (patrons) are still locked to icewatch and cant move due to ingame locks despite being told they have to. This hasn't even been addressed on the forum yet, let alone fixed.
Many guilds are disintegrating, players thinking they have to leave to complete the move.
Many players are losing their usernames, as already taken on new servers.
Many raiding friends are being lost.
People are upset, and being banned on their forum, threads being deleted etc.


This a turn for the worse, a total lack of respect for the player base. It's very sad.
  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2069

6/14/13 12:41:11 PM#34
It completely depends on the time of day. In Europe there are large queues during peak hours, in the US there are large queues during the peak hours. Currently only one US server has a queue the rest are all high population. Every free to play game falls off the queue train in a couple weeks but currently yes it is doing really well for a recent free to play launch. It is a very fun game and yes it will have it's pros and cons.
  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 936

6/14/13 12:49:45 PM#35
Originally posted by greene75
Even as patron cant get in this game with less than 30 minutes que time . . . they going to need a bigger boat . . . . 

Yeah, I'm going to be subbing solely to get in to the damn game quickly lol. 2 hr waits aren't how I roll. 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2995

6/14/13 2:33:16 PM#36
Originally posted by yucklawyers
Well, they have just screwed their player base somewhat...  Icewatch was the most populous EU server and probably had the highest concentration of long time players and subscribers (patrons). It has just now been closed down.

No notice was given, well, one hour. It was done at night, 1am, when most players were in bed.
No choice was given about whether to transfer to a new server, it was forced for everyone.
Many players, including paying subscribers (patrons) are still locked to icewatch and cant move due to ingame locks despite being told they have to. This hasn't even been addressed on the forum yet, let alone fixed.
Many guilds are disintegrating, players thinking they have to leave to complete the move.
Many players are losing their usernames, as already taken on new servers.
Many raiding friends are being lost.
People are upset, and being banned on their forum, threads being deleted etc.


This a turn for the worse, a total lack of respect for the player base. It's very sad.

Why the hell have they closed Ice Watch...

Turning the EU's main bloody server for years into a trial server is beyond a joke.

I was pretty damn happy about this whole ftp conversion. Now I'm just completely pissed off. I've never seen a dev team do something so dumb in my life. Rendering an established game community and economy like Ice Watch completely useless. Thankfully I got to keep all my names but my god, if I lost the names I'd had for 2 years because of this I'd have walked and never looked back.. would have been the final straw.

I can't believe they just put the game up on a pedestal and then smashed that pedestal to bits for the long standing EU customers.

All I'm seeing now is.. fuck all those EU patrons on Ice Watch. They already have everything and won't buy stuff from the store. Lets do whatever we want with their server. We can't be arsed to upgrade that server infrastructure, it'd be easier (Cheaper) to just make a new server instead of upgrading Ice Watch and making a new trail server... even though there's no bloody trial anymore!

I'm finding it hard to see it any other way....

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

6/14/13 6:57:04 PM#37
Originally posted by Vannor
Originally posted by yucklawyers
Well, they have just screwed their player base somewhat...  Icewatch was the most populous EU server and probably had the highest concentration of long time players and subscribers (patrons). It has just now been closed down.

No notice was given, well, one hour. It was done at night, 1am, when most players were in bed.
No choice was given about whether to transfer to a new server, it was forced for everyone.
Many players, including paying subscribers (patrons) are still locked to icewatch and cant move due to ingame locks despite being told they have to. This hasn't even been addressed on the forum yet, let alone fixed.
Many guilds are disintegrating, players thinking they have to leave to complete the move.
Many players are losing their usernames, as already taken on new servers.
Many raiding friends are being lost.
People are upset, and being banned on their forum, threads being deleted etc.


This a turn for the worse, a total lack of respect for the player base. It's very sad.

Why the hell have they closed Ice Watch...

Turning the EU's main bloody server for years into a trial server is beyond a joke.

I was pretty damn happy about this whole ftp conversion. Now I'm just completely pissed off. I've never seen a dev team do something so dumb in my life. Rendering an established game community and economy like Ice Watch completely useless. Thankfully I got to keep all my names but my god, if I lost the names I'd had for 2 years because of this I'd have walked and never looked back.. would have been the final straw.

I can't believe they just put the game up on a pedestal and then smashed that pedestal to bits for the long standing EU customers.

All I'm seeing now is.. fuck all those EU patrons on Ice Watch. They already have everything and won't buy stuff from the store. Lets do whatever we want with their server. We can't be arsed to upgrade that server infrastructure, it'd be easier (Cheaper) to just make a new server instead of upgrading Ice Watch and making a new trail server... even though there's no bloody trial anymore!

I'm finding it hard to see it any other way....

Because they needed to close it for whatever reason they deemed valid.  Move to another server or another game.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  greene75

Novice Member

Joined: 2/17/13
Posts: 40

 
OP  6/14/13 7:00:44 PM#38
They added a new pvp shard and new pve shard, plus split up into two clusters.  Their timing was perfect and they are currently doing everything right to handle the swell in population.  
  simsalabim77

Novice Member

Joined: 4/27/13
Posts: 613

6/14/13 7:06:23 PM#39
Originally posted by ReallyNow10
Originally posted by trash656
Originally posted by ReallyNow10

If their design had been more open world than "follow-the-quest-hub", I think they would have unseated WOW some time ago. For now, I predict they will do well with FTP until the AAA sandboxes come out.

Anyway, good to see games evolving and getting away from the WOW clone model.

Your either delusional or blind, because Rift follows the same formula that Warhammer online and WoW do. Most themeparks do.

This:

Start Area ---> Quest Hub ---> Quest Hub ---> Quest Hub ---> Quest Hub --->...etc....

has little replay value.  Even WOW is hurting, and poor Warhammer crashed out the gate.  Perhaps you are the one who is not seeing.

You can have a free range themepark without the rails.  Has been done and very successfully.

 

 

I've never played a themepark that was nothing but quest hubs. There's usually PVP, crafting, gathering, mini-games, dungeons, public events etc. 

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

6/14/13 7:08:57 PM#40
The game has never been a juggernaut,yet this transition probably puts the game behind only WoW,Gw2 and Swtor in the west.I'd say that's pretty damn good.

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

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